Giant Bomb's Scores

  • Games
For 835 reviews, this publication has graded:
  • 30% higher than the average critic
  • 3% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Shadow Complex
Lowest review score: 20 Tony Hawk Ride
Score distribution:
835 game reviews
    • 71 Metascore
    • 60 Critic Score
    Parts of this 50 Cent adventure are downright enjoyable, but I think the most enjoyment I got out of Blood on the Sand came ironically. The action is pretty generic, but it's functional enough to keep you moving from one bout of unintentional comedy to the next.
    • 72 Metascore
    • 60 Critic Score
    Parts of this 50 Cent adventure are downright enjoyable, but I think the most enjoyment I got out of Blood on the Sand came ironically. The action is pretty generic, but it's functional enough to keep you moving from one bout of unintentional comedy to the next.
    • 73 Metascore
    • 60 Critic Score
    HAWX is a little too short and a little too easy to recommend wholeheartedly, though if the thought of embarking on a cooperative jet-fighting mission or participating in high-powered dogfights is enough to get your pulse racing, you'll probably find enough going on to keep you occupied.
    • 65 Metascore
    • 60 Critic Score
    Afro Samurai achieves a decent balance, providing enough style and combat to work more often than it doesn't. But considering how short it is, and how annoying parts of it can be, you'll want to approach this game with some caution, especially while it's being sold for full price.
    • 64 Metascore
    • 60 Critic Score
    It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.
    • 66 Metascore
    • 60 Critic Score
    It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.
    • 58 Metascore
    • 60 Critic Score
    It's certainly mechanically sound, but you should probably attempt to find it at a slight discount.
    • 72 Metascore
    • 60 Critic Score
    Dragon Ball Z: Burst Limit is definitely more a game for those familiar with the series than players looking for a deep, competitive fighting game. While it's visually engaging, those without an interest in the actual Dragon Ball Z franchise will find the fighting too simplistic to be rewarding.
    • 71 Metascore
    • 60 Critic Score
    Dragon Ball Z: Burst Limit is definitely more a game for those familiar with the series than players looking for a deep, competitive fighting game. While it's visually engaging, those without an interest in the actual Dragon Ball Z franchise will find the fighting too simplistic to be rewarding.
    • 65 Metascore
    • 60 Critic Score
    The presentation goes a long way towards making Defend Your Castle a worthwhile experience, but after a few hours of fending off hordes of DIY enemies, I was done with it.
    • 77 Metascore
    • 60 Critic Score
    After Lego Batman comes out, though, I hope Traveller’s Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
    • 77 Metascore
    • 60 Critic Score
    After Lego Batman comes out, though, I hope Traveller’s Tales takes a good look at where its Lego games are going and makes the tweaks and additions necessary to keep the franchise relevant.
    • 59 Metascore
    • 60 Critic Score
    The core elements in Dark Void are well-designed and fun to play, and it tells an interesting story while setting up a world that's developed enough to deserve a sequel. But with its technical problems and a lack of enemy variety, Dark Void starts to feel like the game is getting in the way of its own universe.
    • 68 Metascore
    • 60 Critic Score
    Web of Shadows opens strong, but it seems like it runs out of interesting and varied ways to put them to use well before you get to the end, and it turns into a bit of a grind.
    • 67 Metascore
    • 60 Critic Score
    Web of Shadows opens strong, but it seems like it runs out of interesting and varied ways to put them to use well before you get to the end, and it turns into a bit of a grind.
    • 69 Metascore
    • 60 Critic Score
    A good, solid scrolling shooter. It's tough, but not so tough that it will only appeal to genre crazies who can only feel emotion when it's filtered through a bullet hell pattern.
    • 68 Metascore
    • 60 Critic Score
    A good, solid scrolling shooter. It's tough, but not so tough that it will only appeal to genre crazies who can only feel emotion when it's filtered through a bullet hell pattern.
