Gamers Europe's Scores

  • Games
For 278 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 95 SoulCalibur II
Lowest review score: 5 Fight Club
Score distribution:
  1. Negative: 42 out of 278
278 game reviews
    • 61 Metascore
    • 60 Critic Score
    A disappointment. It has a serious story but an ill-fitting cartoon look (or vice versa), it has fast-paced game elements tied to a slow, ponderous combat process and it’s too rough around the edges – though nothing is fundamentally wrong it has too many small flaws and they all add up.
    • 77 Metascore
    • 60 Critic Score
    Cross Rally Championship 2005 aims high and falls short, and whilst that's more admirable than simply creating a mediocre game for a quick buck, it's still not enough to garner our endorsement.
    • 74 Metascore
    • 60 Critic Score
    Though it's not that hard to get entangled in an addiction to experience gain (and, at the level 10 "endgame", start participating in endless strings of loot runs), the quest supply is embarrassingly finite, the world is far from immersive, and as soon as the addiction is broken, Stormreach becomes instantly forgettable.
    • 65 Metascore
    • 60 Critic Score
    Given how fast and exciting jet fighters are by their very nature, it takes a real effort (or in this case, lack of one) to make a game about them as pedestrian as this. Modified Air Combat Heroes? Mediocre Aeroplane Crap Hour, more like.
    • 62 Metascore
    • 60 Critic Score
    SpaceForce: Rogue Universe has plenty of potential, but unless the long wait times between action sequences are addressed (along with the other problems I’ve mentioned above), the game is doomed to mediocrity, forever wandering among the stars.
    • 56 Metascore
    • 60 Critic Score
    Considering that Spartan had a core staff of a dozen people and 170 QA personnel means that the game is quite an achievement – Diablo 2 took closer to 2,000 people to create. In that respect it’s a very good game and something Slitherine can be proud of, but other than that it falls short of engaging.
    • 57 Metascore
    • 60 Critic Score
    Praise is due to the developers who have come up with a novel idea; however it would appear that they forgot to add a sense of rhythm.
    • 67 Metascore
    • 60 Critic Score
    A very pretty title, one of style over substance. It doesn’t even try particularly hard to have substance; the objectives are there to provide some vague structure.
    • 69 Metascore
    • 60 Critic Score
    The programmers seem to have assumed incredibly hard and geologically slow pacing equals realism, yet have completely ignored any attempt at realism in other areas like e.g. being able to completely heal a marine who's been shot mutiple times with the contents of a bathroom medical cabinet (clearly, the brands of elastoplast and aspirin they have in Beirut are a lot more potent).
    • 62 Metascore
    • 55 Critic Score
    Paradise City does a lot of things well (the RPG systems are well put together, as are most of the RTS elements), but it never once dares to do something fresh. When it fouls up, it’s something blatant that shouldn’t have happened.
    • 54 Metascore
    • 55 Critic Score
    A solid, average platformer. We all know Namco is capable of better things, but at least this falls short of being poor.
    • 80 Metascore
    • 55 Critic Score
    Some intuitive additions to the gameplay save this title from being decidedly average, but on the whole it feels like a missed opportunity much like the Angle/Puder affair.
    • 74 Metascore
    • 55 Critic Score
    There are elements of this game that no one other than testers should have to sit through, and the fact that it has been released in this state is a great shame.
    • 82 Metascore
    • 55 Critic Score
    It’s the type of game that’s near impossible to put down once it’s been started and greatly encourages replay through the notoriety scoring system.
    • 64 Metascore
    • 55 Critic Score
    It's a really short game that, in the end, feels like a horribly drawn-out tutorial chapter of a bigger, better title.
    • 61 Metascore
    • 55 Critic Score
    A few nifty weapon ideas alone do not a good game make, and Koei would have been well advised to send this ham-fisted, yawnsome bum-up of a racer back for a bit more turbo charging.
    • 86 Metascore
    • 55 Critic Score
    It seems to be, in the end, a victory of quantity over quality – the parts are decent enough, but not to the degree that we can strongly recommend it. If you’re a cheapskate or just fancy a bit of action on the ice, however, it could be worth a look.
    • 77 Metascore
    • 55 Critic Score
    A completely mediocre title, its only saving grace being the sheer complexity of its innards.
    • 66 Metascore
    • 55 Critic Score
    With so many other exciting games on the horizon, this series as a whole requires a serious overhaul before it truly falls into a pit of mediocrity, something that this latest versions misses by a few inches.
    • 56 Metascore
    • 50 Critic Score
    The game is riddled with silly and clumsy flaws and there are numerous holes in the gameplay that make this a distinctly average game in a genre with so many far better alternatives.
    • 60 Metascore
    • 50 Critic Score
    A failed experiment.
    • 49 Metascore
    • 50 Critic Score
    It’s not bad, but it’s not great either – it’s just plain average. That was good enough for Goldilocks but it sure as hell wasn’t good enough for me. Kreed is nothing more than a distinctly run-of-the-mill title and as a result I’d recommend that you download the demo first before purchasing it.
    • 66 Metascore
    • 50 Critic Score
    The concept feels fresh and the idea of using formations of tiny robots to solve puzzles is in some ways inspiring. It’s such a shame that the game's potential was never fully realised and that the overall experience should be spoiled by silly camera problems.
    • 52 Metascore
    • 50 Critic Score
    Sadly, a lack of originality alongside somewhat flawed computer opponents, not to mention an almost non-existent soundtrack, leaves LA Duel still trying to catch up to the leaders.
    • 54 Metascore
    • 50 Critic Score
    Its main downfall is the fact that Ghost Rider boasts very little originality whatsoever.
    • 63 Metascore
    • 50 Critic Score
    The whole thing screams ‘generic Ridge Racer game X’, with its borrowed tracks, borrowed handling and overall lack of depth.
    • 73 Metascore
    • 50 Critic Score
    The poor loading times make the player wish he was stuck in a jungle, at least then he would have a machete to take out his frustrations with.
    • 60 Metascore
    • 50 Critic Score
    The worst part of this game is getting around the hospital. Think track and groove. To get from triage to trauma 1 means a long walk, and a pretty standard route every time – you'd think there'd be a quick skip feature, but it's not there.
    • 56 Metascore
    • 50 Critic Score
    With its limited playtime and a superfluously slapped-on storyline serving only to hinder the gameplay, Colosseum can only be a hit amongst subligaculum enthusiasts, likely occupying a special place alongside such gems as Conan or He-man: Masters of the Universe.
    • 59 Metascore
    • 50 Critic Score
    In an odd way Chris Sawyer's latest creation is a victim of the very sub-genre he accidentally created, that of the cynical "tycoon' cash-in - from "Zoo Tycoon" to "Casino Empire." Perhaps a better title for Locomotion might have been "Chris Sawyer's Tycoon Tycoon."

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