GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Pokemon Mystery Dungeon: Blue Rescue Team
Lowest review score: 0 Doom 3: Resurrection of Evil
Score distribution:
2620 game reviews
    • 64 Metascore
    • 74 Critic Score
    Other than some weak fighting action and extremely obscure objectives, it is a game worth playing.
    • 73 Metascore
    • 74 Critic Score
    There's no denying that the game's presentation overall is pretty cool and that once you get past the game's minor design and gameplay issues it can be a lot of fun.
    • 70 Metascore
    • 74 Critic Score
    Besides the graphics, Giga Wing 2 is also a lot easier than the first one, and a hell of a lot easier than "Mars Matrix." This is by no means a bad thing.
    • 67 Metascore
    • 74 Critic Score
    Sure, the graphics that I fell in love with are still there, but why'd they have to make this game so damn hard?
    • 59 Metascore
    • 74 Critic Score
    An interesting game with a heavy dose of adventure and a moderate amount of action. The action isn't paced at breakneck speed, but it is a lot of fun.
    • 66 Metascore
    • 74 Critic Score
    This game has the basics down with good gameplay and excellent controls. What it's missing is the icing; the graphics and sound to back up that gameplay.
    • 63 Metascore
    • 74 Critic Score
    If you love the X-Men, fighting and tight fitting clothes on women, this game is for you. Then again, if you love the X-Men, fighting and tight fitting clothes on men, this game is also for you. I guess this game is for everyone thirteen or older.
    • 63 Metascore
    • 74 Critic Score
    It has some has some life longevity to it - but considering its sharp-curved circuit designs, lack of additional game modes such as 'FreeStyle' or 'Stunt' mode which Babylon really could have taken advantage of, and its expected graphics, it is not a game that I will find myself looking forward to play frequently.
    • 64 Metascore
    • 74 Critic Score
    The best comparison that I can make is that it's a lot like that arcade game you play at the movie theater. It's not a high quality title, yet you seem to pump quarters into it every time you're there.
    • 65 Metascore
    • 74 Critic Score
    Beating everything in this game will be extremely tough. And this isn't a good kind of tough either. It's a throw-your-controller-the-computer-is-too-good kind of tough. Pity.
    • 63 Metascore
    • 74 Critic Score
    The lack of diversity in crises as well as being confined to a single game map causes it to fizzle out rather quickly.
    • 70 Metascore
    • 74 Critic Score
    One, why are the replays so dark? And two, why do they just give an overall ranking for the teams, why not also have it broken down by offence and defense?
    • 58 Metascore
    • 74 Critic Score
    Perhaps the biggest failing in Black Mirror is that the ending comes too soon. After spending so much time building up this great story, the end, while logical, doesn't have the same narrative buildup as the rest of the game.
    • 74 Metascore
    • 74 Critic Score
    There's no denying that the game's presentation overall is pretty cool and that once you get past the game's minor design and gameplay issues it can be a lot of fun.
    • 63 Metascore
    • 72 Critic Score
    It's a great game, with good graphics, immersive storyline and an overall appeal that I can't ignore.
    • 62 Metascore
    • 72 Critic Score
    It's not WWE and it's not NWA but it's the people who made those franchises possible. Though I wish Ric Flair was in here so we could have some of the bloody cage matches of yore.
    • 63 Metascore
    • 72 Critic Score
    The action isn't quite as fast and furious (or spooky) as iGames' Nosferatu, but it is a lot of fun. There's a lot of puzzle solving and "find the key" gameplay, along with a fair amount of exploration and discovery that works pretty well despite a few technical problems that make gameplay a little more awkward than it should be.
    • 61 Metascore
    • 72 Critic Score
    Lifeline is not a game for everyone. It's quirky and the controls feel like a toddler's first step-- wobbly and unsure but the beginning of something wonderful.
    • 56 Metascore
    • 72 Critic Score
    The combat is both intuitive and fast enough that you can easily sit down and play a quick game any time.
