Gamestyle's Scores

  • Games
For 1,580 reviews, this publication has graded:
  • 37% higher than the average critic
  • 3% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 SteamWorld Dig
Lowest review score: 10 Tournament of Legends
Score distribution:
1,580 game reviews
    • 66 Metascore
    • 50 Critic Score
    Visually this is the most disappointing PSP title that Gamestyle has experienced to date.
    • 65 Metascore
    • 50 Critic Score
    M.A.C.H is technically a near-perfect game; smooth, easy to play, good looking, well implemented multiplayer modes and so on. What it doesn't have is a single spark of originality or even the smallest bit of personality. Is polish more important than originality? GameStyle thinks not.
    • 79 Metascore
    • 50 Critic Score
    Alien Hominid HD almost makes us want to cry. Maybe it's because a game we've been looking forward too has turned out to be incredibly average or perhaps it's because we've very rarely been this overcome by a games unfair difficulty.
    • 77 Metascore
    • 50 Critic Score
    Despite the annoying difficulty, the most frustrating aspect is that you fully appreciate the potential for a decent Killzone game.
    • 67 Metascore
    • 50 Critic Score
    If PopCap had of combined the first and second with the best games from both and made a compilation of Plants vs. Zombies, Bejewelled, Feeding Frenzy 1/2 and Zuma then they would definitely of had a winner on their hands, but due to the fact that both volumes have been weakened by other games it is hard to rate higher than we have, even though 1 or 2 of the games are true gems.
    • 68 Metascore
    • 50 Critic Score
    While a decent dungeon crawler in its own right, it just feels unimpressive in comparison to its rival.
    • 67 Metascore
    • 50 Critic Score
    The definitive average experience. You can play through this title with little effort and come out at the end with next to no lasting impression of any kind. It merely exists to pass away a few hours and should be consigned to the history books.
    • 78 Metascore
    • 50 Critic Score
    Live and Reloaded is a fun and entertaining package for a short while in single player, but dated gameplay and some technical issues ensure that it won't last long.
    • 67 Metascore
    • 50 Critic Score
    Full Auto 2 tries so hard to be enjoyable with its arsenal of weapons and distinctive car designs. It is very much like a combat version of NASCAR, with large numbers of cars going around a bland circuit at high speeds. It may appeal to a minority, but this is no Destruction Derby.
    • 57 Metascore
    • 50 Critic Score
    It isn't the technical worries that will disappoint fans of the series (after all, we're used to that sort of thing by now), rather the glaring gameplay inadequacies that utterly destroy most of the main game and cripple the extra modes.
    • 75 Metascore
    • 50 Critic Score
    It’s all rather tiresome and disappointing in a release that promised something different. But what remains is a bog standard RPG, dressed up as something else but flattering to deceive.
    • 60 Metascore
    • 50 Critic Score
    James Cameron’s Avatar the Game is an ambitious license that Ubisoft has taken on wholeheartedly but failed to achieve anything memorable.
    • 53 Metascore
    • 50 Critic Score
    However, it’s impossible to recommend to those who don’t have one of the DS games, and while die-hard Pokémaniacs will doubtless get some joy out of it, even they should avoid paying full-price for what is a somewhat limited expansion.
    • 58 Metascore
    • 50 Critic Score
    Where has all the publicised “groundbreaking” technology gone – into the hills for safety? For all the size there is really only one route through each mission, as each goal offers the only save checkpoint; and these (as you soon learn) are too far apart.
    • 68 Metascore
    • 50 Critic Score
    The playability is higher than the disappointing last installment of Wipeout, thanks to the sheer speed, though there’s nothing really new here. Using different rules for races in career mode adds an extra dimension to the gameplay, yet the whole experience suffers from murky environment syndrome.
    • 60 Metascore
    • 50 Critic Score
    It's pretty much as we had expected: another generic film license that was probably built to a set timescale and with a limited scope.
    • 57 Metascore
    • 50 Critic Score
    It is the very definition of average. There are some nice ideas lurking within and if they had been implemented better then the title could have been far more enjoyable.
    • 49 Metascore
    • 50 Critic Score
    Considering the series' rich history, no gamer should be forced to have such mediocrity tarnishing their childhood memories.
    • 62 Metascore
    • 50 Critic Score
    It tries to cover all the bases and provide street, simulation and racing experiences and consequently does not master any of these disciplines.
    • 71 Metascore
    • 50 Critic Score
    Juiced 2 is hampered by the lack of tracks, unrealistic tuning and some bizarre design choices.
    • 85 Metascore
    • 50 Critic Score
    They've managed to dilute the entire essence of the extreme sports genre into a cheap, unsubtle and far too easy story-based adventure.
    • 76 Metascore
    • 50 Critic Score
    It felt mean spirited, harsh and unbalanced.
    • 65 Metascore
    • 50 Critic Score
    An oddity, and one cannot entirely dismiss murmurings of a rush job from its topsy-turvy execution - perhaps acknowledged through the slightly reduced retail price. This is not the definitive pirate RPG that many had hoped for, but beneath the problems a game exists with an enjoyable undercurrent; just reaching it is the challenge.
    • 55 Metascore
    • 50 Critic Score
    The Stunt mode is actually criminally under-exploited with only a handful of courses to try, but with every level of the story mode featuring a grading system as well, one can easily turn familiar areas of the city into practiced and perfected courses - not too unlike the real thing then.
    • 55 Metascore
    • 50 Critic Score
    Way of the Samurai 3 is another instalment in a gaming oddity and one that is hard to recommend on the basis of game play. If you are searching for something off the beaten path or seeking your own Kurosawa adventure than it may hold some value.
    • 76 Metascore
    • 50 Critic Score
    The most average flight 'em up we've ever played.
    • 64 Metascore
    • 50 Critic Score
    We’re saddened to break the news to all those fans of Sydney Bristow that, taken purely on its gaming merits, Alias is stunningly average at best. At times it does manage to break above tedium with some interesting gadgets.
    • 67 Metascore
    • 50 Critic Score
    At medium difficulty, it takes five hours or less to blow through, and considering its other missteps, that's just not enough to recommend Starfox: Assault for purchase.
    • 64 Metascore
    • 50 Critic Score
    A well-made little game. It has good handling and controls and is nice to look at, and has little to berate besides the fact that, for all its sparkliness, it's ever so bland.
    • 70 Metascore
    • 50 Critic Score
    Sure, it may look and sound decent, but only the most hardened of masochists will ever see the later stages, let alone complete them.