games(TM)'s Scores

  • Games
For 2,342 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,342 game reviews
    • 70 Metascore
    • 90 Critic Score
    It’s an affectionately crafted homage to the first game, retroactively building on the grim story and Ayn Rand-ian themes, galvanising them with a fresh perspective whilst simultaneously tying Rapture more wholly into the Columbian narrative. It’s intelligent, indulgent and nostalgic in equal measure, left dangling on a transfixing narrative hook. It’s everything we love about BioShock, condensed.
    • 93 Metascore
    • 90 Critic Score
    Super Mario 3D World might not be a “game changer” like Super Mario 64, but it’ll always be remembered as the one that let the cats out.
    • 91 Metascore
    • 90 Critic Score
    A Link Between Worlds is a remake and a sequel, then – both a tribute to a classic and a worthy successor in its own right. For all the changes, it’s still recognisably Zelda, and a legend this powerful can comfortably bear another retelling.
    • 86 Metascore
    • 90 Critic Score
    The new toys fit in seamlessly with what came before, changing the game for the better. [Issue#142, p.110]
    • 85 Metascore
    • 90 Critic Score
    Sports Interactive made the hardest job in football better than ever. [Issue#142, p.120]
    • 78 Metascore
    • 90 Critic Score
    The stuttering and freezing issues that have always plagued the console versions are entirely absent from the Steam game, and the game looks gorgeous at a crisp 1080p – its expressive faces and soft colours doing wonders to mask a presumably modest budget.
    • 75 Metascore
    • 90 Critic Score
    Anarchic, baffling, sometimes downright silly, and often inspired, Jazzpunk works tirelessly to make you laugh and gasp. The frequency with which you’ll do both is a testament to a bold new talent, and Necrophone Games deserves all the plaudits that will be thrown its way in the coming weeks.
    • 86 Metascore
    • 90 Critic Score
    Titanfall is not the most strategically demanding multiplayer game out there, nor is it the most complex. It’s certainly not revolutionary, as some might have you believe, given that many of its ideas have been cribbed from other games and genres. What it is, though, is a consistently exciting, accessible and expertly crafted shooter that repeatedly generates highlight reel moments that make you want to keep coming back.
    • 91 Metascore
    • 90 Critic Score
    Despite so many slight changes here and there, the solid combat, janky platforming, overwhelming odds and brutal bosses all conspire to remind you that this is very much a Souls game, and yet another excellent one at that.
    • 82 Metascore
    • 90 Critic Score
    What a tremendous piece of work. [Issue#146, p.100]
    • 80 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • 81 Metascore
    • 80 Critic Score
    It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
    • 91 Metascore
    • 80 Critic Score
    While certain recent games handle storytelling better than this, there remains a certain charm and magic about Snake Eater that just can't be found in titles without Kojima's Midas touch. It's a game that nobody else would dare make and that works for and against it.
    • 89 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • 89 Metascore
    • 80 Critic Score
    If it weren’t for the fact that simply picking up the controller makes you by far the smartest racer on the course, GT4 would be perilously close to being the finest, most serious racing game ever made. [Feb 2005, p.8]
    • 82 Metascore
    • 80 Critic Score
    The best game of its kind currently available. [Aug 2004, p.110]
    • 92 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • 86 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • 83 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • 84 Metascore
    • 80 Critic Score
    Bringing the highly stylised environments to life has obviously been a labour of love for the design team. Not only does the game's dazzling aesthetic individuality evoke instant appeal, the immaculate attention to detail plays a crucial role in generating the aura of quality that runs throughout the world of TRON. [Nov 2003, p.120]
    • 75 Metascore
    • 80 Critic Score
    The game's only letdown comes from the very occasional glitch whose presence is sadly amplified by the precise nature of play, but these minor flaws have to be put into perspective against the sheer quality and quantity on offer that makes H&D2 stand out from everything else in its class. [Christmas 2003, p.104]
    • 80 Metascore
    • 80 Critic Score
    Early flaws give way to a masterpiece. The game's countless interweaving pathways will stand out as one of the year's most impressive design achievements, offering a mind-boggling array of routes while readjusting the world to the player's action. [Mar 2004, p.108]
    • 83 Metascore
    • 80 Critic Score
    By design, you’d expect any MMORPG to offer you a wealth of layers to delve through during the days, weeks and months that you exist within it; even by these standards, though, Everquest II’s scope is almost beyond compare. [Jan 2005, p.98]
    • 93 Metascore
    • 80 Critic Score
    If you've ever so much as seen an Unreal Tournament game, you'll know what to expect here and, thanks to the addition of vehicles, modes and maps galore, this clearly represents the culmination of genre evolution thus far. [May 2004, p.108]
    • 89 Metascore
    • 80 Critic Score
    Treading a fine line between jaw-dropping realism and high-res synthetic sheen, you can't help but be impressed by the composition of the environments, and if your PC is speedy enough you're in for a real treat. [Apr 2004, p.92]
    • 90 Metascore
    • 80 Critic Score
    Year on year, the main modes in the THPS games have moved further away from traditional over-the-top skating to encompass more and more 'crazy' goals, something we're not entirely sure we approve of. One thing we are sure of, though, is that the core skating engine makes for by far the best extreme sports game of this generation. [Christmas 2003, p.98]
    • 85 Metascore
    • 80 Critic Score
    City of Heroes is the shot in the arm that the genre so desperately needed. Thanks to some extremely accessible gameplay it's a title that appeals to old hands and newcomers alike. [Aug 2004, p.116]
    • 82 Metascore
    • 80 Critic Score
    So much more about Battlefront manages to impress than disappoint – from the solid gameplay to the overall application of the Star Wars universe, which has been done with so much care and attention that even the most hardened fan will be satisfied. If only all Star Wars games could be made this way. [Nov 2004, p.100]
    • 76 Metascore
    • 80 Critic Score
    So much more about Battlefront manages to impress than disappoint ' from the solid gameplay to the overall application of the Star Wars universe, which has been done with so much care and attention that even the most hardened fan will be satisfied. If only all Star Wars games could be made this way. [Nov 2004, p.100]
    • 84 Metascore
    • 80 Critic Score
    This really is one of those great games where you’re constantly thinking ‘I wonder if I could do that…’ only to discover that in most instances (and usually with a huge grin filling the majority of your face), you probably can. [Sept 2004, p.104]