    • 45 Metascore
    • 72 Critic Score
    It's a fun loving mellow game that everyone can get hooked on, and I can honestly say that it is one of the most enjoyable games I've played in a while.
    • 80 Metascore
    • 72 Critic Score
    There are some instances though when you just want to rip the game out and throw it across the room due to some crappy camera angles, which keeps it from getting a higher overall score. It's the best Spider-Man game since the original Genesis game, which is saying quite a lot.
    • 80 Metascore
    • 72 Critic Score
    Like its previous installment, has both ups and downs.
    • 66 Metascore
    • 72 Critic Score
    It's a great game, with good graphics, immersive storyline and an overall appeal that I can't ignore.
    • 71 Metascore
    • 72 Critic Score
    Even times when you have up to 8-10 enemies on screen at once the game stays as smooth and flowing with no slow downs whatsoever.
    • 71 Metascore
    • 72 Critic Score
    It doesn't grab and hold you like the first one did, nor is there a two-player option like in Time Crisis II, but it has just enough to keep it interesting.
    • 63 Metascore
    • 72 Critic Score
    With a strong, compelling narrative, 2 kind-hearted characters you want to root for and who have their own unique quests, and lots of places to explore, Anito will keep you occupied for a long time.
    • 70 Metascore
    • 71 Critic Score
    It works in an amateurish sort of way, and it makes for a fun, yet thoroughly unimpressive title.
    • 89 Metascore
    • 71 Critic Score
    There's nothing that really gets you going. There's nothing addictive about it, save for a few rare moments when you hit that double loop or speed ramp. Otherwise, Sonic just gets blurred with every other platform/adventure game out there.
    • 69 Metascore
    • 70 Critic Score
    There are many things in The Punisher that make it stand out from other games, such as the interrogations, the superb voice acting, the appearance of other comic book heroes and villains (not going to say who to spoil it), but the repetitiveness of each level can start to wear you down.
    • 77 Metascore
    • 70 Critic Score
    There's a whole new story, working multiplayer, thousands of new items, new mini-games and sidequests, new classes to play, and the ability to play evil and good plot paths. On the other side of the coin is gameplay that most of us have seen before, following the same formula, and not taking any real chances in the process.
    • 80 Metascore
    • 70 Critic Score
    More of the same? Absolutely, but whether this is a good or a bad thing depends on your enjoyment of the previous games in the series.
    • 81 Metascore
    • 70 Critic Score
    It still labors under a fighting system that rewards memorization over improvisation far too much for my taste, but I'm sure the Mortal Kombat faithful are going to be thrilled.
    • 68 Metascore
    • 70 Critic Score
    The game has been simplified to give more casual and younger players an easier play experience, but hardcore gamers may find the gameplay too simple for their tastes.
    • 76 Metascore
    • 70 Critic Score
    While it all works well and survival/horror fans won’t be at all disappointed if they go out and get this game, Silent Hill feels an awful lot like previous Silent Hill games.
    • 93 Metascore
    • 70 Critic Score
    I honestly cannot give Grand Theft Auto: San Andreas a decent score in good conscience just because this could have easily been so much better as a PC title Let’s hope some patches roll around quickly to resolve the worst of the damage.
    • 65 Metascore
    • 70 Critic Score
    Why in heaven's name would you make the first game ("Capcom Vs SNK 2") have Live, and not this one? If Namco can toss Link into "Soul Caliber 2," the least Capcom could have done was tossed in Blanka.
    • 80 Metascore
    • 70 Critic Score
    Players who have been dazzled by such visually stunning games as "FFVIII," "Legend of Legaia," and "Parasite Eve" will want to look elsewhere for that kind of entertainment. [FFV review]
    • 73 Metascore
    • 70 Critic Score
    This whole thing came as something of a disappointment for me given Cold Winter’s focus on being something of a "realistic shooter", and the consistent gaps in AI behavior became really noticeable over time.
    • 77 Metascore
    • 70 Critic Score
    Now I’m not going to lie here. It took me about 5 or 6 tries to get that guilty verdict. Hey I’m not a lawyer ok! But the challenge did make it interesting.
