Giant Bomb's Scores

  • Games
For 846 reviews, this publication has graded:
  • 30% higher than the average critic
  • 3% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 LIMBO
Lowest review score: 20 Madden NFL Football
Score distribution:
846 game reviews
    • 74 Metascore
    • 80 Critic Score
    This is an easy game to lose yourself in for as long as it lasts, and, by the end of the adventure, all I could think to myself was how much I'd like to see these characters again come next All Hallows' Eve.
    • 77 Metascore
    • 80 Critic Score
    This is an easy game to lose yourself in for as long as it lasts, and, by the end of the adventure, all I could think to myself was how much I'd like to see these characters again come next All Hallows' Eve.
    • 68 Metascore
    • 80 Critic Score
    I think it speaks volumes to just how low the level of quality in most Wii party games has become that all it took was Nintendo putting together a competent, though still largely familiar package, to put everyone else to shame.
    • 86 Metascore
    • 80 Critic Score
    Overall, DJ Hero 2 just feels tight. Everything from the menus to the gameplay has a clean, streamlined look and feel to it. The gameplay additions--with the exception of the weak vocals--are intelligent and really make the game more playable than it was last year. While other rhythm game franchises feel like they're fizzling out, DJ Hero still feels like it's just getting started.
    • 86 Metascore
    • 80 Critic Score
    Overall, DJ Hero 2 just feels tight. Everything from the menus to the gameplay has a clean, streamlined look and feel to it. The gameplay additions--with the exception of the weak vocals--are intelligent and really make the game more playable than it was last year. While other rhythm game franchises feel like they're fizzling out, DJ Hero still feels like it's just getting started.
    • 71 Metascore
    • 80 Critic Score
    The standard gameplay in NBA Jam is insanely entertaining, and if you've got a group of players ready to play at your side, you'll easily get $50 of enjoyment out of it.
    • 73 Metascore
    • 80 Critic Score
    I'll go so far as to say that the genre of sports-themed minigame collections probably isn't capable of really being revolutionized, but Kinect Sports gets dangerously close, simply by virtue of doing the one thing other motion-controlling technologies haven't been able to yet: Tracking your feet.
    • 82 Metascore
    • 80 Critic Score
    Dance Central feels very basic and leaves a lot of room for future expansion, but it's also a lot of fun in its current state. It's also one of the best Kinect games out there, so if you've got one of those, make sure you pick up one of these, as well.
    • 75 Metascore
    • 80 Critic Score
    The standard gameplay in NBA Jam is insanely entertaining, and if you've got a group of players ready to play at your side, you'll easily get $50 of enjoyment out of it.
    • 88 Metascore
    • 80 Critic Score
    Do you want to play more Call of Duty? I'm guessing the answer is yes, and by all means, Black Ops is worth playing. But for all its ambitious steps to set itself apart from the previous games, it flounders in a few too many of those areas to be a total success.
    • 87 Metascore
    • 80 Critic Score
    Do you want to play more Call of Duty? I'm guessing the answer is yes, and by all means, Black Ops is worth playing. But for all its ambitious steps to set itself apart from the previous games, it flounders in a few too many of those areas to be a total success.
    • 79 Metascore
    • 80 Critic Score
    NBA Jam has always been a game that lives and dies by its core gameplay and your desire to play that game at length, and that part hasn't changed in 2010.
    • 87 Metascore
    • 80 Critic Score
    If you're yearning for solid, demanding 2D platforming and can look past some slightly misplaced motion controls, you could do far worse than Donkey Kong Country Returns.
    • 81 Metascore
    • 80 Critic Score
    If GoldenEye 007 wasn't called GoldenEye 007, people would likely not know entirely what to make of it, perhaps viewing it as an interesting, entertaining curiosity.
    • 88 Metascore
    • 80 Critic Score
    Though I occasionally felt like I was fighting the front-end UI to get it to tell me which events I should be trying next, the gameplay offers just enough variety to work well in short bursts and the online modes are terrific fun that could keep you coming back for a while as you strive to gain levels and get a better, longer spike strip.
    • 84 Metascore
    • 80 Critic Score
    Its weird, half-hearted political gestures aside, Vanquish is the kind of video game that reminds you that these are video games. Perhaps more than any quality, video games allow for visceral thrills unfettered by the real-world logistics of physics and general plausibility. Sometimes a game just needs to look cool and make you feel like a space-age badass, and Vanquish accomplishes both with vigor.
