Gamers Europe's Scores

  • Games
For 278 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 95 SoulCalibur II
Lowest review score: 5 Fight Club
Score distribution:
  1. Negative: 42 out of 278
278 game reviews
    • 58 Metascore
    • 70 Critic Score
    The graphics are beautiful and the interface easy to use. It’s humorous in a Benny Hill fashion and if your idea of a perfect afternoon is picking from twenty different flooring types then it’s definitely for you. All told, the perfect grown ups dolls house and yes, its got boobs.
    • 88 Metascore
    • 70 Critic Score
    As a confectionery item, Sid Meiers Pirates lasts about as long as a packet of Cadbury buttons or an Easter egg in the hands of a 10 year old. Like too much chocolate, you might get sick of it after a while, but you’ll come back to it sooner or later.
    • 64 Metascore
    • 70 Critic Score
    What this game lacks is substance. The missions, the plot and so on are as easily thrown together as they are to complete. The quick bursts of fun to be had here are indeed intense, and are partially flanked by excellent graphics, but there’s no longevity in a paper-thin premise. Arcade gaming yes, just not in the maddeningly addictive sense.
    • 77 Metascore
    • 70 Critic Score
    The good is the über detailed physics accurate star systems, the bad is the interface and the ugly isn't visible because this is a good-looking game hampered by really small text.
    • 71 Metascore
    • 70 Critic Score
    If this had come out 3 years back it would have been a top-scoring revelation, but that’s its main problem – it just feels like an older, less refined, game. There are some sound ideas in here, but simply not enough polish to really rate it.
    • 61 Metascore
    • 70 Critic Score
    Yet for all its minor flaws, Infernal fills a gap that has been filled on consoles by games like "Resident Evil" and "Gears of War."
    • 65 Metascore
    • 70 Critic Score
    I think the real problem here is not that anything is bad per se, but that it really has all been seen before.
    • 61 Metascore
    • 70 Critic Score
    There is something captivating about The Guild 2 that makes you put up with the bugs, the bad animations and the memory leaks.
    • 66 Metascore
    • 70 Critic Score
    It has a fine mixture of humorous moments, special effects and seemingly random solutions that are sure to make it a cult classic. All you need to get through it is a few old episodes of MacGyver, a spare mouse and a Nancy Drew mystery novel.
    • 81 Metascore
    • 70 Critic Score
    Has a great shelf life offering plenty of single player modes as well as an excellent multiplayer, so much like a round of golf this is one game that is likely to last for hours at a time.
    • 77 Metascore
    • 70 Critic Score
    The ability to completely control the terrain may not appeal to everyone, but you have to admit it’s a great idea. Together with the nanomorphing, Perimeter has enough innovation to turn heads and sell copies.
    • 73 Metascore
    • 70 Critic Score
    The additional bells and whistles of FlatOut 2 suggest enough difference to legitimise its existence, but ultimately there is nothing substantially new here.
    • 81 Metascore
    • 70 Critic Score
    A welcome surprise, a combination of strategy and combat in a genre that is typified by hack and slash.
    • 66 Metascore
    • 70 Critic Score
    You’ll need a very forgiving attitude to begin playing Sword of the New World, because it still needs quite a bit of work.
    • 73 Metascore
    • 70 Critic Score
    I like this game. It’s solid RTS and the graphics are fresher than ever. Aside from the odd typo, misnamed texture (did the testers get to the dwarf caves?) and sprite collision, it’s all top quality stuff.
    • 78 Metascore
    • 70 Critic Score
    It isn’t 2001 anymore and what once seemed fresh is now starting to whiff a bit; the play mechanics are beginning to creak with age and consequently you may ultimately find yourself more irritated than terrified.
    • 59 Metascore
    • 70 Critic Score
    If you stick with it, though, and you don't mind your games on the slow but strategic side, you should find a fun and inventive title hiding under all the faults.
    • 67 Metascore
    • 70 Critic Score
    If you loved H&D 2 but are wondering if there’s any point buying this – the co-op feature makes this well worth the purchase and will see you take up your addiction once again.
