games(TM)'s Scores

  • Games
For 2,509 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Gears of War
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,509 game reviews
    • 87 Metascore
    • 70 Critic Score
    This dripfeeding of improvements is starting to frustrate. [Dec 2008, p.106]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Dirt 3 is different. [Issue#110, p.125]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Solar Empire doesn’t force players to choose between giant locales, depth of gameplay, and explosive real-time space battles, it simultaneously provides them all. [May 2008, p.106]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Heavy Rain isn't the ultimate narrative-driven videogame but the first, a template that should inspire other creators and open up a genre as limitless as imagination itself. And we can't wait to see what stories we get to play next. [Issue#93, p.104]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    It's both a sensory delight and a genuinely brilliant score attack game.. not a combo many games can claim to pull off to this high standard. [Issue#113, p.111]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Does what all great remakes should - it improves the game in a way that complements the original design, making you more aware of the gameplay's inner workings and helping you appreciate a classic even more. [Issue#106, p.104]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It’s a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    There’s more new content than you’d usually find in a Special Edition. [May 2006, p.128]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    The important thing, of course, is the racing, and the Codies tinkering permeates that with force, adding and subtracting features with gusto. Most alterations in this area, however, are welcome and inherently sensible.
    • 87 Metascore
    • 70 Critic Score
    A stellar multi-player and strong Campaign mode mark a return to form for Sony’s favourite son. [June 2006, p.124]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Brimming with intelligent game design. [Issue#137, p.121]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    A time-sink that can devour more life than Monster Hunter and Disgaea combined. [Issue#95, p.118]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    If anything, it showcases exactly how successful more traditional games can be on Apple's products, and we should fully expect the floodgates to open. [Issue#105, p.114]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Featuring more complex subject matter and a much grittier feel than virtually every other platformer out there, Naughty Dog has fully capitalised on the popularity of 'mature' games by producing a similar title that younger players will legally be allowed to play. But there's something about the GTA-cum-platform gameplay that just doesn't gel. [Nov 2003, p.112]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    FFTA may be more a parallel title to the PSone game than a true sequel but that doesn't mean it can't borrow and build upon the original's well-laid foundations, which it does with aplomb. [Nov 2003, p.109]
    • 87 Metascore
    • 80 Critic Score
    A socially driven experience that focuses on random party play at the expense of precision. It's not perfect, but it's still the best of its kind in a sub-genre that has yet to be mastered. [Christmas 2009, p.106]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    A sequel that ticks all the right boxes. All the original’s most important facets remain intact. [Jan 2007, p.115]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Yes the story has weak spots – having to actually play through some of the cut-scenes can be annoying when all you want to do is get back to the action – but much of it is as absorbing as you'd expect from an RPG... More than worthy of the Nintendo name. [Christmas 2004, p.108]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    As enjoyable as anything you'll play this year. The mechanics and weapons can leave something to be desired at times, but 'one more go' syndrome is seldom this acute and this is by far the game's biggest strength. [Christmas 2003, p.90]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    It's a side of Nintendo we occasionally fear losing forever, which makes Retro's outing a welcome return to the company's hardcore roots, as well as one of this year's finest platformers. [Christmas 2010, p.104]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Rockstar’s gift for salty humour and broad characterisation is ideally suited to the playground. Not only is this its finest game outside GTA, it’s arguably the best open-world game since too. [Dec 2006, p.128]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    We can only hope that the team at Infinity Ward has the humility to learn from and implement the features Treyarch has introduced here when it comes to the next Call Of Duty, particularly with regards to multiplayer. [Christmas 2010, p.84]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    The true triumph for Media Molecule is that none of the ‘extra-curricular’ controls or feel forced or unnecessary. On the contrary, each and every one feels natural and works just as you would expect to it should.
    • 87 Metascore
    • 60 Critic Score
    It may be light years behind even the original Metal Gear Solid, but as a standalone handheld effort it contains enough character and charisma to see it through...A fun videogame, but certainly not a great Metal gear game. [Feb 2007, p.112]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    A joyous Wii game that’s sure to be a jewel in the console’s crown for years to come. [Jan 2008, p.114]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    A calculated and intelligent game that favours forethought and tactics over button mashing and impatience. [Aug 2009, p.110]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    It's a fine submission in a long run of fabulous games, but not one that will swing Zelda in a brand new direction. [Issue#91, p.108]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    While some may bemoan what seems like a slight lack of content, no one is going to dispute the fact that what the game does have is, on the whole, exceptional. [Nov 2009, p.114]
    • games(TM)