    • 78 Metascore
    • 60 Critic Score
    For as many times as I had to replay certain stages, Wario Land: Shake It! felt kind of brief, though there were aspects that managed to wear out their welcome before it was over. Still, a 2D game with this kind of detail is enough of an anomaly that it can be enjoyable for that alone, and despite some structural issues, it shakes up the usual platformer formula enough to be interesting.
    • 65 Metascore
    • 60 Critic Score
    A passable shooter in a world that's filled with much, much better ones.
    • 76 Metascore
    • 60 Critic Score
    It has all the same elements as the original, but it just doesn't deliver the charm and appeal.
    • 76 Metascore
    • 60 Critic Score
    While some will definitely enjoy the sandbox nature of the game and the variety of units it provides, others might be put off by the arcadey gameplay and simplistic strategy. The game provides a decent amount of replayability through its multiplayer modes but it's hard to tell if there are enough gamers online as of this writing to make that a sure thing.
    • 74 Metascore
    • 60 Critic Score
    While some will definitely enjoy the sandbox nature of the game and the variety of units it provides, others might be put off by the arcadey gameplay and simplistic strategy. The game provides a decent amount of replayability through its multiplayer modes but it's hard to tell if there are enough gamers online as of this writing to make that a sure thing.
    • 71 Metascore
    • 60 Critic Score
    But Lips is hardly a bad game, so if you're unable to go the Sony route, Microsoft's answer does most of what it needs to do to be successful.
    • 81 Metascore
    • 60 Critic Score
    It makes an amazing first impression, and it has a consistently great sense of style. But once I started digging deeper, I hit bottom fast, and the spell was broken. If you're the type of person who can appreciate style-over-substance games, you'll probably love it. But once I figured out what was really going on in MadWorld, it felt pretty thin.
    • 74 Metascore
    • 60 Critic Score
    As a game following in the footsteps of the Galaga legacy, Legions doesn't do a very good job. Other than the ability for ships to capture other ships, nothing about this game feels much like the original game.
    • 71 Metascore
    • 60 Critic Score
    That simple control style makes the multiplayer feel flat.
    • 70 Metascore
    • 60 Critic Score
    That simple control style makes the multiplayer feel flat.
    • 65 Metascore
    • 60 Critic Score
    It took me about 12 hours to finish The Godfather II, but I felt like it just ran out of steam about two-thirds of the way through. There are definitely a lot of interesting ideas at work here, but the game was never challenging enough to make any of the decisions I had to make feel very weighty.
    • 76 Metascore
    • 60 Critic Score
    While demand for this style of gaming and for Homestar-licensed products both peaked a while ago, it's an enjoyably goofy diversion.
    • 73 Metascore
    • 60 Critic Score
    While demand for this style of gaming and for Homestar-licensed products both peaked a while ago, it's an enjoyably goofy diversion.
    • 73 Metascore
    • 60 Critic Score
    If you've never played an Animal Crossing game before, you'll probably love its charm and get lost in all the different tasks you can perform. And if you've stayed away from the series for any serious length of time, you'll probably still be able to enjoy yourself. But the formula hasn't changed, and for a lot of repeat players, it'll probably wear thin quickly.
    • 77 Metascore
    • 60 Critic Score
    While you could say that there's nothing quite like The Last Guy--well, beyond the Work Time Fun minigame that the whole thing was based on--its unique feel doesn't make it a great purchase at $9.99.
    • 80 Metascore
    • 60 Critic Score
    The awkward campaign mode would be completely forgettable if Tekken 6 worked better online. But with it ranging from "almost acceptable" to "pre-patch King of Fighters XII" in connection quality, it's hard to recommend to anyone who doesn't already have a local crew of Tekken fiends at their disposal.
    • 67 Metascore
    • 60 Critic Score
    So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.
    • 61 Metascore
    • 60 Critic Score
    So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.
