games(TM)'s Scores

  • Games
For 2,971 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Gears of War
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2971 game reviews
    • 70 Metascore
    • 60 Critic Score
    There's something wrong with a genre where self-parody is interchangeable with inspiration. [Issue#96, p.120]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    While the sequel doesn’t exactly surpass the original, it’s at least a fair crack at the boxing genre…Shame it’s still not as good as EA’s "Fight Night." [Nov 2004, p.119]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    A fun game marred by bizarre design choices. [Issue#168, p.93]
    • 76 Metascore
    • 60 Critic Score
    This isn’t the best Mega Man game ever made, but those with the patience to tolerate the game’s flawed attempt to add depth to the series will find an enjoyable shooter underneath. [Aug 2007, p.122]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    It’s a game that will fit in at any party or family home, but it’s a shame that because of the simple fact it isn’t packed in with the console it won’t necessarily find its audience. For those that pick it up, that first time through, with new people – it’s genuinely magic. After that, there’s little left.
    • 83 Metascore
    • 60 Critic Score
    Above all, Remix suffers from many of the same issues that ail all but the PS2 versions of the Tony Hawk’s games - there just aren’t enough buttons. [July 2005, p.110]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    The main problem with Karaoke Revolution is one of range, and the list of over 30 songs throws in only a few old favourites among a lot of curveballs. Nevertheless, the technology that drives this is absolutely spot-on and, save for a few niggles, this is a unique gaming experience that shows promise for the future. [Jan 2004, p.121]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    It’s a shame that the driving, flying and underwater sections quickly become so dull. There’s a fun game hidden in here – if you don’t mind trudging through a vehicular challenge every now and then.
    • 76 Metascore
    • 60 Critic Score
    Beneath lies a pretty average shooter - one that with a little more thought and ambition could have easily been something more memorable. [Nov 2011, p.111]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Four-player superhero co-op is as fun as it sounds, but ultimately Alliance is a fanboy’s game and little else. [Apr 2007, p.131]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    There's a lot to like in BioWare's latest, but the sad truth is that even before the halfway point you'll have seen pretty much everything the game has to offer, several times over in many cases. [Issue#107, p.86]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    Despite a veritable host of respectable changes and additions, this still can't live up to the standards of the original game. An improvement over the last console effort, but with so much more potential than is actually realised, Bustin' Out still disappoints a little. [Christmas 2003, p.126]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    Too much show and tell, not enough to do. [Issue#168, p.100]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    If you long to command your own ship (and its admittedly well characterized crew) then there's fun to be had here. Just don't expect an easy, or thrilling, ride. [Apr 2010, p.108]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    It not only becomes increasingly repetitive as it nears the climax but also puts a significant strain on players' patience as Nihilistic injects enemies with a higher HP and more powerful weapons, rather than finding a more engaging way to challenge players. It's a jarring difficulty spike that almost undermines everything the game has so far accomplished as it impressively leaps from one set-piece to the next.
    • 82 Metascore
    • 60 Critic Score
    Most will likely find it a fairly inoffensive time-consumer. But it is a new low for the series. [Issue#139, p.90]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Fun and frantic, but soon grows tiresome. [Issue#181, p.78]
    • 66 Metascore
    • 60 Critic Score
    Interesting political jaunt, but can feel repetitive. [Issue#170, p.96]
    • 71 Metascore
    • 60 Critic Score
    The series still doesn’t quite work in 3D; you’d need a lot of patience and considerable tolerance to truly enjoy this game. [Aug 2005, p.112]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    As a starting point for those who want eccentric characters to get stuck into without being overwhelmed by the gameplay, this is as good as the genre offers. [Dec 2006, p.126]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    A fine option for those on PS4 craving more strategy. [Issue#167, p.93]
    • 66 Metascore
    • 60 Critic Score
    With Extraction Point, TimeGate has lost sight of what its predecessor did so well, creating something truly average. Which is why it’s so surprising that Perseus Mandate is so great. [Jan 2008, p.124]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Perhaps the most telling criticism of all is that Apocalypse manages to render the sight of an entire city's ongoing death as interminably dull. [Issue#107, p.95]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Outlaw Golf 2 is actually a great game, but wading through the cut-scenes and commentary is hard work unless your sense of humour stopped developing when you were 15. [Jan 2005, p.115]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Wasted potential. [Issue#139, p.98]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    A solid - albeit flawed - RTS. [Issue#167, p.96]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Few games offer such an entertaining mix of action and strategy, and we’d recommend Battalion Wars 2 to all Nintendo Wii owners looking for a quick fix between the really big first-party releases. [Jan 2008, p.116]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    The shameless cash-grab approach does a huge disservice to what is a surprisingly accomplished card-based strategy title. [Issue#118, p.107]
    • games(TM)
    • 45 Metascore
    • 60 Critic Score
    Let's hope Namco has a patch in the pipeline. [June 2008, p.124]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Lack[s] that killer hook of the season's intro. [Issue#161, p.88]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Superb when everything comes together, hugely frustrating when it doesn't. [Issue#107, p.96]
    • games(TM)
    • 61 Metascore
    • 60 Critic Score
    Well below the standards we've come to expect from Nintendo's inventive, silly franchise. [Issue#137, p.123]
    • games(TM)
    • 61 Metascore
    • 60 Critic Score
    Any initial pleasure avatar offers is steadily eroded by gnawing repetition. [Issue#91, p.116]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    As good as The Belkan War is, it’s nothing but more of the same. [Oct 2006, p.125]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    There's no question that Death Tank has the potential to be a lot of fun. It's just a pity Worms has already done it better and for a third of the cost. [May 2009, p.131]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    It feels particularly cumbersome in the wake of Need For Speed Hot Pursuit's simple yet ingenious social features. [Issue#107, p.100]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    Feels like a game that mistakes activity for fun. [Issue#95, p.112]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    Simple fun, but potentially annoying. [Issue#181, p.84]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Anarchy Reigns is far from perfect, but despite being less visually striking than the developer's past titles, it nevertheless embodies much of that Platinum Games spirit, blending energy, humour, transforming robots and hammer-wielding cyborg bulls. There's real character here, and at the back end of this generation, there are too few games that can truly lay claim to such praise.
