GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 65 Metascore
    • 70 Critic Score
    The fact that Jaguar's flame katana - a standard weapon - can take down most bosses in less than five slashes...well, that just shouldn't be possible. [Dec 2004, p.128]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    Oddly, though, Yuke's employs two separate buttons for blocks when there's clearly no need to use more than one, and it offers no option to modify this scheme. [Nov 2003, p.74]
    • GMR Magazine
    • 91 Metascore
    • 70 Critic Score
    Instead of cramming three divergent threads into one game, the developers should have split them up. The Russian campaign could have stood on its own, but it feels like an afterthought.
    • 76 Metascore
    • 70 Critic Score
    The experience could have been even edgier if the enemy A.I. was fully up to snuff. [Nov 2004, p.136]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    Features an essentially unchanged game system and makes no allowances for introducing newcomers to the halfway-complete adventure. [Oct 2003, p.66]
    • GMR Magazine
    • 58 Metascore
    • 70 Critic Score
    Mega Man's bread and butter has always been the run-n-gun, and X7 continues that tradition admirably. [Nov 2003, p.84]
    • GMR Magazine
    • 48 Metascore
    • 70 Critic Score
    A surprisingly deep and satisfying ride, made all the more appealing by its $19.99 price tag. [Nov 2004, p.136]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]
    • GMR Magazine
    • 72 Metascore
    • 70 Critic Score
    Cel-shaded graphics effectively capture the look and feel of the classic 1980's cartoon. Especially enjoyable for fans of the series. [Feb 2003, p.93]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    Promathia should offer worthier excursions than this. [Jan 2005, p.108]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    While the action might not be outstanding, the game world itself is. [Feb 2005, p.98]
    • GMR Magazine
    • 72 Metascore
    • 70 Critic Score
    With Dynasty 4's release scheduled for March, it's hard to recommend Xtreme Legends for purchase, fine game though it may be. [Feb 2003, p.72]
    • 84 Metascore
    • 70 Critic Score
    There's enough here to warrant purchase for diehard AoM fans, but it doesn't change gameplay significantly enough to draw in audiences outside the original fanbase. [Dec 2003, p.97]
    • 71 Metascore
    • 70 Critic Score
    Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence. [Nov 2003, p.81]
    • 89 Metascore
    • 70 Critic Score
    People with high blood pressure might want to stay away, but if you can tolerate unreasonably difficult A.I., Far Cry will punish you. And you will like it. [June 2004, p.82]
    • GMR Magazine
    • 67 Metascore
    • 70 Critic Score
    A fun, frantic fighting game tht completely captures the unique spirit of the show... A must have for DBZ fans. [Feb 2003, p.69]
    • 85 Metascore
    • 70 Critic Score
    It's a claustrophobic eye-dryer whose thrills are offset by the demands it places on the gamer. [May 2003, p.65]
    • GMR Magazine
    • 67 Metascore
    • 70 Critic Score
    When the action speeds up - in some painfully confusing boss battles - the imprecise controls and weak camera direction nearly kill it. [Nov 2003, p.84]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    Lackluster graphics ensure that P.T.O. screenshots will never hang in the Louvre, but when the Klaxons are blaring, few will care. This one shoots to kill. [Mar 2003, p.65]
    • GMR Magazine
    • 82 Metascore
    • 70 Critic Score
    Fighters plays up the action while devaluing its story with cookie-cutter bad guys, bad accents, and jingoistic sentiments. [Oct 2003, p.76]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Has Kirby on the right track and, for the first time in years, starts to evolve the series. It just doesn't quite live up to its ambitions. [Nov 2004, p.118]
    • GMR Magazine
    • 82 Metascore
    • 70 Critic Score
    A lot of fun, but if it has one problem, it's that it is too similar to the previous game. But hey, the first game was great. [Aug 2003, p.71]
    • GMR Magazine
    • 69 Metascore
    • 70 Critic Score
    It's just a little too late for a reboot from last year. [Feb 2005, p.87]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    Doesn't reinvent the gameplay of its predecessors, but it does refine it. Unfortunately, it's not all for the better. [Jan 2005, p.128]
    • GMR Magazine
    • 68 Metascore
    • 70 Critic Score
    Literally as simple, short, and brutal as a bullet to the head. [Nov 2004, p.116]
    • GMR Magazine
    • 75 Metascore
    • 70 Critic Score
    Better than the original in almost every respect. [Aug 2003, p.80]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    Jump online, and you'll immediately reconsider Thunder. [Oct 2003, p.76]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    PC players have a set of expectations that couldn't be met without more solid A.I. That, plus unfulfilling multiplayer, takes away any chances for a Medal of Honor here. [Jan 2005, p.122]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    If you can handle LOC's steep learning curve, you'll enjoy an experience unobtainable on any other platform - the game is that compelling. [June 2004, p.85]
    • 68 Metascore
    • 70 Critic Score
    As awe-inspiring and grandiose as the Pearl Harbor level is, it's still just a rail shooter. The missions are uneven, ranging from uninspired "stealth" levels to well-designed artillery raids.

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