GamesBeat's Scores

  • Games
For 366 reviews, this publication has graded:
  • 59% higher than the average critic
  • 4% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Super Smash Bros. for Wii U
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 17 out of 366
366 game reviews
    • 83 Metascore
    • 65 Critic Score
    I found myself mostly thrilled with Kid Icarus: Uprising right up until the very end of the ninth chapter. It's almost impressive how quickly this game goes from being a great, well-rounded experience to a total narrative disaster that drags on for far too long.
    • 64 Metascore
    • 65 Critic Score
    It's an uninspiring distraction from games like Pure and Nail'd. The lack of congruency between the level design and control scheme definitely doesn't help.
    • 80 Metascore
    • 65 Critic Score
    Global happiness just doesn't work, and I don't know if fixing this is even possible, considering that so many other gameplay systems depend on the mechanic. The A.I. still doesn't provide an adequate challenge in combat, nor does it appear to even understand the rules.
    • 83 Metascore
    • 65 Critic Score
    Dust: An Elysian Tail is a pleasure to look at. The combat is deep and highly kinetic, but the rest of the game can't keep up with that energy. What's left is an inconsistent and sometimes boring product that doesn't live up to its potential.
    • 59 Metascore
    • 65 Critic Score
    While Epic Mickey is a treat to look at and provides some delight - mostly in the visual nods to older, more forgotten Disney character and environmental design - it finally falls far short of the wondrous, creative, simply magical experience it promises.
    • 64 Metascore
    • 65 Critic Score
    While its story and graphics are uninspired, its sci-fi setting and skill-based combat are a refreshing change from its pointy-eared, min-maxing, level-grinding brethren.
    • 57 Metascore
    • 65 Critic Score
    While Dead Island: Riptide serves the zombie genre well, it doesn’t do anything new with it. You’ve killed a million enemies like this before, and the only real differences this time around are aesthetic. The developers at Techland are adamant that Riptide is more of a spin-off than a true sequel, so maybe next time they’ll find some brains for this undead series.
    • 84 Metascore
    • 65 Critic Score
    Resogun does everything it promises, and not a a bit more. It has gorgeous graphics and solid skill-based gameplay, with valuable online co-op support and just enough content to keep things interesting for a while.
    • 81 Metascore
    • 65 Critic Score
    Everything about Gran Turismo feels functional but a bit soulless. Lonely, even.
    • 71 Metascore
    • 65 Critic Score
    What good is a fully 3D world when you can’t touch or interact with hardly anything? What sense does it make that you can’t run away from an encounter in which you’re clearly outmatched (or even move once you’re in melee rage, for that matter)?...These glaring issues, combined with a general lack of polish, make for an experience that just doesn’t live up to my fond memories of Might & Magic.
    • 72 Metascore
    • 65 Critic Score
    When it works, Loadout hooks you in with its deep weapon-crafting system and frantic battles where everyone is trying out their own crazy creations. And to its credit, Edge of Reality has shown incredible resilience in responding to the server problems so quickly. But Loadout isn’t worth playing until it solves them.
    • 66 Metascore
    • 65 Critic Score
    This is the most satisfying battle system the series has had since Final Fantasy X, and it stands strong enough on its own to merit a recommendation for most players.
    • 77 Metascore
    • 65 Critic Score
    The new game didn’t bring anything new, instead opting to jam Hiryu into a formulaic experience that looks good on a whiteboard...This is a competent platformer. But when it comes to Strider, I’m not looking for competent. I’m looking for crazy.
    • 76 Metascore
    • 65 Critic Score
    The patient build-up of plant defenses is almost entirely absent, and the zombies act just like competent human soldiers. Although Garden Warfare has some charm, most of it is borrowed from the original games.
