games(TM)'s Scores

  • Games
For 3,023 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Fallout 3
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3023 game reviews
    • 63 Metascore
    • 70 Critic Score
    The kind of puzzle game you can put your feed up and coast through on a laptop, or sit back in your office chair and play at your own pace. [Issue#112, p.122]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The brutality of the battles is Shadow Of Rome’s saviour, ensuring the joys of arena battles outshine the gloom of the needless padding and provide guilty thrills that little else can offer. [Feb 2005, p.95]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It’s more the subtle touches that make the game what it is, a combination of something just that little bit different and a typical Kojima game. [June 2006, p.126]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    While the addictive qualities are still intact, the addition of explosives has slightly upset the delicate balance. Big combos here tend to owe as much to good fortune as they do to prudence and it can feel like you're over-working your brain for too little result. [Christmas 2003, p.124]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    For those less committed ball fans The Bigs 2 offers a substantially more user-friendly introduction to big boys' rounders. [Issue#112, p.123]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    The puzzles are intuitive and escalate well, although Uber should have taken more risks with its gameplay to truly standout. [Issue#180, p.48]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    With its lengthy Campaign, fully customizable Battle mode and insanely good multiplayer experience, Glory Days II offers value for money and deserves your attention. [June 2007, p.112]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Arguably succeeds more as a mood piece. [Issue#100, p.134]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    Anyone buying a Ridge Racer game knows exactly what they’re getting and won’t be disappointed with this shiny and seemingly unending racing bonanza. [Christmas 2005, p.129]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Chain Of Memories' biggest problem is the repetitive nature of most of the rooms. In order to build up anything that even resembles a decent set of cards you'll need to repeat fights countless times to earn Moogle Points and experience, and the relatively limited number of different Heartless in each area can make this something of a chore.
    • 62 Metascore
    • 70 Critic Score
    Pointless in VR, but still a compelling puzzler. [Issue#183, p.83]
    • games(TM)
    • 61 Metascore
    • 70 Critic Score
    It's only the aesthetics that truly let Athens 2004 down. With a clean, unfussy menu system, it's disappointing to find this gives way to rough in-game visuals and limited animation....Nevertheless, the substandard veneer doesn't dim the shine of the gameplay. [Aug 2004, p.113]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    It's the co-op multiplayer that really allows Guardian of Light to shine. [Issue#100, p.136]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Combat is gruelling. Exploration is intense. To that basic extent, Darkest Dungeon is a more emotional dungeon crawler than it aims to be. But its mechanics are familiar and soulless and above anything, it proves that an extreme difficulty curve is no substitute for finessed drama and smart visual design.
    • 74 Metascore
    • 70 Critic Score
    For the most part this is an excellent strategy game with plenty of mileage. [Issue#112, p.128]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Focused in its style, single minded in its vision and executed with superb finesse, it’s a fantastic example of what can be achieved on PSP with imagination and skill. [July 2007, p.111]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Does Tony Hawk want to be score attack game – and a very good one at that – or does it want to take on Skate? If it’s the latter, then sadly, it’s going to lose. [Dec 2007, p.110]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    It's a time-or-score attacker's dream. [Issue#100, p.142]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    It finally feels like the studio has taken the first step to delivering something truly genre-defining. [Issue#155, p.128]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    The unfocused nature of the single-player feels cursory in comparison to the depth of its predecessors, making this a notable but certainly not extraordinary racer. [Dec 2009, p.98]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Year Walk is also presented in a linear visual fashion that, though it is used effectively, creates a repetitive and – if you’re able to rush past its puzzles – rather short experience. But none of this should take away from what is a monumental and truly frightening game that packs more innovation and ideas into the horror genre than we’ve seen from ‘traditional’ games for some time.
