Giant Bomb's Scores

  • Games
For 922 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Rock Band 3
Lowest review score: 20 Velvet Assassin
Score distribution:
922 game reviews
    • 80 Metascore
    • 80 Critic Score
    Credit then to Stoic for crafting a game experience that makes such gloom palatable, beautiful, and yes, even enjoyable.
    • 84 Metascore
    • 80 Critic Score
    Assassin's Creed III's methodical world-building and wealth of clever gameplay systems are impressive, even if they don't always confidently click together with all the other moving parts.
    • 74 Metascore
    • 80 Critic Score
    While I found myself disappointed with portions of the game, the sense of humor and green-screen madness on display make Comic Jumper something much, much more than a basic platformer, and it's this aspect of the game that makes it relatively easy to recommend.
    • 84 Metascore
    • 80 Critic Score
    Better fighting and deeper online support with a clan-like "fight camp" system make UFC 2010 Undisputed a better-playing game than its predecessor, but its solo side is a pretty dry.
    • 85 Metascore
    • 80 Critic Score
    Assassin's Creed III's methodical world-building and wealth of clever gameplay systems are impressive, even if they don't always confidently click together with all the other moving parts.
    • 82 Metascore
    • 80 Critic Score
    If you step back and look at the parts, there's a weird dissonance to Blur, and it doesn't seem like it should work as well as it does, even if it can be an imperfect experience. Bizarre Creations has always danced along the line between simulation and style, and this game only serves to further blur that line.
    • 87 Metascore
    • 80 Critic Score
    The game asks much of players but rewards with them genuine, earned satisfaction.
    • 81 Metascore
    • 80 Critic Score
    Despite some aging mechanics, I still had a blast whipping my Blades of Exile around ancient Greece once again. There's something visceral and rewarding about God of War's combat that manages to strike a nerve even after a lapse of several years.
    • 76 Metascore
    • 80 Critic Score
    MAG
    MAG is a solid shooter and its leadership elements are intelligently designed, but it doesn't feel especially different from other big-team consoles shooters, like Battlefield: Bad Company. As long as you're not going in expecting the player count to make a dramatic difference in the way MAG feels and behaves, you'll have a good time.
    • 85 Metascore
    • 80 Critic Score
    It’s a welcome return to form for a franchise that felt adrift after Dragon Age 2, and is easily recommendable to RPG fans who have a spare few weeks to dedicate to a single game.
    • 85 Metascore
    • 80 Critic Score
    Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?
    • 87 Metascore
    • 80 Critic Score
    Some of the things surrounding the boxing in Fight Night Round 4 are kind of annoying, especially if you're planning on primarily playing the game by yourself. But the fighting itself is fantastic and the online feels sharp enough to substitute for local opposition.
    • 84 Metascore
    • 80 Critic Score
    It's a little hard to wrap your head around the idea that what's arguably the best exclusive game on the PS4 so far is sort of a pack-in freebie, but even at the normal $15 asking price, Resogun would be an easy download to recommend.
    • 84 Metascore
    • 80 Critic Score
    Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?
    • 84 Metascore
    • 80 Critic Score
    It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed.
    • 84 Metascore
    • 80 Critic Score
    The suit abilities are easy and powerful, giving you just enough variety to let you deal with encounters in multiple ways. And though you'll recognize large parts of its multiplayer design and gameplay from, well, every other shooter released over the last three years, the suit abilities add enough of a new wrinkle to make Crysis 2 stand out in an incredibly crowded field.
    • 73 Metascore
    • 80 Critic Score
    The great training offered by Killer Instinct will help you get your feet wet, and it might just introduce you to some concepts that'll make you understand all fighting games on a slightly deeper level. That's a great touch.
    • 82 Metascore
    • 80 Critic Score
    Most of what's great about Far Cry 4 is emergent in a way that doesn't need to be attached to a story or locale, so in most of the ways that matter, Far Cry 4 is more of Far Cry 3. But the little additions and co-op play do make meaningful differences, and on its own terms, Far Cry 4 is a great time.
    • 77 Metascore
    • 80 Critic Score
    I honestly think there are few developers today with both the technical and creative chops to establish such a specific tone as Monolith does so successfully with F.E.A.R. 2. Even though the ghost-story stuff ends up being about as threatening as a trip through The Haunted Mansion at Disneyland, and the tactical gameplay is softened up by an abundance of player-boosting pick-ups, F.E.A.R. 2 still puts on one hell of a show.
    • 78 Metascore
    • 80 Critic Score
    The clunky social integration and overabundance of games systems strata ultimately don't negate the old-school rhythm game fun in Rock Band Blitz, and if you're already invested in the Rock Band platform, it almost seems foolish not to spend the $15 to extend the life of your library.
    • 80 Metascore
    • 80 Critic Score
    It also runs great on PC, where the higher potential resolution and better image quality really stands out. That's the version to play, if you have a PC that's capable of running it properly.
    • 85 Metascore
    • 80 Critic Score
    It's a well-rendered world with a good draw distance and foliage that is as fun to hide in as it is to burn. It runs well on both PS4 and Xbox One.
    • 71 Metascore
    • 80 Critic Score
    A great little time-waster that's nice to have in your pocket, always at the ready. Two dollars for the package of two varieties is a heck of a deal.
    • 74 Metascore
    • 80 Critic Score
    A one-note experience isn’t necessarily a bad thing when it delivers on that one thing exceptionally well. Just Cause 3 has occasional physics problems and a lack of variety, but it’s fantastic if you just want to drop into a world and immediately start blowing it up.
    • 73 Metascore
    • 80 Critic Score
    If you’re aware of the game’s limitations and you’re still eager to blow an open world straight to hell, few games do it better than Just Cause 3.
    • 85 Metascore
    • 80 Critic Score
    Getting into online matches quickly and easily is probably Super Street Fighter IV's strongest component. It even seems to be faster and more reliable than its console counterparts, with none of the "unable to join session" errors that plague Capcom's other fighting games, but once a rush of domestic players get their hands on the system, it's anyone's guess about how that will change.
    • 86 Metascore
    • 80 Critic Score
    Nothing about Rise of the Tomb Raider is wildly original, but everything about it is executed with a high degree of quality and craft. The game nicely merges multiple styles of gameplay, tells a better story than the 2013 reboot, and leaves off with Lara Croft at the center of an expanding narrative universe that feels like it could become home to many more exciting adventures. The last game was a decent start, but for my money, this is where the new Tomb Raider really begins.
    • 87 Metascore
    • 80 Critic Score
    If you're yearning for solid, demanding 2D platforming and can look past some slightly misplaced motion controls, you could do far worse than Donkey Kong Country Returns.
    • 84 Metascore
    • 80 Critic Score
    While the career mode of Skate 2 lacks focus, the open-ended nature of it works out pretty well, and the additional online components really add a lot to the overall experience, as well. Some players may find the difficulty or the open progression a bit overwhelming at times, but the advances in the trick system and the new ways to play make Skate 2 a great sequel that further capitalizes on the concepts introduced in the original.
    • 91 Metascore
    • 80 Critic Score
    Across the three platforms, the PC version of Fallout 3 is the best, provided you have hardware that can handle it. The PC version has better lighting, a bit more graphical detail, and just looks better, overall. It's a Games For Windows Live game, too, so if you're dead set on playing the game with an Xbox 360 controller, you can do that on the PC, as well. Additionally, it has achievements, just like the 360 version, though they're kept separately--this means you could technically double up, play the game to completion on both the 360 and the PC, and have double the points as a result.