games(TM)'s Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,495 game reviews
    • 78 Metascore
    • 50 Critic Score
    Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, it’s not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    Gun
    Far too generic to be considered anything other than average. [Christmas 2005, p.114]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    There is little depth to the control of the boards, and we don't see why this shouldn't have been an on-foot racer. [Apr 2006, p.106]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    Its attempt at being a jack-of-all-trades could seem quite appealing to gamers who casually approach the driving genre. Connoisseurs, on the other hand, will own the highest quality examples of each trade that do the job better, leaving R: Racing Evolution feeling mostly redundant. [Mar 2004, p.98]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    It will be every bit as disappointing to those waiting for the marked change to give the series another shot. [Issue#108, p.109]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    A play-for-a-week fad. [Issue#108, p.131]
    • games(TM)
    • 84 Metascore
    • 50 Critic Score
    The fact that, in harking back to earlier days, the game feels stuck in the past, the fact the fighting system really isn't deep compared to other modern-day brawlers, the fact the gore is little more than a sideshow and the fact that most of the fan service appeals to fans who have grown up a great deal since the Nineties throws up numerous reasons to criticise, however.
    • 45 Metascore
    • 50 Critic Score
    A fairly competent twin-stick competitive shooter. [Issue#109, p.122]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    An enjoyable enough score attacker, disappointingly one-dimensional and middling as it may be. [Issue#109, p.123]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    To say the level of humour is an acquired taste would be an understatement. [Issue#110, p.118]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    Halts under its own weight. [Issue#111, p.114]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Watching it charge forty quid for it is downright aggravating. [Issue#112, p.108]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Manages to be inviting without being too condescending. [Issue#112, p.124]
    • games(TM)
    • 79 Metascore
    • 50 Critic Score
    The real problem is that success is actually down to luck, trial and error, and the whim of a cheating AI. [Issue#113, p.100]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    Batman could probably take Captain America to pieces with one hand tied behind his back. [Issue#113, p.118]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Instead of embracing the technology on its own merits, the game is actually more an exercise in forcing Kinect to ape the functions – sometimes for good, but mostly ill – of a standard controller.
    • 76 Metascore
    • 50 Critic Score
    Still a little too much like looking at a table. [Nov 2011, p.107]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    It's initially compelling, but starts to feel shallow as combat becomes a grind, and a nagging wish for more of RPG elements creeps in. [Nov 2011, p.110]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    The humour and colourful designs are reference-heavy and genuinely quite charming but can only distract so much from what is essentially the same level repeated over and over. [Nov 2011, p.119]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    The problem of a distinct lack of variety persists, of course, and the lack of an arena-based dogfight mode feels a wasted opportunity. [Issue#115, p.108]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    A package with some technical issues and a generally very shallow feel. [Christmas 2011, p.108]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Fleeting fun and a mild distraction it may be, but The Run finishes this particular race upside down in a ditch. On fire. [Issue#117, p.112]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    Passable fluff. [Issue#117, p.126]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    A pretty big disappointment. [Issue#118, p.104]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    Stops short of truly bad, but also some way short of recommended. [Issue#118, p.108]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    Since assembling a team is more luck than judgment, Rumble couldn't be further away from the core values of the traditional Pokemon games. [Issue#118, p.110]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    This isn't too bad for a couple of hours of button hammering with two friends. [Issue#118, p.112]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    Little more than a mediocre effort. [Issue#119, p.96]
    • games(TM)
    • 44 Metascore
    • 50 Critic Score
    An anemic release, even for a budget title. [Issue#119, p.100]
    • games(TM)