Giant Bomb's Scores

  • Games
For 859 reviews, this publication has graded:
  • 30% higher than the average critic
  • 3% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Mortal Kombat vs. DC Universe
Lowest review score: 20 The Walking Dead: Survival Instinct
Score distribution:
859 game reviews
    • 79 Metascore
    • 60 Critic Score
    Scribblenauts is a great proof-of-concept that struggles under the weight of its own ambition and the expectations that resulted from its uniquely exciting premise.
    • 63 Metascore
    • 60 Critic Score
    With its absolutely exquisite art design, yet middling gameplay, Lucidity presents a package that initially captivates but wears thin quickly. I often found myself enjoying watching Sofi's actions more than I did participating in them.
    • 77 Metascore
    • 60 Critic Score
    Metro 2033 is best for experienced gamers already familiar with the trappings of the modern shooter who are OK with playing a roughly made game that still manages to deliver a unique experience.
    • 80 Metascore
    • 60 Critic Score
    While the edges of the action can get a little rough, especially after repeated use, the core of the game offers a lot of solid trivia and a controller that anyone--even a person who has never played a video game before--can easily understand. That makes it a good dose of group fun.
    • 68 Metascore
    • 60 Critic Score
    I love the deliberate left-field designs of the monsters, and there's a purity to the way it approaches first-person shooting action that I wouldn't want to change, yet the game is so brutally intense that my frayed nerves and trembling hands can only handle it in half-hour chunks at most. Maybe that's Serious Sam's fault, or maybe I'm just not serious enough.
    • 69 Metascore
    • 60 Critic Score
    I love the deliberate left-field designs of the monsters, and there's a purity to the way it approaches first-person shooting action that I wouldn't want to change, yet the game is so brutally intense that my frayed nerves and trembling hands can only handle it in half-hour chunks at most. Maybe that's Serious Sam's fault, or maybe I'm just not serious enough.
    • 82 Metascore
    • 60 Critic Score
    Final Fantasy XIII just needed to be about half as long as it is, with tighter pacing and a faster ramp up to entertaining combat in its first half. But at least whether it's entertaining or boring you, it's unflinchingly gorgeous from one end to the other.
    • 77 Metascore
    • 60 Critic Score
    Trajectile assembles aspects of some classic old games into a unique and interesting puzzle experience, but it's limited enough in some ways that you may bump into some frustration with its trial-and-error approach from time to time. Then again, for $5, what have you got to lose?
    • 74 Metascore
    • 60 Critic Score
    The Forgotten Sands is the very definition of a pretty good Prince of Persia game that doesn't feel like it entirely lives up to the series' vaunted pedigree.
    • 77 Metascore
    • 60 Critic Score
    Tomena Sanner is a silly little game. You'll burn out on it quickly, but it's cheap enough that you might be totally OK with that.
    • 77 Metascore
    • 60 Critic Score
    If you look past the tricky visuals, something that's admittedly pretty hard to do, you'll see a game that's operating on a lot of borrowed charm.
    • 76 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 77 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 75 Metascore
    • 60 Critic Score
    Its campaign is only worth seeing through if you're extremely curious to see how it ties into some of the other Transformers lore out there, and the multiplayer is solid, if perhaps a bit uninspired. It's a good diversion that'll keep you engaged for a few days, but don't go in expecting long-term excitement.
    • 70 Metascore
    • 60 Critic Score
    With most of the additions aimed at streamlining elements of the first game or, at least, making them less of a pain to deal with, Crackdown 2 occasionally feels like a big patch for the first game.
    • 79 Metascore
    • 60 Critic Score
    While it's an uneven experience, the action works well enough and the game's sense of humor hits often enough to make it come together pretty well. Unfortunately, it also gets a bit monotonous, largely due to some repetitive quest design.
    • 79 Metascore
    • 60 Critic Score
    While it's an uneven experience, the action works well enough and the game's sense of humor hits often enough to make it come together pretty well. Unfortunately, it also gets a bit monotonous, largely due to some repetitive quest design.