    • 84 Metascore
    • 80 Critic Score
    Its weird, half-hearted political gestures aside, Vanquish is the kind of video game that reminds you that these are video games. Perhaps more than any quality, video games allow for visceral thrills unfettered by the real-world logistics of physics and general plausibility. Sometimes a game just needs to look cool and make you feel like a space-age badass, and Vanquish accomplishes both with vigor.
    • 86 Metascore
    • 80 Critic Score
    The menu-based interface is clunky as hell, and the odd letterboxed look of the visuals betrays the fact that Game Dev Story was somewhat hastily ported from another mobile platform. But the quick, turn-based pacing still makes this a pretty terrific fit for the iPhone.
    • 83 Metascore
    • 80 Critic Score
    Stacking looks like a trifling little downloadable title, but the game has a surprising amount of heart.
    • 84 Metascore
    • 80 Critic Score
    Stacking looks like a trifling little downloadable title, but the game has a surprising amount of heart.
    • 82 Metascore
    • 80 Critic Score
    This game represents a terrific value, not just in terms of sheer volume, but the level of craft that is so often notably absent from trivia video games.
    • 85 Metascore
    • 80 Critic Score
    But if you've ever had an inkling of interest in Capcom's previous attempts but found them too impenetrable, MvC3 is probably your best bet at finally cracking that code and getting some enjoyment out of all this crossover madness. Just make sure you've got some like-minded, similarly skilled opposition to take on, or else it's going to get messy and decidedly unfun.
    • 84 Metascore
    • 80 Critic Score
    But if you've ever had an inkling of interest in Capcom's previous attempts but found them too impenetrable, MvC3 is probably your best bet at finally cracking that code and getting some enjoyment out of all this crossover madness. Just make sure you've got some like-minded, similarly skilled opposition to take on, or else it's going to get messy and decidedly unfun.
    • 84 Metascore
    • 80 Critic Score
    Killzone 2 felt like a landmark event that finally gave the PlayStation 3 a world-class first-person shooter that you couldn't play anywhere else. After two years, Killzone 3 hasn't changed enough to reignite all of those feelings, but it's still a thrilling ride when you're alone and a well-designed multiplayer experience, as well.
    • 82 Metascore
    • 80 Critic Score
    After being really down on Bulletstorm for the first couple of hours, I was pleasantly shocked to see how well it started coming together once I started getting better at using the different weapons and once the story started moving at a faster pace.
    • 83 Metascore
    • 80 Critic Score
    After being really down on Bulletstorm for the first couple of hours, I was pleasantly shocked to see how well it started coming together once I started getting better at using the different weapons and once the story started moving at a faster pace.
    • 84 Metascore
    • 80 Critic Score
    After being really down on Bulletstorm for the first couple of hours, I was pleasantly shocked to see how well it started coming together once I started getting better at using the different weapons and once the story started moving at a faster pace.
    • 77 Metascore
    • 80 Critic Score
    The season-based nature of the Texas Heat events give you a reason to stick with it over time.
    • 84 Metascore
    • 80 Critic Score
    The suit abilities are easy and powerful, giving you just enough variety to let you deal with encounters in multiple ways. And though you'll recognize large parts of its multiplayer design and gameplay from, well, every other shooter released over the last three years, the suit abilities add enough of a new wrinkle to make Crysis 2 stand out in an incredibly crowded field.
    • 85 Metascore
    • 80 Critic Score
    Getting into online matches quickly and easily is probably Super Street Fighter IV's strongest component. It even seems to be faster and more reliable than its console counterparts, with none of the "unable to join session" errors that plague Capcom's other fighting games, but once a rush of domestic players get their hands on the system, it's anyone's guess about how that will change.
    • 75 Metascore
    • 80 Critic Score
    It's an exciting game that's entertaining in a way that no wrestling game has been for a generation or more. And it's all backed up by a great roster of current and past WWE performers, letting you relive a few classic moments while also letting you put together matches that wouldn't be possible today.
    • 75 Metascore
    • 80 Critic Score
    It's an exciting game that's entertaining in a way that no wrestling game has been for a generation or more. And it's all backed up by a great roster of current and past WWE performers, letting you relive a few classic moments while also letting you put together matches that wouldn't be possible today.
    • 84 Metascore
    • 80 Critic Score
    A tightly designed downloadable game bursting with demanding traversal, surprisingly deep combat, and lush visual design. You can't be a fan of 2D action games in 2011 and not give this game a look.
