Giant Bomb's Scores

  • Games
For 888 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Rhythm Heaven Fever
Lowest review score: 20 NBA Live 14
Score distribution:
888 game reviews
    • 81 Metascore
    • 80 Critic Score
    If you missed out on NHL 13, NHL 14 comes recommended largely without caveat. If you did pick up 13, consider how badly you want to see improved hitting and an abundance of fighting before deciding if you need to drop another $60.
    • 74 Metascore
    • 80 Critic Score
    I'd lean toward recommending the Xbox version because, well, I like achievements, and because it's half the price of the DS cart. But whether you want to play on the couch or on the go, Puzzle Quest 2 is a great way to wile away a few minutes, or a few hours.
    • 87 Metascore
    • 80 Critic Score
    Do you want to play more Call of Duty? I'm guessing the answer is yes, and by all means, Black Ops is worth playing. But for all its ambitious steps to set itself apart from the previous games, it flounders in a few too many of those areas to be a total success.
    • 76 Metascore
    • 80 Critic Score
    A feature-rich shooter that can appeal to people with either a passing or a serious interest in the genre.
    • 82 Metascore
    • 80 Critic Score
    Shredding the different enemies with your varied arsenal is quite satisfying. It'd be a thin experience if you were looking for something to play by yourself, but if you like to just saddle up with friends and blast things apart, Trenched is a strong download.
    • 82 Metascore
    • 80 Critic Score
    The Pinball Arcade provides a safe virtual home for your pinball worship, complete with accurate re-creations of real tables and appropriately realistic physics.
    • 85 Metascore
    • 80 Critic Score
    The most accessible Splinter Cell game yet. It gives you the firepower to shoot your way out of your mistakes, but also makes the stealth side of things fun, rewarding, and significantly easier than just attempting to run around and shoot. Its only serious issue is that it doesn't feel especially substantial or replayable.
    • 82 Metascore
    • 80 Critic Score
    The only things really holding Castle Crashers back are some unfortunate technical problems, but they're not enough to entirely suppress the game's gleeful abandon for both hacking and slashing.
    • 84 Metascore
    • 80 Critic Score
    If you're looking for a game you can play alone, UFC 2009 Undisputed will probably get pretty boring for you. Even with multiple difficulty settings, fighting the AI doesn't stay exciting for very long. But if you're in a household with multiple UFC fans or enjoy getting online, you'll love it.
    • 79 Metascore
    • 80 Critic Score
    It's lean, cheap, and focused, but it still offers a great multiplayer formula that feels like more than its component parts.
    • 79 Metascore
    • 80 Critic Score
    And it is really good, when its occasionally clumsy controls aren't getting in the way of your ability to enjoy it. Luckily, those moments occur a lot less frequently than the ones that make this game satisfying in all the same ways those old Metroid games were.
    • 82 Metascore
    • 80 Critic Score
    It's a well-produced effort that makes itself easy to get invested in and is worth considering for anyone who enjoys a solid dozen-hour-long, story-driven action game. It doesn't do everything right all the time, but some grander and higher-profile games could stand to learn a lesson or two from this one.
    • 80 Metascore
    • 80 Critic Score
    It's a well-produced effort that makes itself easy to get invested in and is worth considering for anyone who enjoys a solid dozen-hour-long, story-driven action game. It doesn't do everything right all the time, but some grander and higher-profile games could stand to learn a lesson or two from this one.
    • 85 Metascore
    • 80 Critic Score
    While some of the trickier puzzles may take some real time to master, especially if you want to get a gold medal on every challenge, it doesn’t take a lot of time to acclimate yourself to Boom Blox and whip through most of what it has to offer. The lasting value, then, comes from the multiplayer, which is an absolute blast, and the creation aspect, which, to be fair, isn’t for everyone.
    • 83 Metascore
    • 80 Critic Score
    It is a game that plays extremely well, yet offers little beyond the expected in terms of supplementary entertainment. Offline, GM mode is about as much fun as you'd generally want it to be, and the Ultimate Team stuff can be amusing in stretches, but the remaining features are mostly minor distractions at best, and outright arduous to use at worst.
    • 83 Metascore
    • 80 Critic Score
    It's got its share of flaws, but overall Treyarch has assembled a great, fast, and fun first-person shooter that, even if you were thinking about finally skipping a year, is still worth your time.