    • 56 Metascore
    • 70 Critic Score
    Every detail - from locations and dates right down to individual tanks' weak points and reload times - has been made as realistic as possible... For those looking to recreate the progress of an Allied soldier at this harrowing, historic event, this is probably as close as you're going to get. [Oct 2004, p.106]
    • 73 Metascore
    • 70 Critic Score
    Visceral Games has lavished Dante's Inferno with polish and atmosphere. [Issue#93, p.110]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    R-Type Tactics eventually finds its feet and develops into a satisfying and addictive PSP game. [Nov 2008, p.102]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Size Matters never reaches the highs of the home console versions, but as an example of what can be achieved on the PSP with some time, diligence and money, it’s hard to fault. [June 2007, p.115]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    While I-Ninja has borrowed ideas from practically every classic platformer, it's been done with such wide-eyed innocence that you can't help smiling. [Mar 2004, p.119]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    More Brain Training is far more than just a puzzle game and you’ll only understand that if you give it a go. [Aug 2007, p.124]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    This is a marked improvement on its predecessors, both narratively and gameplay-wise, and it’s a huge amount of fun to play from start to finish. However, without trying to sound like a dick, it’s a game much like its protagonist: absorbing until you come into contact with something more appealing.
    • 63 Metascore
    • 70 Critic Score
    Each stage is a trial-and-error affair, which is good for longevity but may put some players off. [Christmas 2009, p.129]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Rocksteady’s heritage lives on in Batman: Arkham Origins and for that alone it’s worth playing; it still empowers in all the same ways Asylum and City had done before it. But if you had hoped for more in a fashion similar to the evolution that Arkham City brought to Arkham Asylum’s core then you will be sadly disappointed. Still, a strong imitation, one that will tide us over until the Man Of Steel inevitably gets here.
    • 70 Metascore
    • 70 Critic Score
    It’s worth pointing out, largely due to Aerosmith’s distinctive style of music, that this game is noticeably easier than its forerunners. [Aug 2008, p.107]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    Never gets bogged down in the endless conversations of, say, Phoenix Wright. [Christmas 2008, p.107]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    There's a mixture of novelty and intelligent ideas in Dream Drop Distance, that don't quite add up to an evolved form of what the series has shown us before. It's another sideways step for Kingdom Hearts, then, but undeniably a grandiose one.
    • 81 Metascore
    • 70 Critic Score
    The pinnacle of the series’ handheld bloodline but also nothing that we haven’t really seen before. [Feb 2009, p.112]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    With an entire ark full of animals on offer and a chapter-based story mode to dive into as well, there's a constantly evolving roster to play around with. It might be bonkers in its concept, but in execution Tokyo Jungle is solid, addictive and best of all, different.
    • 83 Metascore
    • 70 Critic Score
    Despite its flaws, it is one of the best-made experiences on PSP. [Aug 2008, p.104]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The ten-minute skirmishes balance depth with accessibility in a manner perfectly adapted to the handheld, and it’s all wrapped up in a completely charming persona. [Jan 2009, p.105]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Despite its faults, Heroes makes a decent showcase for PlayStation Portable’s power and does justice to the Medal Of Honor series. [Jan 2007, p.95]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    To call Samurai Warriors one of the brownest games ever would be no word of a lie - the lack of colour is arguably the game's weakest area and this, coupled with the repetitive nature of this style of game, can make it feel that much more tedious at times. [July 2004, p.109]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Gamers can see through inconsequential improvements in wind physics and engine noise-capturing techniques that in real terms bring little new to the table. [July 2007, p.124]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Despite its condescending moments, Downhill Jam remains an impressive extreme racer that’s difficult to not recommend. [Jan 2007, p.114]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Osmos fits snugly into the Zen genre: the music is ambient, the visuals minimalist, and the risk/reward mechanic demands a measured approach. [Nov 2009, p.131]
    • games(TM)
    • 92 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    This is a game of two halves: one a highly enjoyable series of extravagant shoot-outs and the other a tedious crawl through two genres that just weren’t made to work together. [Nov 2006, p.112]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    As a classic RPG with some of the best writing and purest example of D&D mechanics in a videogame you really need to play this, but as a ‘remake’ this needs more work to be worthy of the same praise as its older brother.
    • 77 Metascore
    • 70 Critic Score
    Carbon is bigger and prettier than its predecessors, but due to a lack of compelling new features it only feels marginally better. [Christmas 2006, p.128]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    An unremarkable game, but enjoyable in its own quiet way. [Issue#138, p.106]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    There is a steep learning curve within Soul Hackers. [Issue#141, p.111]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    If this is what Square Enix can do when they outsource the Final Fantasy property (even spiritually) we hope to see the core series go down this route, too; it’s a damn sight better than the numbered entries’ recent efforts.
