games(TM)'s Scores

  • Games
For 2,134 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
2,134 game reviews
    • Metascore: 59
    • Critic Score 30
    Saw
    As an extra disc to a six-film box set its existence is just about justified, but placed against a slew of superior titles it offers nothing more than an evening's mild distraction. [Christmas 2009, p.128]
    • Metascore: 59
    • Critic Score 40
    The inclusion of the original Splatterhouse titles as unlockables, along with its many old-school sensibilities - such as side-scrolling stages with arranged music from the old arcade soundtrack - just about tip this into guilty pleasure territory. [Issue#104, p.108]
    • Metascore: 59
    • Critic Score 40
    Ill-advised from concept to execution. [Issue#93, p.112]
    • Metascore: 59
    • Critic Score 30
    If you’re truly worried about your vision we recommend spending the £20 on an eye test instead, as Sight Training will offer you nothing but prolonged boredom and headaches. [Jan 2008, p.127]
    • Metascore: 59
    • Critic Score 40
    Blade Kitten saves itself from the lower reaches of the ten-point scale with some genuinely impressive level design. It's complex without being confusing, the tangled and involved areas seemingly offering multiple avenues but always pushing you along the correct route. [Issue#101, p.127]
    • Metascore: 59
    • Critic Score 40
    Invasion's innocent looks and gameplay do have some cohesion and its very simplicity is its one saving grace. It's bubblegum for your mind and never offensive. If it had appeared five years ago at the same price it would come recommended for the younger gamer. [Feb 2005, p.108]
    • Metascore: 58
    • Critic Score 40
    Three games in one it may be, but the sum total of Razing Storm is disappointment, and a reminder that the Time Crisis franchise lost its way a long time ago. [Christmas 2010, p.111]
    • Metascore: 58
    • Critic Score 40
    For all or its attractive locations and pleasant similarities to the films, it’s simply not an engaging game. [July 2007, p.117]
    • Metascore: 58
    • Critic Score 40
    It's time the developer started exploring the potential. [Issue#112, p.119]
    • Metascore: 58
    • Critic Score 40
    The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
    • Metascore: 58
    • Critic Score 40
    It's not a horror experience. There are attempts to slap on some kind of Silent Hill-esque story to everything, but it's utterly worthless. Silent Hill: Book Of Memories is a shallow dungeon-crawler, with even the likes of Dungeon Hunter: Alliance providing more fun. It is, in short, a failure; not the sort of thing we want from Silent Hill, nor the sort of thing we want for the Vita.
    • Metascore: 58
    • Critic Score 20
    A challenge for all the wrong reasons, Tron: Evolution is a frustrating shell of a game, and exactly the sort of just-get-it-out-the-door festiveware that the pre-recession videogame market looked to have left behind. [Issue#104, p.109]
    • Metascore: 58
    • Critic Score 30
    Samurai Western is a mess of a game, one that dangles a fun-looking carrot in front of your nose before bludgeoning your face in with a mallet. [Sept 2005, p.122]
    • Metascore: 58
    • Critic Score 30
    Life in the flat is a painfully hollow experience to which the eventual moment of intimacy becomes an inevitable anti-climax. [May 2004, p.122]
    • Metascore: 58
    • Critic Score 40
    Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
    • Metascore: 58
    • Critic Score 40
    Bland gameplay and weak narrative implementation. [Nov 2011, p.106]
    • Metascore: 58
    • Critic Score 30
    It’s such an exercise in drear that only a masochist would get any pleasure out of it, and even they’d have to ignore the hackneyed sub-Uwe Boll narrative. [Apr 2006, p.107]
    • Metascore: 58
    • Critic Score 40
    A truly disappointing sequel. [Issue#121, p.104]
    • Metascore: 58
    • Critic Score 30
    Although bundled with a Wii Remote, it's still impossible to recommend Wii Play. Many of the mini-games feel clumsy, and the ones that don't are destined to be short-lived at best. [Christmas 2006, p.136]
    • Metascore: 58
    • Critic Score 20
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • Metascore: 57
    • Critic Score 30
    Dirge is an ugly, cynical and tiresome videogame, the likes of which the next generation will hopefully eradicate. [June 2006, p.130]
    • Metascore: 57
    • Critic Score 40
    It quickly turns into a daily act of attrition rather than anything that promotes mental or physical growth, and a game that is unlikely to hold the attention of anyone - of any age - for very long. [Issue#108, p.125]
    • Metascore: 57
    • Critic Score 30
    It’s an immense letdown – so much so that the first few hours of play are filled with disbelief, as players are forced to lower their expectations with each new disappointment...The Getaway: Black Monday should be avoided by all but the most fervent lovers of mediocrity. [Christmas 2004, p.112]
    • Metascore: 57
    • Critic Score 20
    If quality control was an issue, we doubt SpyHunter 2 would have passed the planning stage. This will be back in the box before you know it. [Mar 2004, p.117]
    • Metascore: 57
    • Critic Score 30
    Despite ticking all the correct boxes Arenas lacks any synergy between components, making it the "Turok Evolution" of racing sequels. [Feb 2004, p.123]
    • Metascore: 57
    • Critic Score 20
    If quality control was an issue, we doubt SpyHunter 2 would have passed the planning stage. This will be back in the box before you know it. [Mar 2004, p.117]
    • Metascore: 57
    • Critic Score 40
    Invasion’s innocent looks and gameplay do have some cohesion and its very simplicity is its one saving grace. It’s bubblegum for your mind and never offensive. If it had appeared five years ago at the same price it would come recommended for the younger gamer. [Feb 2005, p.108]
    • Metascore: 57
    • Critic Score 40
    It's repetitive, monotonous, and just plain boring. [Issue#119, p.94]
    • Metascore: 57
    • Critic Score 40
    A game of two halves, neither of which is finished … It is so cursed by glitches and bugs, and so devoid of anything approaching AI, that it's really impossible to believe the code sitting in your local store is anywhere near complete. [Aug 2004, p.100]
    • Metascore: 57
    • Critic Score 40
    Shoddy combat racing. [Issue#122, p.105]