    • 76 Metascore
    • 70 Critic Score
    Short, cute, enjoyable games created with simplicity in mind and offset by a few bugs and an ultimately empty feeling. As it is you will find much to like here, just don’t expect it to last.
    • 55 Metascore
    • 70 Critic Score
    The real selling point of the latest LOW release is that it is obvious it was developed by wrestling fans for wrestling fans, Acclaim has even gone so far as to get Kevin Kelly to write commentaries for the official website.
    • 70 Metascore
    • 70 Critic Score
    The graphics are superb and has audio to match but is let down by dodgy path finding and to a lesser extent the humorous voice acting. As it stands it is a competent if somewhat flawed RTS in a very competitive genre.
    • 71 Metascore
    • 70 Critic Score
    For 99% of the game, each and every puzzle feels absolutely wonderfully worked, giving you the right amount of pleasure, for just the right amount of thought and work required. But this concentration on the puzzle aspect has only served to the detriment of the storyline, which is alarmingly simplistic and lacking on that depth that the likes of Still Life and Fahrenheit have in abundance.
    • 63 Metascore
    • 70 Critic Score
    Gothic 3 is a game that punches above its weight. To a certain degree it holds out well against competing RPG games but with so many bugs and lingering issues, it would be wise to hold off for a while until the dust settles.
    • 72 Metascore
    • 70 Critic Score
    Like its predecessor, X2 is still lacking in cohesion. Its scope has vastly improved and this is a very immersive title, but it doesn’t invite you in. You have to work for its love and get past its many ugly points – just how can you willingly subject a player to those cut scenes?
    • 81 Metascore
    • 70 Critic Score
    A victim of its own ambition, and one that can probably be finished during a rental – we can only hope the inevitable sequel provides more substance.
    • 57 Metascore
    • 70 Critic Score
    With nineteen missions on offer and an Xbox Live feature that there is enough here to keep you going until Bungie's latest effort comes onto the marketplace.
    • 81 Metascore
    • 70 Critic Score
    Solid. It’s neither here nor there, it’s not trying to do anything radical over the original Kohan and it doesn’t mess up any of the advances it does make. An overall well-realised RTS.
    • 76 Metascore
    • 70 Critic Score
    A welcome break from the many killing spree FPS titles available, it will make you wonder why Valve bothered with a crowbar when they could have used an umbrella.
    • 76 Metascore
    • 70 Critic Score
    A lovely idea. There's a lot of fun to be had, but the game itself seems poorly executed, and the package provides little in the way of incentives to keep you playing.
    • 70 Metascore
    • 70 Critic Score
    It won’t start a second coming. What it does is showcase what the DS is capable of for this genre, and does it very well indeed. It’s also a very fun, if short-lived, experience and a very satisfying one. Just don’t be disappointed when you finish it in less than six hours.
    • 68 Metascore
    • 70 Critic Score
    Short, cute, enjoyable games created with simplicity in mind and offset by a few bugs and an ultimately empty feeling. As it is you will find much to like here, just don’t expect it to last.
    • 62 Metascore
    • 70 Critic Score
    Even though Wings over Europe has a lot of stiff competition from other games, I can’t seem to get the odd ‘leaning at 90 degrees’ sensation out of my head. There’s always a new trick or manoeuvre to attempt in a different mission in a different plane. Maybe someday I’ll figure out how to drop bombs.
    • 71 Metascore
    • 70 Critic Score
    Kult may shake up a few areas but doesn’t change the formula, it’s like using a slightly deeper shade of purple and nobody notices. There’s a good storyline in here and if you’re up for some RPG action, Kult should be on your mind. Just don’t expect anything new.
    • 83 Metascore
    • 70 Critic Score
    It might not be a slam dunk, but NBA 2K5 is as sweet as the swish of any three pointer.
    • 74 Metascore
    • 70 Critic Score
    Though there’s supremely little that the developers have brought to the genre in Ankh, merely having the guts to present to us something in a genre that’s seen as ‘boring’ by the vast majority, means that we have to heap praise upon Ankh’s talented developers. But the way that everything has been put together outweighs the lack of originality in the gameplay and pushes Ankh towards classic status.