    • 83 Metascore
    • 80 Critic Score
    A tightly designed downloadable game bursting with demanding traversal, surprisingly deep combat, and lush visual design. You can't be a fan of 2D action games in 2011 and not give this game a look.
    • 73 Metascore
    • 80 Critic Score
    It's nice to see this series mature and evolve over time, and while Traveller's Tales will need to continue upping the ante if it intends to keep putting out new Lego games at such a rapid clip, for the moment Lego Pirates offers plenty of reasons to jump back in and mash a few plastic bricks together again.
    • 73 Metascore
    • 80 Critic Score
    It's nice to see this series mature and evolve over time, and while Traveller's Tales will need to continue upping the ante if it intends to keep putting out new Lego games at such a rapid clip, for the moment Lego Pirates offers plenty of reasons to jump back in and mash a few plastic bricks together again.
    • 70 Metascore
    • 80 Critic Score
    An engaging slice of dark fantasy, one that reaffirms American McGee's command of both the unhinged and the fantastical.
    • 83 Metascore
    • 80 Critic Score
    Whatever complaints you might make about the ways Infamous 2 could be better, the core of the game is so much fun that it's inarguably worth playing. It's only because the series has so much potential, and already makes good on so much of that potential, that I feel compelled to point out those faults at all.
    • 76 Metascore
    • 80 Critic Score
    It's unapologetically immature, boner-obsessed, and grotesquely violent. And yet, unlike other unapologetically immature, boner-obsessed, and grotesquely violent games of recent memory, there is no meanness of spirit to Shadows' intentions. Practically every gag in the game seems to come from a place of easygoing silliness, rather than a need for forced edginess.
    • 82 Metascore
    • 80 Critic Score
    Shredding the different enemies with your varied arsenal is quite satisfying. It'd be a thin experience if you were looking for something to play by yourself, but if you like to just saddle up with friends and blast things apart, Trenched is a strong download.
    • 76 Metascore
    • 80 Critic Score
    I don't know that the core concept has the legs to support a a sequel, but in the here and now I'm awfully glad this game exists.
    • 81 Metascore
    • 80 Critic Score
    Its wild premise is surprisingly well-realized, and its shooting is top-notch. Put simply, it is a game that stacks up as well, if not better than many of the classics it's so clearly inspired by.
    • 80 Metascore
    • 80 Critic Score
    A fantastic value, all told, with a bare minimum of eight hours or more that never feels like you're doing exactly the same thing twice.
    • 76 Metascore
    • 80 Critic Score
    Won't tax your skills much, but makes for a fun and easygoing ride while it lasts.
    • 71 Metascore
    • 80 Critic Score
    The simple fingertip swiping motions of Fruit Ninja scale up to a full-body experience with ease, and while some might balk at the price difference between platforms, Kinect owners hungry for something, anything of quality will find plenty of curiously cathartic, fruit-annihilating fun for their $10 here.
    • 81 Metascore
    • 80 Critic Score
    The sheer bulk of things to do in Cold War does a good job of offsetting a core campaign that's merely pretty decent, and the overall presentation of the package, wailing guitar solos and all, make it a game that tower defense fans ought to feel good about playing.
    • 90 Metascore
    • 80 Critic Score
    It has its issues, but its the world, the setting, and the story that make Human Revolution great. These aspects of the game are so solid that I happily waded through the game's low points in search of the next hackable terminal or other flavor-filled bit of dialogue or text. That stuff is so strong that, unless you're an extreme stickler for the above-mentioned problems, you'll more than likely be able to look past the game's weak points as well.
    • 89 Metascore
    • 80 Critic Score
    It has its issues, but its the world, the setting, and the story that make Human Revolution great. These aspects of the game are so solid that I happily waded through the game's low points in search of the next hackable terminal or other flavor-filled bit of dialogue or text. That stuff is so strong that, unless you're an extreme stickler for the above-mentioned problems, you'll more than likely be able to look past the game's weak points as well.
    • 89 Metascore
    • 80 Critic Score
    It has its issues, but its the world, the setting, and the story that make Human Revolution great. These aspects of the game are so solid that I happily waded through the game's low points in search of the next hackable terminal or other flavor-filled bit of dialogue or text. That stuff is so strong that, unless you're an extreme stickler for the above-mentioned problems, you'll more than likely be able to look past the game's weak points as well.
