games(TM)'s Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,475 game reviews
    • 60 Metascore
    • 50 Critic Score
    Batman could probably take Captain America to pieces with one hand tied behind his back. [Issue#113, p.118]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Instead of embracing the technology on its own merits, the game is actually more an exercise in forcing Kinect to ape the functions – sometimes for good, but mostly ill – of a standard controller.
    • 76 Metascore
    • 50 Critic Score
    Still a little too much like looking at a table. [Nov 2011, p.107]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    It's initially compelling, but starts to feel shallow as combat becomes a grind, and a nagging wish for more of RPG elements creeps in. [Nov 2011, p.110]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    The humour and colourful designs are reference-heavy and genuinely quite charming but can only distract so much from what is essentially the same level repeated over and over. [Nov 2011, p.119]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    The problem of a distinct lack of variety persists, of course, and the lack of an arena-based dogfight mode feels a wasted opportunity. [Issue#115, p.108]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    A package with some technical issues and a generally very shallow feel. [Christmas 2011, p.108]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Fleeting fun and a mild distraction it may be, but The Run finishes this particular race upside down in a ditch. On fire. [Issue#117, p.112]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    Passable fluff. [Issue#117, p.126]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    A pretty big disappointment. [Issue#118, p.104]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    Stops short of truly bad, but also some way short of recommended. [Issue#118, p.108]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    Since assembling a team is more luck than judgment, Rumble couldn't be further away from the core values of the traditional Pokemon games. [Issue#118, p.110]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    This isn't too bad for a couple of hours of button hammering with two friends. [Issue#118, p.112]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    Little more than a mediocre effort. [Issue#119, p.96]
    • games(TM)
    • 44 Metascore
    • 50 Critic Score
    An anemic release, even for a budget title. [Issue#119, p.100]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    You'd have to have a hell of a lot of spare time and cash to make room in your life for this. [Issue#119, p.119]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    We won't be playing Unit 13 repeatedly. [Issue#120, p.98]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    Judged as an Xbox Live Arcade game, American Nightmare has the production values but the novelty soon quickly wears off. [Issue#120, p.105]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Dead Souls isn't a bad game by any stretch; it's just extremely by-the-book on every level. [Issue#121, p.114]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    There's little reason for the lonely man to pick this up. [Issue#121, p.117]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    Fable: The Journey only has Kinect, and once again it's too unresponsive, too fiddly and too annoying to carve a genuinely enjoyable experience out of Albion. Whether Fable: The Journey was a labour of love or a contractual obligation matters little; when all's said and done the only thing that matters is that this feels like another nail in the coffin for this generation's version of Kinect – and perhaps even its last.
    • 54 Metascore
    • 50 Critic Score
    As an entry into a series that has failed to realise its potential, this is safe and dare we say it, also a bit boring. [Issue#135, p.106]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    At its core, this is the same game we've played before. [Issue#135, p.112]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    While an enjoyable story awaits the dedicated, many will struggle to move past the uninspired design, repetitive puzzles and simplified combat that makes up the bulk of the game's content. [Issue#135, p.113]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    It's the epitome of an average game and one of the most disappointing 3DS releases of recent times. [Issue#135, p.121]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Heavy on parlour tricks but lacking any real substance. [Issue#136, p.112]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    Feels like it is in desperate need of a decade of evolution, to move out of the shadow of its peers. [Issue#137, p.114]
    • 62 Metascore
    • 50 Critic Score
    Outside of a few key moments when things get changed up, gameplay is only ever average at best. [Issue#138, p.108]
    • 75 Metascore
    • 50 Critic Score
    For a game that focuses on the presumably brisk and stressful art of armed robbery, Payday 2 involves one heck of a lot of waiting around. [Issue#139, p.96]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    When it comes down to flat-out value for money? The 3DS store has plenty of other games to hold your attention. [Issue#139, p.120]
    • games(TM)