games(TM)'s Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,495 game reviews
    • 53 Metascore
    • 50 Critic Score
    The problem isn't that Eat Lead is bad, it's just very, very average and at no point justifies its smarter-than-thou stance. [May 2009, p.117]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    By not creating one big stage where all the tables are connected, plus bonus screens and integrated challenges, these high-score tables become quite tiresome. [Jan 2009, p.109]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    We can’t imagine that general Rock Band players could justify buying a whole disc just for 18 songs from one band. [Feb 2009, p.123]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    We'll be waiting for Phantasy Star Zero to see if that instead can re-awaken the RPG magic the series once held above all others. [June 2009, p.116]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    It's the compound effect of its traditional design that causes the most problems. [Issue#93, p.134]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Section 8's major problem is that, despite offering a huge number of options to the player - in both gameplay and ideas - it feels decidedly empty and the shooting lacks the pace and kick of other shooters. [Nov 2009, p.126]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Alien Vs. Predator does a few things right, a whole lot wrong, and somehow manages to feel inferior to a game that Rebellion made ten years ago. [Apr 2010, p.132]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    The minigames are the strongest asset. [Issue#93, p.118]
    • games(TM)
    • 45 Metascore
    • 50 Critic Score
    Gameplay is standard stuff, and very little imagination seems to have been given over to making the mini-games feel engaging. [Nov 2009, p.120]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    One of the most underwhelming rhythm-action games in some time. [Issue#93, p.132]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    Maybe they should have just called it "Bike" instead. [Issue#91, p.127]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    The soul of the game ripped out. [Issue#91, p.120]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    There's every chance White Knight Chronicles will start to shine in co-op. As a single-player experience, however, which is surely the main reason for anyone to invest, it's distinctly average, suffering from problems that are genuinely a surprise considering the brains behind it. [Apr 2010, p.124]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    Mediocrity wins out. [Issue#93, p.124]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    On a next-gen console, Strikeforce is a far more humdrum expenditure of time that could be better spent elsewhere. [Issue#93, p.130]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    Updates are tricky; they need to be handled with the utmost love and dedication. We're not suggesting Rocket Knight hasn't been, but whatever made its ancestor appealing isn't as appreciable here. [July 2010, p.118]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    If fewer ideas were crammed in, and those that were left in were developed more thoroughly. Rooms could potentially be an excellent puzzle concept. [Aug 2010, p.130]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    It's a bare-bones package to say the very least, favouring glossy presentational devices to feed into that Christmas Day unboxing euphoria, while offering minimal gameplay value after the event.
    • 73 Metascore
    • 50 Critic Score
    To have this checklist of all the genre's flaws step up in place of the ambitious and promising title we were promised is wildly disappointing. [Issue#104, p.106]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    The license really deserves a little more care and attention than this. [Christmas 2010, p.108]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    TFUII feels like a series of unfulfilled and broken promises that could kill the franchise, even for Star Wars fans. [Christmas 2010, p.92]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    More than any other tweak, Costume Quest is in dire need of an alternate progression mechanic. Sure, ticking off all front doors is authentic, but lends the title a stale air. [Christmas 2010, p.120]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    The lack of a cover mechanic, limited controls, an awkward camera and some questionable AI result in a peculiar package. [Issue#102, p.110]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    Re:coded is content to meander, offering only patronising tweaks to what we once enjoyed about the youngster-friendly mash-up franchise. [Issue#105, p.112]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    At its best, it's an inferior retread of some of the first game's finer moments, but at worst, it's dangerously forgettable. [Issue#107, p.112]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    Maybe it's the rather lacklustre music, the numerous side-quests that feel more bolted on than they should, or the forehead-slappingly stupid AI of the enemies and your companion, but the whole experience feels decidedly flat at times; not a good sign for a game that's supposed to absorb you into its world. [Jan 2004, p.117]
    • 72 Metascore
    • 50 Critic Score
    There are moments when player adrenaline levels will rise above the base level, but they are so few and far between that in the end most will decide that slogging through the copious average sections simply isn't worth the effort. [June 2005, p.116]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    If only Namco had put a bit more variation into the actual content of the game instead of placing all the emphasis on the innovative interface, this might have been more than just a good starting point for the future. [July 2004, p.117]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    The slightly clumsy controls and overly enthusiastic (read: nearly unbeatable) AI, plus with a new Hot Spot system that feels very random, makes the whole game feel rather lopsided and not much fun. [Dec 2003, p.125]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    It's too easy to get comfortable in the routines Reservoir Dogs offers and as such it feels like going through the motions. [Nov 2006, p.125]
    • games(TM)