Gamers Europe's Scores

  • Games
For 278 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 95 Rome: Total War
Lowest review score: 5 Fight Club
Score distribution:
  1. Negative: 42 out of 278
278 game reviews
    • 73 Metascore
    • 50 Critic Score
    The poor loading times make the player wish he was stuck in a jungle, at least then he would have a machete to take out his frustrations with.
    • 73 Metascore
    • 90 Critic Score
    An addictive game, with superb gameplay, technically solid, and extremely accomplished. The icing on the cake is that every month, Nicely Crafted (the developers) release a new client. This adds new features - new ships, new play mechanics.
    • 73 Metascore
    • 85 Critic Score
    Earth 2160 uses every trick in the strategy book to great effect. If you can think of a feature, it’s probably there. We can expect a sequel because of the way the last campaign ends, but I won’t spoil it for you.
    • 72 Metascore
    • 80 Critic Score
    Our advice is this - snap up this underrated little racer, because you won't regret it. It might not offer a billion options and a trillion tracks, but for the time it lasts you'll be playing with a ruddy great big grin on your face.
    • 72 Metascore
    • 75 Critic Score
    A game that tries many things in a small space.
    • 72 Metascore
    • 60 Critic Score
    Certainly playable, but the majority of gamers will be turned off by the complexity that sucks the fun out of a game that otherwise promised a riotous experience.
    • 72 Metascore
    • 75 Critic Score
    With its blend of combat and fantasy Sudeki has certainly cast its spell on me, RPG fans rejoice – a new era is upon us.
    • 72 Metascore
    • 80 Critic Score
    You get the feeling that the programmers enjoyed making it, enjoy gaming themselves, and just “get” what makes a game good.
    • 72 Metascore
    • 65 Critic Score
    Issues of graphics aside, Wild Earth: Africa’s strengths lie in the way it manages to convey information in a friendly and intelligent manner, while still holding onto a solid (if very unremarkable) gameplay system.
    • 72 Metascore
    • 80 Critic Score
    I'd suggest you treat The Red Star like you would a dead dog full of lovely cream cakes: ignore the stench of old mank and dig right in to the deliciousness!
    • 72 Metascore
    • 85 Critic Score
    Everything about Dark Messiah oozes quality and there are multitudes of ways around every obstacle.
    • 72 Metascore
    • 70 Critic Score
    Like its predecessor, X2 is still lacking in cohesion. Its scope has vastly improved and this is a very immersive title, but it doesn’t invite you in. You have to work for its love and get past its many ugly points – just how can you willingly subject a player to those cut scenes?
    • 72 Metascore
    • 75 Critic Score
    A well-executed and polished game marred by the fact it is so, so generic and (with the exception of the game save feature) everything is lifted from somewhere else. It’s also tough.
    • 71 Metascore
    • 80 Critic Score
    Others, and I include myself in this group, will love it for being new, unique, different, and just a wholly enjoyable experience that offers something original every time you come back to it.
    • 71 Metascore
    • 30 Critic Score
    At its worst, Scarface is a clumsy, angst ridden and self indulgent idea with a game tacked on as an afterthought. At it’s best, it is tired, clichéd and derivative.
    • 71 Metascore
    • 70 Critic Score
    For 99% of the game, each and every puzzle feels absolutely wonderfully worked, giving you the right amount of pleasure, for just the right amount of thought and work required. But this concentration on the puzzle aspect has only served to the detriment of the storyline, which is alarmingly simplistic and lacking on that depth that the likes of Still Life and Fahrenheit have in abundance.
    • 71 Metascore
    • 70 Critic Score
    If this had come out 3 years back it would have been a top-scoring revelation, but that’s its main problem – it just feels like an older, less refined, game. There are some sound ideas in here, but simply not enough polish to really rate it.
    • 71 Metascore
    • 70 Critic Score
    Kult may shake up a few areas but doesn’t change the formula, it’s like using a slightly deeper shade of purple and nobody notices. There’s a good storyline in here and if you’re up for some RPG action, Kult should be on your mind. Just don’t expect anything new.
    • 71 Metascore
    • 75 Critic Score
    It’s good to look at, the humour in the script actually works, it’s fun to play for the most part and it will bring you back for more...but probably only if you’ve nothing much better to do.
    • 71 Metascore
    • 80 Critic Score
    A great all-round package. Replayable, original, and overall, great fun.
    • 70 Metascore
    • 70 Critic Score
    The graphics are superb and has audio to match but is let down by dodgy path finding and to a lesser extent the humorous voice acting. As it stands it is a competent if somewhat flawed RTS in a very competitive genre.
    • 70 Metascore
    • 70 Critic Score
    It won’t start a second coming. What it does is showcase what the DS is capable of for this genre, and does it very well indeed. It’s also a very fun, if short-lived, experience and a very satisfying one. Just don’t be disappointed when you finish it in less than six hours.
    • 70 Metascore
    • 80 Critic Score
    Could have been brilliant, the plot makes it merely great.
    • 70 Metascore
    • 80 Critic Score
    Although the levels have been extremely well designed, and variety has been added, there's only so much variety that you can add to an arcade style air shooter and sometimes playing one mission feels very similar to the last, save for the difficulty and the added storyline.
    • 69 Metascore
    • 75 Critic Score
    Trimming the unnecessary features and focusing on a very specific style of gameplay, it appears to be aimed at a slightly more sophisticated audience than GTA - the oft mentioned "we know what we want" crowd.
    • 69 Metascore
    • 40 Critic Score
    Trials of Obi-Wan doesn’t lay out any new framework for player cooperation, competition or any kind of interaction apart from grouping to kill a tougher opponent, and it fails at bringing real immersion in the Star Wars universe to a game where this feeling is already very scarce.
    • 69 Metascore
    • 75 Critic Score
    Cyanide (the developer) has won an environmental award for recycling but I’m not sure if this is a good thing. Given time, Sudden Death is a game you’ll grow to like but the initial learning curve and interface issues might throw a lot of people off before the game can demonstrate its unique charms.
    • 69 Metascore
    • 75 Critic Score
    Move over "Silent Hill" and "Resident Evil," there's a new kid on the block - and they supplied me with a spare set of boxers too. It's really that horrifying.
    • 69 Metascore
    • 60 Critic Score
    The programmers seem to have assumed incredibly hard and geologically slow pacing equals realism, yet have completely ignored any attempt at realism in other areas like e.g. being able to completely heal a marine who's been shot mutiple times with the contents of a bathroom medical cabinet (clearly, the brands of elastoplast and aspirin they have in Beirut are a lot more potent).
    • 68 Metascore
    • 65 Critic Score
    Could have been an excellent point and click adventure, instead it leaves a taste of unfinished development work in your mouth. Regardless, a mostly enjoyable romp and probably one of the best adventure games this year ' genre fans will love it.