Giant Bomb's Scores

  • Games
For 772 reviews, this publication has graded:
  • 30% higher than the average critic
  • 3% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
772 game reviews
    • Metascore: 88
    • Critic Score 80
    Returning to Rapture--even a different part of the city--is naturally going to be less impressive. But the smart additions on the gameplay side make BioShock 2 rewarding in a different way, while those who want to know more about Andrew Ryan's underwater city will find just enough to make the return trip worthwhile.
    • Metascore: 88
    • Critic Score 80
    But the smart additions on the gameplay side make BioShock 2 rewarding in a different way, while those who want to know more about Andrew Ryan's underwater city will find just enough to make the return trip worthwhile.
    • Metascore: 83
    • Critic Score 80
    A tough, rewarding puzzle game that will take you a while to master, and even longer to unlock all the available content.
    • Metascore: 85
    • Critic Score 80
    There's something about the return to a standard numbering scheme for Guitar Hero 5 that suggests to me that this is, more than anything else, a commodity, a manufactured product, albeit a very attractive and energetic one. Neversoft seems more comfortable and confident than ever with this series it has inherited, but there doesn't seem to be a lot of passion behind the craft.
    • Metascore: 86
    • Critic Score 80
    There's something about the return to a standard numbering scheme for Guitar Hero 5 that suggests to me that this is, more than anything else, a commodity, a manufactured product, albeit a very attractive and energetic one. Neversoft seems more comfortable and confident than ever with this series it has inherited, but there doesn't seem to be a lot of passion behind the craft.
    • Metascore: 82
    • Critic Score 80
    If you step back and look at the parts, there's a weird dissonance to Blur, and it doesn't seem like it should work as well as it does, even if it can be an imperfect experience. Bizarre Creations has always danced along the line between simulation and style, and this game only serves to further blur that line.
    • Metascore: 81
    • Critic Score 80
    If you step back and look at the parts, there's a weird dissonance to Blur, and it doesn't seem like it should work as well as it does, even if it can be an imperfect experience. Bizarre Creations has always danced along the line between simulation and style, and this game only serves to further blur that line.
    • Metascore: 84
    • Critic Score 80
    It's a bit barebones, and the turntable controller feels like it could have been better in a couple of spots. But as the start of something new, DJ Hero provides a very strong foundation that things like additional downloadable content or full-fledged sequels could really build on.
    • Metascore: 86
    • Critic Score 80
    It's a bit barebones, and the turntable controller feels like it could have been better in a couple of spots. But as the start of something new, DJ Hero provides a very strong foundation that things like additional downloadable content or full-fledged sequels could really build on.
    • Metascore: 83
    • Critic Score 80
    Halo 3: ODST fills in a few interesting spots in the Halo timeline, even if the characters themselves aren't strong enough to carry the narrative. But it strikes a healthy balance between new twists and more content done in Bungie's trademark style. The more important thing is that if you've enjoyed playing Bungie's Halo games in the past, chances are you'll continue to enjoy that style in ODST.
    • Metascore: 89
    • Critic Score 80
    There is simply far more content by volume in this package than in the original. The core of Left 4 Dead may have lost some of its newness in the last 12 months, but the wealth of additions in this sequel ought to keep you blasting zombies and munching on brains for a good long while.
    • Metascore: 89
    • Critic Score 80
    There is simply far more content by volume in this package than in the original. The core of Left 4 Dead may have lost some of its newness in the last 12 months, but the wealth of additions in this sequel ought to keep you blasting zombies and munching on brains for a good long while.
    • Metascore: 84
    • Critic Score 80
    In more ways than one, No More Heroes is to games what Crank is the movies--this is a deliberately stupid and absurd game made with incredible craft and passion by people who love video games and hate being bored. No More Heroes 2 is a game seemingly designed specifically to surprise people who have played a lot of video games, and to this end, it's a smashing success.
    • Metascore: 80
    • Critic Score 80
    You should know that Rocket Riot will eventually wear thin. But its great looks, clever gameplay, and huge roster of unlockable characters give you plenty to do, and the end result is quite a bit better than the game's $10 price tag might initially lead you to believe.
    • Metascore: 87
    • Critic Score 80
    Interactive storytelling might not yet be able to evoke the same degree of raw human emotion as more traditional art forms, but this is a big step in the right direction.
    • Metascore: 74
    • Critic Score 80
    Funny games are still something of a rarity, so even though these episodes of Sam & Max originated on the PC two years ago, they still totally stand up against more recent releases. Also, with six different episodes to move through, you'll probably end up spending something like eight to 12 hours playing through them all.
    • Metascore: 79
    • Critic Score 80
    I was really satisfied with the three or four hours it took me to get through Launch of the Narwhal, and the episode ends on a delicious cliffhanger that has me eager to see what happens in next month's episode.
    • Metascore: 86
    • Critic Score 80
    Shatter is best-suited to people who have a friends list full of scoreboard fiends. That's what'll bring replay value to a game that's only going to take you a couple of hours to see in its entirety. But even if you're not that type of player, Shatter still has enough style and action in it to be worth checking out.
    • Metascore: 82
    • Critic Score 80
    It doesn't redraw the graphics and it doesn't rebalance the gameplay. If you love Marvel vs. Capcom 2, and you want to play it online, this is a good value at $15.00.
    • Metascore: 84
    • Critic Score 80
    Just fun enough and charming enough to make it worth gritting your teeth through all the tough spots. It's a great second effort from Twisted Pixel, and a tidy little value for the money.
    • Metascore: 86
    • Critic Score 80
    Trials HD is geared toward a specific kind of game player, one who can put up with the repetition and attention to minute detail required to master its courses. If you're that sort of person, you'll find a lot of satisfying gameplay here.
    • Metascore: 88
    • Critic Score 80
    There are definitely moments where you can feel its age, and there's the distinct possibility that you remember The Secret of Monkey Island being funnier than it is, but this Special Edition is still a terrific way for both fans of the old point-and-click adventure games to revisit a classic, and for newcomers to get acquainted with it.
    • Metascore: 73
    • Critic Score 80
    It's hard not to let the experience of the first MUA color the expectations for MUA2. By those standards, MUA2 isn't as exciting a game, largely due to the choices it makes with the fiction. On its own, though, this is still an enjoyable action RPG romp that makes good use of the Marvel Universe in its own way.
    • Metascore: 74
    • Critic Score 80
    It's hard not to let the experience of the first MUA color the expectations for MUA2. By those standards, MUA2 isn't as exciting a game, largely due to the choices it makes with the fiction. On its own, though, this is still an enjoyable action RPG romp that makes good use of the Marvel Universe in its own way.
    • Metascore: 79
    • Critic Score 80
    Despite its early growing pains, Fat Princess manages to walk a pretty straight path between frenzied combat and larger-scale tactics. It's a unique take on team-based multiplayer with a lot of personality and charm--and, with any luck, a lot of staying power on the PlayStation Network.
