Gaming Age's Scores

  • Games
For 4,454 reviews, this publication has graded:
  • 49% higher than the average critic
  • 3% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Tiger Woods PGA Tour 14
Lowest review score: 0 Aliens vs. Predator: Requiem
Score distribution:
4,454 game reviews
    • 74 Metascore
    • 50 Critic Score
    The dark storyline and cut-scenes, the rock-based soundtrack and the occasional cool gameplay moments do save Rocketbirds: Hardboiled Chicken from being a completely forgettable, average experience.
    • 52 Metascore
    • 50 Critic Score
    The Xbox Live function is easy to use, but good luck finding a crew to race. Several log-on attempts revealed that not too many people are logging into the AM races.
    • 63 Metascore
    • 50 Critic Score
    There are definitely positive elements to be mined out of Sonic: Lost World, but once again this isn’t the return to form that Sonic fans have been hoping for.
    • 64 Metascore
    • 50 Critic Score
    Think of it as the cheap seats at a game. If you know what you are getting into and have plenty of friends who wanna throw down with you online, then yes, the game does play a fun addictive game of arcade NHL action. If you are looking for a single player experience or will only play online sporadically, then the answer is an emphatic no.
    • 63 Metascore
    • 50 Critic Score
    Fatal Inertia EX is a solid enough racer, but it doesn't merit as much attention when compared to other racing titles on the PS3. And being a PSN title, the price point might be a bit steep for players to take a chance on, which also severely diminishes the quality of the multiplayer modes.
    • 51 Metascore
    • 50 Critic Score
    I personally preferred the standard controls found on the PS2, PS3, and 360 to the Wii controls, which felt a bit too imprecise to work effectively.
    • 70 Metascore
    • 50 Critic Score
    By not providing more details on where to find the items needed to progress fully, however, it just becomes an exercise in frustration and drags down what could have been an above-average title.
    • 59 Metascore
    • 50 Critic Score
    I think the game does offer some unique things to whole 3rd person action cover system, but at the same time I have a hard time thinking of it as something really fun to play.
    • 63 Metascore
    • 50 Critic Score
    From the moment the second level zips by, Squares makes it clear that you'd better have some insane reflexes right off the bat, or not bother playing. I'll take the latter - no matter how nice the game's aesthetics might be.
    • 89 Metascore
    • 50 Critic Score
    It's the bugs, the lousy camera, ... and absolute necessity to adjust all of the gameplay sliders to find that decent game that shoots the overall score way down.
    • 76 Metascore
    • 50 Critic Score
    While I think Shattered Dimensions looks great (it really does), the substance found here is lacking. Combat is a little bland and repetitive, and stage design doesn't really allow for so much web slinging as it does web-zipping, by having edges or platforms that you can shoot across instead of literally swinging through a city, town or open area.
    • 70 Metascore
    • 50 Critic Score
    To me the stale dated visuals, boring audio, and updated game play features didn’t win me over this year, and if more gamers are like myself, this game may fade faster that the Detroit Lion’s franchise.
    • 74 Metascore
    • 50 Critic Score
    While I think Shattered Dimensions looks great (it really does), the substance found here is lacking. Combat is a little bland and repetitive, and stage design doesn't really allow for so much web slinging as it does web-zipping, by having edges or platforms that you can shoot across instead of literally swinging through a city, town or open area.
    • 47 Metascore
    • 50 Critic Score
    Overall, the PlayStation Move controls and abundant features of Brunswick Pro Bowling make it good enough to consider, it just lacks polish compared to the competition.
    • 64 Metascore
    • 50 Critic Score
    A game that can be somewhat fun in multiplayer, boring in single player, and for the money, you can buy numerous superior titles that will keep your attention far longer than this game will.
    • 70 Metascore
    • 50 Critic Score
    UFC Personal Trainer isn't a great video game, but it is a pretty damn good workout. It'd be downright fantastic if it had better body tracking abilities, and if the voice controlled menu actually functioned correctly most of the time.
    • 74 Metascore
    • 50 Critic Score
    An amazing game, until the point where the initial impact of the pretty visuals wears off. What's left is a very average playing mission based driving title with not much in the line of long term replayability.
    • 68 Metascore
    • 50 Critic Score
    Battle Archives Vol. 1 does a graceful job in proper organization and presentation, and the ports are arcade-perfect --although they may lend themselves to a better appreciation for today's game mechanics. Unfortunately, the online multiplayer included in the Japanese release is sorely missed for the U.S. title, and that deeply lessens its value.
    • 69 Metascore
    • 50 Critic Score
    The edgy style, giant boss battles, big guns, and third-person dino-mauling bits certainly show that Propaganda Games have a lot of respect for what the franchise has meant to its fans, but at the same time it seems they either played it too safe or didn't let it sit in the oven long enough.
    • 66 Metascore
    • 50 Critic Score
    Underneath the visual flair is a gameplay system that’s neither arcade nor simulation based, and never manages to excel in either.
    • 73 Metascore
    • 50 Critic Score
    This is not my favorite of the series so far, and after the excellent releases we had with Harry Potter and Clone Wars, I'm a little let down by this one.
    • 53 Metascore
    • 50 Critic Score
    A bland, average racing title. A shame, since there definitely was the potential for so much more.
    • 66 Metascore
    • 50 Critic Score
    In short, the expansion feels sort of like the modern Castlevania standby in "Richter Mode" wherein a jaunt with a new character involves a far simplified gameplay mechanic. However, the relevant thing to remember is that Demons of the Badlands not only simplifies the gameplay--but also the area it's in.
    • 71 Metascore
    • 50 Critic Score
    Once the novelty wears off, you're left with a mediocre game memorable only for its unique control scheme. Don't get me wrong, it's still worth playing - just not at full price.
    • 64 Metascore
    • 50 Critic Score
    All in all, Dynasty Warriors Gundam Reborn doesn’t come close to being my favorite in the series. It feels rushed, lightweight, and not something that indicates a three year gap in time between titles.
    • 64 Metascore
    • 50 Critic Score
    In other words, your $50 is better spent elsewhere.
    • 61 Metascore
    • 50 Critic Score
    The game has remained basically the same with some minor additions. Is it worth the purchase? Only if you are content to live in the 32-bit era for another whole year.
    • 70 Metascore
    • 50 Critic Score
    Another flaw with the game is it's lack of A.I. I'm not talking about the computer controlled characters, but rather the unfairness that occurs throughout any standard 4 player match.
    • 67 Metascore
    • 50 Critic Score
    The weak song choice and length of the songs kill the game for casual fans or those trying to find out what it’s all about.
    • 67 Metascore
    • 50 Critic Score
    I personally preferred the standard controls found on the PS2, PS3, and 360 to the Wii controls, which felt a bit too imprecise to work effectively.