    • 80 Metascore
    • 65 Critic Score
    A curio for fans with money to burn only, I think.
    • 72 Metascore
    • 65 Critic Score
    Issues of graphics aside, Wild Earth: Africa’s strengths lie in the way it manages to convey information in a friendly and intelligent manner, while still holding onto a solid (if very unremarkable) gameplay system.
    • 80 Metascore
    • 65 Critic Score
    I can't really be too harsh on Pirates as it does do exactly what it sets out to do; it's a huge game, looks pretty enough with it's mix of cartoon animation and overhead map-views, and it doesn't sound too bad either to boot.
    • 62 Metascore
    • 65 Critic Score
    The problem is the blatantly obvious lack of effort that went into this game.
    • 62 Metascore
    • 65 Critic Score
    Pros for Lineage 2 include the good graphics, castle sieges and the sound. Cons include the interface, the blatant lack of interesting quests (especially for low level characters/delivery boys) and the soul sucking experience grind.
    • 32 Metascore
    • 65 Critic Score
    Falling stars was obviously designed with children in mind and I can happily say it's a fine game for them. The only problem is that one day, inevitably, a college art student will see it somewhere and it will spawn a cult, the likes of which we'd be a lot better off without.
    • 64 Metascore
    • 65 Critic Score
    Overall this game can’t really decide whether it’s strategy or arcade and consequently doesn’t really work as either, being too generic and limited as a fighting game and with not enough depth to be a really good turn-based strategy game.
    • 75 Metascore
    • 65 Critic Score
    But sadly, with the advent with more realism comes the responsibility of not indulging in the arcade-style fantasy that made games like this so memorable in the past.
    • 80 Metascore
    • 65 Critic Score
    Comparing NFL Street to Madden is like comparing "Redcard" to "Pro Evolution Soccer," besides the fact that both games are played with an oval pigskin ball there is little else in common.
    • 83 Metascore
    • 65 Critic Score
    Despite these crippling flaws, Racing Gears Advance has that rare quality of being addictive.
    • 75 Metascore
    • 65 Critic Score
    A good all round game. If your games shelf were a loaf of bread, Blitzkrieg would be the 17th slice down. It may not be as fresh as the others, but it’s great for toast or frying.
    • 68 Metascore
    • 65 Critic Score
    If you like your puzzlers and/or have a soft spot for Japanese/English curios, then you'll probably quite enjoy this. But as a full-price PSP game it does leave a bit to be desired.
    • 62 Metascore
    • 65 Critic Score
    Overall the game offers an in-depth experience with plenty of missions and lots of action to keep all the wannabe Biggles fans out there happy. So slap on your goggles, start your engines and take to the sky for some high flying action, Wings of War proves to be a rip-roaring ride in the skies.
    • 63 Metascore
    • 65 Critic Score
    It’s still far from perfect – poor graphics, camera problems, AI all take their toll – but they took a bold step and it largely paid off.
    • 65 Metascore
    • 65 Critic Score
    Painkiller Overdose is definitely for fans of the series. Frantic blasting action might not suit everyone but you can't really knock it until you've tried it.
    • 57 Metascore
    • 65 Critic Score
    This is one of those great but flawed games; if you’re up for the challenge then tackle it head on, you will be rewarded.
    • 68 Metascore
    • 65 Critic Score
    Could have been an excellent point and click adventure, instead it leaves a taste of unfinished development work in your mouth. Regardless, a mostly enjoyable romp and probably one of the best adventure games this year ' genre fans will love it.
    • 75 Metascore
    • 65 Critic Score
    A bit of a mixed bag. A half-decent tennis sim crocked by middle of the road graphics and an infuriatingly stupid and poorly implemented career mode.
    • 74 Metascore
    • 60 Critic Score
    Couple the ropey gameplay to the lousy load times, endless splash screens, mediocre graphics, repetitive nature of the sometimes awful levels (parts of the Vegas-esque one look like you’re driving through a giant lower intestine) and game mechanics straight out of 1996, and I’m afraid we have a real turkey here.