    • 62 Metascore
    • 60 Critic Score
    It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
    • 74 Metascore
    • 60 Critic Score
    I'm a sucker for a good mob story, but Mafia II's is merely decent.
    • 75 Metascore
    • 60 Critic Score
    I'm a sucker for a good mob story, but Mafia II's is merely decent.
    • 77 Metascore
    • 60 Critic Score
    I'm a sucker for a good mob story, but Mafia II's is merely decent.
    • 71 Metascore
    • 60 Critic Score
    There are some incredible peaks in Shank that I think are entirely worth experiencing, and it can be a pleasure to play, at least for a while. There are far worse ways to spend $15 for three hours, but it's those very highs that really make Shank's shortcomings that much more disappointing.
    • 75 Metascore
    • 60 Critic Score
    There are some incredible peaks in Shank that I think are entirely worth experiencing, and it can be a pleasure to play, at least for a while. There are far worse ways to spend $15 for three hours, but it's those very highs that really make Shank's shortcomings that much more disappointing.
    • 78 Metascore
    • 60 Critic Score
    Me, I wish the game had better inventory control and an item storage system to allow you to really explore all of your weapon options. But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness.
    • 79 Metascore
    • 60 Critic Score
    Me, I wish the game had better inventory control and an item storage system to allow you to really explore all of your weapon options. But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness.
    • 74 Metascore
    • 60 Critic Score
    Though the setting may sound a bit edgy, in practice Medal of Honor offers a brief campaign with little story and a smattering of technical issues that range from annoying to decidedly disappointing. It also delivers a multiplayer component that feels like it's desperately trying to split the difference between Modern Warfare 2 and Battlefield: Bad Company 2. There are flashes of excitement peppered across the game's modes, but it's hard to get too excited about any of that when it's been done better elsewhere.
    • 75 Metascore
    • 60 Critic Score
    Though the setting may sound a bit edgy, in practice Medal of Honor offers a brief campaign with little story and a smattering of technical issues that range from annoying to decidedly disappointing. It also delivers a multiplayer component that feels like it's desperately trying to split the difference between Modern Warfare 2 and Battlefield: Bad Company 2. There are flashes of excitement peppered across the game's modes, but it's hard to get too excited about any of that when it's been done better elsewhere.
    • 80 Metascore
    • 60 Critic Score
    It's just the rough trimming around the edges, the ways that those grand elements could have been better realized and better conveyed to the player, that make this as frustrating a game as it is lovable.
    • 84 Metascore
    • 60 Critic Score
    Gran Turismo 5's core problem is that the broad scope of all these game modes diminishes the polish of the general product. There's no denying the feel of the actual driving, but everything else that makes up the game feels tedious and half-baked.
    • 65 Metascore
    • 60 Critic Score
    Blood Stone isn't bad, but literally every single thing you can find here has been done better elsewhere.
    • 62 Metascore
    • 60 Critic Score
    Blood Stone isn't bad, but literally every single thing you can find here has been done better elsewhere.
    • 61 Metascore
    • 60 Critic Score
    New Kinect owners will undoubtedly have some fun early on with it, but Kinect Adventures seems destined to be more or less forgotten by the time the next wave of titles hits store shelves.
    • 58 Metascore
    • 60 Critic Score
    As a guy that appreciated Tron back when it was released who is already interested in seeing the new movie, the way Evolution fleshes out the world and sets up the events of Tron: Legacy makes it a lot more interesting than it would have been otherwise.
    • 58 Metascore
    • 60 Critic Score
    As a guy that appreciated Tron back when it was released who is already interested in seeing the new movie, the way Evolution fleshes out the world and sets up the events of Tron: Legacy makes it a lot more interesting than it would have been otherwise.
    • 59 Metascore
    • 60 Critic Score
    Above all else, Splatterhouse is a game that screams "competent." Specifically, it screams it with a guttural heavy metal growl over the deafening din of grinding power chords and machine gun blasts of double bass, while simultaneously vomiting a fire hydrant's worth of blood all over the screen.