    • 82 Metascore
    • 80 Critic Score
    It doesn't redraw the graphics and it doesn't rebalance the gameplay. If you love Marvel vs. Capcom 2, and you want to play it online, this is a good value at $15.00.
    • 77 Metascore
    • 80 Critic Score
    Like any other boardgame that's made an appearance on Xbox Live, Risk: Factions is going to primarily be appealing to those who like the game on which it's based, regardless of all the fancy upgrades added to the mix. You either think rolling dice and taking over various countries is a lot of fun, or you don't.
    • 71 Metascore
    • 80 Critic Score
    It feels like the kind of guilty pleasure that you and me, serious players of video games, should be embarrassed for enjoying. What satisfaction could there possibly be in a game that largely plays itself? In spite of the one big, obvious caveat, I kind of love this game.
    • 80 Metascore
    • 80 Critic Score
    Space Invaders Extreme is a great game, but the bunk network code is a real bummer. If replaying stages for bigger combos and higher scores to unlock more stages and bonus modes sounds like your type of game, though, you'll probably get really obsessed and absolutely get your money's worth.
    • 88 Metascore
    • 80 Critic Score
    It works because it's fun to explore the limits of the scenario and see which bits they've written smart, well-delivered dialogue for and how many different "endings" you can come up with as you play around.
    • 79 Metascore
    • 80 Critic Score
    Wolfenstein: The New Order is smarter than a game called Wolfenstein probably has any right to be, yet it still manages to capture the hyperviolent spirit of its predecessors.
    • 79 Metascore
    • 80 Critic Score
    It tries to create stakes that go beyond the basic scope of "kill those bad guys because they're bad," and even when it fails to completely take advantage of those stakes, there's still enough excitement, enough intrigue, enough humanity in its story to keep you interested. Even if its ideas only scratch the surface of something deeper, Wolfenstein: The New Order still delivers an experience well worth your time.
    • 84 Metascore
    • 80 Critic Score
    Spore's most positive traits are so uniquely satisfying that it's disappointing the gameplay which underpins them isn't more engrossing.
    • 81 Metascore
    • 80 Critic Score
    A streamlined front-end and more clearly spelled-out progression would probably go a long way. But if you're up for digging around and find the idea of a driving game that's a little left-of-center exciting, TM2 is kind of incredible.
    • 90 Metascore
    • 80 Critic Score
    But this isn't a reinvention, it's a refinement. Assassin's Creed II offers, fundamentally, the same kinds of thrills as its predecessor--leaping from rooftop to rooftop with surefooted ease, appearing out of nowhere to kill your target with a quick blade, then vanishing effortlessly into a crowd. It's just been expanded, streamlined, and overhauled in ways that bring it closer to grace and make it a much easier game to recommend.
    • 80 Metascore
    • 80 Critic Score
    A fantastic value, all told, with a bare minimum of eight hours or more that never feels like you're doing exactly the same thing twice.
    • 87 Metascore
    • 80 Critic Score
    Despite feeling like the tutorial mode for its eventual Encore-style follow-up, PixelJunk Shooter's unique mechanics and terrific audiovisual design still make it stand out in ways that most downloadable releases lack.
    • 81 Metascore
    • 80 Critic Score
    There's no question that GTA IV is a better game than Saints Row 2, but in some ways, Saints Row 2 is more fun. Saints Row 2 doesn't look nearly as good, and there aren't any heavy moral choices or resonant melodrama, but the cars handle more easily, cops are less of a concern, enemies are easier to kill, and the activities are generally crazier and more over-the-top. If GTA IV got too serious for you, Saints Row 2 might just be what you're looking for.
    • 73 Metascore
    • 80 Critic Score
    I'll go so far as to say that the genre of sports-themed minigame collections probably isn't capable of really being revolutionized, but Kinect Sports gets dangerously close, simply by virtue of doing the one thing other motion-controlling technologies haven't been able to yet: Tracking your feet.
    • 90 Metascore
    • 80 Critic Score
    It's unfortunate that Fallout 3 is saddled with so many little- and medium-sized issues, because they get in the way of what's an otherwise fantastic experience. The world is well-realized and full of options. It'll be a struggle in spots, but I'm willing to guess that most people will be able to overlook a lot of the game's problems and still have a very good time exploring the irradiated wasteland formerly known as Washington DC.
    • 74 Metascore
    • 80 Critic Score
    Funny games are still something of a rarity, so even though these episodes of Sam & Max originated on the PC two years ago, they still totally stand up against more recent releases. Also, with six different episodes to move through, you'll probably end up spending something like eight to 12 hours playing through them all.
