Games Master UK's Scores

  • Games
For 3,113 reviews, this publication has graded:
  • 63% higher than the average critic
  • 5% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 99 Grand Theft Auto V
Lowest review score: 3 Blood Beach
Score distribution:
3,113 game reviews
    • 65 Metascore
    • 68 Critic Score
    The usually reliable series runs aground in a Wii game that's equally diverting and dull. [June 2008, p.70]
    • 65 Metascore
    • 68 Critic Score
    Poor aiming and dodgy weapon accuracy ruins what is otherwise a spectacular story. [Christmas 2007, p.54]
    • 57 Metascore
    • 68 Critic Score
    You will be bored of doing the constant fetch and carry missions so that's why it's best played in small doses. [July 2007, p.68]
    • 61 Metascore
    • 68 Critic Score
    This is a good-looking, fast racer but it's a little limp in the action stakes. [Oct 2007, p.77]
    • 66 Metascore
    • 68 Critic Score
    By no means perfect, but it's certainly the best game off the back of hte movie. [Oct 2007, p.72]
    • 76 Metascore
    • 68 Critic Score
    Hardcore Yu-Gi-Oh! players won't be left wanting. [Aug 2007, p.80]
    • 67 Metascore
    • 68 Critic Score
    A beautiful trip down memory lane, but only if you missed the other remakes. [Mar 2008, p.74]
    • 78 Metascore
    • 68 Critic Score
    Fans of the series add 10%; newcomers to the genre should start elsewhere. [June 2008, p.67]
    • 68 Metascore
    • 68 Critic Score
    A technically tight simulator, but lacks the spark needed to offer broad appeal. [June 2007, p.83]
    • 52 Metascore
    • 68 Critic Score
    A disappointingly ordinary action adventure from an otherwise superb series. [Feb 2008, p.60]
    • 67 Metascore
    • 68 Critic Score
    By no means perfect, but it's certainly the best game off the back of hte movie. [Oct 2007, p.72]
    • 67 Metascore
    • 68 Critic Score
    Turn-based strategy played safe. It won't offend but won't astonish. [Jan 2008, p.76]
    • 75 Metascore
    • 68 Critic Score
    A finely honed beat-'em-up. Not much new but still does the job. [Sept 2007, p.85]
    • 65 Metascore
    • 68 Critic Score
    Family fun for quiz nuts but it isn't the madness we hoped for. [Feb 2008, p.82]
    • 49 Metascore
    • 68 Critic Score
    In short bursts, it plays well but the stellar source material begs for a better tie-in, and the game's finale provides all the exctiement of a soggy firework. [Jan 2007, p.72]
    • 70 Metascore
    • 68 Critic Score
    Wet
    There's a developer's mucky pride shining through Wet, but thanks to its hamfisted execution, it just seems like arrogance. [Nov 2009, p.79]
    • 67 Metascore
    • 68 Critic Score
    Disappointing stuff. The tennis action just isn't as joyous as its presentation. [Apr 2008, p.55]
    • 43 Metascore
    • 68 Critic Score
    A compelling, sometimes rewarding, but ultimately frustrating adventure. [Feb 2008, p.64]
    • 54 Metascore
    • 68 Critic Score
    A charming attempt to capture Pixar magic, but it won't appeal to all ages. [Sept 2008, p.78]
    • 64 Metascore
    • 68 Critic Score
    Pop
    Not particularly exciting, but a compulsive score-attack timewaster. [Oct 2008, p.84]
    • 56 Metascore
    • 68 Critic Score
    Massive missions with too few checkpoints make it difficult to love. For stealth nuts only. [July 2009, p.81]
    • 56 Metascore
    • 68 Critic Score
    Not the most accessible sports title, but could pick up some medals with committed gamers. [Oct 2008, p.73]
    • 77 Metascore
    • 68 Critic Score
    A masterclass in videogame storytelling, but there's little left for the player to do. [Nov 2008, p.81]
