games(TM)'s Scores

  • Games
For 2,344 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,344 game reviews
    • 71 Metascore
    • 40 Critic Score
    Too short-lived to justify even the standard Live Arcade entry fee. [Aug 2008, p.113]
    • 56 Metascore
    • 40 Critic Score
    The Clone Wars is spared irrelevance by its style and personality, but only just. [Jan 2009, p.108]
    • 55 Metascore
    • 40 Critic Score
    There’s no getting around the fact that it’s often more tempting to run past the majority of enemies and complete the game in a couple of hours, than it is to actually brawl your way through. [Apr 2009, p.113]
    • 41 Metascore
    • 40 Critic Score
    Things On Wheels is too pedestrian to catch on in the demanding Live Marketplace, and too frustrating to be fun. [Feb 2009, p.121]
    • 68 Metascore
    • 40 Critic Score
    As you do your first turn and notice your character eerily rotating through space in a box, no apparent bodily movement guiding the trick, the realisation dawns that there's almost no fun to be gleaned from satisfactorily pulling off a stunt in Stoked. [Nov 2009, p.112]
    • 54 Metascore
    • 40 Critic Score
    There’s something strangely likeable about it all – the ambition and passion of the development team is actually oddly appealing. It’s just all so misguided. [Mar 2009, p.124]
    • 62 Metascore
    • 40 Critic Score
    It may have its good points, but when it comes down to it PowerUp Forever isn’t as good as many of the other similar titles available over Xbox Live. [Feb 2009, p.113]
    • 63 Metascore
    • 40 Critic Score
    An insipid and trite game that struggles with plot, consistency and character, settling instead for a mindless headlong charge. [Mar 2009, p.118]
    • 61 Metascore
    • 40 Critic Score
    It's only with extended play that Retribution's meaningless sadism, over-the-top machismo, mish-mash of gameplay elements and backdrop of futile storytelling destroy any possible reason not to put down the controller. [Issue#96, p.126]
    • 37 Metascore
    • 40 Critic Score
    You’ll likely find that the motions are easily confused and unresponsive, with some situational moves, such as weaving, next to impossible to pull off with the degree of consistency that would make their inclusion worthwhile. [Apr 2009, p.122]
    • 53 Metascore
    • 40 Critic Score
    Technical issues aside, the main problem is that each set of games is not a random selection from a larger bunch but the same set of five every time. As such, you'll experience all the game has to offer in less than five minutes. [June 2009, p.129]
    • 55 Metascore
    • 40 Critic Score
    Mercifully, Staff Of Kings is a very short game and it won't be too long before you unlock the vastly superior bonus game, Fate Of Atlantis. [Aug 2009, p.127]
    • 72 Metascore
    • 40 Critic Score
    As an exercise in flexing evil, it's far more tiresome than it is enjoyable and as an advert for the freedom of evil, it may as well be Hitler's screaming head in a vacuum-sealed bell jar. [Aug 2009, p.126]
    • 69 Metascore
    • 40 Critic Score
    There's just no thrill to the combat and no spark to the characters or story, which ultimately makes Magna Carta II a step backwards in an already static genre. [Dec 2009, p.103]
    • 32 Metascore
    • 40 Critic Score
    We Rock: Drum King proves that drumming simply doesn't satisfy without the acknowledging thwack and rebound of stick meeting skin. [June 2009, p.118]
    • 46 Metascore
    • 40 Critic Score
    What would make it better? If it had wheels. [Issue#91, p.118]
    • 66 Metascore
    • 40 Critic Score
    Another Code R commits all the same crimes a bad novel would: the dialogue is uninteresting, the characters unlikeable, the pace slow and the premise so uninspiring that you soon lose the motivation to see what happens next. [Sept 2009, p.122]
    • 62 Metascore
    • 40 Critic Score
    The overall tactile quality is of a PS2 title that has migrated to a more powerful system and finds itself surrounded by far tougher birds. [Dec 2009, p.126]
    • 59 Metascore
    • 40 Critic Score
    Ill-advised from concept to execution. [Issue#93, p.112]
    • 49 Metascore
    • 40 Critic Score
    Calling's biggest failing is that you never ever feel scared. [Issue#95, p.124]
    • 52 Metascore
    • 40 Critic Score
    Forget any notion of playing this "Again", there's very little here to justify even playing through once. [Issue#96, p.110]
    • 46 Metascore
    • 40 Critic Score
    Weirdly attempting to serve two masters, Supermini Festa tries to add both casual fun and hardcore depth to the original formula, with mixed results. [Apr 2010, p.130]
    • 42 Metascore
    • 40 Critic Score
    Game Republic may throw a whole bestiary of mythological Greco-Roman creatures at the player, but when killing them feels so unremarkable, the end result feels like a lot of wasted effort. [Aug 2010, p.127]
    • 62 Metascore
    • 40 Critic Score
    Trinity Universe's combat lacks the depth that Nippon Ichi and Gust have shown in the past. It too often feels repetitive, clunky, and lacking the strategy we've come to expect. [Aug 2010, p.124]
    • 61 Metascore
    • 40 Critic Score
    Feels like a trip back to the last generation. [Issue#99, p.122]
    • 45 Metascore
    • 40 Critic Score
    Despite glaring issues with aliasing and shaders, Sniper is a technically adept game. [Issue#99, p.126]
    • 59 Metascore
    • 40 Critic Score
    Blade Kitten saves itself from the lower reaches of the ten-point scale with some genuinely impressive level design. It's complex without being confusing, the tangled and involved areas seemingly offering multiple avenues but always pushing you along the correct route. [Issue#101, p.127]
    • 45 Metascore
    • 40 Critic Score
    Ninety-Nine Nights 2 is not a bad game; it's merely one whose appeal is limited to those blessed with saintly patience, an insatiable need to play every fantasy game, a penchant for mass genocide or some unlikely combination of the three. [Issue#101, p.106]
    • 59 Metascore
    • 40 Critic Score
    The inclusion of the original Splatterhouse titles as unlockables, along with its many old-school sensibilities - such as side-scrolling stages with arranged music from the old arcade soundtrack - just about tip this into guilty pleasure territory. [Issue#104, p.108]
    • 53 Metascore
    • 40 Critic Score
    It's clear that considerable effort has gone into Shred, but for those with fond memories of the Birdman's glory days, this could be the final insult. [Issue#104, p.118]