games(TM)'s Scores

  • Games
For 2,453 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 BioShock
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,453 game reviews
    • 64 Metascore
    • 50 Critic Score
    Dead Souls isn't a bad game by any stretch; it's just extremely by-the-book on every level. [Issue#121, p.114]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    There's little reason for the lonely man to pick this up. [Issue#121, p.117]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    Fable: The Journey only has Kinect, and once again it's too unresponsive, too fiddly and too annoying to carve a genuinely enjoyable experience out of Albion. Whether Fable: The Journey was a labour of love or a contractual obligation matters little; when all's said and done the only thing that matters is that this feels like another nail in the coffin for this generation's version of Kinect – and perhaps even its last.
    • 54 Metascore
    • 50 Critic Score
    As an entry into a series that has failed to realise its potential, this is safe and dare we say it, also a bit boring. [Issue#135, p.106]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    At its core, this is the same game we've played before. [Issue#135, p.112]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    While an enjoyable story awaits the dedicated, many will struggle to move past the uninspired design, repetitive puzzles and simplified combat that makes up the bulk of the game's content. [Issue#135, p.113]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    It's the epitome of an average game and one of the most disappointing 3DS releases of recent times. [Issue#135, p.121]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Heavy on parlour tricks but lacking any real substance. [Issue#136, p.112]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    Feels like it is in desperate need of a decade of evolution, to move out of the shadow of its peers. [Issue#137, p.114]
    • 62 Metascore
    • 50 Critic Score
    Outside of a few key moments when things get changed up, gameplay is only ever average at best. [Issue#138, p.108]
    • 75 Metascore
    • 50 Critic Score
    For a game that focuses on the presumably brisk and stressful art of armed robbery, Payday 2 involves one heck of a lot of waiting around. [Issue#139, p.96]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    When it comes down to flat-out value for money? The 3DS store has plenty of other games to hold your attention. [Issue#139, p.120]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    The only time the game takes advantage of the 3DS features is in the social aspects: with a couple of SpotPass, StreetPass and 3DS link options available, the game slightly redeems its lazy porting.
    • 58 Metascore
    • 50 Critic Score
    It's hard to recommend something so limited. [Issue#140, p.114]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    With such base-level functional inadequacies, this retro rehash comes labelled predictably with a 'for fans only' tag. [Issue#140, p.117]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    Playable, yes, but nothing new. [Issue#141, p.110]
    • games(TM)
    • 52 Metascore
    • 50 Critic Score
    It is so mortally by-the-numbers that you'll genuinely believe you've already played the game before. [Issue#141, p.120]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Nothing more than forgettable. [Issue#142, p.79]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    The throwaway fun of the first game is sadly lost due to the prevalence of microtransactions. [Issue#142, p.117]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    The action never inspires. [Issue#142, p.124]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    So if you’re feeling particularly flush and have some yearning to play another block puzzler, Dr. Luigi does a fine job of sitting somewhere in the middle of this well-worn genre. Hardly a glowing endorsement, and a pretty sad way to end Luigi’s very own year.
    • 64 Metascore
    • 50 Critic Score
    It's free, it's fine, and it's instantly forgettable. [Issue#143, p.104]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    Ultimately it feels too much like a cheap cash-in to be worthy of your attention. [Issue#143, p.116]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    A hugely frustrating experience, then. Lords Of Shadow 2 is a game with flair and gusto that constantly bogs itself down with design choices that should have never made it past the first week of studio meetings. Dracula deserves better.
    • 43 Metascore
    • 50 Critic Score
    In the process, it becomes less of a game and more of an anger generator – that’s anything but a recipe for fun.
    • 61 Metascore
    • 50 Critic Score
    A poor payoff for hours spent trudging through this black-and-white world. [Issue#147, p.120]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Suffers from being too faithful to its old-school roots. [Issue#148, p.116]
    • games(TM)
    • 38 Metascore
    • 50 Critic Score
    Rather than being encouraged to play, it often feels like Bandai Namco is actively discouraging you from Lost Swords. [Issue#148, p.124]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    It doesn't justify the time investment. [Issue#148, p.127]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    It’s a shame that poor execution lets Entwined down so badly. The themes being explored here have the potential to be touching and are, unquestionably, underrepresented in videogames.