    • Metascore: 84
    • Critic Score 80
    The real success of the Professor Layton series is the way its puzzle-solving and crime-solving aspects support and blend with one another.
    • Metascore: 83
    • Critic Score 80
    You don't need me to tell you that digital pinball isn't for everyone. And Pinball Hall of Fame isn't a perfect re-creation of the original tables. But if you're already into playing pinball on a TV, the variety of tables and the bargain price makes Pinball Hall of Fame: The Williams Collection a solid addition to your library.
    • Metascore: 80
    • Critic Score 80
    If you're strictly a solo player, you'll probably find Skate 3 to be a sterile, temporary environment that doesn't feel as inviting as the previous game may have. But if you've even dabbled in the online world of Skate 2, you'll surely enjoy what Skate 3 has to offer.
    • Metascore: 80
    • Critic Score 80
    If you're strictly a solo player, you'll probably find Skate 3 to be a sterile, temporary environment that doesn't feel as inviting as the previous game may have. But if you've even dabbled in the online world of Skate 2, you'll surely enjoy what Skate 3 has to offer.
    • Metascore: 82
    • Critic Score 80
    While I have a number of concerns about the overall execution of Split/Second, the lows are well worth tolerating for highs that are so good, so crazy, and so face-numbingly intense.
    • Metascore: 72
    • Critic Score 80
    Realistically, you'd need to be a fan of either South Park or tower defense to get the most out of this game. If you've got an interest in either subject--or, ideally, both--there are much worse ways to spend 800 points on Xbox Live Arcade.
    • Metascore: 87
    • Critic Score 80
    New Super Mario Bros. Wii doesn't make dramatic changes to the "New" game that was released on the DS, but by offering more substantial multiplayer and a set of new levels to conquer, it stands out as one of the Wii's best.
    • Metascore: 83
    • Critic Score 80
    For the price, there's a huge value here. It's a great start for Runic.
    • Metascore: 91
    • Critic Score 80
    It's also essential for diehard God of War purists who want to own the best possible versions of these games for posterity. For someone who already has the original releases and a backwards-compatible PlayStation 3, on the other hand, God of War Collection is a harder sell.
    • Metascore: 81
    • Critic Score 80
    The Zombie Island of Dr. Ned is a solid addition for anyone who wants more Borderlands, but the lack of additional items or further opportunities for character building feel like a missed opportunity that could have given this content a lasting effect.
    • Metascore: 82
    • Critic Score 80
    The Zombie Island of Dr. Ned is a solid addition for anyone who wants more Borderlands, but the lack of additional items or further opportunities for character building feel like a missed opportunity that could have given this content a lasting effect.
    • Metascore: 87
    • Critic Score 80
    Despite feeling like the tutorial mode for its eventual Encore-style follow-up, PixelJunk Shooter's unique mechanics and terrific audiovisual design still make it stand out in ways that most downloadable releases lack.
    • Metascore: 87
    • Critic Score 80
    Though parts of Spirit Tracks are a little disappointing, most of those low points are offset by its terrific puzzle design and a great, fun story that feels noticeably different from the standard "save the princess" saga that series fans are used to seeing.
    • Metascore: 76
    • Critic Score 80
    MAG
    MAG is a solid shooter and its leadership elements are intelligently designed, but it doesn't feel especially different from other big-team consoles shooters, like Battlefield: Bad Company. As long as you're not going in expecting the player count to make a dramatic difference in the way MAG feels and behaves, you'll have a good time.
    • Metascore: 92
    • Critic Score 80
    The beautiful rendering of Kratos' ugliness is what made God of War III a compelling experience for me, despite of the bits that felt unnecessarily slavish to the God of War formula. Even if it's not the best God of War game, it's unequivocally the best-looking God of War to date, and it makes for a wicked showpiece for the PlayStation 3.
    • Metascore: 84
    • Critic Score 80
    Better fighting and deeper online support with a clan-like "fight camp" system make UFC 2010 Undisputed a better-playing game than its predecessor, but its solo side is a pretty dry.
    • Metascore: 79
    • Critic Score 80
    It's short and a bit thin on content, but what's there is pretty, well-produced, and a satisfying if slightly silly curiosity for anyone who remembers the first Resident Evil even a little bit fondly.
    • Metascore: 81
    • Critic Score 80
    It's short and a bit thin on content, but what's there is pretty, well-produced, and a satisfying if slightly silly curiosity for anyone who remembers the first Resident Evil even a little bit fondly.
    • Metascore: 85
    • Critic Score 80
    Between the core missions and the side stuff, you could easily spend another 10 hours or more going through General Knoxx.
    • Metascore: 85
    • Critic Score 80
    Between the core missions and the side stuff, you could easily spend another 10 hours or more going through General Knoxx.
    • Metascore: 86
    • Critic Score 80
    Between the core missions and the side stuff, you could easily spend another 10 hours or more going through General Knoxx.
    • Metascore: 75
    • Critic Score 80
    If you don't like Green Day, and you don't want to play their music in a Rock Band game, you're not going to get a whole lot out of Green Day: Rock Band.
    • Metascore: 76
    • Critic Score 80
    If you don't like Green Day, and you don't want to play their music in a Rock Band game, you're not going to get a whole lot out of Green Day: Rock Band.
    • Metascore: 82
    • Critic Score 80
    If you're a fan of playing WarioWare and have no real desire to make your own games, this package is NOT for you. The simple, touchscreen-only nature of the pre-made games make them a bit of a drag, and, as mentioned above, getting other games is harder than it should be. Still, the tools are great and sitting down to build your own stuff is a faster and more rewarding process than you might initially expect.
    • Metascore: 77
    • Critic Score 80
    Maybe the best addition is the Vault, which ties into the in-game achievements/trophies but extends well beyond them with extra challenges like "beat this game using less than 18 continues" or "finish every level with Guy."
    • Metascore: 79
    • Critic Score 80
    Maybe the best addition is the Vault, which ties into the in-game achievements/trophies but extends well beyond them with extra challenges like "beat this game using less than 18 continues" or "finish every level with Guy."
    • Metascore: 82
    • Critic Score 80
    The framework for a raucous multiplayer experience is in place here, and as long as the community's wacky laissez-faire attitude toward user-created content is allowed to persist, ModNation Racers will be an amusing kart-racing sandbox to drive around in.
    • Metascore: 76
    • Critic Score 80
    The action is solid and the story is interesting enough to make Singularity worth checking out.
    • Metascore: 77
    • Critic Score 80
    The action is solid and the story is interesting enough to make Singularity worth checking out.
    • Metascore: 87
    • Critic Score 80
    The pacing of this game is relentless.