    • 62 Metascore
    • 60 Critic Score
    Above all else, Splatterhouse is a game that screams "competent." Specifically, it screams it with a guttural heavy metal growl over the deafening din of grinding power chords and machine gun blasts of double bass, while simultaneously vomiting a fire hydrant's worth of blood all over the screen.
    • 61 Metascore
    • 60 Critic Score
    This should have been a superior sequel, but there's not enough here to make it anything than a mildly enjoyable but ultimately underwhelming action game.
    • 68 Metascore
    • 60 Critic Score
    As I trudged through hour after hour of Lost in Shadow's adventure, a singular, pervasive thought cycled through my head: I wished this game were shorter.
    • 62 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 controls well, but the game wrapped around those controls is only great in fits and starts.
    • 63 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 controls well, but the game wrapped around those controls is only great in fits and starts.
    • 70 Metascore
    • 60 Critic Score
    Tomena Sanner is a silly little game. You'll burn out on it quickly, but it's cheap enough that you might be totally OK with that.
    • 70 Metascore
    • 60 Critic Score
    Kaos obviously had ideas for this game, yet seemingly couldn't bring any of those ideas to total fruition. The end result is a brief, brittle campaign bereft of impactful storytelling or creatively designed action, one that ends not with a bang, but with the build-up to a bang, followed by a title card.
    • 70 Metascore
    • 60 Critic Score
    Kaos obviously had ideas for this game, yet seemingly couldn't bring any of those ideas to total fruition. The end result is a brief, brittle campaign bereft of impactful storytelling or creatively designed action, one that ends not with a bang, but with the build-up to a bang, followed by a title card.
    • 69 Metascore
    • 60 Critic Score
    Even as the level designs seeks to frustrate you beyond measure, the game remains strangely addictive. If this were simply a bad game, you'd give up and move onto something else. But something at the core of Swarm keeps you coming back, despite all reason to the contrary.
    • 71 Metascore
    • 60 Critic Score
    Even as the level designs seeks to frustrate you beyond measure, the game remains strangely addictive. If this were simply a bad game, you'd give up and move onto something else. But something at the core of Swarm keeps you coming back, despite all reason to the contrary.
    • 71 Metascore
    • 60 Critic Score
    Offers lighthearted flight action that's fun enough while it lasts, but it just doesn't last very long. As if the brevity of the mission lineup weren't enough, there's no support for StreetPass or the 3DS' other nifty system-level features that would have let you further explore all the cool stuff your new handheld can do.
    • 75 Metascore
    • 60 Critic Score
    But if you expect forward movement and new ideas from sequels, it's hard not to look at Ridge Racer 3D as a stubborn relic from a bygone era.
    • 77 Metascore
    • 60 Critic Score
    It's a cleverly ruinous game frequently ruined by its own cleverness.
    • 71 Metascore
    • 60 Critic Score
    Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
    • 71 Metascore
    • 60 Critic Score
    Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
    • 84 Metascore
    • 60 Critic Score
    It's hard not to wish there was just more of Child of Eden to experience.
    • 83 Metascore
    • 60 Critic Score
    Given all the improvements and additions and craziness, though, it's a little disappointing that I didn't enjoy PLAYING this sequel as much as the first one.
    • 61 Metascore
    • 60 Critic Score
    A weak story, boring platforming, and dully recurrent gameplay ensure that Captain America doesn't step outside of Batman's long shadow. Super Soldier is a decent enough action-adventure game, but it's completely inessential.
    • 60 Metascore
    • 60 Critic Score
    A weak story, boring platforming, and dully recurrent gameplay ensure that Captain America doesn't step outside of Batman's long shadow. Super Soldier is a decent enough action-adventure game, but it's completely inessential.
    • 63 Metascore
    • 60 Critic Score
    The bigger issue is that I rarely found the puzzles particularly challenging.
    • 71 Metascore
    • 60 Critic Score
    The bigger issue is that I rarely found the puzzles particularly challenging.
    • 78 Metascore
    • 60 Critic Score
    It often seems like Yakuza 4 is conspiring against itself, holding its own cool features back behind technology and game design. It's not that Yakuza 4 is a bad game, but rather that too many of the game's eccentricities don't work in its favor.