    • 78 Metascore
    • 68 Critic Score
    Short-lived settlement building with soothing gameplay and music. [Nov 2008, p.84]
    • 46 Metascore
    • 68 Critic Score
    A mixture of entertaining mini-games covering the whole spectrum of entertainment through to frustration. [Jan 2008, p.84]
    • 74 Metascore
    • 68 Critic Score
    One for Balance Board owners only, because if you're going to be using the Wii remote, Kororinpa is the better game. [May 2009, p.84]
    • 68 Metascore
    • 68 Critic Score
    Casual puzzle solving that will test your eyesight more than your gaming skills. [Nov 2009, p.87]
    • 61 Metascore
    • 68 Critic Score
    The storyline takes a back seat to the action - shame the action is so generic. [Christmas 2009, p.66]
    • 58 Metascore
    • 68 Critic Score
    A flawed but fun twist on the Overlord formula that will please puzzle obsessed evil doers. [Aug 2009, p.75]
    • 67 Metascore
    • 68 Critic Score
    By no means awful, but completely outclassed by the superior Super Smash Bros. Brawl. [Dec 2009, p.70]
    • 68 Metascore
    • 68 Critic Score
    Light-hearted and fast shooting fun but your precious gold is better spent elsewhere. [July 2010, p.98]
    • 63 Metascore
    • 68 Critic Score
    The essence of the console version, but it doesn't carry over the explosive enjoyment.
    • 55 Metascore
    • 68 Critic Score
    Some nice ideas but the combat isn't solid enough and the game world's too restrictive. [Mar 2011, p.93]
    • 66 Metascore
    • 68 Critic Score
    Plenty of neat individual ideas, but they fail to combine into a properly engaging adventure. [Feb 2011, p.92]
    • 50 Metascore
    • 68 Critic Score
    An admirable attempt, but it's much too short and lacks balance. Entertaining, though. [Nov 2006, p.76]
    • 68 Metascore
    • 68 Critic Score
    It's really rather good. [June 2011, p.89]
    • 74 Metascore
    • 68 Critic Score
    Sluggish but sweet. The perfect choice for some parent/child split screen bonding. [Oct 2011, p.85]
    • 76 Metascore
    • 68 Critic Score
    Super-responsive controls make your ship tricky to fly and the game, though a tad pricey, isn't short of nice visual ideas. [Nov 2011, p.91]
    • 53 Metascore
    • 68 Critic Score
    A stunning-looking 3DS game but one that gets boring after countless similar missions. [Christmas 2011, p.80]
    • 59 Metascore
    • 68 Critic Score
    Moderately fun. [Christmas 2011, p.85]
    • 72 Metascore
    • 68 Critic Score
    It feels lightweight and the price is high but this provides gleefully brainless entertainment. [Feb 2012, p.94]
    • 71 Metascore
    • 68 Critic Score
    A great idea in theory but far too fiddly and unapproachable to be truly satisfying. [March 2012, p.97]
    • 57 Metascore
    • 68 Critic Score
    Solid launch title that gives a workout to Vita's hardware but doesn't do much else. [March 2012, p.71]
    • 76 Metascore
    • 68 Critic Score
    Rich in visual atmosphere but sabotaged by dry writing and yawn-stifling fetch quests. [Apr 2012, p.83]
    • 71 Metascore
    • 68 Critic Score
    Needs to be seen to be believed. If only it needed to be played to be believed, too. [May 2012, p.77]
    • 68 Metascore
    • 68 Critic Score
    A well-made lite tie-in rather than any meaningful canonical contribution. [Apr 2012, p.92]
    • 57 Metascore
    • 68 Critic Score
    Stick with the Wii, PSMove or Kinect versions. [May 2012, p.101]
    • 54 Metascore
    • 68 Critic Score
    A neat touch is that you can make vehicles from junk. [July 2012, p.85]
    • 62 Metascore
    • 68 Critic Score