    • 70 Metascore
    • 60 Critic Score
    So no version is perfect, but the faster loading makes the Wii version the best choice, provided you've got the right controllers on-hand.
    • 55 Metascore
    • 60 Critic Score
    There are neat ideas at work, but ultimately, the premise and structure of You're In The Movies is a little too thin to recommend. If you're going to be getting a rowdy group together, and you're patient enough to get the camera working, it can make for a fun evening or two. But the thrills don't last.
    • 71 Metascore
    • 60 Critic Score
    While the mission mode and various attack modes can certainly keep you occupied for a time, Meteos' real legs come from human competition. Unless you're planning on playing with friends and don't care about random encounters in ranked matches, Meteos Wars is pretty tough to recommend.
    • 62 Metascore
    • 60 Critic Score
    PowerUp Forever is a pretty good dual-joystick shooter that stands out, even though there are now around a billion of these games available on various digital download services. If you felt that Flow was too soft, or that you wanted more guns in the first stage of Spore, you'll certainly dig it.
    • 70 Metascore
    • 60 Critic Score
    For experienced players, though, Tales of Valor offers enough distractions to fill your need for something new. Just don't be surprised if you find yourself returning to the original campaign and multiplayer modes the next time you need a fix.
    • 77 Metascore
    • 60 Critic Score
    Retro Game Challenge is a great concept, but the execution makes things more tedious than they needed to be. If it were a bit more open-ended about which games you could play at any given time and didn't double-up on some of the games, it'd be a pretty cool little collection. But once I got finished playing a game I really didn't want to play anymore only to be faced with a "new" version of a game I had already unlocked, the spell was broken and the rest became simple, repetitive grinding.
    • 80 Metascore
    • 60 Critic Score
    While I think that anyone with a reasonable level of interest in puzzle or rhythm games should absolutely own Lumines, there's really no good reason to collect them all. If you've somehow managed to dodge the series until now, Supernova's a fine place to start. But as someone that's been playing it since it was originally released on the PSP in Japan, I got tired of it almost immediately.
    • 79 Metascore
    • 60 Critic Score
    For what Sonic's Ultimate Genesis Collection lacks in quality, it at least partially makes up for by its sheer quantity of emulated games.
    • 80 Metascore
    • 60 Critic Score
    For what Sonic's Ultimate Genesis Collection lacks in quality, it at least partially makes up for by its sheer quantity of emulated games.
    • 77 Metascore
    • 60 Critic Score
    Makes for a good diversion. It doesn't last too long, tells a decent story, and offers enough multiplayer to give you something to mess around with when the single-player's done. It certainly isn't the most ambitious game in the world, but if you're looking for a competent western shooter, Juarez fits the bill just fine.
    • 78 Metascore
    • 60 Critic Score
    Makes for a good diversion. It doesn't last too long, tells a decent story, and offers enough multiplayer to give you something to mess around with when the single-player's done. It certainly isn't the most ambitious game in the world, but if you're looking for a competent western shooter, Juarez fits the bill just fine.
    • 62 Metascore
    • 60 Critic Score
    It's a short game, but if it were longer, the excitement of bullet curving would probably wear off. That said, it's got some cool concepts and it compliments the film fairly well. If you can find it for less-than-full price, it's worth checking out.
    • 61 Metascore
    • 60 Critic Score
    It's a short game, but if it were longer, the excitement of bullet curving would probably wear off. That said, it's got some cool concepts and it compliments the film fairly well. If you can find it for less-than-full price, it's worth checking out.
    • 62 Metascore
    • 60 Critic Score
    It's a short game, but if it were longer, the excitement of bullet curving would probably wear off. That said, it's got some cool concepts and it compliments the film fairly well. If you can find it for less-than-full price, it's worth checking out.
    • 87 Metascore
    • 60 Critic Score
    Unfortunately, most of the kind words I have for Bayonetta are reserved for the Xbox 360 version, as the PlayStation 3 version suffers from crippling performance issues. Load times are bad, even popping up when you're simply cycling through options on your inventory menus, but what really kills it is the way the game stutters and chops through the action, dropping frames and bogging down at an almost constant rate.
