Gamer.no's Scores

  • Games
For 736 reviews, this publication has graded:
  • 31% higher than the average critic
  • 5% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Baldur's Gate: Enhanced Edition
Lowest review score: 20 The Walking Dead: Survival Instinct
Score distribution:
  1. Negative: 63 out of 736
736 game reviews
    • 75 Metascore
    • 40 Critic Score
    El Shaddai: Ascension of the Metatron could have been a well executed mix of action and platforming, with a unique and artistic look. The combat system is interesting at first, but turns out to be too monotone and simple. With better combat mechanics and a more interesting story, it would have more to offer than simply good looks.
    • 74 Metascore
    • 40 Critic Score
    Tokyo Jungle initially comes across as an original, fast paced game with some fun ideas and a quirky environment. However, its freshness quickly wears off and reveals game play mechanics that feel simple, shallow and repetitive.
    • 72 Metascore
    • 40 Critic Score
    A game that tries present itself as a serious "eco thriller" but fails completely due to stupid, illogical puzzles, moronic characters and poor dialogues. Fans of puzzle-heavy Euro-adventures might find something to enjoy here, but most gamers should steer clear.
    • 72 Metascore
    • 40 Critic Score
    Final Fantasy Tactics is one of the deepest, most engrossing strategy RPGs of all time, but the iPhone is far and away the worst device to experience it on. The sluggish performance and blurry visuals of Square's iOS port make the steep price tag very hard to swallow.
    • 72 Metascore
    • 40 Critic Score
    Never Alone is a game overflowing with history, but its strong focus on storytelling sadly impacts negatively on the gameplay. Several mechanics feel frustrating and unpolished, however the overall impression is somewhat lifted by the thorough introduction into the traditions and culture of the Iñupiat people.
    • 69 Metascore
    • 40 Critic Score
    Mario Tennis Open is a more pure tennis experience than it's predecessors, giving you a sense of control on the court. Unfortunately the game is still plagued with elements that leave you at the mercy of chance all too often.
    • 69 Metascore
    • 30 Critic Score
    The new innovative controls using the GamePad's touchscreen are more tortuous than convenient. And behind lies the gameplay and mechanics of FIFA 12. The lack of functions and online modes that has been in the competing consoles' versions for years makes this a no-go.
    • 68 Metascore
    • 40 Critic Score
    Pro Cycling Manager is the best cycling game on the market, not for being a great game, but because of the lack of competition. The 2012 edition makes a lot of small changes that actually makes the game worse. Even if the new multiplayer is innovative, I would rather stick with last year's version.
    • 66 Metascore
    • 40 Critic Score
    With it's over the top package and lighthearted gameplay, this arcade/puzzler succeeds in implementing the Burnout feel we all know and love. Sadly, it's plagued by shallow, repetitive and all to random gameplay that even EA's ingenius Autolog feature fails to make rewarding. Despite all it's promise and potential, this is little but a failed Criterion-funded experiment.
    • 65 Metascore
    • 40 Critic Score
    UEFA Euro 2012 is a rather disappointing expansion to FIFA 12. National teams and a few new and rather boring modes is not enough to justify this as good representation of this summers biggest football event.
    • 65 Metascore
    • 40 Critic Score
    With such an uninspired story and shockingly bad combat, the glimpses of entertaining side quests drown in misery and frustration. Filled with clichés and outdated mechanics, Risen is stuck in the quagmire of RPG development and screams out for innovation.
    • 64 Metascore
    • 40 Critic Score
    The lack of in tactical options and base building, together with an a unbalanced experience system and bad storytelling makes this game a naked and weak ending to the franchise.
    • 63 Metascore
    • 40 Critic Score
    Striking visuals and catchy music aside, there's not much fun to be had with Sonic Lost World. The clunky controls leave much to be desired, and the game seems to work much better overall when everything is allowed to run its course automatically. Sonic Lost World proves that Sega's blue hedgehog, in spite of his speed, has trouble keeping pace with the better, more modern platforms out there.
    • 61 Metascore
    • 40 Critic Score
    The original was a classic, but this plattformer is more or less worn out. Ad a bad camera and a lacking sound design, and you have a very forgettable Rayman title.