    • 71 Metascore
    • 70 Critic Score
    While the game still holds up, there's nothing really added to it, other than a bunch of "Paper Mario" inspired cinemas and a few new characters.
    • 74 Metascore
    • 70 Critic Score
    More of the same? Absolutely, but whether this is a good or a bad thing depends on your enjoyment of the previous games in the series.
    • 69 Metascore
    • 70 Critic Score
    If you started your Castlevania trip on the Super NES or PSX then this will be a bit of a history lesson, rather than a 'must-have' purchase.
    • 82 Metascore
    • 70 Critic Score
    The clan managing system for contact between you and your friends is a new and very innovative feature that I can see a lot of online team based games incorporating in the future.
    • 77 Metascore
    • 70 Critic Score
    The only real downside to Knights of Honor is that the tech is totally lackluster. The graphics are adequate and certainly not the massive three dimensional scale of the Total Annihilation series.
    • 86 Metascore
    • 70 Critic Score
    Taking the game online is just like taking any EA Sports game online. You get tourneys and ladders and all that but it lacks full league support.
    • 78 Metascore
    • 70 Critic Score
    An average release – fun enough to be worth playing through, yet not sufficient to dance over – but as I said, your own mileage will vary depending on how much you truly loved the original game.
    • 73 Metascore
    • 70 Critic Score
    Graphically, the title is definitely clocking in at “adequate”, with sometimes lumpy characters and stiff animations.
    • 91 Metascore
    • 70 Critic Score
    Battlefield 2 is a game that can offer tremendous amounts of online fun, but the effort required to actually get there is almost a turn-off in itself at times.
    • 63 Metascore
    • 70 Critic Score
    A good game that probably could have used some refinement in the way combat was handled and could have used a lot more common NPC interaction.
    • 74 Metascore
    • 70 Critic Score
    As far as the graphics are concerned, PS2 owners can be both jealous and egotistic. The Game Cube version features a hell of a lot less jaggies, as well as smoother looking characters, but there's some weird slowdown in a cinema or two, and the movies look a bit lower in quality.
    • 77 Metascore
    • 70 Critic Score
    While it may not be the greatest GBA game ever, F-Zero GP Legend is a solid and often fun driving game that fans of the franchise will gladly embrace.
    • 78 Metascore
    • 70 Critic Score
    If the Star Wars license had been better exploited to create a truly unique gaming experience and the game had just a little more programming polish, Republic Commando could easily have been a top-rated game.
    • 62 Metascore
    • 70 Critic Score
    If you want a game that has a good deal of action, has a rather in-depth story line, and one of the more feisty main characters in a while, then Headhunter: Redemption could be what you are looking for.
    • 85 Metascore
    • 70 Critic Score
    A really good RPG, but only if you’re part of the lucky minority that can run the game with none of the huge technical problems everyone else is suffering from.
    • 75 Metascore
    • 70 Critic Score
    There's no denying that the title was one of those classics that lived on far beyond its intended marketability. In this respect, a port to the GBA was a sort of inescapable eventuality, and the final result is one that's as faithful to the original as one could hope.
    • 79 Metascore
    • 70 Critic Score
    A great tactical real-time strategy game that touches on a unique subject and does it with innovation and class.
    • 66 Metascore
    • 70 Critic Score
    A passable horror survival game that brings one or two nice touches to the table but mostly follows old conventions of a genre that has moved on and evolved.
    • 74 Metascore
    • 70 Critic Score
    True, it can be maddening at times not having direct control. But if you want a game that strikes a more happy medium between direct involvement and squad command, I can highly recommend "Star Wars Republic Commando."
    • 74 Metascore
    • 70 Critic Score
    Graphically, the title is definitely clocking in at “adequate”, with sometimes lumpy characters and stiff animations. There’s a slight floating in the movement of characters, and the terrain can seem a bit bland and repetitive at times, but hey, it’s a desert setting.
    • 71 Metascore
    • 70 Critic Score
    A step in the right direction. It makes the generally boring board portion of the game more interesting with the addition of the strategic Orbs and the day and night shifts. It does not completely solve the past games' problems, but I'll take what I can get.