    • 73 Metascore
    • 80 Critic Score
    Dawnguard offers far more than a self-contained episode in the Fallout vein--which it should, at double the price--but it falls just short of the scope of a traditional, pre-Internet boxed expansion pack. Still, it's a fine way to expand the already immense content offering of Skyrim, especially if you're still actively traipsing around those snowy hills in search of more adventure.
    • 73 Metascore
    • 80 Critic Score
    Hybrid's peripheral shortcomings are easy enough to ignore, though, since the core idea is so well executed.
    • 73 Metascore
    • 80 Critic Score
    It's hard not to let the experience of the first MUA color the expectations for MUA2. By those standards, MUA2 isn't as exciting a game, largely due to the choices it makes with the fiction. On its own, though, this is still an enjoyable action RPG romp that makes good use of the Marvel Universe in its own way.
    • 80 Metascore
    • 80 Critic Score
    If you're strictly a solo player, you'll probably find Skate 3 to be a sterile, temporary environment that doesn't feel as inviting as the previous game may have. But if you've even dabbled in the online world of Skate 2, you'll surely enjoy what Skate 3 has to offer.
    • 89 Metascore
    • 80 Critic Score
    Exactly what Battlefield fans most likely wanted: a chaotic, gorgeous multiplayer game with small, but important tweaks to what already worked in past games. That it includes a short, somewhat mediocre solo campaign and some hit-or-miss co-op action does not detract from the fact that, online, this is the best Battlefield game yet. The PC version's online matchmaking tools are way ahead of the curve and a good example of how to do social networking in video games the right way.
    • 78 Metascore
    • 80 Critic Score
    The cool part is the tech side of Skylanders, which merges its Gauntlet-like gameplay with physical objects that unlock new characters, levels, and bonus items. It all comes together to form a sort-of-insidious-but-surprisingly-fun mesh of collectible and video game.
    • 85 Metascore
    • 80 Critic Score
    Exactly what Battlefield fans most likely wanted: a chaotic, gorgeous multiplayer game with small, but important tweaks to what already worked in past games. That it includes a short, somewhat mediocre solo campaign and some hit-or-miss co-op action does not detract from the fact that, online, this is the best Battlefield game yet.
    • 75 Metascore
    • 80 Critic Score
    While I found most of the single-player modes to be a bit of a drag and the way things get unlocked for single-player could have been handled a bit more smoothly, the online multiplayer is what earns Hydro Thunder Hurricane its keep. It's a fast-moving and thrilling online race that offers just enough content to fit with its downloadable-sized pricing.
    • 88 Metascore
    • 80 Critic Score
    But the smart additions on the gameplay side make BioShock 2 rewarding in a different way, while those who want to know more about Andrew Ryan's underwater city will find just enough to make the return trip worthwhile.
    • 76 Metascore
    • 80 Critic Score
    By looking to its own fiction for inspiration, Relic has crafted a fun, exciting shooter that effectively differentiates itself from other games in the genre.
    • 86 Metascore
    • 80 Critic Score
    It's a bit barebones, and the turntable controller feels like it could have been better in a couple of spots. But as the start of something new, DJ Hero provides a very strong foundation that things like additional downloadable content or full-fledged sequels could really build on.
    • 74 Metascore
    • 80 Critic Score
    By looking to its own fiction for inspiration, Relic has crafted a fun, exciting shooter that effectively differentiates itself from other games in the genre.
    • 89 Metascore
    • 80 Critic Score
    Beyond its categorical success in establishing a vivid picture of the zombie apocalypse, Left 4 Dead's biggest breakthrough is the way it blurs the lines between the often compartmentalized pieces of a modern first-person shooter. It makes for a game that's unlike any other, and while the limited amount of content is admittedly unfortunate, that shouldn't keep you from experiencing this fast-paced, nerve-wracking game.
    • 82 Metascore
    • 80 Critic Score
    In short, it's a quick cut through the world of Metal Gear that mentions just enough about the Patriots and the War Economy to let you feel like you're keeping up on the state of post-MGS4 Metal Gear while also filling it full of ridiculous, entertaining combat sequences and, for whatever reason, a whole lot of cursing.