    • Metascore: 81
    • Critic Score 80
    I'd lean toward recommending the Xbox version because, well, I like achievements, and because it's half the price of the DS cart. But whether you want to play on the couch or on the go, Puzzle Quest 2 is a great way to wile away a few minutes, or a few hours.
    • Metascore: 74
    • Critic Score 80
    I'd lean toward recommending the Xbox version because, well, I like achievements, and because it's half the price of the DS cart. But whether you want to play on the couch or on the go, Puzzle Quest 2 is a great way to wile away a few minutes, or a few hours.
    • Metascore: 77
    • Critic Score 80
    Like any other boardgame that's made an appearance on Xbox Live, Risk: Factions is going to primarily be appealing to those who like the game on which it's based, regardless of all the fancy upgrades added to the mix. You either think rolling dice and taking over various countries is a lot of fun, or you don't.
    • Metascore: 81
    • Critic Score 80
    It clearly establishes a repeating theme of Max gaining and then exploiting ridiculous new psychic powers with each episode, something that, if the quality of the execution stays where it is, should make for a fun season.
    • Metascore: 81
    • Critic Score 80
    It clearly establishes a repeating theme of Max gaining and then exploiting ridiculous new psychic powers with each episode, something that, if the quality of the execution stays where it is, should make for a fun season.
    • Metascore: 75
    • Critic Score 80
    While I found most of the single-player modes to be a bit of a drag and the way things get unlocked for single-player could have been handled a bit more smoothly, the online multiplayer is what earns Hydro Thunder Hurricane its keep. It's a fast-moving and thrilling online race that offers just enough content to fit with its downloadable-sized pricing.
    • Metascore: 79
    • Critic Score 80
    It's lean, cheap, and focused, but it still offers a great multiplayer formula that feels like more than its component parts.
    • Metascore: 84
    • Critic Score 80
    As complex, over-stuffed, top-heavy game of football that EA has been producing since this console generation gained its bearings. That is either a thing you want, or a thing you don't. Madden 11 won't change any minds yet, but at the very least, it's a big step in the right direction.
    • Metascore: 85
    • Critic Score 80
    Oddly, the net effect of the old-school perspective shift is a game that feels more fresh and vital than a Tomb Raider game has in a while. It has a few hitches, but overall it's just a terrifically fun, well-paced game.
    • Metascore: 79
    • Critic Score 80
    And it is really good, when its occasionally clumsy controls aren't getting in the way of your ability to enjoy it. Luckily, those moments occur a lot less frequently than the ones that make this game satisfying in all the same ways those old Metroid games were.
    • Metascore: 79
    • Critic Score 80
    For what actually could have turned out to be a paid demo, Capcom pretty much hit this one out of the park.
    • Metascore: 91
    • Critic Score 80
    It's a Halo game through and through, with the same style and pacing that you've come to expect, but with a new cast of characters that are worth paying attention to and a multiplayer mode that has more variety than it's ever had before. It's not going to change your mind about Halo, but this special delivery for fans of the franchise is a great send-off as Bungie ends its involvement with the franchise to go work on something new.
    • Metascore: 76
    • Critic Score 80
    It's the perfect game to bundle with the hardware, since it gives you enough gameplay and variety to keep you engaged long enough for Sony to cook up something else compelling to do with your Move controller.
    • Metascore: 69
    • Critic Score 80
    The new quests and areas, combined with a "best of" lineup of characters from the other DLCs and other parts from the main game make for a good, exciting mini-adventure. If you're at all interested by the idea of returning to Borderlands, Claptrap's New Robot Revolution is absolutely solid.
    • Metascore: 72
    • Critic Score 80
    The new quests and areas, combined with a "best of" lineup of characters from the other DLCs and other parts from the main game make for a good, exciting mini-adventure. If you're at all interested by the idea of returning to Borderlands, Claptrap's New Robot Revolution is absolutely solid.
    • Metascore: 74
    • Critic Score 80
    The new quests and areas, combined with a "best of" lineup of characters from the other DLCs and other parts from the main game make for a good, exciting mini-adventure. If you're at all interested by the idea of returning to Borderlands, Claptrap's New Robot Revolution is absolutely solid.
    • Metascore: 74
    • Critic Score 80
    While I found myself disappointed with portions of the game, the sense of humor and green-screen madness on display make Comic Jumper something much, much more than a basic platformer, and it's this aspect of the game that makes it relatively easy to recommend.
    • Metascore: 82
    • Critic Score 80
    It's a well-produced effort that makes itself easy to get invested in and is worth considering for anyone who enjoys a solid dozen-hour-long, story-driven action game. It doesn't do everything right all the time, but some grander and higher-profile games could stand to learn a lesson or two from this one.
    • Metascore: 80
    • Critic Score 80
    It's a well-produced effort that makes itself easy to get invested in and is worth considering for anyone who enjoys a solid dozen-hour-long, story-driven action game. It doesn't do everything right all the time, but some grander and higher-profile games could stand to learn a lesson or two from this one.
    • Metascore: 75
    • Critic Score 80
    Some of the trimming around the outer edges is shaky, but the core of Def Jam Rapstar is rock-solid, and the community video feature is sure to provide a lot of entertainment on its own.
    • Metascore: 74
    • Critic Score 80
    Some of the trimming around the outer edges is shaky, but the core of Def Jam Rapstar is rock-solid, and the community video feature is sure to provide a lot of entertainment on its own.
    • Metascore: 84
    • Critic Score 80
    It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed.
    • Metascore: 77
    • Critic Score 80
    If you're willing to put in the time to learn how to actually play it properly, EA Sports MMA becomes a very rewarding experience. When you lose a fight online, you usually know exactly what you need to work on, either in the career mode to get your fighter's stats up or just, you know, as an actual player.
    • Metascore: 79
    • Critic Score 80
    If you're willing to put in the time to learn how to actually play it properly, EA Sports MMA becomes a very rewarding experience. When you lose a fight online, you usually know exactly what you need to work on, either in the career mode to get your fighter's stats up or just, you know, as an actual player.
    • Metascore: 74
    • Critic Score 80
    This is an easy game to lose yourself in for as long as it lasts, and, by the end of the adventure, all I could think to myself was how much I'd like to see these characters again come next All Hallows' Eve.
    • Metascore: 77
    • Critic Score 80
    This is an easy game to lose yourself in for as long as it lasts, and, by the end of the adventure, all I could think to myself was how much I'd like to see these characters again come next All Hallows' Eve.
    • Metascore: 68
    • Critic Score 80
    I think it speaks volumes to just how low the level of quality in most Wii party games has become that all it took was Nintendo putting together a competent, though still largely familiar package, to put everyone else to shame.
