Gamers Europe's Scores

  • Games
For 278 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 95 The Legend of Zelda: Twilight Princess
Lowest review score: 5 Fight Club
Score distribution:
  1. Negative: 42 out of 278
278 game reviews
    • 81 Metascore
    • 70 Critic Score
    A victim of its own ambition, and one that can probably be finished during a rental – we can only hope the inevitable sequel provides more substance.
    • 81 Metascore
    • 80 Critic Score
    Whatever about the bugs being ironed out this is an addictive game and that’s the end of it.
    • 81 Metascore
    • 70 Critic Score
    A welcome surprise, a combination of strategy and combat in a genre that is typified by hack and slash.
    • 81 Metascore
    • 70 Critic Score
    Solid. It’s neither here nor there, it’s not trying to do anything radical over the original Kohan and it doesn’t mess up any of the advances it does make. An overall well-realised RTS.
    • 81 Metascore
    • 80 Critic Score
    I can't help but shake the feeling that Nintendo cut corners on this game – with both the engine and the storyline already made – and this drags the score down.
    • 81 Metascore
    • 75 Critic Score
    The graphics and sound are phenomenal as always, but the gameplay is still lacking that killer touch. The gimmicky selling point actually works for once this time, the pace and flow of the game is much faster and there are a number of other funky additions that go a long way on improving the general gameplay.
    • 81 Metascore
    • 80 Critic Score
    I can't help but shake the feeling that Nintendo cut corners on this game – with both the engine and the storyline already made – and this drags the score down.
    • 81 Metascore
    • 80 Critic Score
    It's nice to see a revamp of a true classic that's been handled so well though.
    • 81 Metascore
    • 80 Critic Score
    There are no elements that stand out as revolutionary, however it’s rare something goes wrong. It’s impossible not to enjoy this title but those looking for a new challenge should board another tank.
    • 80 Metascore
    • 65 Critic Score
    I can't really be too harsh on Pirates as it does do exactly what it sets out to do; it's a huge game, looks pretty enough with it's mix of cartoon animation and overhead map-views, and it doesn't sound too bad either to boot.
    • 80 Metascore
    • 65 Critic Score
    A curio for fans with money to burn only, I think.
    • 80 Metascore
    • 80 Critic Score
    Arguably the finest HOI game to date, as an expansion pack it’s probably best left to the hardcore fans and genre fanatics.
    • 80 Metascore
    • 75 Critic Score
    This game is a bit like an infomercial. Initially you’ll flick over instinctively, but given a chance, it will grab you and before you know it, you’ll be the proud owner of a manual food processor and a lateral thigh trainer. I’m glad I gave it enough time to settle in.
    • 80 Metascore
    • 65 Critic Score
    Comparing NFL Street to Madden is like comparing "Redcard" to "Pro Evolution Soccer," besides the fact that both games are played with an oval pigskin ball there is little else in common.
    • 80 Metascore
    • 75 Critic Score
    The game may look impressive, but given a play test we can't help but be a little disappointed.
    • 80 Metascore
    • 55 Critic Score
    Some intuitive additions to the gameplay save this title from being decidedly average, but on the whole it feels like a missed opportunity much like the Angle/Puder affair.
    • 80 Metascore
    • 75 Critic Score
    Overall, Tiger Woods 08 is a very enjoyable game that's brought (slightly) low by a few niggles and the fact that if you already own one of the previous T. Woods games, then you're not really going to find that much more for you here other than a few play refinements and tweaks.
    • 80 Metascore
    • 75 Critic Score
    RoboBlitz had the danger of being a tech demo but with a solid puzzle game behind it developer Naked Sky Entertainment has crafted a thoroughly enjoyable experience.
    • 80 Metascore
    • 75 Critic Score
    All in all then, it's almost there, but not quite: a good game, a good edition to the genre and a sound purchase - especially for driving game fans, but not an essential one quite yet.
    • 79 Metascore
    • 75 Critic Score
    All the zingy features in the world can't disguise the simple clear room, move on level construction that forms the majority of the game, and I can't help but think that Prey was designed by a big committee who were never really quite sure what they wanted to do.
    • 79 Metascore
    • 80 Critic Score
    All in all then, if you love the premise, you'll love the game - assuming you have the stamina to have a fair whack at it. If you don't like what the game represents, you'll be wondering why you've bought what appears to be a stuttering interactive cartoon and probably be put off RPGs for life.
    • 78 Metascore
    • 85 Critic Score
    This game is unlike anything you'll have ever played before. From the sharp dialogue to the memorable graphics, this is a refreshing challenge for the weary adventure genre.
    • 78 Metascore
    • 70 Critic Score
    It isn’t 2001 anymore and what once seemed fresh is now starting to whiff a bit; the play mechanics are beginning to creak with age and consequently you may ultimately find yourself more irritated than terrified.
    • 77 Metascore
    • 80 Critic Score
    It's surprisingly tactical and entertaining, but keep in mind you can't design your own plays, create an awe inspiring franchise or even win the Superbowl.
    • 77 Metascore
    • 80 Critic Score
    Striking the balance between playability and originality is one of the hardest things to achieve and I’m pleased to say Arena Wars performs with distinction.
    • 77 Metascore
    • 70 Critic Score
    The good is the über detailed physics accurate star systems, the bad is the interface and the ugly isn't visible because this is a good-looking game hampered by really small text.
    • 77 Metascore
    • 80 Critic Score
    Overall the differences between the two versions are slight and other than the inclusion of achievement points - usually rewarded for the successful completion of each level, as well as the completion of time trials and the collection of scattered artefacts – it’s literally the same game in a higher resolution with a few tagged on graphical effects.
    • 77 Metascore
    • 45 Critic Score
    Tries to roll driving and role-play into a neat little package, but through ham-fisted design and execution the game's faults continually blot out any true sense of immersion within the game's atmosphere.
    • 77 Metascore
    • 60 Critic Score
    Cross Rally Championship 2005 aims high and falls short, and whilst that's more admirable than simply creating a mediocre game for a quick buck, it's still not enough to garner our endorsement.
    • 77 Metascore
    • 70 Critic Score
    The ability to completely control the terrain may not appeal to everyone, but you have to admit it’s a great idea. Together with the nanomorphing, Perimeter has enough innovation to turn heads and sell copies.

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