    • 80 Metascore
    • 80 Critic Score
    A thrilling and engaging experience. The swordplay is fun, and it's really fascinating to see the different spots where either Kojima's or Platinum's signature styles shine through. It also has a wild final confrontation that shows elements of both.
    • 72 Metascore
    • 80 Critic Score
    Samurai Shodown is a great series, and as far as I'm concerned, SS2 is the best installment of the bunch. Between that and the game's online support, I'm well satisfied with this release. If you have fond memories of '90s arcades, I'd guess that you'll be satisfied, as well.
    • 72 Metascore
    • 80 Critic Score
    Realistically, you'd need to be a fan of either South Park or tower defense to get the most out of this game. If you've got an interest in either subject--or, ideally, both--there are much worse ways to spend 800 points on Xbox Live Arcade.
    • 84 Metascore
    • 80 Critic Score
    I have no issue recommending NBA 2K14 to those looking for another tightly-tuned, exquisitely deep game of basketball for their current generation consoles. It'll certainly help if you have a particular interest in King James and his future endeavors, but NBA 2K14 has more than enough quality content to keep LeBron haters happy too.
    • 83 Metascore
    • 80 Critic Score
    Pure looks great and runs fast. You'll get a good sense of speed on the ground and you'll get to see enough of the surrounding environment to make those huge jumps look positively majestic. The rider animations are perhaps a bit stiff, and the crashes are cut so short that they start to look a little weird, but overall, it looks terrific.
    • 77 Metascore
    • 80 Critic Score
    As time passes, it gets harder and harder to find games that can actually offer a surprise, so I found the ways in which Excitebots managed to catch me off-guard to be quite pleasing. Even amongst its arcade-style ilk, Excitebots isn't a very nuanced racing game, but it's loud, ridiculous, and crazy enough to be plenty of fun anyway.
    • 90 Metascore
    • 80 Critic Score
    It's great with a group and fine if you're playing alone, but I'd still say that, if you're able, the PC version is the one to get unless you're specifically looking for a local co-op mode.
    • 69 Metascore
    • 80 Critic Score
    A love-it-or-hate-it game. While the world it presents is breathtaking, the game's core combat and slow pace are what hold me back from recommending it to all audiences. However, if you tend to find yourself with more arty tastes in media, or are one of those gamers who thinks a good game necessitates a good story, Cryostasis might just be the game for you.
    • 86 Metascore
    • 80 Critic Score
    Dance Central 2 is better than Dance Central, though that margin will vary significantly depending on how dissatisfied you were with the original's lack of two-player support or a structured story mode to ease you into the experience. Personally, I was happy to just have more Dance Central, but what I got was better than that.
    • 84 Metascore
    • 80 Critic Score
    Call of Duty: World at War is a perfectly competent game with exciting multiplayer options and a campaign that's worth playing. But in most of the ways that actually count, last year's game was better.
    • 83 Metascore
    • 80 Critic Score
    While I admittedly became less enamored with Monaco as it ramped up its difficulty and turned some of its later missions into tedious exercises in trial-and-error, the vast majority of Monaco's content is simply a delight to play, especially when enjoyed alongside a rogue's gallery of your most deviously skilled friends. It may not best serve the solitary brand of player, but for a cooperative group of would-be thieves, Monaco can be terrific fun.
    • 73 Metascore
    • 80 Critic Score
    It's nice to see this series mature and evolve over time, and while Traveller's Tales will need to continue upping the ante if it intends to keep putting out new Lego games at such a rapid clip, for the moment Lego Pirates offers plenty of reasons to jump back in and mash a few plastic bricks together again.
    • 82 Metascore
    • 80 Critic Score
    It still doesn't live up to the unreasonable expectations set by those early Sony E3 trailers, but MotorStorm: Pacific Rift feels much, much closer to realizing that vision than its predecessor. As an off-road racing game, the format is simple, but the execution makes for a wild ride.
    • 73 Metascore
    • 80 Critic Score
    It's nice to see this series mature and evolve over time, and while Traveller's Tales will need to continue upping the ante if it intends to keep putting out new Lego games at such a rapid clip, for the moment Lego Pirates offers plenty of reasons to jump back in and mash a few plastic bricks together again.
    • 86 Metascore
    • 80 Critic Score
    While fans might have a hard time processing the dramatic change in tone, it's approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar.