    • Metascore: 86
    • Critic Score 80
    Overall, DJ Hero 2 just feels tight. Everything from the menus to the gameplay has a clean, streamlined look and feel to it. The gameplay additions--with the exception of the weak vocals--are intelligent and really make the game more playable than it was last year. While other rhythm game franchises feel like they're fizzling out, DJ Hero still feels like it's just getting started.
    • Metascore: 86
    • Critic Score 80
    Overall, DJ Hero 2 just feels tight. Everything from the menus to the gameplay has a clean, streamlined look and feel to it. The gameplay additions--with the exception of the weak vocals--are intelligent and really make the game more playable than it was last year. While other rhythm game franchises feel like they're fizzling out, DJ Hero still feels like it's just getting started.
    • Metascore: 71
    • Critic Score 80
    The standard gameplay in NBA Jam is insanely entertaining, and if you've got a group of players ready to play at your side, you'll easily get $50 of enjoyment out of it.
    • Metascore: 73
    • Critic Score 80
    I'll go so far as to say that the genre of sports-themed minigame collections probably isn't capable of really being revolutionized, but Kinect Sports gets dangerously close, simply by virtue of doing the one thing other motion-controlling technologies haven't been able to yet: Tracking your feet.
    • Metascore: 82
    • Critic Score 80
    Dance Central feels very basic and leaves a lot of room for future expansion, but it's also a lot of fun in its current state. It's also one of the best Kinect games out there, so if you've got one of those, make sure you pick up one of these, as well.
    • Metascore: 75
    • Critic Score 80
    The standard gameplay in NBA Jam is insanely entertaining, and if you've got a group of players ready to play at your side, you'll easily get $50 of enjoyment out of it.
    • Metascore: 88
    • Critic Score 80
    Do you want to play more Call of Duty? I'm guessing the answer is yes, and by all means, Black Ops is worth playing. But for all its ambitious steps to set itself apart from the previous games, it flounders in a few too many of those areas to be a total success.
    • Metascore: 87
    • Critic Score 80
    Do you want to play more Call of Duty? I'm guessing the answer is yes, and by all means, Black Ops is worth playing. But for all its ambitious steps to set itself apart from the previous games, it flounders in a few too many of those areas to be a total success.
    • Metascore: 79
    • Critic Score 80
    NBA Jam has always been a game that lives and dies by its core gameplay and your desire to play that game at length, and that part hasn't changed in 2010.
    • Metascore: 87
    • Critic Score 80
    If you're yearning for solid, demanding 2D platforming and can look past some slightly misplaced motion controls, you could do far worse than Donkey Kong Country Returns.
    • Metascore: 81
    • Critic Score 80
    If GoldenEye 007 wasn't called GoldenEye 007, people would likely not know entirely what to make of it, perhaps viewing it as an interesting, entertaining curiosity.
    • Metascore: 88
    • Critic Score 80
    Though I occasionally felt like I was fighting the front-end UI to get it to tell me which events I should be trying next, the gameplay offers just enough variety to work well in short bursts and the online modes are terrific fun that could keep you coming back for a while as you strive to gain levels and get a better, longer spike strip.
    • Metascore: 84
    • Critic Score 80
    Its weird, half-hearted political gestures aside, Vanquish is the kind of video game that reminds you that these are video games. Perhaps more than any quality, video games allow for visceral thrills unfettered by the real-world logistics of physics and general plausibility. Sometimes a game just needs to look cool and make you feel like a space-age badass, and Vanquish accomplishes both with vigor.
    • Metascore: 84
    • Critic Score 80
    Its weird, half-hearted political gestures aside, Vanquish is the kind of video game that reminds you that these are video games. Perhaps more than any quality, video games allow for visceral thrills unfettered by the real-world logistics of physics and general plausibility. Sometimes a game just needs to look cool and make you feel like a space-age badass, and Vanquish accomplishes both with vigor.
    • Metascore: 86
    • Critic Score 80
    The menu-based interface is clunky as hell, and the odd letterboxed look of the visuals betrays the fact that Game Dev Story was somewhat hastily ported from another mobile platform. But the quick, turn-based pacing still makes this a pretty terrific fit for the iPhone.
    • Metascore: 83
    • Critic Score 80
    Stacking looks like a trifling little downloadable title, but the game has a surprising amount of heart.
    • Metascore: 84
    • Critic Score 80
    Stacking looks like a trifling little downloadable title, but the game has a surprising amount of heart.
    • Metascore: 82
    • Critic Score 80
    This game represents a terrific value, not just in terms of sheer volume, but the level of craft that is so often notably absent from trivia video games.
    • Metascore: 85
    • Critic Score 80
    But if you've ever had an inkling of interest in Capcom's previous attempts but found them too impenetrable, MvC3 is probably your best bet at finally cracking that code and getting some enjoyment out of all this crossover madness. Just make sure you've got some like-minded, similarly skilled opposition to take on, or else it's going to get messy and decidedly unfun.
    • Metascore: 84
    • Critic Score 80
    But if you've ever had an inkling of interest in Capcom's previous attempts but found them too impenetrable, MvC3 is probably your best bet at finally cracking that code and getting some enjoyment out of all this crossover madness. Just make sure you've got some like-minded, similarly skilled opposition to take on, or else it's going to get messy and decidedly unfun.
    • Metascore: 84
    • Critic Score 80
    Killzone 2 felt like a landmark event that finally gave the PlayStation 3 a world-class first-person shooter that you couldn't play anywhere else. After two years, Killzone 3 hasn't changed enough to reignite all of those feelings, but it's still a thrilling ride when you're alone and a well-designed multiplayer experience, as well.
    • Metascore: 82
    • Critic Score 80
    After being really down on Bulletstorm for the first couple of hours, I was pleasantly shocked to see how well it started coming together once I started getting better at using the different weapons and once the story started moving at a faster pace.
    • Metascore: 83
    • Critic Score 80
    After being really down on Bulletstorm for the first couple of hours, I was pleasantly shocked to see how well it started coming together once I started getting better at using the different weapons and once the story started moving at a faster pace.
    • Metascore: 84
    • Critic Score 80
    After being really down on Bulletstorm for the first couple of hours, I was pleasantly shocked to see how well it started coming together once I started getting better at using the different weapons and once the story started moving at a faster pace.
    • Metascore: 77
    • Critic Score 80
    The season-based nature of the Texas Heat events give you a reason to stick with it over time.
    • Metascore: 84
    • Critic Score 80
    The suit abilities are easy and powerful, giving you just enough variety to let you deal with encounters in multiple ways. And though you'll recognize large parts of its multiplayer design and gameplay from, well, every other shooter released over the last three years, the suit abilities add enough of a new wrinkle to make Crysis 2 stand out in an incredibly crowded field.