    • 86 Metascore
    • 80 Critic Score
    It's unfortunate that it isn't easier to get into online matches, but overall, if you're looking for some more characters to beat around, play Third Strike. It's a good game.
    • 83 Metascore
    • 80 Critic Score
    Insomniac makes the same, face-palming mistake from Resistance 2 of placing important story details in notes hidden in the environment, notes tied to unlocking trophies. Added narrative through optional exploration is fine, but please, please don't hide crucial bits of insight within things you may never come across.
    • 80 Metascore
    • 80 Critic Score
    It's short and light, but that doesn't mean that Driver: San Francisco is insubstantial. It has a good open world with a lot of options, and its supernatural cop tale builds to an effective climax that gives you a super-crazy ability that's absolutely worth experiencing for yourself... even if it only lasts for one mission.
    • 79 Metascore
    • 80 Critic Score
    It's short and light, but that doesn't mean that Driver: San Francisco is insubstantial. It has a good open world with a lot of options, and its supernatural cop tale builds to an effective climax that gives you a super-crazy ability that's absolutely worth experiencing for yourself... even if it only lasts for one mission.
    • 72 Metascore
    • 80 Critic Score
    Nothing about Rock of Ages is predictable. Hell, it's barely successful. Essentially a hodgepodge of tower defense, bowling, and absurdist humor, Rock of Ages darts in so many weird directions at once that the whole endeavor is constantly on the verge of falling apart at the seams. And yet, by the barest of threads, the developers at ACE Team manage to keep this jalopy running--or, in this case, rolling.
    • 71 Metascore
    • 80 Critic Score
    It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.
    • 71 Metascore
    • 80 Critic Score
    It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.
    • 80 Metascore
    • 80 Critic Score
    It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.
    • 77 Metascore
    • 80 Critic Score
    It sees Twisted Pixel in top form, capitalizing on its unhinged zeal for inanity that it seems to barely be able to keep in check while deftly handling the challenge of working with the Kinect.
    • 76 Metascore
    • 80 Critic Score
    By looking to its own fiction for inspiration, Relic has crafted a fun, exciting shooter that effectively differentiates itself from other games in the genre.
    • 74 Metascore
    • 80 Critic Score
    By looking to its own fiction for inspiration, Relic has crafted a fun, exciting shooter that effectively differentiates itself from other games in the genre.
    • 86 Metascore
    • 80 Critic Score
    This is no big leap forward for the franchise, mind you--comparatively, it's almost less of a leap over NHL 10 than NHL 11 was--but for those who just want to tool around with their favorite franchise, build up a pro of their own design, and hop online against the masses of like-minded players, NHL 12 shan't disappoint.
    • 86 Metascore
    • 80 Critic Score
    This is no big leap forward for the franchise, mind you--comparatively, it's almost less of a leap over NHL 10 than NHL 11 was--but for those who just want to tool around with their favorite franchise, build up a pro of their own design, and hop online against the masses of like-minded players, NHL 12 shan't disappoint.
    • 81 Metascore
    • 80 Critic Score
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • 81 Metascore
    • 80 Critic Score
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • 79 Metascore
    • 80 Critic Score
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • 91 Metascore
    • 80 Critic Score
    It's still a beautiful game and it's probably the world's best driving simulator, at least for consoles, but a lot of Forza 4's changes feel incremental at best. The game includes many of the same tracks found in previous installments, and I found myself getting a very "annual sports game update" vibe off of it. With that in mind, it seems like the game's most die-hard fans and people who didn't play the previous Forza will get the most out of Forza 4.
    • 81 Metascore
    • 80 Critic Score
    A streamlined front-end and more clearly spelled-out progression would probably go a long way. But if you're up for digging around and find the idea of a driving game that's a little left-of-center exciting, TM2 is kind of incredible.
    • 86 Metascore
    • 80 Critic Score
    Dance Central 2 is better than Dance Central, though that margin will vary significantly depending on how dissatisfied you were with the original's lack of two-player support or a structured story mode to ease you into the experience. Personally, I was happy to just have more Dance Central, but what I got was better than that.
    • 89 Metascore
    • 80 Critic Score
    Exactly what Battlefield fans most likely wanted: a chaotic, gorgeous multiplayer game with small, but important tweaks to what already worked in past games. That it includes a short, somewhat mediocre solo campaign and some hit-or-miss co-op action does not detract from the fact that, online, this is the best Battlefield game yet. The PC version's online matchmaking tools are way ahead of the curve and a good example of how to do social networking in video games the right way.