    • 84 Metascore
    • 80 Critic Score
    It's short, sure, but it also doesn't wear out its welcome, focusing solely on the necessary pieces of an adventure that's often as challenging as it is thrilling. In Guacamelee!, DrinkBox has both provided a wonderfully crafted action game for old school and new players alike, and established itself as a developer very much worth paying attention to.
    • 74 Metascore
    • 80 Critic Score
    Tokyo Jungle is bold, well-designed, and very funny. One can't imagine Tokyo Jungle coming from anywhere but Japan, and it's a case where such a statement is an enormous compliment.
    • 85 Metascore
    • 80 Critic Score
    The roster is bigger and better, a large variety of fun stages has been added, and some cool tweaks like character customization make their debut. Spotty online offerings, the drawbacks of being on a portable console, and the lack of a substantial single-player mode hurt the overall experience, but not enough to tarnish the series’ name.
    • 89 Metascore
    • 80 Critic Score
    There is simply far more content by volume in this package than in the original. The core of Left 4 Dead may have lost some of its newness in the last 12 months, but the wealth of additions in this sequel ought to keep you blasting zombies and munching on brains for a good long while.
    • 69 Metascore
    • 80 Critic Score
    The new quests and areas, combined with a "best of" lineup of characters from the other DLCs and other parts from the main game make for a good, exciting mini-adventure. If you're at all interested by the idea of returning to Borderlands, Claptrap's New Robot Revolution is absolutely solid.
    • 83 Metascore
    • 80 Critic Score
    An intense, replayable multiplayer shooter that's fully worthy of both the Battlefield name and the price of entry.
    • 81 Metascore
    • 80 Critic Score
    What makes Just Cause 2 special is the way those parts are assembled for both the minimum amount of reality, and the maximum amount of fun, the law will allow.
    • 86 Metascore
    • 80 Critic Score
    It's unfortunate that it isn't easier to get into online matches, but overall, if you're looking for some more characters to beat around, play Third Strike. It's a good game.
    • 81 Metascore
    • 80 Critic Score
    Insomniac gets back to what it does best with this smirking, fast-moving romp through a gleefully silly open world.
    • 84 Metascore
    • 80 Critic Score
    There are some notable feature differences between Guitar Hero World Tour and Rock Band, and the attitudes are wildly different, but a lot of that feels a little academic in the grand scheme. Guitar Hero has some catching up to do when it comes to the full-band experience, but all the debatable points shouldn't keep you from rocking out.
    • 72 Metascore
    • 80 Critic Score
    The new quests and areas, combined with a "best of" lineup of characters from the other DLCs and other parts from the main game make for a good, exciting mini-adventure. If you're at all interested by the idea of returning to Borderlands, Claptrap's New Robot Revolution is absolutely solid.
    • 81 Metascore
    • 80 Critic Score
    SSX
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
    • 74 Metascore
    • 80 Critic Score
    The new quests and areas, combined with a "best of" lineup of characters from the other DLCs and other parts from the main game make for a good, exciting mini-adventure. If you're at all interested by the idea of returning to Borderlands, Claptrap's New Robot Revolution is absolutely solid.
    • 82 Metascore
    • 80 Critic Score
    SSX
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
    • 82 Metascore
    • 80 Critic Score
    Now, some of you are undoubtedly super-shy and would never dream of letting the world see you, in your bedroom, singing. That's fine. But if you're a little more extroverted and want a sanctioned location to look like a jackass, or if creatively creating 30-second videos to the delight or disgust of an online audience is up your alley, SingStar is kind of amazing.
    • 84 Metascore
    • 80 Critic Score
    A tightly designed downloadable game bursting with demanding traversal, surprisingly deep combat, and lush visual design. You can't be a fan of 2D action games in 2011 and not give this game a look.
    • 83 Metascore
    • 80 Critic Score
    A tightly designed downloadable game bursting with demanding traversal, surprisingly deep combat, and lush visual design. You can't be a fan of 2D action games in 2011 and not give this game a look.
    • 75 Metascore
    • 80 Critic Score
    Really, this game is all about its personality and your willingness to lose yourself to its charm. For an enjoyable little jaunt that has more “awww” than “raaawwwwr,” The Maw is well worth the price of admission.
    • 78 Metascore
    • 80 Critic Score
    WWE '13 remembers when wrestling, and by proxy, wrestling video games were great. It remembers the pageantry, the silliness, and the death-defying stunts that made wrestling such a hot commodity a decade ago.