    • 75 Metascore
    • 60 Critic Score
    This is EA’s take on NHL action as it’s always been, rejigged with improved animations and new moves so it’s inevitably the best version yet. [Nov 2004, p.119]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    It’s good facile fun, but we feel, with a little more depth and tweaking of movesets, something greater could have been achieved. [Christmas 2008, p.122]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    A smaller game than FIFA 10. [Issue#96, p.111]
    • games(TM)
    • 65 Metascore
    • 60 Critic Score
    Battles soon take their toll on your controllers due to their frenetic nature and generally lack the strategy or refinement of many other mechanical adventures. [July 2004, p.110]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Best consumed with an uninterrupted hour of your time and a pair of headphones. [Issue#161, p.102]
    • 82 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    We expect good gunplay and loot from a Borderlands game, and we still got that with The Pre-Sequel. But by expecting a little more, we seem to have set ourselves up for disappointment. Strewth.
    • 61 Metascore
    • 60 Critic Score
    It isn't nearly as awful - no, indeed, as hopelessly generic - as it might first appear. [Issue#111, p.100]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    The story and characters are excellent and the game is enjoyable, but the open world detracts from the experience rather than adding to it. [Issue#257, p.62]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Unfortunately, the extras and vehicle customisation can’t change the fact that the actual racing feels very average. The tracks seem to be more winding than the last game, which detracts from the feeling of speed, and the handling feels very sloppy when compared to other recent games in the genre. [Christmas 2004, p.117]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It's extremely rare that a game would be better with less gameplay. [Issue#118, p.113]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Difficulty aside, another significant problem is that the game's camera is an inexplicable blockhead. [Issue#154, p.108]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    The core game is as playable and entertaining as any platform game to have been released since the original Ape Escape, and despite control issues there’s still a whole lot of monkey’s to be caught and a whole lot of fun to be had doing it. [June 2005, p.102]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It might show off how well racers on the Wii will work when developers finally do it properly (yes, Ubisoft, we’re looking at you) but even so, there’s just not enough here to warrant the premium price. [Feb 2007, p.104]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    Exploring the lost village is a terrifying experience that's enhanced by a greatly improved graphics engine and a well-structured soundtrack. Tecmo's latest effort may be flawed and far from innovative, but it's still an enjoyably scary experience. [Feb 2004, p.114]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Quite surprisingly, Moon captures the feel of the Metroid franchise more faithfully than Nintendo's own DS effort….But the main quest runs out of steam around halfway through. [Aug 2009, p.122]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    As great as it is to watch, it's simply nowhere near as much fun to play, and no amount of whips, snakes and Holy Grails can ever change that. [July 2008, p.116]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    This is a decent stealth game, held back by missed opportunities.