    • 85 Metascore
    • 80 Critic Score
    Exactly what Battlefield fans most likely wanted: a chaotic, gorgeous multiplayer game with small, but important tweaks to what already worked in past games. That it includes a short, somewhat mediocre solo campaign and some hit-or-miss co-op action does not detract from the fact that, online, this is the best Battlefield game yet.
    • 78 Metascore
    • 80 Critic Score
    Whether you're curious about trying Infamous for the first time, you wanted more after finishing Infamous 2, or you're just looking for a quick experience in a well-constructed Halloween setting, Festival of Blood is worth a look.
    • 88 Metascore
    • 80 Critic Score
    Still one of the best first-person shooters of the year...But the whole thing feels old at this point. The new tricks feel more like a distraction designed to make you forget how revolutionary Call of Duty 4 was. I will certainly buy and play a copy of Modern Warfare 3, but there's nothing here that makes me want to shut off the rest of the world and obsess over it anymore. It makes you wonder if the franchise's best days are truly behind it.
    • 93 Metascore
    • 80 Critic Score
    Designer Shigeru Miyamoto once said "the first 30 minutes of a game is the most important," and Skyward Sword fails to pass that test. It takes several hours before you're given any sense of real freedom, which is too bad, as the game manages to merge the sublime openness of the sea from Wind Waker (without the Triforce madness!) with the directed fun of most other games, as it's easy to just keep moving forward without much fuss. And by the time you start seeing what the designers really have in store for you..., you actually don't want it to stop, even if you're able to constantly, cynically predict when the game will ask you to find just One More Thing before it's all over.
    • 84 Metascore
    • 80 Critic Score
    With all of these things in mind, I respect that Saints Row: The Third might not be a game for everyone. Specifically, those who do not find joy in the act of inflicting terrible, fiery, dildo-y pain on whatever innocent polygonal creature happens to wander too close to their personal blast zone will probably not get much out of Saints Row's unrelenting dedication to preposterous anarchy. It is a game specifically designed for annihilation junkies, those who can embrace the idea of an infantile playground of seemingly infinite obliterative pleasures. For those who prefer their games a tad less absurdly--perhaps needlessly--violent, any number of other games this fall will likely suit your fancy just fine.
    • 82 Metascore
    • 80 Critic Score
    With all of these things in mind, I respect that Saints Row: The Third might not be a game for everyone. Specifically, those who do not find joy in the act of inflicting terrible, fiery, dildo-y pain on whatever innocent polygonal creature happens to wander too close to their personal blast zone will probably not get much out of Saints Row's unrelenting dedication to preposterous anarchy. It is a game specifically designed for annihilation junkies, those who can embrace the idea of an infantile playground of seemingly infinite obliterative pleasures. For those who prefer their games a tad less absurdly--perhaps needlessly--violent, any number of other games this fall will likely suit your fancy just fine.
    • 90 Metascore
    • 80 Critic Score
    The slow start burns up a lot of levels with areas that aren't particularly challenging or effective as tutorial sequences to prepare you for the rest of the game. But if you've already made the investment in a 3DS and you're looking for something--anything--that resembles a must-own game, Super Mario 3D Land is precisely that.
    • 80 Metascore
    • 80 Critic Score
    For the most part, what was great about Assassin's Creed: Brotherhood is still good in Assassin's Creed: Revelations, but the new stuff doesn't do much to improve the experience, and all the best moments just feel kind of familiar.
    • 82 Metascore
    • 80 Critic Score
    A nicely executed, nostalgic way to keep Master Chief active in the public consciousness on an off year.
    • 81 Metascore
    • 80 Critic Score
    It's equally silly and serious, a frivolous adventure that becomes infinitely more meaningful as you trek deeper and deeper into it. And yet, I can't quite call To the Moon a great "game," exactly, because for as much as To the Moon is something you play, its attempts at interactivity are often relegated to the sidelines in favor of pure narrative.
    • 78 Metascore
    • 80 Critic Score
    The cool part is the tech side of Skylanders, which merges its Gauntlet-like gameplay with physical objects that unlock new characters, levels, and bonus items. It all comes together to form a sort-of-insidious-but-surprisingly-fun mesh of collectible and video game.