    • 61 Metascore
    • 60 Critic Score
    If you're just a regular Joe looking for a great action game, you could do better. But if you've still got a special place in your heart for the Transformers series--despite what Michael Bay may have done to it in recent years--the game is fun enough to be worth taking a look at.
    • 82 Metascore
    • 60 Critic Score
    Extraction presents a quandary. It's a pretty short game, at only five or six hours, and after what looks like a great setup for a big exciting finale, the game just sort of... ends, abruptly and poorly.
    • 61 Metascore
    • 60 Critic Score
    Perhaps the greatest issue with Dead To Rights: Retribution is that it feels like last generation's ideas and standards reanimated for a new set of consoles.
    • 60 Metascore
    • 60 Critic Score
    Perhaps the greatest issue with Dead To Rights: Retribution is that it feels like last generation's ideas and standards reanimated for a new set of consoles.
    • 72 Metascore
    • 60 Critic Score
    The first Puzzle Quest was a revelation; Galactrix is just a complication.
    • 76 Metascore
    • 60 Critic Score
    The first Puzzle Quest was a revelation; Galactrix is just a complication.
    • 73 Metascore
    • 60 Critic Score
    It's a technically competent shooter with co-operative play. For some, that's plenty. But if you're more discerning about your shooters, you'll probably get bored of this one before you've seen the end credits.
    • 74 Metascore
    • 60 Critic Score
    It's a technically competent shooter with co-operative play. For some, that's plenty. But if you're more discerning about your shooters, you'll probably get bored of this one before you've seen the end credits.
    • 48 Metascore
    • 60 Critic Score
    Terminator Salvation ultimately just feels too small for a $60 game. Even the environments, which consist mostly of war-torn streets and boxy, brownish interiors, give you little sense that there's a world outside of the path that you're on. It's not a bad experience, but what it offers is so simple that it would feel repetitive if it were any longer.
    • 75 Metascore
    • 60 Critic Score
    Once the game stopped stunning me with new outrageous depictions of slaughter, the repetition of the combat started to set in, and I started noticing some of the game's other shortcomings, like the dodgy frame rate and buggy collision detection. These issues aside, if you've come to see Wolverine at his most brutal, this game does not disappoint.
    • 53 Metascore
    • 60 Critic Score
    WarioWare: Snapped! does make for a great tech demo, though. It's pretty crazy that you can do all this on a handheld, and it's goofy enough that you'll want to show it to your friends.
    • 71 Metascore
    • 60 Critic Score
    There are definitely some quality songs on the list, but I think I would have rather been able to pick and choose a few of them as downloadable content for World Tour than be forced to buy them as a package.
    • 76 Metascore
    • 60 Critic Score
    Demigod can be a lot of fun online when it works right, when the gameplay is smooth and you're working with your teammates efficiently to buff up your defenses, take the right flags, and chase down and slaughter the enemy heroes with a one-two punch of special abilities. It's just a shame that experience is so hard to come by right now. When--or if--Stardock and Gas Powered get all these issues fully ironed out, Demigod will be easier to recommend, but for now you should be aware of exactly what you're getting into.
    • 83 Metascore
    • 60 Critic Score
    The game feels like it's stuck between two worlds, and it doesn't execute well enough on either side to fully satisfy any type of racing fan.
    • 84 Metascore
    • 60 Critic Score
    The game feels like it's stuck between two worlds, and it doesn't execute well enough on either side to fully satisfy any type of racing fan.
    • 69 Metascore
    • 60 Critic Score
    There are some neat aspects of Section 8 and some good ideas that keep the game from getting too straightforward. But it feels like half of a game.
    • 72 Metascore
    • 60 Critic Score
    There are some neat aspects of Section 8 and some good ideas that keep the game from getting too straightforward. But it feels like half of a game.