    • 68 Metascore
    • 60 Critic Score
    What this game lacks in manners it makes up for in depth, what it makes up for in depth it almost gets taken away from in the AI’s incompetence. Almost. As is, Space Empires V is terrifying in its scope and utterly absorbing if you can get through the maze-like issues it comes with.
    • 73 Metascore
    • 60 Critic Score
    The gaming family will refer to this game as a slightly deranged aunt who need only be humoured. It¡'s quite entertaining, no doubt about that and a bargain for what you get out of the box but you'd be better off spending your time looking for travel insurance or something similar.
    • 68 Metascore
    • 60 Critic Score
    There is technically nothing wrong with Galactic Assault, it just lacks so much that it quickly becomes frustrating.
    • 61 Metascore
    • 60 Critic Score
    Not an enthralling, tour-de-force of gaming but some great fun in short blasts, like more games should be.
    • 63 Metascore
    • 60 Critic Score
    We're not in movie licence disaster territory here by any means, but things could have been a lot better and definitely should have been a wee bit longer.
    • 72 Metascore
    • 60 Critic Score
    Certainly playable, but the majority of gamers will be turned off by the complexity that sucks the fun out of a game that otherwise promised a riotous experience.
    • 61 Metascore
    • 60 Critic Score
    A disappointment. It has a serious story but an ill-fitting cartoon look (or vice versa), it has fast-paced game elements tied to a slow, ponderous combat process and it’s too rough around the edges – though nothing is fundamentally wrong it has too many small flaws and they all add up.
    • 77 Metascore
    • 60 Critic Score
    Cross Rally Championship 2005 aims high and falls short, and whilst that's more admirable than simply creating a mediocre game for a quick buck, it's still not enough to garner our endorsement.
    • 74 Metascore
    • 60 Critic Score
    Though it's not that hard to get entangled in an addiction to experience gain (and, at the level 10 "endgame", start participating in endless strings of loot runs), the quest supply is embarrassingly finite, the world is far from immersive, and as soon as the addiction is broken, Stormreach becomes instantly forgettable.
    • 65 Metascore
    • 60 Critic Score
    Given how fast and exciting jet fighters are by their very nature, it takes a real effort (or in this case, lack of one) to make a game about them as pedestrian as this. Modified Air Combat Heroes? Mediocre Aeroplane Crap Hour, more like.
    • 62 Metascore
    • 60 Critic Score
    SpaceForce: Rogue Universe has plenty of potential, but unless the long wait times between action sequences are addressed (along with the other problems I’ve mentioned above), the game is doomed to mediocrity, forever wandering among the stars.
    • 56 Metascore
    • 60 Critic Score
    Considering that Spartan had a core staff of a dozen people and 170 QA personnel means that the game is quite an achievement – Diablo 2 took closer to 2,000 people to create. In that respect it’s a very good game and something Slitherine can be proud of, but other than that it falls short of engaging.
    • 57 Metascore
    • 60 Critic Score
    Praise is due to the developers who have come up with a novel idea; however it would appear that they forgot to add a sense of rhythm.
    • 67 Metascore
    • 60 Critic Score
    A very pretty title, one of style over substance. It doesn’t even try particularly hard to have substance; the objectives are there to provide some vague structure.
    • 69 Metascore
    • 60 Critic Score
    The programmers seem to have assumed incredibly hard and geologically slow pacing equals realism, yet have completely ignored any attempt at realism in other areas like e.g. being able to completely heal a marine who's been shot mutiple times with the contents of a bathroom medical cabinet (clearly, the brands of elastoplast and aspirin they have in Beirut are a lot more potent).
    • 62 Metascore
    • 55 Critic Score
    Paradise City does a lot of things well (the RPG systems are well put together, as are most of the RTS elements), but it never once dares to do something fresh. When it fouls up, it’s something blatant that shouldn’t have happened.
    • 54 Metascore
    • 55 Critic Score
    A solid, average platformer. We all know Namco is capable of better things, but at least this falls short of being poor.
    • 80 Metascore
    • 55 Critic Score
    Some intuitive additions to the gameplay save this title from being decidedly average, but on the whole it feels like a missed opportunity much like the Angle/Puder affair.