    • Metascore: 85
    • Critic Score 80
    Getting into online matches quickly and easily is probably Super Street Fighter IV's strongest component. It even seems to be faster and more reliable than its console counterparts, with none of the "unable to join session" errors that plague Capcom's other fighting games, but once a rush of domestic players get their hands on the system, it's anyone's guess about how that will change.
    • Metascore: 75
    • Critic Score 80
    It's an exciting game that's entertaining in a way that no wrestling game has been for a generation or more. And it's all backed up by a great roster of current and past WWE performers, letting you relive a few classic moments while also letting you put together matches that wouldn't be possible today.
    • Metascore: 75
    • Critic Score 80
    It's an exciting game that's entertaining in a way that no wrestling game has been for a generation or more. And it's all backed up by a great roster of current and past WWE performers, letting you relive a few classic moments while also letting you put together matches that wouldn't be possible today.
    • Metascore: 84
    • Critic Score 80
    A tightly designed downloadable game bursting with demanding traversal, surprisingly deep combat, and lush visual design. You can't be a fan of 2D action games in 2011 and not give this game a look.
    • Metascore: 83
    • Critic Score 80
    A tightly designed downloadable game bursting with demanding traversal, surprisingly deep combat, and lush visual design. You can't be a fan of 2D action games in 2011 and not give this game a look.
    • Metascore: 73
    • Critic Score 80
    It's nice to see this series mature and evolve over time, and while Traveller's Tales will need to continue upping the ante if it intends to keep putting out new Lego games at such a rapid clip, for the moment Lego Pirates offers plenty of reasons to jump back in and mash a few plastic bricks together again.
    • Metascore: 73
    • Critic Score 80
    It's nice to see this series mature and evolve over time, and while Traveller's Tales will need to continue upping the ante if it intends to keep putting out new Lego games at such a rapid clip, for the moment Lego Pirates offers plenty of reasons to jump back in and mash a few plastic bricks together again.
    • Metascore: 70
    • Critic Score 80
    An engaging slice of dark fantasy, one that reaffirms American McGee's command of both the unhinged and the fantastical.
    • Metascore: 83
    • Critic Score 80
    Whatever complaints you might make about the ways Infamous 2 could be better, the core of the game is so much fun that it's inarguably worth playing. It's only because the series has so much potential, and already makes good on so much of that potential, that I feel compelled to point out those faults at all.
    • Metascore: 76
    • Critic Score 80
    It's unapologetically immature, boner-obsessed, and grotesquely violent. And yet, unlike other unapologetically immature, boner-obsessed, and grotesquely violent games of recent memory, there is no meanness of spirit to Shadows' intentions. Practically every gag in the game seems to come from a place of easygoing silliness, rather than a need for forced edginess.
    • Metascore: 82
    • Critic Score 80
    Shredding the different enemies with your varied arsenal is quite satisfying. It'd be a thin experience if you were looking for something to play by yourself, but if you like to just saddle up with friends and blast things apart, Trenched is a strong download.
    • Metascore: 76
    • Critic Score 80
    I don't know that the core concept has the legs to support a a sequel, but in the here and now I'm awfully glad this game exists.
    • Metascore: 81
    • Critic Score 80
    Its wild premise is surprisingly well-realized, and its shooting is top-notch. Put simply, it is a game that stacks up as well, if not better than many of the classics it's so clearly inspired by.
    • Metascore: 80
    • Critic Score 80
    A fantastic value, all told, with a bare minimum of eight hours or more that never feels like you're doing exactly the same thing twice.
    • Metascore: 76
    • Critic Score 80
    Won't tax your skills much, but makes for a fun and easygoing ride while it lasts.
    • Metascore: 71
    • Critic Score 80
    The simple fingertip swiping motions of Fruit Ninja scale up to a full-body experience with ease, and while some might balk at the price difference between platforms, Kinect owners hungry for something, anything of quality will find plenty of curiously cathartic, fruit-annihilating fun for their $10 here.
    • Metascore: 81
    • Critic Score 80
    The sheer bulk of things to do in Cold War does a good job of offsetting a core campaign that's merely pretty decent, and the overall presentation of the package, wailing guitar solos and all, make it a game that tower defense fans ought to feel good about playing.
    • Metascore: 90
    • Critic Score 80
    It has its issues, but its the world, the setting, and the story that make Human Revolution great. These aspects of the game are so solid that I happily waded through the game's low points in search of the next hackable terminal or other flavor-filled bit of dialogue or text. That stuff is so strong that, unless you're an extreme stickler for the above-mentioned problems, you'll more than likely be able to look past the game's weak points as well.
    • Metascore: 89
    • Critic Score 80
    It has its issues, but its the world, the setting, and the story that make Human Revolution great. These aspects of the game are so solid that I happily waded through the game's low points in search of the next hackable terminal or other flavor-filled bit of dialogue or text. That stuff is so strong that, unless you're an extreme stickler for the above-mentioned problems, you'll more than likely be able to look past the game's weak points as well.
    • Metascore: 89
    • Critic Score 80
    It has its issues, but its the world, the setting, and the story that make Human Revolution great. These aspects of the game are so solid that I happily waded through the game's low points in search of the next hackable terminal or other flavor-filled bit of dialogue or text. That stuff is so strong that, unless you're an extreme stickler for the above-mentioned problems, you'll more than likely be able to look past the game's weak points as well.
    • Metascore: 86
    • Critic Score 80
    It's unfortunate that it isn't easier to get into online matches, but overall, if you're looking for some more characters to beat around, play Third Strike. It's a good game.
    • Metascore: 83
    • Critic Score 80
    Insomniac makes the same, face-palming mistake from Resistance 2 of placing important story details in notes hidden in the environment, notes tied to unlocking trophies. Added narrative through optional exploration is fine, but please, please don't hide crucial bits of insight within things you may never come across.
    • Metascore: 80
    • Critic Score 80
    It's short and light, but that doesn't mean that Driver: San Francisco is insubstantial. It has a good open world with a lot of options, and its supernatural cop tale builds to an effective climax that gives you a super-crazy ability that's absolutely worth experiencing for yourself... even if it only lasts for one mission.
    • Metascore: 79
    • Critic Score 80
    It's short and light, but that doesn't mean that Driver: San Francisco is insubstantial. It has a good open world with a lot of options, and its supernatural cop tale builds to an effective climax that gives you a super-crazy ability that's absolutely worth experiencing for yourself... even if it only lasts for one mission.
    • Metascore: 72
    • Critic Score 80
    Nothing about Rock of Ages is predictable. Hell, it's barely successful. Essentially a hodgepodge of tower defense, bowling, and absurdist humor, Rock of Ages darts in so many weird directions at once that the whole endeavor is constantly on the verge of falling apart at the seams. And yet, by the barest of threads, the developers at ACE Team manage to keep this jalopy running--or, in this case, rolling.
    • Metascore: 71
    • Critic Score 80
    It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.
