games(TM)'s Scores

  • Games
For 2,556 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,556 game reviews
    • 59 Metascore
    • 40 Critic Score
    Ill-advised from concept to execution. [Issue#93, p.112]
    • games(TM)
    • 42 Metascore
    • 40 Critic Score
    Game Republic may throw a whole bestiary of mythological Greco-Roman creatures at the player, but when killing them feels so unremarkable, the end result feels like a lot of wasted effort. [Aug 2010, p.127]
    • games(TM)
    • 64 Metascore
    • 40 Critic Score
    You simply can't ignore the fact that the developer has been unable to match the scale of its ambition in the lacklustre final product. [Issue#109, p.112]
    • games(TM)
    • 79 Metascore
    • 40 Critic Score
    By 'refocusing' the game to concentrate on the more realistic side of the sport, Hitz Pro takes the series down a new path that loses any sense of identity that it might have made for itself. [Dec 2003, p.124]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    Outside of novelty value, there's little reason why anyone should pick this up with their Vita over the vastly superior WipEout 2048. [Issue#119, p.97]
    • games(TM)
    • 29 Metascore
    • 40 Critic Score
    Like booting up a mediocre run-and-gunner from the mid-Nineties. [Issue#109, p.114]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    The more you play, the more it becomes obvious that this is more than a case of shattered hopes. There are some serious issues concerning gameplay and enjoyment that leave this Star Fox game a fair way short of its predecessors. [Apr 2005, p.92]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    Sadly, the promising squad-based interface is put to incredibly uninspiring use. Despite the impressive scope, this lacklustre playing experience offers little incentive to persevere and explore the strategic depth on offer. [Dec 2003, p.126]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    As limiting as it may be, the recreation of a Pokemon universe is a delightfully escapist one, but after the first week or so it'll take some serious staying power to keep coming back to your yellow friend. [Mar 2004, p.106]
    • games(TM)
    • 61 Metascore
    • 40 Critic Score
    This is gaming for the masses; completely undemanding and uninspired, but solid enough to appease the cerebrally challenged. [Jan 2007, p.116]
    • games(TM)
    • 77 Metascore
    • 40 Critic Score
    Half the game it should have been. Whoever came up with the inventive level structuring or spent months mapping LA has every reason to be furious with the lacklustre implementation of their ideas. [Christmas 2003, p.106]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    There's just no thrill to the combat and no spark to the characters or story, which ultimately makes Magna Carta II a step backwards in an already static genre. [Dec 2009, p.103]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    It's almost as though the team forgot that games are meant to be fun, because Ghosthunter isn't. Quite simply, you can't do anything (honestly, anything) or go anywhere the game doesn't want you to; it's almost an insult to your intelligence. [Christmas 2003, p.112]
    • games(TM)
    • 64 Metascore
    • 40 Critic Score
    We could well be looking at a number one here. Unfortunately, Batman Begins won’t deserve such an elevated status as it’s average to the core. [Aug 2005, p.106]
    • games(TM)
    • 55 Metascore
    • 40 Critic Score
    Mercifully, Staff Of Kings is a very short game and it won't be too long before you unlock the vastly superior bonus game, Fate Of Atlantis. [Aug 2009, p.127]
    • games(TM)
    • 65 Metascore
    • 40 Critic Score
    The whole experience isn’t awful, just thoroughly uninspiring; a box of biscuits where some are moldy and all are digestive. It’s fun to be a pirate, but it’s far, far more fun elsewhere, with Risen 3 once again struggling and failing to rise above anything but its own mediocrity.
    • 64 Metascore
    • 40 Critic Score
    The story is much the same as the game itself, and while there are moments when it seems it could be picking up, it shoots itself in the foot. Normal enemies that take full clips to dispatch, 'puzzles' that make Doom look like a brainteaser... the potholes are all too common and apparent. [Nov 2003, p.127]
    • games(TM)
    • 34 Metascore
    • 40 Critic Score
    It's only when the game reaches Soviet-occupied Afghanistan, the weakest of the movies, that the game boasts moments of genuine enjoyment. [Issue#146, p.119]
    • games(TM)
    • 52 Metascore
    • 40 Critic Score
    Forget any notion of playing this "Again", there's very little here to justify even playing through once. [Issue#96, p.110]
    • games(TM)
    • 66 Metascore
    • 40 Critic Score
    Ultimately, Shattered Union is just too frustrating to be enjoyable. Its accessibility problems are crippling and even after you've got to grips with how the game works, it still feels unbalanced and confusing. [Dec 2005, p.127]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    Invasion’s innocent looks and gameplay do have some cohesion and its very simplicity is its one saving grace. It’s bubblegum for your mind and never offensive. If it had appeared five years ago at the same price it would come recommended for the younger gamer. [Feb 2005, p.108]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    This is a real party pooper. [Issue#143, p.111]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    Velvet Assassin accentuates the negatives of the genre rather than it emphasises the positives. [July 2009, p.108]
    • games(TM)
    • 62 Metascore
    • 40 Critic Score
    The overall tactile quality is of a PS2 title that has migrated to a more powerful system and finds itself surrounded by far tougher birds. [Dec 2009, p.126]
    • games(TM)
    • 48 Metascore
    • 40 Critic Score
    A disappointment. [Issue#143, p.119]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    The story is much the same as the game itself, and while there are moments when it seems it could be picking up, it shoots itself in the foot. Normal enemies that take full clips to dispatch, 'puzzles' that make Doom look like a brainteaser... the potholes are all too common and apparent. [Nov 2003, p.127]
    • games(TM)
    • 59 Metascore
    • 40 Critic Score
    Blade Kitten saves itself from the lower reaches of the ten-point scale with some genuinely impressive level design. It's complex without being confusing, the tangled and involved areas seemingly offering multiple avenues but always pushing you along the correct route. [Issue#101, p.127]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    Ninety-Nine Nights 2 is not a bad game; it's merely one whose appeal is limited to those blessed with saintly patience, an insatiable need to play every fantasy game, a penchant for mass genocide or some unlikely combination of the three. [Issue#101, p.106]
    • games(TM)