games(TM)'s Scores

  • Games
For 2,522 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,522 game reviews
    • 75 Metascore
    • 50 Critic Score
    Not implementing any kind of reward system at all is surely a huge oversight. [Dec 2007, p.133]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    One of the most frustrating aspects is the unbalanced difficulty curve. You’re thrust into some tough and often unfair opening levels, only to find the challenge dropping dramatically as you progress deeper into the admittedly enjoyable storyline. [Sept 2004, p.116]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    If Sony Cambridge had placed as much emphasis on the gameplay mechanics as it had recreating the show’s style, then 24: The Game would have been an excellent action title. [Apr 2006, p.102]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    Played with the face buttons though, this becomes a competent Virtua Tennis clone with a decent selection of shots, and great animation, but a clone that reveals its weaknesses over time. [Jan 2007, p.116]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    By trying to compete in the 'ultimate first-person shooter' squabble, many a title finds its grasp underplayed by its reach. The beauty of Serious Sam is its totally nonchalent attitude towards the genre and the way it plays what could be seen as its weakest card as its strength. [June 2004, p.109]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    While this is unlikely to attract a new EyeToy audience, the post-pub contingent that plays games for the enjoyment rather than a desire to excel will lap it up - provided, that is, their fitness levels are up to the challenge. [May 2005, p.110]
    • games(TM)
    • 44 Metascore
    • 50 Critic Score
    It’s a perfectly playable game, but a frankly boring one that quickly becomes a chore to play. [Christmas 2008, p.102]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    There are worse wrestling games out there. At least Rumble Roses is solid, if you can put up with its general silliness. [June 2006, p.114]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    If you were piecing together the ultimate stereotypical PC game, our guess is that the end result would look a lot like Spellforce. [Christmas 2003, p.127]
    • 71 Metascore
    • 50 Critic Score
    We won't be playing Unit 13 repeatedly. [Issue#120, p.98]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    By not creating one big stage where all the tables are connected, plus bonus screens and integrated challenges, these high-score tables become quite tiresome. [Jan 2009, p.109]
    • games(TM)
    • 81 Metascore
    • 50 Critic Score
    There's just not enough to do besides the main tasks to justify stealing the GTA concept ... the distinct lack of content reduces the amount of enjoyment you'll get out of it. Better than you'd think, but still very basic. [Nov 2003, p.118]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    Basically a GameBoy Advance Urbz re-release in all but name. That version had its flaws so releasing the same game with a few minor additions isn’t going to fool anyone. [Jan 2005, p.121]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Heavy on parlour tricks but lacking any real substance. [Issue#136, p.112]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    A distinctly average Worms game that will likely only be tolerated by exactly the opposite audience it hopes to enthral. [Apr 2008, p.114]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    Judged as an Xbox Live Arcade game, American Nightmare has the production values but the novelty soon quickly wears off. [Issue#120, p.105]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    It is possible to learn the delicate demands of each event of course, but that can often take close to an hour of practice for each one – hardly the mark of a casual-interest game. [July 2008, p.125]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    The soul of the game ripped out. [Issue#91, p.120]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Alien Vs. Predator does a few things right, a whole lot wrong, and somehow manages to feel inferior to a game that Rebellion made ten years ago. [Apr 2010, p.132]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    It's a bare-bones package to say the very least, favouring glossy presentational devices to feed into that Christmas Day unboxing euphoria, while offering minimal gameplay value after the event.
    • 53 Metascore
    • 50 Critic Score
    Anybody who suggests that the volleyball in DOA: Xtreme 2 is a good enough simulation to justify the expense either earns far more money than we do or is simply too proud to admit that animated bosoms float their boat. [Jan 2007, p.110]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    The 'new' simplicity makes for a fun and fast game that, courtesy of the excellent passing system and decent AI, finds a firm balance between real football and the arcade fun of a five-minute kick about. [June 2004, p.120]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    Still a little too much like looking at a table. [Nov 2011, p.107]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    The Wii Remote – while no substitute for the original Dreamcast controller – is extremely responsive, and it’s still immensely satisfying to land one of the bigger fish. [June 2008, p.120]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    Feels like it is in desperate need of a decade of evolution, to move out of the shadow of its peers. [Issue#137, p.114]
    • 73 Metascore
    • 50 Critic Score
    In a perfect world all budget games would be of kill.switch's quality - that's where it would soar, that's where it would be ideal. As it is, it's almost exactly six hours of gung-ho entertainment from the moment you switch on your machine. But that's still just six hours. [Feb 2004, p.104]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    It's initially compelling, but starts to feel shallow as combat becomes a grind, and a nagging wish for more of RPG elements creeps in. [Nov 2011, p.110]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    It's the epitome of an average game and one of the most disappointing 3DS releases of recent times. [Issue#135, p.121]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    Most devotees openly proclaim they like the game because they wanted to, not because it actually deserves it. [Feb 2009, p.108]
    • games(TM)

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