    • Metascore: 71
    • Critic Score 80
    It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.
    • Metascore: 80
    • Critic Score 80
    It's also got some of the most hard-hitting first-person melee combat in any game I can remember, and an optional cooperative element that really broadens its appeal. Dead Island constantly runs the danger of collapsing under its own weird, esoteric technical quirks, but when it's running at full tilt its charms are hard to resist.
    • Metascore: 77
    • Critic Score 80
    It sees Twisted Pixel in top form, capitalizing on its unhinged zeal for inanity that it seems to barely be able to keep in check while deftly handling the challenge of working with the Kinect.
    • Metascore: 76
    • Critic Score 80
    By looking to its own fiction for inspiration, Relic has crafted a fun, exciting shooter that effectively differentiates itself from other games in the genre.
    • Metascore: 74
    • Critic Score 80
    By looking to its own fiction for inspiration, Relic has crafted a fun, exciting shooter that effectively differentiates itself from other games in the genre.
    • Metascore: 86
    • Critic Score 80
    This is no big leap forward for the franchise, mind you--comparatively, it's almost less of a leap over NHL 10 than NHL 11 was--but for those who just want to tool around with their favorite franchise, build up a pro of their own design, and hop online against the masses of like-minded players, NHL 12 shan't disappoint.
    • Metascore: 86
    • Critic Score 80
    This is no big leap forward for the franchise, mind you--comparatively, it's almost less of a leap over NHL 10 than NHL 11 was--but for those who just want to tool around with their favorite franchise, build up a pro of their own design, and hop online against the masses of like-minded players, NHL 12 shan't disappoint.
    • Metascore: 81
    • Critic Score 80
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • Metascore: 81
    • Critic Score 80
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • Metascore: 79
    • Critic Score 80
    This is meat-and-potatoes action game design with a few antiquated quirks, but it does what it does well enough--and looks legitimately stunning while doing it--to deliver a satisfying experience, all told.
    • Metascore: 91
    • Critic Score 80
    It's still a beautiful game and it's probably the world's best driving simulator, at least for consoles, but a lot of Forza 4's changes feel incremental at best. The game includes many of the same tracks found in previous installments, and I found myself getting a very "annual sports game update" vibe off of it. With that in mind, it seems like the game's most die-hard fans and people who didn't play the previous Forza will get the most out of Forza 4.
    • Metascore: 81
    • Critic Score 80
    A streamlined front-end and more clearly spelled-out progression would probably go a long way. But if you're up for digging around and find the idea of a driving game that's a little left-of-center exciting, TM2 is kind of incredible.
    • Metascore: 86
    • Critic Score 80
    Dance Central 2 is better than Dance Central, though that margin will vary significantly depending on how dissatisfied you were with the original's lack of two-player support or a structured story mode to ease you into the experience. Personally, I was happy to just have more Dance Central, but what I got was better than that.
    • Metascore: 89
    • Critic Score 80
    Exactly what Battlefield fans most likely wanted: a chaotic, gorgeous multiplayer game with small, but important tweaks to what already worked in past games. That it includes a short, somewhat mediocre solo campaign and some hit-or-miss co-op action does not detract from the fact that, online, this is the best Battlefield game yet. The PC version's online matchmaking tools are way ahead of the curve and a good example of how to do social networking in video games the right way.
    • Metascore: 85
    • Critic Score 80
    Exactly what Battlefield fans most likely wanted: a chaotic, gorgeous multiplayer game with small, but important tweaks to what already worked in past games. That it includes a short, somewhat mediocre solo campaign and some hit-or-miss co-op action does not detract from the fact that, online, this is the best Battlefield game yet.
    • Metascore: 78
    • Critic Score 80
    Whether you're curious about trying Infamous for the first time, you wanted more after finishing Infamous 2, or you're just looking for a quick experience in a well-constructed Halloween setting, Festival of Blood is worth a look.
    • Metascore: 88
    • Critic Score 80
    Still one of the best first-person shooters of the year...But the whole thing feels old at this point. The new tricks feel more like a distraction designed to make you forget how revolutionary Call of Duty 4 was. I will certainly buy and play a copy of Modern Warfare 3, but there's nothing here that makes me want to shut off the rest of the world and obsess over it anymore. It makes you wonder if the franchise's best days are truly behind it.
    • Metascore: 93
    • Critic Score 80
    Designer Shigeru Miyamoto once said "the first 30 minutes of a game is the most important," and Skyward Sword fails to pass that test. It takes several hours before you're given any sense of real freedom, which is too bad, as the game manages to merge the sublime openness of the sea from Wind Waker (without the Triforce madness!) with the directed fun of most other games, as it's easy to just keep moving forward without much fuss. And by the time you start seeing what the designers really have in store for you..., you actually don't want it to stop, even if you're able to constantly, cynically predict when the game will ask you to find just One More Thing before it's all over.
    • Metascore: 84
    • Critic Score 80
    With all of these things in mind, I respect that Saints Row: The Third might not be a game for everyone. Specifically, those who do not find joy in the act of inflicting terrible, fiery, dildo-y pain on whatever innocent polygonal creature happens to wander too close to their personal blast zone will probably not get much out of Saints Row's unrelenting dedication to preposterous anarchy. It is a game specifically designed for annihilation junkies, those who can embrace the idea of an infantile playground of seemingly infinite obliterative pleasures. For those who prefer their games a tad less absurdly--perhaps needlessly--violent, any number of other games this fall will likely suit your fancy just fine.
    • Metascore: 82
    • Critic Score 80
    With all of these things in mind, I respect that Saints Row: The Third might not be a game for everyone. Specifically, those who do not find joy in the act of inflicting terrible, fiery, dildo-y pain on whatever innocent polygonal creature happens to wander too close to their personal blast zone will probably not get much out of Saints Row's unrelenting dedication to preposterous anarchy. It is a game specifically designed for annihilation junkies, those who can embrace the idea of an infantile playground of seemingly infinite obliterative pleasures. For those who prefer their games a tad less absurdly--perhaps needlessly--violent, any number of other games this fall will likely suit your fancy just fine.
    • Metascore: 90
    • Critic Score 80
    The slow start burns up a lot of levels with areas that aren't particularly challenging or effective as tutorial sequences to prepare you for the rest of the game. But if you've already made the investment in a 3DS and you're looking for something--anything--that resembles a must-own game, Super Mario 3D Land is precisely that.
    • Metascore: 80
    • Critic Score 80
    For the most part, what was great about Assassin's Creed: Brotherhood is still good in Assassin's Creed: Revelations, but the new stuff doesn't do much to improve the experience, and all the best moments just feel kind of familiar.
    • Metascore: 82
    • Critic Score 80
    A nicely executed, nostalgic way to keep Master Chief active in the public consciousness on an off year.