    • 67 Metascore
    • 60 Critic Score
    Fly about, shoot planes, and go home. It’s all you could ask for, and not a lot else. [Apr 2007, p.131]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    It's got some sophistication, but it can be silly too. [Issue#154, p.122]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    This is EA's take on NHL action as it's always been, rejigged with improved animations and new moves so it's inevitably the best version yet. [Nov 2004, p.119]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Deep and rewarding, if physically a little uncomfortable to play on the DS, this game will set the tone for future EA titles. [Jan 2005, p.121]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    The average gamer will find that they’re left with a game that fails to meet the standards set by Diamond and Pearl, and sticks far too rigidly to the ideas found in the original Pokemon Mystery Dungeon. [Sept 2008, p.123]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Despite its shortcomings, remains deep and complex. [Issue#122, p.111]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    In the cold light of day, however, it's difficult to see what all the fuss is about. [Issue#107, p.117]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    A thoroughly engaging title that easily satisfies any superficial desires. We were left wanting more. [Issue#122, p.114]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    We'd happily take this over anything Sonic Team has produced in the last eight years, but we can't help wishing that Let's Tap had a little more longevity. [Mar 2009, p.111]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    For true "chillax"-based experiences, however, there are far less pressured examples available. [Issue#107, p.118]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    A passable distraction amid higher-profile titles rather than a direct competitor to the smoking guns of the genre. [Dec 2006, p.120]
    • games(TM)
    • 56 Metascore
    • 60 Critic Score
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    All the imagination seems to have been used up in story and setting, leaving little left over for intricate or satisfying problem solutions. [June 2009, p.119]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Gorgeous. [Issue#111, p.117]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    It's a shame that the game is occasionally let down by its control scheme because it is anything but derivative and its visuals, excellent sound design, and mechanics can coalesce to create moments of real impact. [Issue#154, p.126]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    The evasive gameplay may not be sophisticated, but the original concept will keep you entertained for a few hours, and the sound effects and music provide a real sense of charm. [Nov 2008, p.111]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory. [Dec 2003, p.98]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    A mildly diverting and inadvertently funny curiosity. [Issue#111, p.123]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It’s disappointing that Dead Rising 4 sees the series take a backward step. While there’s gory fun to be had, the failure to replace the time-limit based gameplay with any kind of alternative mechanic is a mistake. Even the biggest fan of zombie-killing frivolity will find that the endless slaughter wears thin eventually, and most will hit that particular wall much sooner.
    • 75 Metascore
    • 60 Critic Score
    Grow Home isn't the masterpiece you'll hang on the wall, it's the vase of tulips on the coffee table - appreciated at the time, but forgotten once they wither. [Issue#159, p.90]
    • 73 Metascore
    • 60 Critic Score
    A dated yet enjoyable stealth affair. [Issue#186, p.78]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    A nice collection, but nothing excels. [Issue#186, p.79]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    The unmistakable quality persists but only the keenest fans are likely to find the online component draw enough to upgrade, while the same newbie-repelling difficulty as before may struggle to attract fresh followers. [Jan 2004, p.115]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Between the variety, the playability and the great feeling of accomplishment that comes from completing one of the many tasks, FMX is really quite good fun. Overly ambitious but fun nonetheless. [Oct 2003, p.115]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Well-made, enjoyable, and completely forgettable. Kind of like a rollercoaster. [Issue#159, p.102]
    • 78 Metascore
    • 60 Critic Score
    Live & Reloaded is an odd package indeed. A great-looking port of a decent yet dated adventure isn't going to help Microsoft get a return on its $375 million acquisition. Luckily, the online multiplayer and its new content could write a different story. [Aug 2005, p.94]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    This game had enough potential to be one of the sleeper hits of the year. Sadly, that’s not going to happen. On the plus side, Overdose delivers what you’d expect. [Sept 2005, p.118]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Just another brick in the wall. [Issue#186, p.82]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Unfortunately, the measures included to make the four-way fighting work - the inclusion of a ‘turn around’ button, for example - mean that with anything less than three players, Isuka is all but redundant. [Aug 2005, p.104]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    If only the gameplay was as well realised as the engine that runs it, Inversion would be far more recommendable. Regrettably, as it stands, Saber Interactive has created a mechanically robust game, but one that doesn't do enough with the ideas it can lay claim to as its own.
    • 70 Metascore
    • 60 Critic Score
    It can’t hide the repetitiveness of its template but in the simple act of silently snooping and investigating every corner of the world, while circumventing every enemy, there’s a brilliantly tense, gratifying experience that Eidos Montreal sadly struggles to sustain over the eight hours of gameplay – resorting to cheap enemy types and crushing linearity.
    • 71 Metascore
    • 60 Critic Score
    Once you’ve been playing for a while, everything starts to get a bit formulaic.
    • 67 Metascore
    • 60 Critic Score
    Good for the franchise, but still not great. [Nov 2009, p.125]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It does little to endear you to Tembo's later stages. [Issue#165, p.95]
    • 62 Metascore
    • 60 Critic Score
    Rather than providing the knockout punch they are intended to give, the comic extremity of the executions tends to diffuse the tension the game so effectively manages to build. [Aug 2007, p.106]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Unoriginal. [Issue#165, p.96]
    • 73 Metascore
    • 60 Critic Score
    Despite its rather generic opening (that lasts for a good few levels),Voodoo Vince hides a surprisingly good game beneath the standard head slamming and general collecting of random objects inherent in so many others platformers. [Dec 2003, p.125]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Good for a quick burst of fun in the short term, but gamers looking for a test of skill would be better off playing Angry Birds. Yes, really. [Issue#115, p.98]
    • games(TM)

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