GameStar's Scores

  • Games
For 872 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 94 Crysis
Lowest review score: 23 Ride to Hell: Retribution
Score distribution:
  1. Negative: 29 out of 872
872 game reviews
    • 72 Metascore
    • 60 Critic Score
    The laying of tram tracks and overhead lines is so complicated that I'd rather build five bus lines as a single tram line, even if it's humbug economically.
    • 62 Metascore
    • 60 Critic Score
    Legend of Dungeon is not a bad game. It's just terribly unoriginal and uncomfortable. It's fun anyway, because the basic principle works. However, I can also get much more successful in other games.
    • 64 Metascore
    • 60 Critic Score
    A solid core of action and an entertaining fight mechanics can't save the game from being mediocre.
    • 58 Metascore
    • 59 Critic Score
    It's a sleeping pill disguised as an online action game with mediocre graphics, bad controls, frustrations and most of all: boredom.
    • 59 Metascore
    • 59 Critic Score
    The concept with it's economic parts, RPG elements, real time battles and PvP sounds tempting, but fails due to bugs and game mechanics that haven't been thought through.
    • 53 Metascore
    • 59 Critic Score
    It's not a bad game, but it has no soul. It's sterile and doesn't stir up any emotions due to the nameless, disposable characters. It's still fun for a short time, though.
    • 54 Metascore
    • 59 Critic Score
    The game mechanics are fundamentally broken.
    • 45 Metascore
    • 59 Critic Score
    Such small inconsistencies fade before an embarrassing overall picture that Colonial Marines delivers: an ugly, poorly voiced and narrated lousy 0815-shooter.
    • 59 Metascore
    • 59 Critic Score
    What remains is a fatal vortex of wasted opportunities.
    • GameStar
    • 61 Metascore
    • 59 Critic Score
    Quotation forthcoming.
    • 60 Metascore
    • 59 Critic Score
    One step forward, lots of steps back - and the magic is gone.
    • 41 Metascore
    • 58 Critic Score
    Technically, Damnation is not up to date, it looks like a game from the 20th century with overly complicated controls. It's a shame, because it could have been so much better. Blue Omega, please try again.
    • 57 Metascore
    • 58 Critic Score
    The basic idea behind Conquest is cool: play the largest battles from Lord of the Rings from the perspective of a soldier. The out-of-date graphics, bad class balance and stubborn controls would be no problem if this was a mod for Battlefront or Battlefield, but this is a full price game. The only thing worthy of the big license is the soundtrack and that's available for less.
    • 64 Metascore
    • 58 Critic Score
    At the beginning it looks like investigating, secretly rummaging the abbey and questioning other characters could be fun, but the game turns out to be made of pointless little riddles and requires searching through the same locations over and over again. Why somebody did something doesn't seem to matter at all. The Abbey is not about playing through a story, it's about forcing the player to solve riddles. At least the music by Emilio de Paz is well done.
    • 65 Metascore
    • 58 Critic Score
    What's left if you remove the roleplay elements from an action-based RPG? In this case it's three hours of uninspired action. Everything that made Fallout 3 a good game has been removed, obviously to rip off gamers who already explored the whole wastelands - and for those players it's totally worthless.
    • 63 Metascore
    • 58 Critic Score
    Mata Hara was a legendary woman – this game is a one-dimensional disappointment. Instead of offering a thrilling story the game is just a line of mediocre dialogues, held together by some stereotypes. The riddles are boring and often only seem to be there to connect some mini games together. That’s not enough.
    • 46 Metascore
    • 58 Critic Score
    This game could easily win a title for the most extensive and absurd key assignments. You’d need Jedi fingers to play the game without a gamepad. There are far too many key combinations. The result: pure chaos.
    • 51 Metascore
    • 58 Critic Score
    It's obvious that the scope of this game has been too much for the first project of an independent studio. More time, money and experience would have improved the game a lot.
    • GameStar
    • 70 Metascore
    • 58 Critic Score
    If developers of real military simulations try to develop games, things can go terribly wrong regarding the balance between complexity and fun. Despite the great AI there’s not enough fun in there. Try again, please.
    • 50 Metascore
    • 58 Critic Score
    Doesn't live up to its potential. The game can be fun, but never feels right. Well done, but missed the mark.
    • 67 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 55 Metascore
    • 58 Critic Score
    The delays before the launch of the game were a bad omen - and another delay would have been a good idea. The game feels like it has been taken away from the developer before it was finished, but released nontheless.
    • 41 Metascore
    • 58 Critic Score
    It's very short but we still had to force ourselves to play on. Dumb non-stop battles, oversized dungeons and a tiring story is basically all there is. Think twice before buying this one.
    • 56 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 42 Metascore
    • 57 Critic Score
    That's one thing we didn't want to know: That Creative Assembly can create bad games, too. The main reason for this is a new control concept that went terribly wrong. It's almost impossible to control your troops which enables the otherwise dumb AI opponents (no control problems there) to dominate in massive battles. In addition to being unplayable, Stormrise requires Windows Vista and a DirectX 10-card, too.
    • 46 Metascore
    • 57 Critic Score
    The problem of Starpoint Gemini: there are no strong points, nothing special, nothing that stands out. It's just an unnecessary game.
    • 51 Metascore
    • 57 Critic Score
    If Techland would have called this one "Stupid shooter with pathetic characters full of cliché", it would have been less of a disappointment.
    • 64 Metascore
    • 57 Critic Score
    Flight is a waste of time.
    • 57 Metascore
    • 57 Critic Score
    Not so amazing after all. Technically, it a catastrophe. It you really love Spidey, you may like it to some degree.
    • 58 Metascore
    • 56 Critic Score
    There's a line drawn between uncomplicated action and stupid nonsense and that's exactly where Wheelman is lurching about. In large parts it's like GTA with the exception that nothing really works. The game feels artificial, unfinished, has no soul and takes itself too seriously. At least that's unintentionally funny.