    • Metascore: 81
    • Critic Score 80
    It's equally silly and serious, a frivolous adventure that becomes infinitely more meaningful as you trek deeper and deeper into it. And yet, I can't quite call To the Moon a great "game," exactly, because for as much as To the Moon is something you play, its attempts at interactivity are often relegated to the sidelines in favor of pure narrative.
    • Metascore: 78
    • Critic Score 80
    The cool part is the tech side of Skylanders, which merges its Gauntlet-like gameplay with physical objects that unlock new characters, levels, and bonus items. It all comes together to form a sort-of-insidious-but-surprisingly-fun mesh of collectible and video game.
    • Metascore: 85
    • Critic Score 80
    Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?
    • Metascore: 84
    • Critic Score 80
    Feels like a genuine step up from its impressive predecessor. Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. But then, Trine was already so good that it's hard to argue with more of the same great game, right?
    • Metascore: 80
    • Critic Score 80
    Nothing in The Darkness II's story line feels out of place or unnecessary. It doesn't digress needlessly into side missions or other time-wasters designed to just keep you playing for longer stretches. Instead, Digital Extremes believed in the strength of both its combat system and Jenkins' script to inspire players to play through it again once the credits roll.
    • Metascore: 80
    • Critic Score 80
    There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.
    • Metascore: 81
    • Critic Score 80
    There are plenty of really great things to see and do in Kingdoms of Amalur: Reckoning, and that stuff--the main quest line, the faction quests, and the interesting combat--makes the game fairly easy to recommend. But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content.
    • Metascore: 71
    • Critic Score 80
    Gotham City Impostors shows how far a clear sense of personality and humor can take you even when you're making the same old style of game.
    • Metascore: 72
    • Critic Score 80
    There's nothing especially original about Gotham City Impostors' mishmash of multiplayer modes and character progression, but the game goes to such absurd lengths to distinguish itself from the vast field of modern-military mediocrity that you can't help but love it at least a little bit.
    • Metascore: 82
    • Critic Score 80
    It would probably benefit from an additional mode or two (which, if the trophy list is to be believed, will be coming in the form of a DLC add-on), but with a $10 price tag and a terrific frame rate, Super Stardust Delta makes for a good, strong opener for the Vita's download-only catalog. If sharp-looking action is your thing, it's certainly worth your time.
    • Metascore: 83
    • Critic Score 80
    Electronic Symphony doesn't rebuild the concept of Lumines block-by-block, but this Vita launch game is still the most fun I've had with the franchise since it debuted on the PSP back in 2004.
    • Metascore: 71
    • Critic Score 80
    It feels like the kind of guilty pleasure that you and me, serious players of video games, should be embarrassed for enjoying. What satisfaction could there possibly be in a game that largely plays itself? In spite of the one big, obvious caveat, I kind of love this game.
    • Metascore: 81
    • Critic Score 80
    SSX
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
    • Metascore: 82
    • Critic Score 80
    SSX
    It's as though the team behind SSX were never quite sure how far toward realistic danger nor straight-up arcade ludicrousness it ought to veer toward, relying on the old school silliness of SSX's snowboarding gameplay to carry the load as the team built a gaggle of new mechanics and concepts around it--some of which don't really gel with that classic SSX flavor. The end result is an experience that can often be tremendous fun, though sometimes almost feels accidentally so.
    • Metascore: 93
    • Critic Score 80
    Even though it has some interesting ideas, it's hard to get excited about yet another take on wave-based survival, especially one that uses the occasionally-clumsy Mass Effect combat as its base. Once you start thinking about how most of the campaign's side content either uses these same multiplayer levels or has you performing extremely basic retrieval tasks, it's easy to start feeling slightly indignant about the whole thing...But only slightly. At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all.
    • Metascore: 93
    • Critic Score 80
    Even though it has some interesting ideas, it's hard to get excited about yet another take on wave-based survival, especially one that uses the occasionally-clumsy Mass Effect combat as its base. Once you start thinking about how most of the campaign's side content either uses these same multiplayer levels or has you performing extremely basic retrieval tasks, it's easy to start feeling slightly indignant about the whole thing...But only slightly. At the end of the day, Mass Effect 3 is a game for people who liked Mass Effect 2 so much that they absolutely need to see how it all ends. Despite claims to the contrary from the game's publisher, I really don't think newcomers will get much out of it at all.
    • Metascore: 89
    • Critic Score 80
    Fez
    It's just the right mixture of charm and insanity. Even if you end up letting a collective of Internet sleuths guide you by the hand as you work your way through the game's cubes, anti-cubes, artifacts, and other items, Fez still somehow manages to be worth seeing, if only to marvel at how much weird work went into making what we all thought was just a retro-styled perspective-shifting puzzle game into something decidedly more mind-bending.
    • Metascore: 82
    • Critic Score 80
    The Pinball Arcade provides a safe virtual home for your pinball worship, complete with accurate re-creations of real tables and appropriately realistic physics.
    • Metascore: 82
    • Critic Score 80
    The 360 game offers enough value for block-building neophytes to justify its existence in a world where Minecraft has already seemingly been wallpapered everywhere you look for the last couple of years.
    • Metascore: 86
    • Critic Score 80
    While fans might have a hard time processing the dramatic change in tone, it's approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar.
    • Metascore: 80
    • Critic Score 80
    To put it succinctly: it is more Civilization V to add to your copy of Civilization V. If you still have even a flicker of a desire to play more Civilzation V, that news should be all you need to justify picking up Gods & Kings.
    • Metascore: 87
    • Critic Score 80
    All I want to do is go back and keep trying for better scores and greater progress. In this regard, Spelunky is less a game than an obsession. If it does get its hooks in you, it will get those hooks deep, sending you into a downward spiral of torrential swearing and tear-choked misery the likes of which you may never completely recover from. And I mean that as a compliment.
    • Metascore: 78
    • Critic Score 80
    Given Square Enix's recent track record, it's easy to see this game showing up on iOS devices in the not-distant future, but if you're looking for an endearingly entertaining rhythm package to occupy your 3DS right now, Theatrhythm fits the bill.
    • Metascore: 73
    • Critic Score 80
    Dawnguard offers far more than a self-contained episode in the Fallout vein--which it should, at double the price--but it falls just short of the scope of a traditional, pre-Internet boxed expansion pack. Still, it's a fine way to expand the already immense content offering of Skyrim, especially if you're still actively traipsing around those snowy hills in search of more adventure.
    • Metascore: 85
    • Critic Score 80
    It's a weird mixing of genres that might leave diehard fans on either side of the genre line wondering if they'd even be capable of fully enjoying the game. But it ends up working out reasonably well.
    • Metascore: 83
    • Critic Score 80
    If you honestly care about the universe and its characters, you'll probably take what you can get in whatever format you can get your hands on, but at times this story feels like it'd be better suited for a short manga series than a video game.