    • 84 Metascore
    • 70 Critic Score
    Outside of the new animations, it's hard to see where NBA 2K14 has really advanced ahead of last year's outing. [Issue#141, p.112]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    While the core game is strong enough to hold its own in the Final Fantasy universe, the dress-up combat and whimsical approach could easily deter less patient or open-minded players. Even for the more easygoing gamer, there are times when the 'you go, girl' attitude can grate a little. [Jan 2004, p.102]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    The new game is stuck in the same artless quandary as far too many annual series updates. [Issue#141, p.113]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Digital Extremes should be reasonably proud of Pariah, even though it falls short of being the be all and end all of the genre that the developer claimed it would be. [May 2005, p.90]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    The graphics are surprisingly impressive, movement is smooth and, despite the occasional feeling of repetition, the action is constantly fast-paced and compelling. [June 2006, p.118]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It ingeniously updates all the problems with the original without destroying the core concept. [Dec 2008, p.109]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    If we're being brutally honest, Lost Planet 2 doesn't really have a single-player mode. [Issue#96, p.104]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    The controls occasionally feel clunky. [Issue#141, p.117]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    The almost endless number of weapon, item and location combinations created by its randomly generated environments means you’ll never quite know what lies ahead, while the quest-led action and multiplayer functionality - particularly online - are compelling enough to keep you hooked for hours. [Apr 2005, p.108]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    As a standalone DLC add-on, though, it's a great use of the engine. [Issue#162, p.98]
    • 68 Metascore
    • 70 Critic Score
    Quite easily one of the best Dynasty Warriors games for a long time. [Issue#138, p.112]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    The title does offer features and functionality (for Xbox owners, at least) that can only otherwise be obtained through pricey PC software, and the fact that a console title can even approach this kind of professional software has left us particularly impressed. [Aug 2004, p.114]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    It’s impossible to ignore the problems that detract from what could have been a fantastic seven hours of gameplay. [Sept 2008, p.118]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    This year’s UFC feels like it improves in some key areas – overall quality, game modes and such – but not enough to really feel a great leap from the past.
    • 66 Metascore
    • 70 Critic Score
    The action is fast and furious. [Issue#162, p.102]
    • 80 Metascore
    • 70 Critic Score
    Despite Virtua Tennis 3's crisp visuals and handful of new animations, it still feels like the original. [Apr 2007, p.127]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Dramatic music, cut-scenes...it's all there. Odd, but strangely brilliant. [Apr 2007, p.131]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    As a straight-up FPS, Deus Ex: The Fall is an unequivocal failure. But as a stealth think-'em-up, it's a triumph of good first-person game design on a format that is, historically speaking, stubbornly ill-suited to similar fare. [Issue#138, p.114]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The sheer amount of content on offer is certain to please fans, as well as those who want to smash bricks or solve rudimentary puzzles, and to experience whatever amount of crossover there is between them. Lego LOTR's authenticity is matched only by the amount of content on offer, and is a must for those who love the films or play regularly with younger gamers.
    • 72 Metascore
    • 70 Critic Score
    While the shortcomings are obvious, this is a cut above most Wii-based mini game fare. [Christmas 2009, p.126]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    None of this is entirely new. [Issue#141, p.122]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Taking on the overcrowded puzzle genre is never easy, but Docomodake succeeds by being both original and charming. [Dec 2008, p.127]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    While it's still an essential part of any JRPG fan's collection, we recommend grabbing it on PS3/Vita instead. [Issue#162, p.104]
    • 81 Metascore
    • 70 Critic Score
    Highly entertaining and, above all, fun. Despite being filled with all manner of videogame cliches, Metal Arms somehow feels refreshingly new and not at all like the cobbled together title that it so undoubtedly is. [Christmas 2003, p.103]
    • games(TM)
    • tbd Metascore
    • 70 Critic Score
    If you can find a steady stream of people to play against, you'll discover Gun Monkeys to be tremendous, if rather basic, fun. [Issue#138, p.116]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    It might not be the most robust or laugh-out-loud funny game in Twisted Pixel's catalogue but based on entertainment value, ingenuity and the way the game works around Kinect's foibles rather than pushing its luck and falling down, it'd be downright criminal to deny the talented studio those few dollars more.
    • 72 Metascore
    • 70 Critic Score
    Without the option to deviate from the game’s strict and straight path at any point, and with mechanics repeated to the point of exhaustion, Rain certainly shows there’s room for artistically vibrant properties in games, but that aesthetic shouldn’t detract from a focus on engaging, consistent gameplay.
