GamerWeb Nintendo's Scores

  • Games
For 216 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Melee
Lowest review score: 20 Mortal Kombat Advance
Score distribution:
  1. Negative: 23 out of 216
216 game reviews
    • 77 Metascore
    • 60 Critic Score
    Some average gameplay and graphics team with some decent sound this game isn’t horrible but not great either.
    • 50 Metascore
    • 60 Critic Score
    The game’s hit detection is horrendous, the boss fights are excruciatingly aggravating, and even without all its flaws, Daredevil would still only be a bland and repetitive platformer.
    • 72 Metascore
    • 60 Critic Score
    Just too difficult to be fun.
    • 75 Metascore
    • 60 Critic Score
    Just isn't a very enthralling game.
    • 54 Metascore
    • 60 Critic Score
    The completely implausible story, the variety of situations McClane finds himself in and some genuinely funny dialog help elevate it out of the junk heap.
    • 58 Metascore
    • 60 Critic Score
    Just average.
    • 70 Metascore
    • 60 Critic Score
    It suffers from average-at-best graphics, questionable sound effect and voice-over quality and the longest load times of any GameCube game I've ever played.
    • 66 Metascore
    • 60 Critic Score
    The sound and music aren't awful but are definitely below average.
    • 75 Metascore
    • 60 Critic Score
    The graphics are average at best, the control has issues, the load times are nearly unbearable and the constant one-hit deaths will really get on your nerves.
    • 56 Metascore
    • 60 Critic Score
    A perhaps otherwise decent game made boring by a complete lack of personality and a poor presentation.
    • 61 Metascore
    • 60 Critic Score
    Everyone who plays Darkened Skye should at least love the save system. You can save anywhere, anytime, even right in the middle of a boss fight after you've got your opponent's energy half way down.
    • 58 Metascore
    • 60 Critic Score
    The biggest gripe I have is that the game lacks analog control over acceleration and braking.
    • 57 Metascore
    • 55 Critic Score
    While the game does have its strong points, including a high degree of accessibility, the reliance on 8-bit era play mechanics and graphics make Army Men Advance look like Army Men Color.
    • 58 Metascore
    • 55 Critic Score
    It seems almost impossible to hit enemies when they are two close to you. Funny, as I remember it, light sabers weren't used from a mile away.
    • 65 Metascore
    • 55 Critic Score
    The original Game Boy Tetris features superior control and is more fun in general than this release will ever be.
    • 70 Metascore
    • 55 Critic Score
    So inherently unfair it is guarenteed to test the patience of anyone. The rock-paper-scissors battles make combat 90% luck while the whole monster collecting sub-theme isn't very strong.
    • 60 Metascore
    • 55 Critic Score
    The poor graphics and lack of save weigh down this game considerably.
    • 64 Metascore
    • 55 Critic Score
    Sure, this game offers the most extensive character list ever, but the single player experience here is lackluster and the lousy audio, among other things, drags this game down.
    • 55 Metascore
    • 55 Critic Score
    The game is just too short with so-so graphics and questionable handling.
    • 54 Metascore
    • 55 Critic Score
    The three boards are each a little on the dull side and the play mechanics are uninspired.
    • 65 Metascore
    • 53 Critic Score
    Uninspired.
    • 67 Metascore
    • 50 Critic Score
    This game is seriously lacking in all categories beyond its graphical candy coating.
    • 49 Metascore
    • 50 Critic Score
    It can't compare to the original NBA Jam. While the gameplay is good in most respects the control scheme is aging and the physics and AI need some improvement as well.
    • 53 Metascore
    • 50 Critic Score
    The lack of in-game music and any real saving option really hurt this title. The speed boost problem is also very annoying but at least with some practice gamers will get used to the unforgiving handling.
    • 60 Metascore
    • 50 Critic Score
    It's a good thing "Ecco" is basically tolerable, it's the only game in this collection that keeps the entire thing from stinking.
    • 58 Metascore
    • 50 Critic Score
    The biggest problem in Punch King is how shallow it is.
    • 72 Metascore
    • 50 Critic Score
    Worse yet, there is STILL no save option, it uses passwords, which there is no excuse for anymore. You can find cheats, but with the lack of a save feature you better write them down in a safe place.
    • 71 Metascore
    • 50 Critic Score
    The graphics are fairly impressive by GBA standards, especially if you look at some of the finer details. Unfortunately the visuals are effected greatly by the onscreen display which really limits how much detail you can actually see.
    • 50 Metascore
    • 50 Critic Score
    xXx
    Fans of the movie and even fans of the genre should steer clear of this disappointment.
    • 76 Metascore
    • 50 Critic Score
    It's all pretty standard platforming fare with nothing to really distinguish it from the rest of similar titles except for the license.