games(TM)'s Scores

  • Games
For 2,393 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,393 game reviews
    • 94 Metascore
    • 90 Critic Score
    Knights suceeds in evoking the films without simply plagiarising Lucas' stories and characters. With it, BioWare has cemented itself as the number-one RPG developer outside of Japan...oh, and has made just about the best Star Wars game ever in the process. [Oct 2003, p.104]
    • 94 Metascore
    • 80 Critic Score
    Even though stellar work has gone into making the game as accessible as possible, there's no escaping the fact that Civilization games are for Civilization fans. And fans won't be dissapointed with Civilization IV. [Dec 2005, p.96]
    • 93 Metascore
    • 100 Critic Score
    Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96]
    • 93 Metascore
    • 90 Critic Score
    It’s not the best Nintendo game of all time, but thanks to the sheer amount of polished content packed within the disc, it is definitely the ultimate one. [May 2008, p.98]
    • 93 Metascore
    • 80 Critic Score
    It’s testament to Relic’s experience, expertise and endeavours that it has managed to make Company Of Heroes so distinctive from any other wartime RTS. [Nov 2006, p.100]
    • 93 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • 93 Metascore
    • 80 Critic Score
    A game aware of its shortcomings and eager to prove its worth in other areas, Chinatown Wars manages to retain much of the classic Grand Theft Auto feel even without some of the series' lynchpins. [May 2009, p.102]
    • 93 Metascore
    • 80 Critic Score
    It's a more immediate and instantly gratifying variant of the classic game than any that have come before, but you have to wonder if all this pyrotechnic pizzazz doesn't come at the expense of long-term score attack potential. [Issue#104, p.123]
    • 93 Metascore
    • 80 Critic Score
    If you've ever so much as seen an Unreal Tournament game, you'll know what to expect here and, thanks to the addition of vehicles, modes and maps galore, this clearly represents the culmination of genre evolution thus far. [May 2004, p.108]
    • 93 Metascore
    • 90 Critic Score
    The visual flair and meticulous puzzles will delight any gamer willing to lose themselves in Braid’s considerable challenge, but its true worth is grounded in something far more abstract. [Oct 2008, p.127]
    • 93 Metascore
    • 100 Critic Score
    As we begin to plan our eulogies for a truly superb console, how fitting it is that Sony delivers its final and finest offering. [Apr 2007, p.110]
    • 93 Metascore
    • 90 Critic Score
    Engrossing. [Issue#100, p.128]
    • 93 Metascore
    • 90 Critic Score
    Super Mario 3D World might not be a “game changer” like Super Mario 64, but it’ll always be remembered as the one that let the cats out.
    • 93 Metascore
    • 80 Critic Score
    A must-play title - as much a part of videogaming as it is anything else. [Issue#118, p.102]
    • 93 Metascore
    • 90 Critic Score
    Broadly speaking, this is the same game we've played before on PS2, but the addition of fresh personae and social links, and the sheer range of activities available at any one time did much to dissipate our expected fatigue.
    • 93 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • 93 Metascore
    • 90 Critic Score
    There’s something oddly noble about Okami. Hayao Miyazaki’s Princess Mononoke brought the deep forest theme of Japan’s ancient mythology to life in anime movie form, and Atsushi Inaba’s Okami does the same thing in a videogame context...The bottom line: this is a game you can really care about. [July 2006, p.110]
    • 93 Metascore
    • 90 Critic Score
    The sense of awe that you feel when freed from the opening act’s claustrophobic tunnels is as tangible as it ever was, and the century of hours that follow are about as compelling as an action role-playing game can possibly get. [Apr 2007, p.128]
    • 93 Metascore
    • 100 Critic Score
    If you’re not exploring the wasteland then you’re cheating yourself out of one of the best games in years. [Christmas 2008, p.94]
    • 93 Metascore
    • 90 Critic Score
    This is a linear adventure through stunning environments and incredible violence – and this is what Gears Of War does best. [Christmas 2008, p.108]
    • 93 Metascore
    • 90 Critic Score
    While it's not a total triumph, the core of what Mass Effect 3 achieves is an engrossing, fabulously put together piece of work, regardless of an ending that will delight as many as it dumbfounds.
    • 93 Metascore
    • 90 Critic Score
    Spellbinding, dramatic and absolutely epic in both the world it paints and the story it tells, Zelda: Skyward Sword is a hugely important event for the Wii, for Nintendo, and for anyone with even a passing love for the venerable series it celebrates.
    • 93 Metascore
    • 90 Critic Score
    Anyone looking for a traditional Rock Band experience has the definitive one before them, packaged here with an optional and extensive set of educational devices that offer further reading for anyone who feels their virtual musicianship is ready to blossom and evolve into the real deal. [Christmas 2010, p.88]
    • 93 Metascore
    • 90 Critic Score
    If this is only the beginning of what this newly imagined Azeroth has to offer, we can see ourselves living there for a very long time. [Apr 2005, p.98]
    • 93 Metascore
    • 90 Critic Score
    If you've already got a version of Winning Eleven 7 or "Pro Evo 3," this is not enough of an update to warrant re-buying, but newcomers who have the means to play import games may want to consider picking it up. [May 2004, p.111]
    • 92 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • 92 Metascore
    • 80 Critic Score
    We wish that Santa Monica had focused more on the epic scale that the opening of the game promises with such conviction, rather than relying on those elements of design we've already played through twice on the PlayStation 2. [Apr 2010, p.102]
    • 92 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • 92 Metascore
    • 90 Critic Score
    The puzzles are refreshingly taut, the design and scope bewildering and its conclusion a triumphant crescendo of storytelling. It's completely iterative, derivative and formulaic, holding few surprises during its eight-hour campaign, yet Naughty Dog twists these familiar tropes into an invigorating rush of agile gameplay and seamless cinematic spectacle, proving once again that Nathan Drake is without equal.
    • 92 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]