    • 78 Metascore
    • 60 Critic Score
    That Madden NFL 12 feels like a less passionate endeavor than even other yearly sports titles, less a labor of love and more a labor of necessity, is a criticism that likely won't mean much to either type of player. It's still video game football in a competitive and compelling environment, especially when played online with friends. It has more content than you will likely ever touch over the course of the next season of real football. In some ways, Madden NFL 12 is a better game than its predecessor. In others, not. It has significant flaws, and it has significant strengths.
    • 70 Metascore
    • 60 Critic Score
    It's just too bad that the online matchmaking is totally broken on the PS3, making the game's fun online multiplayer a total chore to experience.
    • 81 Metascore
    • 60 Critic Score
    If you're looking for the history lesson, you're better off grabbing it for $10 on the Virtual Console.
    • 66 Metascore
    • 60 Critic Score
    It's not a completely disappointing experience, but I felt like too much of my time with Burnout Crash was spent almost having fun. In a way, that's almost more frustrating than if Criterion had whiffed it completely, since you can see the game that you'd want to play right in front of you, and yet it remains just out of reach.
    • 69 Metascore
    • 60 Critic Score
    It's not a completely disappointing experience, but I felt like too much of my time with Burnout Crash was spent almost having fun. In a way, that's almost more frustrating than if Criterion had whiffed it completely, since you can see the game that you'd want to play right in front of you, and yet it remains just out of reach.
    • 75 Metascore
    • 60 Critic Score
    It's not the ultimate sendoff for what may very well be the end of the series, but another chance to put my fingers through the Runner gauntlet is worthwhile.
    • 72 Metascore
    • 60 Critic Score
    The way this game depicts Frank going through nearly the same story you've seen before sort of cheapens the existence of the original Dead Rising 2.
    • 72 Metascore
    • 60 Critic Score
    The way this game depicts Frank going through nearly the same story you've seen before sort of cheapens the existence of the original Dead Rising 2.
    • 66 Metascore
    • 60 Critic Score
    The way this game depicts Frank going through nearly the same story you've seen before sort of cheapens the existence of the original Dead Rising 2.
    • 70 Metascore
    • 60 Critic Score
    Enemies don't require much strategy in All 4 One. Especially towards the end, crowd control demands the game boil down to endlessly cycling between rockets and grenades. Yawn.
    • 70 Metascore
    • 60 Critic Score
    There are moments of multiplayer thrill to be had here, but they're infrequent, and sometimes tough to get to.
    • 75 Metascore
    • 60 Critic Score
    House of the Dead: OVERKILL Extended Cut so relishes wallowing in its own filth, that at a point it's easy to start questioning whether the stuff that's terrible about it is that way on purpose. (Spoiler: some of it is, some of it isn't.) It's the most shameful of guilty pleasures, brain-dead and proud of it, best suited for those with a lust for the minutiae of cinema's seedier side.
    • 55 Metascore
    • 60 Critic Score
    If you can accept that BurgerTime: World Tour is something fairly different from the arcade classic you may remember, there's a good chance you'll find some enjoyment in it. Like your average fast food hamburger, it's insubstantial, but so is its $10 price point. It's a solid multiplayer snack, if not a proper meal.
    • 71 Metascore
    • 60 Critic Score
    Still, this is the first year where I feel like I can actually recommend a WWE game in earnest. Granted, it's a caveat-laden recommendation, but a recommendation nonetheless. Considering how long it's been since one of these games actually felt playable, let alone enjoyably so, it's almost worth putting up with the various peculiarities and more antiquated elements just so you can actually have fun wrestling again.
    • 85 Metascore
    • 60 Critic Score
    Despite the game's slavish adherence to the Mario Kart formula, Mario Kart 7 has moments where it shines simply by executing that formula really well. Still, other than your personal history with Mario Kart, your enjoyment of Mario Kart 7 will likely hinge on your continued appreciation of that formula, and friends to enjoy it with, more than anything else.
