games(TM)'s Scores

  • Games
For 3,007 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3007 game reviews
    • 78 Metascore
    • 70 Critic Score
    There’s a certain atmosphere to the hotel itself, augmented by the three-dimensional exploration and sketch-realistic characters, which creates a sense of actually existing in this mysterious building full of secrets to discover. [Mar 2007, p.118]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Prototype's huge setting and impressive characters-on-screen tally is testament to Radical's engine but it's incredible how hackneyed many of its missions and boss fights are. [Aug 2009, p.124]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Live & Reloaded is an odd package indeed. A great-looking port of a decent yet dated adventure isn't going to help Microsoft get a return on its $375 million acquisition. Luckily, the online multiplayer and its new content could write a different story. [Aug 2005, p.94]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Four-player superhero co-op is as fun as it sounds, but ultimately Alliance is a fanboy’s game and little else. [Apr 2007, p.131]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    It's a wholly entertaining romp filled with non-stop nonsense and inspired moments that set it apart from almost every other Wii game. [Christmas 2009, p.120]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Wii has plenty of other titles that offer a few hours of undemanding fun. The abandoned potential of Road Trip is proof of what a wasteful approach that can be. [Christmas 2008, p.103]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Had Capcom pout a little more effort into overhauling the gameplay and graphics, while also preserving the magic of the original cast, Apollo Justice would have been more than just another sequel. [May 2008, p.116]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    An unremarkable game, but enjoyable in its own quiet way. [Issue#138, p.106]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Great toy, great community, but not a great game. [Sept 2008, p.122]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Some neat additions, but they're spread far too thin. [Issue#177, p.74]
    • 78 Metascore
    • 70 Critic Score
    When it all comes together – and it often does – Unravel is an adorable game with a charming soundtrack and some gorgeous background environments. There’s still a sense of satisfaction each time you solve a puzzle and Yarny’s animations are enough to warm your heart. It’s just a shame that the game’s myriad frustrating moments ensure this warm heart is accompanied by heat under the collar.
    • 78 Metascore
    • 70 Critic Score
    The whole thing smacks of laziness - of the 12 missions, we count a total of four completely new ones...the annoying thing is that Contracts is an enjoyable game; that IQ had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. [June 2004, p.98]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, it’s not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    The competition is just too strong for Soul Bubbles to ever really elevate itself beyond cute, cult status. A good puzzler then, but not a great one. [July 2008, p.122]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Despite the tremendous atmosphere and occasional chilling enemy, Origins never upsets and disturbs like Silent Hill 2. Its most obvious scares are left to cut-scenes. [Chrismas 2007, p.132]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    As its own beast though, it's simply okay. [Issue#140, p.98]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    In the long wait for Digital Devil Saga we’ve been spoiled by some bar-raising and envelope-pushing efforts in the RPG genre, which make it seem rather tired and staid. [July 2006, p.136]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    There are a couple of interface problems that mar this otherwise solid and entertaining DS title. [Aug 2007, p.117]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    None of Mario Golf World Tour’s changes are revolutionary – ten years away has brought surprisingly few new ideas – but the core gameplay is as fun and attractive as ever, so if you’re looking for a golf game for the 3DS this will do just fine.
    • 78 Metascore
    • 70 Critic Score
    Our gripes about the game’s seemingly random cuts aside, we can’t deny this is the best party game available on the new consoles.
    • 78 Metascore
    • 50 Critic Score
    Playable, yes, but nothing new. [Issue#141, p.110]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    It'll only disappoint if you're expecting something on PS3 scale. [Issue#139, p.109]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A storming opener. [Issue#122, p.102]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A brave game that deserves recognition. Gladius rises above its initial shortcomings and delivers a lengthy and enjoyable experience. [Dec 2003, p.112]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    It's a non-offensive way to while away a few hours digging up the past, but the core gameplay doesn't hold a candle to the title it's so fondly remembering. [Nov 2005, p.108]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    If you go with the flow of how you’re supposed to play Republic Commando this can be good fun. It is, after all, a Star Wars game and, for this reason alone, a small proportion of gamers will enjoy it. But pleasing a small number of gamers hardly sounds like the policy of the kind of republic we’d like to live in. [March 2005, p.96]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Aside from making MotoGP 07 more accessible, Climax hasn’t really made too many other major alterations. [Sept 2007, p.110]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    As a classic RPG with some of the best writing and purest example of D&D mechanics in a videogame you really need to play this, but as a ‘remake’ this needs more work to be worthy of the same praise as its older brother.
    • 78 Metascore
    • 70 Critic Score
    Outside of its many and varied technical problems, State of Decay is still one of the most accomplished Xbox Live Arcade game to date. [Issue#137, p.121]
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