    • 61 Metascore
    • 30 Critic Score
    It is obvious that the team behind this game had some sort of crazy fun vision, but the execution is lacking to say the least. Sometimes you just have to accept that some games are genuinely bad.
    • 61 Metascore
    • 40 Critic Score
    Hunted: The Demon's Forge suffers from an identity crisis. It can't quite figure out if it is a thirdperson shooter or a action RPG. The combat tendens towards being boring and the level design is less than inspirational. Some of the side quests are good, but that's just not enough for this game.
    • 61 Metascore
    • 40 Critic Score
    Lionhead tried to use the Kinect controls in an unconventional way, and succeeds in doing that. You'll spend a lot of time grooming and taking care of your horse, the one installment which kind of works. But with broken controls and mediocre graphics The Journey ends up a disappointing addition to the Fable series.
    • 61 Metascore
    • 40 Critic Score
    Game & Wario is a poor mix of many bad concepts, half-assed ideas and a boring gameplay. There are a few great minigames in play here, but they are not enough to carry the game above it’s mediocrity.
    • 60 Metascore
    • 20 Critic Score
    The Shoot is a rail-shooter that will soon be forgotten. It´s overly casual style and rotten gameplay is an abysmal addition to a genre haunted by bad titles. It´s Playstation Move integration feels like a bad gimmick, and you much rather want to poke your eye out with the controller than point it at the screen.
    • 60 Metascore
    • 40 Critic Score
    MicroBot is ultimately a game with a somewhat fresh idea executed poorly. I quickly grew tired exploring the different areas of the body, and sadly the repetitive shooting offers no variation or real challenge throughout the game.
    • 59 Metascore
    • 30 Critic Score
    In spite of being the sixth game in the series, Gates to Infinity shows little to no improvement over its predecessors. Dungeons are straight forward and lacking in content, and the story itself takes ages to really get going. The mechanic of creating a Pokémon paradise seems like a good idea at first, but it fails to add any significant impact to the overall gameplay.
    • 59 Metascore
    • 40 Critic Score
    Dull football matches and uninspired minigames make up Inazuma Eleven Strikers and there's never much incentive to play on. Your team mates are anonymous and interchangeable, and the arcade inspired gameplay is not enough to make this a great sports game experience.
    • 59 Metascore
    • 40 Critic Score
    Lifeless Planet is, unfortunately, a little too lifeless. It starts off well, but the story is boring, the locations are bland and the platforming just frustrates.
    • 59 Metascore
    • 40 Critic Score
    It seems like the developer ran out of the time before they could iterate upon last year's Transformers: War for Cybertron. This game winds up being a product of significantly lesser quality than it predecessor.
    • 58 Metascore
    • 30 Critic Score
    Although based on a neat idea, this movie tie-in is hampered by a severe lack of content. A broken battle system and some extremely tedious gathering of items make How to Train Your Dragon hard to recommend to anyone.
    • 58 Metascore
    • 40 Critic Score
    A massive disappointment. It tells a confusing and uninteresting story in a bloated game that works against you at every angle. The combat can be fun at times, and reaches its high points during the various boss fights.
    • 57 Metascore
    • 40 Critic Score
    It seems like the developer ran out of the time before they could iterate upon last year's Transformers: War for Cybertron. This game winds up being a product of significantly lesser quality than it predecessor.
    • 56 Metascore
    • 40 Critic Score
    Inversion is the epitome of uninspired game design, as even it's core elements never manage to be anything but mediocre. On top of that it does nothing to set itself apart from every other third person shooter on the market, and even the slightly entertaining gravity-powers doesn't do it much good.
    • 55 Metascore
    • 40 Critic Score
    Kinect Star Wars is a double edged sword. On one side, using the force with the Kinect sensor is immensely satisfying. On the other side, Kinect is just what is holding this game back. All in all, it's just another shallow and lacking tech demo from Microsofts admittingly impressive motion sensor.
    • 55 Metascore
    • 40 Critic Score
    Fable Heroes looks charming and quirky, but sadly has monotonous, boring gameplay that relies solely on button-mashing. This might be a good investment for fans of the Fable games, mainly because the gold collected in-game can be transferred to the upcoming Fable: The Journey.