    • 85 Metascore
    • 80 Critic Score
    Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?
    • 84 Metascore
    • 80 Critic Score
    Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?
    • 80 Metascore
    • 80 Critic Score
    Nothing in The Darkness II's story line feels out of place or unnecessary. It doesn't digress needlessly into side missions or other time-wasters designed to just keep you playing for longer stretches. Instead, Digital Extremes believed in the strength of both its combat system and Jenkins' script to inspire players to play through it again once the credits roll.
    • 80 Metascore
    • 80 Critic Score
    There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.
    • 81 Metascore
    • 80 Critic Score
    There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.
    • 71 Metascore
    • 80 Critic Score
    Gotham City Impostors shows how far a clear sense of personality and humor can take you even when you're making the same old style of game.
    • 72 Metascore
    • 80 Critic Score
    There's nothing especially original about Gotham City Impostors' mishmash of multiplayer modes and character progression, but the game goes to such absurd lengths to distinguish itself from the vast field of modern-military mediocrity that you can't help but love it at least a little bit.
    • 82 Metascore
    • 80 Critic Score
    It would probably benefit from an additional mode or two (which, if the trophy list is to be believed, will be coming in the form of a DLC add-on), but with a $10 price tag and a terrific frame rate, Super Stardust Delta makes for a good, strong opener for the Vita's download-only catalog. If sharp-looking action is your thing, it's certainly worth your time.
    • 83 Metascore
    • 80 Critic Score
    Electronic Symphony doesn't rebuild the concept of Lumines block-by-block, but this Vita launch game is still the most fun I've had with the franchise since it debuted on the PSP back in 2004.
    • 71 Metascore
    • 80 Critic Score
    It feels like the kind of guilty pleasure that you and me, serious players of video games, should be embarrassed for enjoying. What satisfaction could there possibly be in a game that largely plays itself? In spite of the one big, obvious caveat, I kind of love this game.
    • 81 Metascore
    • 80 Critic Score
    SSX
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
    • 82 Metascore
    • 80 Critic Score
    SSX
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
    • 93 Metascore
    • 80 Critic Score
    Even though it has some interesting ideas, it's hard to get excited about yet another take on wave-based survival, especially one that uses the occasionally-clumsy Mass Effect combat as its base. Once you start thinking about how most of the campaign's side content either uses these same multiplayer levels or has you performing extremely basic retrieval tasks, it's easy to start feeling slightly indignant about the whole thing...But only slightly. At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all.
    • 93 Metascore
    • 80 Critic Score
    Even though it has some interesting ideas, it's hard to get excited about yet another take on wave-based survival, especially one that uses the occasionally-clumsy Mass Effect combat as its base. Once you start thinking about how most of the campaign's side content either uses these same multiplayer levels or has you performing extremely basic retrieval tasks, it's easy to start feeling slightly indignant about the whole thing...But only slightly. At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all.
    • 89 Metascore
    • 80 Critic Score
    Fez
    It's just the right mixture of charm and insanity. Even if you end up letting a collective of Internet sleuths guide you by the hand as you work your way through the game's cubes, anti-cubes, artifacts, and other items, Fez still somehow manages to be worth seeing, if only to marvel at how much weird work went into making what we all thought was just a retro-styled perspective-shifting puzzle game into something decidedly more mind-bending.
    • 82 Metascore
    • 80 Critic Score
    The Pinball Arcade provides a safe virtual home for your pinball worship, complete with accurate re-creations of real tables and appropriately realistic physics.
    • 82 Metascore
    • 80 Critic Score
    The 360 game offers enough value for block-building neophytes to justify its existence in a world where Minecraft has already seemingly been wallpapered everywhere you look for the last couple of years.
    • 86 Metascore
    • 80 Critic Score
    While fans might have a hard time processing the dramatic change in tone, it's approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar.
    • 80 Metascore
    • 80 Critic Score
    To put it succinctly: it is more Civilization V to add to your copy of Civilization V. If you still have even a flicker of a desire to play more Civilzation V, that news should be all you need to justify picking up Gods & Kings.
    • 87 Metascore
    • 80 Critic Score
    All I want to do is go back and keep trying for better scores and greater progress. In this regard, Spelunky is less a game than an obsession. If it does get its hooks in you, it will get those hooks deep, sending you into a downward spiral of torrential swearing and tear-choked misery the likes of which you may never completely recover from. And I mean that as a compliment.