    • 74 Metascore
    • 55 Critic Score
    There are elements of this game that no one other than testers should have to sit through, and the fact that it has been released in this state is a great shame.
    • 82 Metascore
    • 55 Critic Score
    It’s the type of game that’s near impossible to put down once it’s been started and greatly encourages replay through the notoriety scoring system.
    • 64 Metascore
    • 55 Critic Score
    It's a really short game that, in the end, feels like a horribly drawn-out tutorial chapter of a bigger, better title.
    • 61 Metascore
    • 55 Critic Score
    A few nifty weapon ideas alone do not a good game make, and Koei would have been well advised to send this ham-fisted, yawnsome bum-up of a racer back for a bit more turbo charging.
    • 86 Metascore
    • 55 Critic Score
    It seems to be, in the end, a victory of quantity over quality – the parts are decent enough, but not to the degree that we can strongly recommend it. If you’re a cheapskate or just fancy a bit of action on the ice, however, it could be worth a look.
    • 77 Metascore
    • 55 Critic Score
    A completely mediocre title, its only saving grace being the sheer complexity of its innards.
    • 66 Metascore
    • 55 Critic Score
    With so many other exciting games on the horizon, this series as a whole requires a serious overhaul before it truly falls into a pit of mediocrity, something that this latest versions misses by a few inches.
    • 56 Metascore
    • 50 Critic Score
    The game is riddled with silly and clumsy flaws and there are numerous holes in the gameplay that make this a distinctly average game in a genre with so many far better alternatives.
    • 60 Metascore
    • 50 Critic Score
    A failed experiment.
    • 49 Metascore
    • 50 Critic Score
    It’s not bad, but it’s not great either – it’s just plain average. That was good enough for Goldilocks but it sure as hell wasn’t good enough for me. Kreed is nothing more than a distinctly run-of-the-mill title and as a result I’d recommend that you download the demo first before purchasing it.
    • 66 Metascore
    • 50 Critic Score
    The concept feels fresh and the idea of using formations of tiny robots to solve puzzles is in some ways inspiring. It’s such a shame that the game's potential was never fully realised and that the overall experience should be spoiled by silly camera problems.
    • 52 Metascore
    • 50 Critic Score
    Sadly, a lack of originality alongside somewhat flawed computer opponents, not to mention an almost non-existent soundtrack, leaves LA Duel still trying to catch up to the leaders.
    • 54 Metascore
    • 50 Critic Score
    Its main downfall is the fact that Ghost Rider boasts very little originality whatsoever.
    • 63 Metascore
    • 50 Critic Score
    The whole thing screams ‘generic Ridge Racer game X’, with its borrowed tracks, borrowed handling and overall lack of depth.
    • 73 Metascore
    • 50 Critic Score
    The poor loading times make the player wish he was stuck in a jungle, at least then he would have a machete to take out his frustrations with.
    • 60 Metascore
    • 50 Critic Score
    The worst part of this game is getting around the hospital. Think track and groove. To get from triage to trauma 1 means a long walk, and a pretty standard route every time – you'd think there'd be a quick skip feature, but it's not there.
    • 56 Metascore
    • 50 Critic Score
    With its limited playtime and a superfluously slapped-on storyline serving only to hinder the gameplay, Colosseum can only be a hit amongst subligaculum enthusiasts, likely occupying a special place alongside such gems as Conan or He-man: Masters of the Universe.
    • 59 Metascore
    • 50 Critic Score
    In an odd way Chris Sawyer's latest creation is a victim of the very sub-genre he accidentally created, that of the cynical "tycoon' cash-in - from "Zoo Tycoon" to "Casino Empire." Perhaps a better title for Locomotion might have been "Chris Sawyer's Tycoon Tycoon."
    • 63 Metascore
    • 50 Critic Score
    What started off very promising ended up taking a bit of a nosedive – it doesn’t do anything better than the games it draws from.
    • 43 Metascore
    • 50 Critic Score
    If you can get over the fact that it’s a stealth game where you can’t be stealthy and the poor viewpoint then there is some entertainment in here.