games(TM)'s Scores

  • Games
For 2,800 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2800 game reviews
    • 45 Metascore
    • 50 Critic Score
    Gameplay is standard stuff, and very little imagination seems to have been given over to making the mini-games feel engaging. [Nov 2009, p.120]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    Even regular space travel proves trying; rescued from the unconvincing hands-on control by an efficient autopilot system, your journeys become a case of merely clicking on where you want to go and fast-forwarding time until you get there. This reduces the game to a dirge of menu surfing and loses all the sense of adventure on which the genre was built. [Feb 2004, p.119]
    • 68 Metascore
    • 50 Critic Score
    When the average game of Trivial Pursuit comes packed with thousands of unique questions for around the same price, this kind of wafer-thin package is hardly going to impress Mr and Mrs Non-Gamer. [Sept 2007, p.113]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    While your average consumer may struggle to justify another investment of time and money in such an incredibly generic adventure, we genuinely found a lot to like in Sony's latest RPG and we feel a sense of injustice that this enjoyable little game is in danger of being overlooked completely ... the game still delivers an enchanting experience. [Feb 2004, p.122]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    You will finish the game having experienced sporadic moments of fun, but your money would be far better spent elsewhere. [June 2008, p.114]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    It's hard not to like Cold Fear for what it's trying to do, but it's also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    An engaging game for kids, but no more than that. [Issue#149, p.121]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Dead Souls isn't a bad game by any stretch; it's just extremely by-the-book on every level. [Issue#121, p.114]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    When it comes down to flat-out value for money? The 3DS store has plenty of other games to hold your attention. [Issue#139, p.120]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    In a perfect world all budget games would be of kill.switch's quality - that's where it would soar, that's where it would be ideal. As it is, it's almost exactly six hours of gung-ho entertainment from the moment you switch on your machine. But that's still just six hours. [Feb 2004, p.104]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    For every moment of satisfaction, there's an equal moment of frustration to match it. It's probably just as well for Ubisoft that the novelty of Nintendo's Wii Remote will carry Red Steel as a launch title. [Christmas 2006, p.110]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    There's little reason for the lonely man to pick this up. [Issue#121, p.117]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    The minigames are the strongest asset. [Issue#93, p.118]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Suffers from being too faithful to its old-school roots. [Issue#148, p.116]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    It's too easy to get comfortable in the routines Reservoir Dogs offers and as such it feels like going through the motions. [Nov 2006, p.125]
    • games(TM)
    • 81 Metascore
    • 50 Critic Score
    It sounds promising but, to be honest, there really isn’t anything here that we haven’t seen a hundred times before, and for that reason alone it’s very difficult to get excited about Codename: Panzers. [Sept 2004, p.117]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    While it’d be wrong to criticise EA for encouraging a passing game, abhorrent ‘trick stick’ dribbling assistance is far too jerky to be of any use, making all too many games a pretty, but nevertheless staid, midfield slog. [Dec 2006, p.119]
    • games(TM)
    • 38 Metascore
    • 50 Critic Score
    Rather than being encouraged to play, it often feels like Bandai Namco is actively discouraging you from Lost Swords. [Issue#148, p.124]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Hard to recommend over the far more accomplished "Beyond Earth." [Issue#160, p.94]
    • 65 Metascore
    • 50 Critic Score
    It doesn't justify the time investment. [Issue#148, p.127]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    Feels like a dinosaur. [Issue#160, p.103]
    • 67 Metascore
    • 50 Critic Score
    A dull, short-lived grind. [May 2008, p.123]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    If only as much imagination had been applied to the gameplay as the narrative. [Dec 2006, p.108]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Instead of embracing the technology on its own merits, the game is actually more an exercise in forcing Kinect to ape the functions – sometimes for good, but mostly ill – of a standard controller.
    • 66 Metascore
    • 50 Critic Score
    Its attempt at being a jack-of-all-trades could seem quite appealing to gamers who casually approach the driving genre. Connoisseurs, on the other hand, will own the highest quality examples of each trade that do the job better, leaving R: Racing Evolution feeling mostly redundant. [Mar 2004, p.98]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    There is very little challenge. And even when you do start ‘digging’ into the past with the Hollow Pen, this involves simply drawing a circle with the stylus and carrying out an obvious action. [Christmas 2008, p.116]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    There's just nothing that's especially worth singing the praises of either. [Issue#160, p.106]
    • 58 Metascore
    • 50 Critic Score
    The problems of the original Shelter remain albeit in a bigger and more complex world. [Issue#160, p.108]
    • 57 Metascore
    • 50 Critic Score
    Little more than a mediocre effort. [Issue#119, p.96]
    • games(TM)
    • 46 Metascore
    • 50 Critic Score
    The real tragedy of it all though, is the relative simplicity of the formula required for a once-and-for-all cure - less of the Z-axis, more of the Sonic. [Christmas 2006, p.104]
    • games(TM)