GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Final Fantasy IX
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 76 Metascore
    • 70 Critic Score
    The levels are repetitive, boxy mazes with nothing interesting in them aside from battles, and the story's for fans only. Still, it's a technically excellent and fun game that begins to wear only through repetition and ease. [Jan 2005, p.84]
    • 65 Metascore
    • 70 Critic Score
    Feels a bit like Michael Bay's Pearl Harbor in that an attempt to make an epic WWII Pacific Theater experience results in a product with brilliant touches mixed with mediocrity.
    • 72 Metascore
    • 70 Critic Score
    But even without the fielder cam, defensive controls are just a tad too sluggish—it's not uncommon to see a player circling around a ball on the ground or to have an outfielder take his sweet time throwing the ball into the infield because of the imprecision.
    • 78 Metascore
    • 70 Critic Score
    Overall, everything feels responsive, scores and stats come out realistically, and the atmosphere just feels right. [May 2004, p.84]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    The game's presentation is incredible... Unfortunately, the A.I. should have spent more time in basic training. [Feb 2005, p.87]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Combat is flashy and loud, marred only by the accent-heavy voiceovers. [Sept 2004, p.88]
    • GMR Magazine
    • 79 Metascore
    • 70 Critic Score
    One of the fastest, most insane combat-racing games ever devised... If the tracks were a little bit less ambitious or the trick system streamlined for human hands, DD would easily be one of the best games of its type. [Aug 2003, p.78]
    • GMR Magazine
    • 78 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    It's a fun, imaginative platformer that, though easily and quickly completed, is another solid first-party GameCube title. [July 2003, p.74]
    • GMR Magazine
    • 75 Metascore
    • 70 Critic Score
    Defensive controls are just a tad too sluggish. [May 2004, p.84]
    • 73 Metascore
    • 70 Critic Score
    While the action runs smoothly, textures and level design are a bit on the simple side, making some of the more ambitious "natural" levels feel a little too grid based. [Apr 2003, p.67]
    • GMR Magazine
    • 83 Metascore
    • 70 Critic Score
    For newbies, this is still a great game, but for veterans of previous iterations, there's no reason to switch. [July 2003, p.75]
    • GMR Magazine
    • 67 Metascore
    • 70 Critic Score
    With its comedic bent and offbeat gameplay, Lupin the 3rd is a blessed alternative to the current wave of "Splinter Cell" clones, and a game that stealth fans and Lupin geeks can dig on equally. [Feb 2004, p.88]
    • 50 Metascore
    • 70 Critic Score
    Ash does a wonderful job of establishing an eerie, dystopian world where Dorothy's evil still slingers. [Mar 2003, p.71]
    • GMR Magazine
    • 68 Metascore
    • 70 Critic Score
    Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence.
    • 76 Metascore
    • 70 Critic Score
    Clumsy combat and woeful repetition will try your patience. [Oct 2004, p.118]
    • GMR Magazine
    • 65 Metascore
    • 70 Critic Score
    What would have been the game's ultimate saving grace - infinite human opponents online, courtesy of Xbox Live - isn't available either. [June 2003, p.75]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    The turn-based combat is fast paced, precise, and brutal—they throw the whole freaking Monster Manual at you, and the numbers these monsters roll are crazy deep.
    • 70 Metascore
    • 70 Critic Score
    It's a fine tie-in game, but it's over rather quickly, offering little in the way of challenge. [Aug 2004, p.93]
    • GMR Magazine
    • 68 Metascore
    • 70 Critic Score
    The best Mega Man X in recent memory and will provide an enjoyable challenge to gamers willing to give 2D another go. [Feb 2005, p.97]
    • GMR Magazine
    • 72 Metascore
    • 70 Critic Score
    A fun ride that ends far too early. [May 2004, p.94]
    • GMR Magazine
    • 77 Metascore
    • 70 Critic Score
    With its violence, online play, and deep franchise mode, this title will appeal to both hardcore and casual baseball fans alike.
    • 75 Metascore
    • 70 Critic Score
    For a game that's more than a decade old, The Lost Vikings looks and plays great. [June 2003, p.77]
    • GMR Magazine
    • 65 Metascore
    • 70 Critic Score
    A solid game that shines in multiplayer, Blade Warriors is a great take on the "Smash Bros." formula that would truly excel if it were applied to the entire Capcom roster. Imagine the potential. [Apr 2004, p.84]
    • 70 Metascore
    • 70 Critic Score
    The hardware simply isn't powerful enough to consistently process what Killzone wants to do, in both single-player and online multiplayer modes. Similar to how Rare's "Perfect Dark" stressed the N64 near the end of that system's life, a game with otherwise excellent attributes finds itself arriving much too late for one party and a little too early for the next.
    • 73 Metascore
    • 70 Critic Score
    An Oliver-Stone-directed theme-park ride. [Dec 2004, p.102]
    • GMR Magazine
    • 86 Metascore
    • 70 Critic Score
    It's that A.I. thing that's a killer. The price is definitely right, but basing it on gameplay alone, this one lags behind this season's No. 1: "March Madness." [Jan 2005, p.118]
    • GMR Magazine
    • 86 Metascore
    • 70 Critic Score
    We'd be hard pressed to stake the claim that any of these add significantly to the first game's singularly terse thrill. [Jan 2004, p.60]
    • GMR Magazine
    • 64 Metascore
    • 70 Critic Score
    The glorious 3D speed rush is still broken by moments where you will scream with rage inspired by whatever sadism or idiocy has kept Sonic Team from fixing its camera and control schemes after five years of 3D Sonic games.
    • 58 Metascore
    • 70 Critic Score
    Achieves portable "Diablo"-ness like no one's business... The main problem with [it] is that it quickly gets repetitious and is best played with the three friends that the game supports. [Oct 2003, p.80]
    • GMR Magazine

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