    • 75 Metascore
    • 60 Critic Score
    If you don't come into Resident Evil: The Darkside Chronicles with an innate appreciation for the fiction of Resident Evil, all it really has to offer is a pretty by-the-numbers guided shooter experience. This doesn't make it a bad game, just an unambitious one, and one that has a hard limit on the audience for whom it will hold any significant appeal.
    • 63 Metascore
    • 60 Critic Score
    The fighting at the center of King of Fighters XII is totally fine, but with everything surrounding that action coming off so half-cocked, there are a lot of annoying little barriers to enjoying that fighting.
    • 57 Metascore
    • 60 Critic Score
    The fighting at the center of King of Fighters XII is totally fine, but with everything surrounding that action coming off so half-cocked, there are a lot of annoying little barriers to enjoying that fighting.
    • 71 Metascore
    • 60 Critic Score
    In the end, LEGO Rock Band just doesn't do a terrific job of justifying its existence as a standalone game.
    • 73 Metascore
    • 60 Critic Score
    At $19.99, Raiden Fighters Aces compares favorably to the standard Xbox Live Arcade pricing structure, where each one of these three games would probably run $10. So if you have a hankering for this type of classic scrolling shooter gameplay, Raiden Fighters Aces is a strong package that you'll certainly enjoy.
    • 79 Metascore
    • 60 Critic Score
    It's an imperfect package, but even the sporadic frame rate chop and well-worn track list couldn't conspire to keep me from really enjoying most of my time with Rock Band Unplugged. There aren't many rhythm games on the PSP, but this is easily the most satisfying experience I've had with the genre on the PSP, warts and all.
    • 89 Metascore
    • 60 Critic Score
    Time and expectations have taken a certain toll on Grand Theft Auto IV, but all that aside, the bottom line for The Ballad of Gay Tony is that it's just not as good as the GTAIV experiences that preceded it. It feels like Rockstar has run out of tricks, and it has got its work cut out for it with whatever comes next for Grand Theft Auto.
    • 86 Metascore
    • 60 Critic Score
    BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.
    • 87 Metascore
    • 60 Critic Score
    BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.
    • 80 Metascore
    • 60 Critic Score
    WWE SmackDown! vs. RAW 2010 doesn't fix any of the fundamental issues that the series has had for years, and as this style of gameplay gets another year older, it looks that much more dated.
    • 81 Metascore
    • 60 Critic Score
    WWE SmackDown! vs. RAW 2010 doesn't fix any of the fundamental issues that the series has had for years, and as this style of gameplay gets another year older, it looks that much more dated.
    • 59 Metascore
    • 60 Critic Score
    Saw
    The game puts on a pretty good facade, affecting many of Saw's stylistic flares. There's lots of jarring camera shake, motion blur, and patchy focus effects, and the soundtrack is all industrial clangs and squeals, but in the end it's all window-dressing for a game that has more in common with Professor Layton than Condemned.
    • 59 Metascore
    • 60 Critic Score
    Saw
    The game puts on a pretty good facade, affecting many of Saw's stylistic flares. There's lots of jarring camera shake, motion blur, and patchy focus effects, and the soundtrack is all industrial clangs and squeals, but in the end it's all window-dressing for a game that has more in common with Professor Layton than Condemned.
    • 75 Metascore
    • 60 Critic Score
    Maybe if Starfy had been around in the Western market for years and engendered the same sort of nostalgia that we older gamers feel for franchises like Mario, I'd be more forgiving of this game's simplistic nature--but as a newcomer to the series, I found myself wanting for a platformer with a little more meat on its bones.
    • 76 Metascore
    • 60 Critic Score
    Band Hero is a product that feels like a commodity, something assembled by a marketing team concerned only with the market demands currently not met by the existing Guitar Hero brand. But that cold, calculated feeling doesn't make it a bad game.