    Does one trick well, but lacks the comprehensiveness of competitors. [Christmas 2012, p.94]
    • 63 Metascore
    • 68 Critic Score
    A charmer that's far too short and packed with pace-ruining touchscreen moments. [Jan 2013, p.83]
    • 70 Metascore
    • 68 Critic Score
    Its turnaround of ideas eventually won us round. [Apr 2013, p.83]
    • 71 Metascore
    • 68 Critic Score
    Mega Man's back, and inconsistencies aside, fans will lap up the new content. [Apr 2013, p.85]
    • 59 Metascore
    • 68 Critic Score
    The battles are fun, but sitting through cutscenes quickly becomes tiresome. [June 2013, p.72]
    • 62 Metascore
    • 68 Critic Score
    A good technical effort and a decent game but it's not as entertaining as its Wii U predecessor. [June 2013, p.73]
    • 64 Metascore
    • 68 Critic Score
    Hints at great things but is limited by small cities and promises it can't deliver on. [June 2013, p.80]
    • 59 Metascore
    • 68 Critic Score
    Ambitious, but weak writing, repetitive combat and difficulty spikes hold it back. [July 2013, p.81]
    • 73 Metascore
    • 68 Critic Score
    Keeps the spirit of its predecessor, but misses the chance to live up to its title. [Oct 2013, p.75]
    • 70 Metascore
    • 68 Critic Score
    It's a little self-defeating. [Oct 2013, p.79]
    • 71 Metascore
    • 68 Critic Score
    Somehow, the package works. [Nov 2013, p.75]
    • 67 Metascore
    • 68 Critic Score
    The whole package is tied together with some fang-tastic social features, including the ability to recruit your own pals into a three-strong hunter team. [Nov 2013, p.81]
    • 68 Metascore
    • 68 Critic Score
    It's hard to get attached to your creations when they're represented by numbers alone. [Dec 2013, p.73]
    • 80 Metascore
    • 68 Critic Score
    Gorgeous and with some great ideas, but lacking the genre's defining depth. [March 2014, p.80]
    • 62 Metascore
    • 68 Critic Score
    It's ultimately let down by a wheezing framerate and the inability to play within 20 metres of a fellow human being. [Apr 2014, p.78]
    • 76 Metascore
    • 68 Critic Score
    Like homemade fertiliser, it does the job, but not like the proper stuff. Also, it whiffs a bit. [May 2014, p.67]
    • 61 Metascore
    • 68 Critic Score
    Navigating the environment is both refreshingly unguided and frustratingly obtuse. [June 2014, p.79]
    • 63 Metascore
    • 67 Critic Score
    A fairly average beat-'em-up redeemed by its clever twist. [June 2007, p.85]
    • 63 Metascore
    • 67 Critic Score
    Sadly, the thrills and spills are only fun in its, so Crashday is unlikely to overtake your social life. [May 2006, p.78]
    • 58 Metascore
    • 67 Critic Score
    An old-fashioned game that will entertain for a few hours. [Apr 2007, p.66]
    • 69 Metascore
    • 67 Critic Score
    Not quit the splendid bundle of excitement it aims to be, but nevertheless, laid-back fun. [Jan 2007, p.76]
    • 59 Metascore
    • 67 Critic Score
    Some genuinely disconcerting moments, but not half as scary as you might imagine. [Jan 2007, p.74]
    • 60 Metascore
    • 67 Critic Score
    Decent and entertaining, but you've seen it all before. [Oct 2006, p.84]
    • 74 Metascore
    • 67 Critic Score
    Not an A-grade bundle, but fairly sturdy stuff for fans of the period. [Mar 2007, p.82]
    • 55 Metascore
    • 67 Critic Score
    Simple and effective hack-and-slasher that will entertain rather than amaze. [June 2007, p.84]
    • 58 Metascore
    • 67 Critic Score
    Not radically different to the original: if anything the dumber parther AI spoils things. [June 2007, p.73]
    • 42 Metascore
    • 67 Critic Score