    • 76 Metascore
    • 80 Critic Score
    Nostalgists will have close to a dozen hours worth of matches and stories from one of the WWE's greatest eras to play through. It's been a long time since I've been able to earnestly recommend a wrestling game to just about any type of fan, but WWE '13 is most definitely worth such a recommendation.
    • 82 Metascore
    • 80 Critic Score
    A wonderfully pleasant experience that is best served in smaller chunks, which left me in my own personal nightmare: I was having such a great time that I felt like I wanted to continue playing, but I had used up all of my smarts for the evening, leaving me bumping up against puzzles that I wasn't even sure could be solved with the version of the tool I had at the time.
    • 79 Metascore
    • 80 Critic Score
    It's big, bold, and about making players powerless. Isolation wants to scare the hell out of you, and it will. And while the game may try to do that for way too many hours, it's far and away the most ambitious horror game from the big leagues in a long time.
    • 72 Metascore
    • 80 Critic Score
    It's familiar enough in spots, but the way the Veil powers function gives everything just enough of a tweak to feel exciting.
    • 83 Metascore
    • 80 Critic Score
    For the price, there's a huge value here. It's a great start for Runic.
    • 78 Metascore
    • 80 Critic Score
    Prototype is really all about player empowerment, ramping up the number and intensity of larger-than-life superhero abilities consistently as you go. If you've ever harbored fantasies about soaring over skyscrapers and going on destructive urban rampages involving wantonly thrown automobiles--and who among us hasn't, really--odds are you'll find a lot to like about this game.
    • 70 Metascore
    • 80 Critic Score
    While this formula is as old as time itself, AQUIA does it in a way that few games have done before, and it does it with an interesting, underwater-themed look.
    • 87 Metascore
    • 80 Critic Score
    Though parts of Spirit Tracks are a little disappointing, most of those low points are offset by its terrific puzzle design and a great, fun story that feels noticeably different from the standard "save the princess" saga that series fans are used to seeing.
    • 76 Metascore
    • 80 Critic Score
    It's the perfect game to bundle with the hardware, since it gives you enough gameplay and variety to keep you engaged long enough for Sony to cook up something else compelling to do with your Move controller.
    • 80 Metascore
    • 80 Critic Score
    Credit then to Stoic for crafting a game experience that makes such gloom palatable, beautiful, and yes, even enjoyable.
    • 84 Metascore
    • 80 Critic Score
    Assassin's Creed III's methodical world-building and wealth of clever gameplay systems are impressive, even if they don't always confidently click together with all the other moving parts.
    • 74 Metascore
    • 80 Critic Score
    While I found myself disappointed with portions of the game, the sense of humor and green-screen madness on display make Comic Jumper something much, much more than a basic platformer, and it's this aspect of the game that makes it relatively easy to recommend.
    • 84 Metascore
    • 80 Critic Score
    Better fighting and deeper online support with a clan-like "fight camp" system make UFC 2010 Undisputed a better-playing game than its predecessor, but its solo side is a pretty dry.
    • 85 Metascore
    • 80 Critic Score
    Assassin's Creed III's methodical world-building and wealth of clever gameplay systems are impressive, even if they don't always confidently click together with all the other moving parts.
    • 82 Metascore
    • 80 Critic Score
    If you step back and look at the parts, there's a weird dissonance to Blur, and it doesn't seem like it should work as well as it does, even if it can be an imperfect experience. Bizarre Creations has always danced along the line between simulation and style, and this game only serves to further blur that line.
    • 87 Metascore
    • 80 Critic Score
    The game asks much of players but rewards with them genuine, earned satisfaction.
    • 76 Metascore
    • 80 Critic Score
    MAG
    MAG is a solid shooter and its leadership elements are intelligently designed, but it doesn't feel especially different from other big-team consoles shooters, like Battlefield: Bad Company. As long as you're not going in expecting the player count to make a dramatic difference in the way MAG feels and behaves, you'll have a good time.
    • 85 Metascore
    • 80 Critic Score
    It’s a welcome return to form for a franchise that felt adrift after Dragon Age 2, and is easily recommendable to RPG fans who have a spare few weeks to dedicate to a single game.
    • 85 Metascore
    • 80 Critic Score
    Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?
    • 87 Metascore
    • 80 Critic Score
    Some of the things surrounding the boxing in Fight Night Round 4 are kind of annoying, especially if you're planning on primarily playing the game by yourself. But the fighting itself is fantastic and the online feels sharp enough to substitute for local opposition.