    • 76 Metascore
    • 60 Critic Score
    Band Hero is a product that feels like a commodity, something assembled by a marketing team concerned only with the market demands currently not met by the existing Guitar Hero brand. But that cold, calculated feeling doesn't make it a bad game.
    • 65 Metascore
    • 60 Critic Score
    There's something so audacious to me about stacking aliens on top of the apocalypse, and Mothership Zeta does it well enough that I'm willing to excuse some of its structural bluntness and over-reliance on combat. It's not the best Fallout 3 DLC, but it's still pretty interesting, and not a bad way to spend four or five hours.
    • 68 Metascore
    • 60 Critic Score
    There's something so audacious to me about stacking aliens on top of the apocalypse, and Mothership Zeta does it well enough that I'm willing to excuse some of its structural bluntness and over-reliance on combat. It's not the best Fallout 3 DLC, but it's still pretty interesting, and not a bad way to spend four or five hours.
    • 79 Metascore
    • 60 Critic Score
    Scribblenauts is a great proof-of-concept that struggles under the weight of its own ambition and the expectations that resulted from its uniquely exciting premise.
    • 63 Metascore
    • 60 Critic Score
    With its absolutely exquisite art design, yet middling gameplay, Lucidity presents a package that initially captivates but wears thin quickly. I often found myself enjoying watching Sofi's actions more than I did participating in them.
    • 77 Metascore
    • 60 Critic Score
    Metro 2033 is best for experienced gamers already familiar with the trappings of the modern shooter who are OK with playing a roughly made game that still manages to deliver a unique experience.
    • 80 Metascore
    • 60 Critic Score
    While the edges of the action can get a little rough, especially after repeated use, the core of the game offers a lot of solid trivia and a controller that anyone--even a person who has never played a video game before--can easily understand. That makes it a good dose of group fun.
    • 68 Metascore
    • 60 Critic Score
    I love the deliberate left-field designs of the monsters, and there's a purity to the way it approaches first-person shooting action that I wouldn't want to change, yet the game is so brutally intense that my frayed nerves and trembling hands can only handle it in half-hour chunks at most. Maybe that's Serious Sam's fault, or maybe I'm just not serious enough.
    • 69 Metascore
    • 60 Critic Score
    I love the deliberate left-field designs of the monsters, and there's a purity to the way it approaches first-person shooting action that I wouldn't want to change, yet the game is so brutally intense that my frayed nerves and trembling hands can only handle it in half-hour chunks at most. Maybe that's Serious Sam's fault, or maybe I'm just not serious enough.
    • 82 Metascore
    • 60 Critic Score
    Final Fantasy XIII just needed to be about half as long as it is, with tighter pacing and a faster ramp up to entertaining combat in its first half. But at least whether it's entertaining or boring you, it's unflinchingly gorgeous from one end to the other.
    • 77 Metascore
    • 60 Critic Score
    Trajectile assembles aspects of some classic old games into a unique and interesting puzzle experience, but it's limited enough in some ways that you may bump into some frustration with its trial-and-error approach from time to time. Then again, for $5, what have you got to lose?
    • 74 Metascore
    • 60 Critic Score
    The Forgotten Sands is the very definition of a pretty good Prince of Persia game that doesn't feel like it entirely lives up to the series' vaunted pedigree.
    • 77 Metascore
    • 60 Critic Score
    Tomena Sanner is a silly little game. You'll burn out on it quickly, but it's cheap enough that you might be totally OK with that.
    • 77 Metascore
    • 60 Critic Score
    If you look past the tricky visuals, something that's admittedly pretty hard to do, you'll see a game that's operating on a lot of borrowed charm.
    • 76 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 77 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 75 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 70 Metascore
    • 60 Critic Score
    With most of the additions aimed at streamlining elements of the first game or, at least, making them less of a pain to deal with, Crackdown 2 occasionally feels like a big patch for the first game.