GamesBeat's Scores

  • Games
For 342 reviews, this publication has graded:
  • 60% higher than the average critic
  • 5% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Persona 4 Golden
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 17 out of 342
342 game reviews
    • 72 Metascore
    • 60 Critic Score
    Many people will like the repetitive challenge and the racing-styled, score-based progression. Others will enjoy playing a game from their past, reliving the sights and sounds of a revered, almost mythical console, the Saturn.
    • 53 Metascore
    • 60 Critic Score
    While this globetrotting, tier-one engagement has some fun beneath its gritty fingernails, it fails as the category flag-bearer it wants to be. And that's unfortunate, because Medal of Honor innovated in its gunplay-friendly space so many years ago. Now, it stands as a bastion of blasé.
    • 66 Metascore
    • 60 Critic Score
    It's a good-looking game with a unique style that screams Goichi Suda's name, but the gameplay is rarely rewarding. So much is working against you that you feel like the only reason you're making any progress at all is because of pure luck rather than skill.
    • 73 Metascore
    • 60 Critic Score
    Anarchy Reigns tries to be many things, but what kills it is that it is too often the one thing it never should be: boring.
    • 45 Metascore
    • 60 Critic Score
    Colonial Marines comes off as too much fan service with few (if any) ideas of its own. It provides a tired narrative with an unsatisfactory conclusion that opens more questions than it attempts to answer.
    • 54 Metascore
    • 60 Critic Score
    While you certainly won’t hate your experience, Moebius offers nothing remarkable. You can have better adventures elsewhere.
    • 48 Metascore
    • 60 Critic Score
    Daylight is a victim of its most-touted feature. When the random generated items and enemies work, every step carries a palpable sense of dread and unease. But the immersion’s lost when the player gets caught in an enemy spawning loop with too few flares is hard to get back. The story’s climax works better on paper, and bland visuals just make maze navigation aggravating.
    • 54 Metascore
    • 59 Critic Score
    The ultimate knock against Spirit Camera is that it just doesn't have very much content. It's well-produced while it lasts, but it doesn't last long.
    • 64 Metascore
    • 59 Critic Score
    As much as I enjoy some of the oddball strategy games available, I can't bring myself to recommend this to even the most ardent grognards.
    • 42 Metascore
    • 59 Critic Score
    An unoriginal example of an archaic form of entertainment.
    • 70 Metascore
    • 55 Critic Score
    Liberation feels like an unimportant side story in a far more ambitious tale, one that you don't really need to hear. If you've never played an Assassin's Creed game before, then this is a terrible place to start.
    • 34 Metascore
    • 55 Critic Score
    Survival Instinct left me feeling empty. It’s less of a story arc and more of a montage of “Here’s what Daryl and Merle did before Season One.” Unfortunately, technical problems and frustrating design decisions prevent its one redeeming feature — the survival gameplay — from reaching its potential.
    • 65 Metascore
    • 55 Critic Score
    Two-button controls just aren’t very deep, and while the game is enjoyable in short bursts, I doubt if most players will care to play extensively.
    • 59 Metascore
    • 55 Critic Score
    It took me about three hours to burn through Contrast, and the level design didn’t seem like it had really done anything dramatic in such a limited session.
    • 75 Metascore
    • 55 Critic Score
    Metal Gear Solid V: Ground Zeroes is a demo being sold as a bargain-priced game. While the Metal Gear franchise is renowned for having exceptional game teasers, the idea of selling one of them at this price is absurd. The unsatisfying, unlockable content is painfully obvious filler. Not enough moments of gameplay or narrative consequence happen in the main mission to justify a price above $10, let alone the $20-$30 range.
    • 57 Metascore
    • 55 Critic Score
    Sacred 3 is a fair hack-‘n’-slasher. It runs well, and if you’re into such games, I bet you’ll have some fun. But it doesn’t carry on its heritage as one of the most unsung action-RPGs franchises, and if you come into it with those expectations, you will only find disappointment.
    • GamesBeat
    • 49 Metascore
    • 51 Critic Score
    Dollar Dash isn’t great. It’s sometimes pretty OK but only after you get your head around the obtuse controls and are playing with real humans. It’s probably a bit better with people you know, but that would require your friends to all purchase the game as well.
    • 54 Metascore
    • 50 Critic Score
    A lack of interesting commands ensures Reality Fighters is a shallow and forgettable experience, even with the addition of weapons after 30 minutes of play.
    • 85 Metascore
    • 50 Critic Score
    Sometimes Civ V feels like it’s on autopilot, which isn’t the hallmark of a strategy game worth your time.
    • 55 Metascore
    • 50 Critic Score
    Its world is bland and uninviting, its free-to-play systems annoying and restrictive, and its gameplay shallow and repetitive.
    • 62 Metascore
    • 50 Critic Score
    As feel-good as Doki-Doki Universe is, there’s not much going on under the surface.
    • 42 Metascore
    • 50 Critic Score
    One Piece: Romance Dawn is easy to summarize: It just isn’t any fun.
    • 67 Metascore
    • 50 Critic Score
    Besides adding a wealth of content, Tecmo Koei hasn’t done much to bring this series into a new generation, and its difficulty and tedium might alienate anyone but the most hardcore fans. This is one classic that should have stayed where it belongs — in the past.
    • 71 Metascore
    • 48 Critic Score
    A glossier coat of paint can't hide Bugbear's signature unbalanced gameplay and defective physics. At worst, I barely had any fun no matter how hard I tried to. At best, this game makes me wish I was playing the vastly superior Split/Second instead.
    • 82 Metascore
    • 45 Critic Score
    SSX
    Whether your favorite was SSX Tricky or SSX 3, this latest entry, simply titled "SSX," has virtually nothing to do with the franchise fans fell in love. Voiceovers from DJ Atomika have been slapped on top to reassure you that yes, you're playing an SSX game, but the gameplay, courses, and overall quality are saying something else entirely.
    • 61 Metascore
    • 45 Critic Score
    A frustrating experience for Sonic fans. You can sense the old, creaky bones of what once made the franchise so much fun, but they're surrounded by chewy, rancid meat.
    • 64 Metascore
    • 45 Critic Score
    With a laborious combat system, sterile mission designs, and a weak retelling of the storyline crippling it, TDKR game is an entirely skippable experience.
    • 68 Metascore
    • 45 Critic Score
    Legasista isn't fun. If you desperately need a new JRPG to play, pick up Tales of Graces F, Eternal Sonata, or even NIS's Atelier series. All of those games are infinitely better than this mediocre adventure full of annoying, stereotypical characters and needlessly frustrating mechanics.
    • 57 Metascore
    • 40 Critic Score
    Even Apple will feel aggrieved, as Little Deviants traces over various templates for iPhone games and submits the result as something to be proud of. The copycat tactics fail every time.
    • 52 Metascore
    • 40 Critic Score
    If there has ever been a grimmer, more depressing story in a game, we don't want to play it. Our heroes can find their way to four different endings, and they range in tone from "bleak and uncertain" to "horrific and hateful." Leading up to those endings, every awful thing that can possibly happen does.