    • 74 Metascore
    • 70 Critic Score
    Only the hardcore fans will have to have it, and they’re the ones most likely to end up disappointed. [Feb 2005, p.116]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    The new features ensure an involving - not to mention time-consuming - experience and the darker, more mature theme is a welcome change from the Technicolor characters that most games in the genre spew forth. [Aug 2005, p.102]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It’s cute, and a bit silly, and extremely easy to play and enjoy. It’s a relatively new sort of videogame, and one whose premise doesn’t have much to do with hours of play or complexity. [Nov 2005, p.122]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    In an age when the surviving champions of the genre seem intent on sticking to the template of manic vertical scrollers with ludicrously baroque game design, Soldner-X 2 offers a fairly satisfying alternative: a horizontal scroller with a classic flavour that doesn't feel out of date. [Aug 2010, p.115]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Easily the best Sonic title for a long time...there's something here for everyone, no matter which era of Sonic you prefer. [July 2004, p.118]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    If "God Of War" never happened, Spartan: Total Warrior would have been a great example of a simple, gratuitous action game. As it is, it’s merely a good one. [Nov 2005, p.124]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The whole thing smacks of laziness - of the 12 missions, we count a total of four completely new ones...the annoying thing is that Contracts is an enjoyable game; that IQ had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. [June 2004, p.98]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Enjoyed for what it is, this is bold and compelling – it draws from the traditional and the contemporary to deliver a uniquely modern and elegantly told adventure. [July 2006, p.131]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    You need to know before paying out for (and therefore committing to) Wii Fit that it has to become part of your daily life for it to mean anything. And if you are willing to commit to it then Wii Fit is a loyal and multitalented trainer. [Feb 2008, p.136]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    A very tight fighter, with tried-and-tested 2D mechanics cloaked in a 2.5D visual presentation. [Sept 2008, p.111]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Will it make you rethink how you see strategy games? Don’t be daft. Will you enjoy playing it? Almost certainly. [May 2005, p.88]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Captain Toad: Treasure Tracker may not be Nintendo Japan’s best work, then. But it’s testament to the consistently high bar that their platform developer’s internal teams have set over the past few years.
    • 84 Metascore
    • 70 Critic Score
    A pleasant puzzling trip down memory lane. [Issue#187, p.74]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The expansive main campaign runs at a native 1080p/60fp, giving every ship, nebula and hyperspace jump a captivating presentation. The control scheme maps well to the Xbox controller too, providing access to every facet of your vessel. Elite: Dangerous offers an experience like no other, it’s just a shame the sins of the past still sting as painfully as they did on PC.
    • 80 Metascore
    • 70 Critic Score
    It may lack an ambitious single-player campaign but this value for money proposition serves to highlight that sometimes less really can be more. [Sept 2014, p.98]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    With slightly more content and slightly improved visuals, it would have been essential. As it is, if you want a brief and thoroughly entertaining alternative to Banana Blitz, roll with this. [Feb 2007, p.124]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    In relation to the more arcade-based titles available at the moment this game is the leader of the pack, as it manages to deliver everything that makes street racing enjoyable at a high standard, in one neat package. [June 2005, p.106]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Dewy’s Adventure feels like a full-blown game rather than a collection of brief remote-based tasks that have seemingly become the Wii norm lately. [Oct 2007, p.125]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Everything Prey needed to succeed is in there, somewhere, but it doesn't gel. The game is too undefined, too broad in its ambition and application of its powers, spaces and weapons, that it fails to find and carve out its own identity. [Issue#188, p.69]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    The one thing gamers quite reasonably demand from a sequel is a sense of progress, and for the most part that's strangely absent. If Crackdown's mix of free-form structure, grinding and exploration was enough to pull you in, then Crackdown 2 will almost certainly do the same. But when all's said and done, you might be left ruminating over the same question as us: Is that it?
    • 71 Metascore
    • 70 Critic Score
    The game’s innate charm and mixture of overbearing tension and fear still works as well today as it did back in 1996. [May 2006, p.117]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    What’s the eventual goal here – watching an entire 90 minutes from the dugout? Clearly, a compromise must be struck, somewhere along the line. [Jan 2009, p.124]
    • games(TM)

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