    A great premise poorly executed. We'd hoped for better, and this fails to deliver. [May 2008, p.68]
    • 76 Metascore
    • 67 Critic Score
    It wins with the track editor but loses in other areas. Hit and miss basically. [Nov 2007, p.69]
    • 62 Metascore
    • 67 Critic Score
    We've played far worse movie adaptations, but why play with a copy-rat game? [Dec 2007, p.65]
    • 67 Metascore
    • 67 Critic Score
    From the makers of the brilliant "Eledees" this is a confused let-down. Worth a rent at best. [Dec 2007, p.75]
    • 72 Metascore
    • 67 Critic Score
    One of Mario's better parties; shame it's that same old irritating game underneath. [Jan 2007, p.60]
    • 56 Metascore
    • 67 Critic Score
    Not dreadful but not great: another shotgun marriage between Sonic and the Wii. [Mar 2008, p.72]
    • 69 Metascore
    • 67 Critic Score
    A journey that's littered with pits and troughs that's rewarding if you persevere. [June 2008, p.83]
    • 65 Metascore
    • 67 Critic Score
    Classic dungeon crawling with great characters and humour. [Oct 2008, p.85]
    • 59 Metascore
    • 67 Critic Score
    A sporty hatchback rather than an exotic supercar but worth taking for a spin. [Jan 2009, p.85]
    • 62 Metascore
    • 67 Critic Score
    Not technically brilliant, but fun kids' game packed with a quirky variety of mini challenges. [Feb 2009, p.84]
    • 69 Metascore
    • 67 Critic Score
    Not as clean as "Football Manager," and by no means more accessible. [Jan 2009, p.77]
    • 65 Metascore
    • 67 Critic Score
    The DS is starved of RTS action, but Lego Battles never ramps up enough to inspire. [Oct 2009, p.74]
    • 70 Metascore
    • 67 Critic Score
    Very similar to previous titles and still suffers from the same issues we had with the fret-button peripherals. [Oct 2009, p.80]
    • 60 Metascore
    • 67 Critic Score
    Lacks the variety and choice of the other formats but it's a competent sneak-'em-up. [Christmas 2009, p.68]
    • 75 Metascore
    • 67 Critic Score
    Decent depth. [Dec 2009, p.87]
    • 75 Metascore
    • 67 Critic Score
    A soulless entry that's packed with fan service but lacks appeal for newcomers. [Dec 2009, p.63]
    • 69 Metascore
    • 67 Critic Score
    A decent TCG but there are better out there. Eye was a failed attempt best left in the past. [May 2010, p.69]
    • 60 Metascore
    • 67 Critic Score
    An enjoyable enough light gun shooter but nothing that could be considered 'next gen'. [Issue#232, p.73]
    • 68 Metascore
    • 67 Critic Score
    Plenty of content and modes but not as consistently innovative as we hoped. [Issue#231, p.96]
    • 63 Metascore
    • 67 Critic Score
    The core gameplay is a little dull and repetitive. [Aug 2010, p.100]
    • 68 Metascore
    • 67 Critic Score
    Soloists may well find this a little shallow to stick with. [May 2011, p.89]
    • 66 Metascore
    • 67 Critic Score
    A mixed collection that doesn't always work nearly as well as it should. [Christmas 2011, p.82]
    • 70 Metascore
    • 67 Critic Score
    What isn't so brilliant is the simplistic gameplay, gunplay and puzzle solving - it definitely won't pose much of a challenge for veterans of the series. [Christmas 2011, p.87]
    • 61 Metascore
    • 67 Critic Score
    The smashing combat is enormous fun, but the lack of direction will lose you. [Jan 2012, p.90]
    • 68 Metascore
    • 67 Critic Score
    Just enough sheen to make it a must-play for very small Pixar-heads; pity about the rest of us. [June 2012, p.78]
    • 61 Metascore
    • 67 Critic Score
    A solid sim, but there are better racers out there. [Aug 2012, p.84]