    • 75 Metascore
    • 70 Critic Score
    If you own a Sega Genesis and only Sonic games, it may be time to trade them all in and buy this single disc; you will save space and come back with even more then what you left with.
    • 52 Metascore
    • 70 Critic Score
    Unfortunately, the biggest drawback to 18 Wheeler is the game life. This game is short. Really short.
    • 57 Metascore
    • 70 Critic Score
    The control is a little eccentric. The controls can be reconfigured in a limited way, but the steering always seemed to tend toward over steering.
    • 82 Metascore
    • 70 Critic Score
    About the only things that keep the game from scoring higher is the lack of any meaningful innovation in the gameplay and the fact that the game only has seven stages to play.
    • 75 Metascore
    • 70 Critic Score
    Like a creepy, surly teenager on his first day of high school, this game simply tries too hard to be cool and achieves very little of what it sets out to accomplish.
    • 88 Metascore
    • 70 Critic Score
    The game's netcode is incredibly finicky, and on more than one occasion I ran into situations where I shot a guy several times in the face with no obvious effect, or died from incoming fire that seemingly came from nowhere.
    • 70 Metascore
    • 70 Critic Score
    While The Urbz: Sims in the City has its moments and boasts high production values, the core gameplay just never really rises to the occasion.
    • 78 Metascore
    • 70 Critic Score
    Get your ass to Mars.
    • 66 Metascore
    • 70 Critic Score
    The same old stuff in a new skin and THE WORLD'S WORST LOADING TIME EVER.
    • 78 Metascore
    • 70 Critic Score
    Rez
    The music is where the game really rocks. While it won't be for everyone, if you're into trance and techno you'll be in love with the game.
    • 81 Metascore
    • 70 Critic Score
    The singleplayer experience is still woefully sub-par (honestly, what the hell was up with that final battle?), the interface feels a lot slower and clunkier than it needs to be, the multiplayer is laden with a number of bugs, and the game overall just doesn't feel very polished. On the other hand, the graphics are nothing short of amazing, the game is very easy to pick up and play.
    • 61 Metascore
    • 70 Critic Score
    Shining Tears is clichéd, has a few flaws in the combat system and is sometimes a little too easy for even one character (let alone a pair of them) to run through. And yet, Despite all its shortcomings, I've really enjoyed playing the game.
    • 77 Metascore
    • 70 Critic Score
    While the game seems to have lost some of its luster since coming out 3 years ago (cripe...I feel old...), it's still a solid fighting game.
    • 66 Metascore
    • 70 Critic Score
    The replay value is solely in trying to beat the game with progressively more difficult characters, as the multiplayer component isn't going to keep anyone captivated for long.
    • 67 Metascore
    • 70 Critic Score
    A difficult to master user interface combined with gameplay that was already too difficult on the PC make for strange bedfellows.
    • 72 Metascore
    • 70 Critic Score
    If you haven't played MA, then grab this one for all the bonus items. If you already have the first MA, then you'll only need this if you want 6 extra characters.
    • 54 Metascore
    • 70 Critic Score
    While TIJ doesn't exactly fail on any given level, it certainly doesn't really over achieve either. Another movie, another bland game is released. The world continues on.
    • 72 Metascore
    • 70 Critic Score
    I was honestly expecting a really neat experience out of Scrapland, but the tedium and ultimate lack of innovation just left me flustered.
    • 73 Metascore
    • 70 Critic Score
    A novel and refreshing experience that any fan of the series will definitely want to pick up – but if you hate the series, then this probably won’t help much unless your only complaint involves the awkward controls Armored Core is infamous for, as the new control scheme in AC: Nexus really kicks ass and finally makes the game playable for those of us without immensely twitchy fingers.
    • 64 Metascore
    • 70 Critic Score
    The overall presentation (save the camera problems) is nice, the action is engaging (though it does get repetitive after awhile) and the myriad of mini-games, collecting activities (including finding all the townsfolk) and character interactions fill in the gameplay out where there could have been serious holes.