    • 60 Metascore
    • 60 Critic Score
    There's some great design in here and the game is genuinely entertaining in short bursts, but its weaker aspects add up over time to produce an experience that's less satisfying than its best ideas deserve.
    • 67 Metascore
    • 60 Critic Score
    There's some great design in here and the game is genuinely entertaining in short bursts, but its weaker aspects add up over time to produce an experience that's less satisfying than its best ideas deserve.
    • 82 Metascore
    • 60 Critic Score
    That's the fundamental issue with shoehorning a big, console-style game like Resident Evil into a form factor the size of the 3DS. You just can't get a game that plays as well or makes as big a visual impact as it would on a big TV, and if you start bolting peripherals onto the system to alleviate those problems, you start to negate what makes the system elegant in the first place.
    • 80 Metascore
    • 60 Critic Score
    The whole thing feels like a "B Team" sort of feel to it, but there's just enough Uncharted here to ensure that the experience isn't a total loss.
    • 79 Metascore
    • 60 Critic Score
    It can be hard to look past the game's technical issues, which include insane pre-race load times and a frame rate that tends to rob the traditionally breakneck hover racer of its sense of speed. Toss in a UI that's a little too slick for its own good and you end up with something a little more ho-hum than you might be expecting.
    • 73 Metascore
    • 60 Critic Score
    Your ability to possess, displace, and disintegrate a wide range of objects and human beings gives the designers ample opportunity--which they mostly use wisely--to set up unique and mindbending puzzle scenarios, but clunky controls and some basic game flow issues undermine what's otherwise a pretty neat little game.
    • 71 Metascore
    • 60 Critic Score
    There are some neat ideas of how to effectively use the various touch screens of the Vita, and the art is gorgeous enough to make the game an able showpiece for what the system can do visually. There just isn't quite enough to the game beyond that to make up for some of its more irritating aspects.
    • 69 Metascore
    • 60 Critic Score
    Most disappointing is the game's conclusion, which lacks the kind of all-encompassing, universe devouring qualities of some of the series' best entries, switching instead to a sort of Rainbow Road-esque fantasy land that just tosses a bunch of random giant things from the other games together into a technicolor slurry.
    • 76 Metascore
    • 60 Critic Score
    Fumbles by stretching what little story it does have much too far.
    • 71 Metascore
    • 60 Critic Score
    It's damn hard to talk about video game tennis without bringing up Virtua Tennis, particularly when a game, like Grand Slam Tennis 2, hems so close to that original arcade formula. It's a facsimile that's executed well enough; there just aren't any good reasons to recommend Grand Slam Tennis 2 over the games that it cribs from.
    • 73 Metascore
    • 60 Critic Score
    It's damn hard to talk about video game tennis without bringing up Virtua Tennis, particularly when a game, like Grand Slam Tennis 2, hems so close to that original arcade formula. It's a facsimile that's executed well enough; there just aren't any good reasons to recommend Grand Slam Tennis 2 over the games that it cribs from.
    • 84 Metascore
    • 60 Critic Score
    It's only at its peak when you're sitting next to another player, locally engaging in SFXT's brand of tag battles. Online, I found it to be a bit of a mess, and the game's attempts at meaningful character customization fall victim to layers and layers of slow-moving menus and a bundle of additional content that only serves to further confuse the issue.
    • 83 Metascore
    • 60 Critic Score
    It's only at its peak when you're sitting next to another player, locally engaging in SFXT's brand of tag battles. Online, I found it to be a bit of a mess, and the game's attempts at meaningful character customization fall victim to layers and layers of slow-moving menus and a bundle of additional content that only serves to further confuse the issue.
    • 83 Metascore
    • 60 Critic Score
    The game looks marvelous, and it's an impressive effort in this little-seen genre, but the gameplay is wrapped too rigidly around mechanics that feel a bit at odds with one another for me to feel good recommending it wholeheartedly.