    • Metascore: 81
    • Critic Score 80
    An exciting and lengthy adventure with interesting characters and a host of items and features that make its mix of combat and puzzle-solving very attractive. It's better if you also played the original game, but even if you didn't, Darksiders II is definitely worth looking at.
    • Metascore: 83
    • Critic Score 80
    A smart, original evolution of the previous game's concepts with plenty of new things to see and do, from its new protagonist to its faster combat and engaging loot system.
    • Metascore: 84
    • Critic Score 80
    The technical side of Darksiders II isn't as laudable, especially on consoles, where the frame rate gets rough when the action picks up and little things like shadow detail are noticeably drawing in as you run around.
    • Metascore: 80
    • Critic Score 80
    So perhaps Sleeping Dogs isn't one of those games you'll want to keep on playing long after you've seen its story's conclusion. But while you're engaged with that story, this is an effective open-world experience, filled with interesting characters, some exciting action, and enough unpredictability to keep you hooked. It might feel familiar, but that doesn't make it any less fun.
    • Metascore: 81
    • Critic Score 80
    The finished game--which only made it to release thanks to a last-minute rescue from Square Enix--won't be remembered as one of the world's great open-world crime games. But it will be thought of as a good, solid one that did enough right to be mostly fun from start to finish. And I don't think there's anything wrong with that.
    • Metascore: 73
    • Critic Score 80
    Hybrid's peripheral shortcomings are easy enough to ignore, though, since the core idea is so well executed.
    • Metascore: 78
    • Critic Score 80
    The clunky social integration and overabundance of games systems strata ultimately don't negate the old-school rhythm game fun in Rock Band Blitz, and if you're already invested in the Rock Band platform, it almost seems foolish not to spend the $15 to extend the life of your library.
    • Metascore: 83
    • Critic Score 80
    But it's only truly great if you're playing against like-minded, similarly skilled opposition. If you can rustle up a community of people that fit that bill, go nuts, it's a great time. But if you're a Tekken neophyte hoping to pick it up along the way, you'll probably be brutally rebuffed by what you find.
    • Metascore: 82
    • Critic Score 80
    The differences between the platforms is something of a toss-up, with the PS3 version taking slightly longer to load your custom costumes up at select time and the 360 version doing that astoundingly annoying thing where it seizes up for a few seconds every time you unlock an achievement.
    • Metascore: 83
    • Critic Score 80
    It is a game that plays extremely well, yet offers little beyond the expected in terms of supplementary entertainment. Offline, GM mode is about as much fun as you'd generally want it to be, and the Ultimate Team stuff can be amusing in stretches, but the remaining features are mostly minor distractions at best, and outright arduous to use at worst.
    • Metascore: 89
    • Critic Score 80
    Borderlands 2 is a better game in most of the ways that matter, but some of that is brought down by the familiarity of the experience.
    • Metascore: 91
    • Critic Score 80
    As someone who went into Borderlands 2 with a sickness that I thought only more Borderlands could cure, I'm left feeling like I didn't receive a full dose this time around.
    • Metascore: 89
    • Critic Score 80
    In general, playing with other people is pretty much painless, even on PC, which now uses Steamworks across the board instead of that GameSpy nonsense. The PC version of the game is much friendlier overall, and the in-game menus for inventory are easily manipulated with a mouse. Playing the game with a mouse and keyboard feels just fine, but you can still play the PC version with a controller just as easily.
    • Metascore: 74
    • Critic Score 80
    Tokyo Jungle is bold, well-designed, and very funny. One can't imagine Tokyo Jungle coming from anywhere but Japan, and it's a case where such a statement is an enormous compliment.
    • Metascore: 88
    • Critic Score 80
    An excellent game, and one worthy of your attention. Dishonored's greatest contribution to the genre games like Deus Ex helped establish will be best appreciated by those who've been with it from the start, but Arkane has made a game rooted in manipulating artificial intelligence that plays just as well to the guy or gal who wants to shoot stuff. That's impressive.
    • Metascore: 89
    • Critic Score 80
    A meaningful and successful reinvention of the core ideas behind Deus Ex with a singular focus on making this dense style of game more accessible.
    • Metascore: 88
    • Critic Score 80
    NBA 2K13 is phenomenal, if familiar. Go in with the right expectations, and you'll be enjoying it all season long.
    • Metascore: 84
    • Critic Score 80
    A game with some amazing moments and enough little issues to make you constantly wish that it was slightly better, slightly smoother, and (on consoles) slightly cleaner.
    • Metascore: 78
    • Critic Score 80
    If you're looking for a solid, lengthy solo campaign from a driving game, this isn't what you're looking for. Most Wanted is a multiplayer-first game, and taken in that context, few games do it better than this.
    • Metascore: 78
    • Critic Score 80
    WWE '13 remembers when wrestling, and by proxy, wrestling video games were great. It remembers the pageantry, the silliness, and the death-defying stunts that made wrestling such a hot commodity a decade ago.
    • Metascore: 76
    • Critic Score 80
    Nostalgists will have close to a dozen hours worth of matches and stories from one of the WWE's greatest eras to play through. It's been a long time since I've been able to earnestly recommend a wrestling game to just about any type of fan, but WWE '13 is most definitely worth such a recommendation.
    • Metascore: 87
    • Critic Score 80
    It's good that the developers have backed this story up with sharp, time-tested gameplay that gets enhanced in meaningful ways across all modes.
    • Metascore: 84
    • Critic Score 80
    Assassin's Creed III's methodical world-building and wealth of clever gameplay systems are impressive, even if they don't always confidently click together with all the other moving parts.
    • Metascore: 85
    • Critic Score 80
    Assassin's Creed III's methodical world-building and wealth of clever gameplay systems are impressive, even if they don't always confidently click together with all the other moving parts.
    • Metascore: 83
    • Critic Score 80
    It's got its share of flaws, but overall Treyarch has assembled a great, fast, and fun first-person shooter that, even if you were thinking about finally skipping a year, is still worth your time.
    • Metascore: 77
    • Critic Score 80
    There's a good possibility that if you're interested in getting a Wii U at all, you'll end up with Nintendo Land anyway, since the game is bundled with the deluxe package that includes the black version of the console, four times as much internal storage, and a two-year discount on eShop games. That whole package is $10 less than buying the basic white Wii U model and Nintendo Land separately, and the good news is, Nintendo Land provides enough rousing minigames--provided you've got the players and the hardware--and a convincing enough case for the new control scheme to make it a worthwhile companion piece alongside your new Wii U.
    • Metascore: 79
    • Critic Score 80
    Longtime Hitman fans will undoubtedly be put off by some of the changes Io has made here, but if you're willing to dig a little deeper, you'll find a game that's as rewarding as any Hitman prior.