    • 80 Metascore
    • 70 Critic Score
    A terrific collection of games from a very influential (though now grossly over-exposed) franchise that none the less fails as a full-featured compilation.
    • 73 Metascore
    • 70 Critic Score
    It's not the kind of innovation that's required to mete out a stellar score. But for gamers who are interested in the KoF series but haven't collected all of the installments, this represents the best value in years.
    • 91 Metascore
    • 70 Critic Score
    The only problem I noticed was a very rare slowdown caused by too many sprites on the screen. While it can be annoying when it happens, the occurrence is so sporadic that it's barely noticeable.
    • 73 Metascore
    • 70 Critic Score
    If you like to dance and want a great game for a party with people who don’t mind looking a little silly, EyeToy Groove is probably just up your alley.
    • 54 Metascore
    • 70 Critic Score
    If you've beaten "Streets of Rage" twenty times and need a modern-day equivalent, look no further, because this is an amazingly fun multiplayer game that brings back that old-school feeling with 3D class.
    • 53 Metascore
    • 70 Critic Score
    The sound was not exactly great but they were all customizable right down to the amount noise the engines made.
    • 72 Metascore
    • 70 Critic Score
    When you're not being dragged throughout the game, you'll love the sharp, extremely well done graphics that hide a horrible truth; the programmer's were either extremely rushed or very lazy.
    • 74 Metascore
    • 70 Critic Score
    Like a creepy, surly teenager on his first day of high school, this game simply tries too hard to be cool and achieves very little of what it sets out to accomplish.
    • 71 Metascore
    • 70 Critic Score
    This could be a good party game, but it shoots itself in the foot by only giving you a handful of arenas and four monsters to start with. Unfortunately, going through the monotonous Adventure Mode several times to unlock enough stages and monsters for a good variety is a daunting prospect.
    • 56 Metascore
    • 70 Critic Score
    While TIJ doesn't exactly fail on any given level, it certainly doesn't really over achieve either. Another movie, another bland game is released. The world continues on.
    • 69 Metascore
    • 70 Critic Score
    Fans of the X series may not be prepared to deal with the turn-based nature of the combat in the game, or the unsettling number of encounters they'll have to endure before the game comes to a climax.
    • 77 Metascore
    • 70 Critic Score
    Like "Donkey Konga," Taiko Drum Master ultimately suffers from being a one-trick pony that grows a bit boring after playing the included songs enough times.
    • 75 Metascore
    • 70 Critic Score
    Playing multiplayer against other players that could transform into vehicles would have been something that could be expanded on quite considerably but unfortunately there is nothing at all.
    • 78 Metascore
    • 70 Critic Score
    More of the same? Absolutely, but whether this is a good or a bad thing depends on your enjoyment of the previous games in the series.
    • 87 Metascore
    • 70 Critic Score
    A quality title pitched to something of a niche audience, and a very successful sequel.
    • 61 Metascore
    • 70 Critic Score
    An all too familiar Sega story: a refreshing new take on an old genre, featuring great control, sharp graphics, but crippled by lack of depth.
    • 73 Metascore
    • 70 Critic Score
    There's nothing like towering over a squad of infantry troops in a mech and obliterating them with a flick of your retro rockets rather then wasting ammo. I felt that was a nice touch.
    • 78 Metascore
    • 70 Critic Score
    While the gameplay got at least a thin margin better, the story took a hit with very little meat between the bordering-on-the-ridiculous number of battles and an ending that was clearly designed to get players to buy the next game coming out later in the year.
    • 67 Metascore
    • 70 Critic Score
    It has some good stages and good production values. Unfortunately, when for half the game the player is surly thinking, "Oh no! I'm on the ground again.", it does not speak well for the overall package.
    • 85 Metascore
    • 70 Critic Score
    While the main game in Super Mario 64 DS does seem a bit dated to be a launch title for the Nintendo DS, it is still a fun action/adventure that will satisfy the handful of people that have always wished they could have Super Mario 64 on a handheld.