    • 72 Metascore
    • 60 Critic Score
    Feels like some lost XBLA title from 2006, like it just wandered in from the cold after years adrift at sea, totally unaware of what's happened in the six years that transpired since. Its insubstantial puzzle mechanics and generally bare-bones presentation are the stuff of yesteryear, somehow transplanted into a time that's all but forgotten that games like it ever existed.
    • 74 Metascore
    • 60 Critic Score
    Its cooler moments are offset by a long list of missions that aren't engaging at all. You're a man with an ever-increasing list of insane powers, but the tasks you accomplish with those powers are usually pretty ho-hum. Add to all that a script that makes you want to turn the sound down and a dose of awkward control quirks and you've got a run-of-the-mill open-world game.
    • 79 Metascore
    • 60 Critic Score
    Its cooler moments are offset by a long list of missions that aren't engaging at all. You're a man with an ever-increasing list of insane powers, but the tasks you accomplish with those powers are usually pretty ho-hum. Add to all that a script that makes you want to turn the sound down and a dose of awkward control quirks and you've got a run-of-the-mill open-world game.
    • 78 Metascore
    • 60 Critic Score
    The combat has enough depth and variety to keep you interested for the duration of the story and beyond, but in terms of what might have been, what should have been, Dragon's Dogma falls gut-wrenchingly short.
    • 75 Metascore
    • 60 Critic Score
    Capcom built this huge place to run around in but didn't fill it with anything interesting. The saving grace: Capcom's expertise in building robust, customizable, and super fun combat systems pays off.
    • 79 Metascore
    • 60 Critic Score
    A third-person shooter that feels caught between doctrines--it's not tactical enough to feel like a deep, strategic experience yet it punishes run-and-gun tactics just enough to prevent fans of those sorts of games from having a great time, either.
    • 83 Metascore
    • 60 Critic Score
    The gravity-shifting gameplay offered might be complete enough for game-starved Vita owners on the hunt for something to do with their device. But do manage your expectations, lest you be disappointed by how hollow Gravity Rush is underneath its breathtaking shell. This is a game that does one thing very well. If you need more than that, then Gravity Rush isn't for you.
    • 79 Metascore
    • 60 Critic Score
    If the fundamentals were a little more refined or the new ideas a little more fully implemented, I'd feel better about recommending it wholeheartedly, but given the new elements in play here, you can at least take heart that Traveller's Tales isn't resting on its laurels.
    • 76 Metascore
    • 60 Critic Score
    The story in Spec Ops: The Line isn't amazing, but the way that it's told really stands out and, in many ways, saves the entire project from being a complete waste of time. But that doesn't make it easy to recommend.
    • 66 Metascore
    • 60 Critic Score
    A terrific idea that just doesn't pan out as well as it feels like it should. All the little tweaks and decisions, from level list to the soundtrack to the decisions about which moves to include or exclude eventually start to weigh on the overall experience in a meaningful way. It turns something that should have been a joyous update and revival of a tarnished franchise into something that simply misses the mark.
    • 68 Metascore
    • 60 Critic Score
    There aren't many action games in this particular mold to begin with these days, so those with fond memories of Deadlight's spiritual predecessors will likely have a reasonably fulfilling few hours here. Without an existing sense of nostalgia for the source material, though, you may find Deadlight's minor flaws collectively outweigh all the things it does right.
    • 72 Metascore
    • 60 Critic Score
    In an age where indie games are finally beginning to bloom as a way to experiment with narrative, Papo & Yo still feels like a brave step forward into uncharted territory. And as with all first steps, it's something of a clumsy one, perhaps unsure of itself and its own limitations.
    • 79 Metascore
    • 60 Critic Score
    A game that improves upon the developer's past work. But it's still a pretty lackluster shooter that doesn't perk up until the end, and it's only truly suited for people who are fiending for a Transformers game.
    • 77 Metascore
    • 60 Critic Score
    It has the right idea with character-specific abilities that help to make the individual Transformers feel different. But it doesn't go far enough in that direction to stand out, and it ultimately feels like it's being held back by its by-the-numbers shooting. There are some great ideas here, but you'll have to wade through a pretty thick set of drawbacks to enjoy them.