games(TM)'s Scores

  • Games
For 2,404 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Fallout 3
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,404 game reviews
    • 98 Metascore
    • 100 Critic Score
    We would never have thought that that by retreading the same patch of ground a studio could leave us feeling like we have just played one of the best videogames of all time. [June 2008, p.102]
    • 97 Metascore
    • 90 Critic Score
    Nintendo has crafted a platform game that, while not as technologically pioneering as its grandfather, is, level for level, more fun to play than "Mario 64." [Dec 2007, p.128]
    • 97 Metascore
    • 100 Critic Score
    No matter which side of the gaming coin you come from, this whole new universe of planets is the most inventive, exuberant and, yes, fun set of challenges and diversions yet seen in the platform game genre. It miraculously outclasses a game that many believed could not be bettered, and once again leaves us wondering just how close Nintendo's bar has come to reaching its theoretical peak.
    • 97 Metascore
    • 100 Critic Score
    Sam Houser compared the making of Rockstar’s epic to the troubled production of Francis Ford Coppola’s Apocalypse Now, and in some ways the same result has been met: a product that represents the peak of the blockbuster triple-A form, that realises grand ambition without visible compromise.
    • 96 Metascore
    • 100 Critic Score
    In the vast majority of games, and particularly first-person shooters, quality is entirely dependent on minutiae such as weapon choice and enemy variety. In Bioshock these are merely details, adornments to a far deeper and more complete experience than any game since "Half-Life 2." [Oct 2007, p.104]
    • 96 Metascore
    • 90 Critic Score
    It's tempting to brand this the watershed moment when we stop saddling narrative-driven games with blunt, inelegant descriptors like 'first-person shooter', 'platformer' or 'puzzler', and simply honour the mood. Uncharted 2: Among Thieves is an action comedy - nothing else fits nearly as well. [Dec 2009, p.94]
    • 96 Metascore
    • 90 Critic Score
    From start to finish, Resident Evil 4 exudes class and polish. Capcom has seemingly stopped at nothing in the crafting of every aspect of the presentation, from overall feel to a staggering attention to detail, and the result is not only one of the most beautiful GameCube games to date but one of the best-looking titles of this generation. [March 2005, p.92]
    • 96 Metascore
    • 100 Critic Score
    Despite all of the ways Mass Effect 2 is more engaging to play and explore, after 35 remarkable hours it was the characters that stayed with us… Game of the year in January? Oh, go on then. [Feb 2010, p.112]
    • 96 Metascore
    • 90 Critic Score
    A picture-perfect playground designed to engender pure love in those willing to lose themselves within it. [Christmas 2011, p.90]
    • 96 Metascore
    • 90 Critic Score
    Xbox gamers have been granted superior versions of two of the best mainstream games of this generation. [Christmas 2003, p.124]
    • 95 Metascore
    • 90 Critic Score
    Your legacy will be as twisted, as exciting or as brutal as your imagination will allow... San Andreas is an experience as unique as you are. Sometimes, it’s okay to believe the hype. [Christmas 2004, p.98]
    • 95 Metascore
    • 90 Critic Score
    We may have seen level creation before, but LittleBigPlanet is a stirring glimpse of the future. It manages to be both curring edge and classic simultaneously, with neither quality stifling the other. [Issue#76, p.110]
    • 95 Metascore
    • 90 Critic Score
    Bungie has managed to whittle away many of the elements we felt uncomfortable with in the original game (specifically some dull level design and unappealing multiplayer), as well as adding enough polish to make Halo 2's gameplay shine... As a sequel that's good enough to convert even those who didn't enjoy the original title, we doubt anyone could have asked for anything more. [Christmas 2004, p.122]
    • 95 Metascore
    • 90 Critic Score
    It’s the relationships that really make The Last Of Us. It’s a technical marvel, a true triple-A with best-in-show production values, but it’s the beautiful combination of performance and story that elevates it clearly above the competition.
    • 95 Metascore
    • 90 Critic Score
    While some are sure to brand it 'stale', Twilight Princess succeeds in being not only a superb game, but also one that can appeal to both new and seasoned Zelda players at the same time - something we feel time will show to be a very difficult thing to achieve. [Christmas 2006, p.116]
    • 95 Metascore
    • 90 Critic Score
    While Rockstar San Diego may find some difficulty in filling its open expanses with interesting and emergent play, it does imbue it with a stark beauty and compelling narrative that makes Redemption more than just an allusion to cinema, but a piece of work that can confidently stand next to it. [Issue#96, p.94]
    • 95 Metascore
    • 90 Critic Score
    From gloriously glib opening to predictably musical finale, Portal 2 is a genuine delight and a game of rare quality. A well-judged sense of humour meets with some truly ingenious puzzle design to create a gaming experience that will linger long in the memory.
    • 94 Metascore
    • 80 Critic Score
    A beautifully presented, elegantly constructed puzzle game that draws you in with its charm and personality, then keeps you playing with its addictive, inventive level design. [Christmas 2008, p.121]
    • 94 Metascore
    • 80 Critic Score
    At its finest, Call Of Duty 4: Modern Warfare is the pinnacle of the war genre, mixing cinematic flair with rock-solid gameplay, but when it reverts to type and simply throws waves of enemies in your direction, its symptomatic of a series that is bordering on stagnation. [Chrismas 2007, p.106]
    • 94 Metascore
    • 90 Critic Score
    Arkham City handles its side-stories gloriously. [Christmas 2011, p.102]
    • 94 Metascore
    • 100 Critic Score
    Gears Of War couldn't feel more vital. Some will see the future, some will see the past; we just see a truly great game. [Christmas 2006, p.96]
    • 94 Metascore
    • 90 Critic Score
    It's heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail. [May 2006, p.112]
    • 94 Metascore
    • 100 Critic Score
    Infinite is as lavish as it is cerebral, as difficult as it is accessible. It’ll be many different things to many different people, and it will be discussed, dissected and deified for many years to come...So, when will gaming have its Citizen Kane moment? Forget that. When will anything else have its BioShock Infinite moment?
    • 94 Metascore
    • 90 Critic Score
    Combat refined. Combat perfected. But not Combat evolved. [Nov 2007, p.98]
    • 94 Metascore
    • 90 Critic Score
    It's heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail. [May 2006, p.112]
    • 94 Metascore
    • 80 Critic Score
    Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
    • 94 Metascore
    • 100 Critic Score
    Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96]
    • 94 Metascore
    • 90 Critic Score
    Modern Warfare 2 is 'just' a videogame, and a damn good one at that, in terms of sheer, heart-thumping spectacle it'll deliver in spades; just don't expect the Second Coming. [Christmas 2009, p.98]
    • 94 Metascore
    • 80 Critic Score
    Such intellectual depth is unusual for this medium, but to both its creator and its fans this is a deeply personal game. [July 2008, p.100]
    • 94 Metascore
    • 90 Critic Score
    Sony leaves the gamer lost in one of the most immersive, reality-grounded worlds we can remember. And that’s taking into account the amount of otherworldly hokum on display. [June 2005, p.118]