    • 79 Metascore
    • 65 Critic Score
    Modern Combat 5: Blackout is at its best when it’s not trying to replicate the FPS experience from consoles and PC. The touch screen doesn’t give you the type of responsiveness you need for a game like this. The only reason it works for the linear campaign and quick-fire Spec Ops challenges is because of player-friendly options that make up for all the sluggishness.
    • 76 Metascore
    • 65 Critic Score
    Questionable game design choices and some irritating bugs just overpowered the storytelling for me.
    • 85 Metascore
    • 65 Critic Score
    Know that the single-player components of Halo: The Master Chief Collection are excellent and well worth the purchase; however, if you intend to spend months tearing through multiplayer, reliving glory days or forging new conquests in sci-fi shooter perfection, you’re going to be sorely disappointed right now.
    • 66 Metascore
    • 63 Critic Score
    It’s hard to recommend Breach & Clear in its current state for anyone but the most devoted of tactical players or military fanboys. Maybe the upcoming modes and maps will add some variety, but as it stands now, it’s a pretty empty and shallow experience.
    • 76 Metascore
    • 60 Critic Score
    I'm surprised to see Sony celebrate the return of one of its few exclusive franchises with outdated visuals, watered-down content, obsolete gameplay, and a buffet of technical issues, yet that's exactly what this $60 retail package consists of, albeit with a smattering of fun to be had when things go right.
    • 52 Metascore
    • 60 Critic Score
    ORC is defective in ways I've never seen before. To their credit, Slant 6 has invented new methods to creating a faulty game.
    • 83 Metascore
    • 60 Critic Score
    While there is a competent fighter to be had, the woeful way in which Capcom has blatantly stripped out significant chunks and promised features, or locked away vital content that already exists on the disc, all with the vile intent of having you pay for it again, makes this a hard game to recommend.
    • 60 Metascore
    • 60 Critic Score
    Sonic Adventure 2 HD isn't terrible, it's just a relic from an unpleasant era. All of its problems are the sort of thing that plagued countless games back when Sega originally put it out, but they're also the sort of thing that people figured out how to fix in the years since.
    • 72 Metascore
    • 60 Critic Score
    Many people will like the repetitive challenge and the racing-styled, score-based progression. Others will enjoy playing a game from their past, reliving the sights and sounds of a revered, almost mythical console, the Saturn.
    • 53 Metascore
    • 60 Critic Score
    While this globetrotting, tier-one engagement has some fun beneath its gritty fingernails, it fails as the category flag-bearer it wants to be. And that's unfortunate, because Medal of Honor innovated in its gunplay-friendly space so many years ago. Now, it stands as a bastion of blasé.
    • 66 Metascore
    • 60 Critic Score
    It's a good-looking game with a unique style that screams Goichi Suda's name, but the gameplay is rarely rewarding. So much is working against you that you feel like the only reason you're making any progress at all is because of pure luck rather than skill.
    • 73 Metascore
    • 60 Critic Score
    Anarchy Reigns tries to be many things, but what kills it is that it is too often the one thing it never should be: boring.
    • 45 Metascore
    • 60 Critic Score
    Colonial Marines comes off as too much fan service with few (if any) ideas of its own. It provides a tired narrative with an unsatisfactory conclusion that opens more questions than it attempts to answer.
    • 54 Metascore
    • 60 Critic Score
    While you certainly won’t hate your experience, Moebius offers nothing remarkable. You can have better adventures elsewhere.
    • 48 Metascore
    • 60 Critic Score
    Daylight is a victim of its most-touted feature. When the random generated items and enemies work, every step carries a palpable sense of dread and unease. But the immersion’s lost when the player gets caught in an enemy spawning loop with too few flares is hard to get back. The story’s climax works better on paper, and bland visuals just make maze navigation aggravating.
    • 68 Metascore
    • 60 Critic Score
    It’s most compelling as a one-and-done. If you have a difficult time grasping the concept of abstract narrative in pinball, it will be a fantastic eye-opener. Taken any further than that, expecting the replay of almost every other pinball option out there, and it disappoints.