GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 53 Metascore
    • 60 Critic Score
    Playing through Cy Girls is straight-up torturous at times. It's as if the level designers threw dice to figure out the flow of certain stages. [Apr 2004, p.84]
    • GMR Magazine
    • 67 Metascore
    • 60 Critic Score
    With too much style and not enough substance, this one can only Go! Go! so far. [Dec 2003, p.88]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    Scratch the "Complete" BS - this really should've been called "Silent Scope 3 Plus," because the first two games are so short that your time is best spent uncovering the third game's myriad secrets. [Mar 2004, p.85]
    • 75 Metascore
    • 60 Critic Score
    NHL 2005's major flaw is the sheer amount of contact that takes place during a game. It's got more checks than a bank! More hits than the Top 40! [Oct 2004, p.107]
    • GMR Magazine
    • 63 Metascore
    • 60 Critic Score
    The visuals aren't as impressive as the movies, but the underwater aesthetic and various effects (currents, bubbles, steam) are pleasing to the eye. [Sept 2003, p.77]
    • GMR Magazine
    • 75 Metascore
    • 60 Critic Score
    It somehow feels like we've fought the good fight at the Battle of Hu Lao Gate dozens of times before. [Oct 2003, p.73]
    • GMR Magazine
    • 62 Metascore
    • 60 Critic Score
    Each of the 19 planes is drawn in astounding detail, but unfortunately, for all the modeled damage and intricate cockpits, the game physics are a little too arcadey. [Dec 2004, p.133]
    • GMR Magazine
    • 56 Metascore
    • 60 Critic Score
    Isn't a remake of the PS1 game of the same name, but rather a conceptually similar reimagining. [Jan 2004, p.68]
    • GMR Magazine
    • 75 Metascore
    • 60 Critic Score
    Despite all it's going for it, Evil Genius just isn't fun. The gameplay is dull, and there is nothing left after you get beyond the initial novelty. [Nov 2004, p.140]
    • GMR Magazine
    • 72 Metascore
    • 60 Critic Score
    Once you begin playing, though, you realize that Sword of Mana's interface is among the most ill-advised in recent memory.
    • 73 Metascore
    • 60 Critic Score
    Problem is, the missions are largely cookie-cutter (do tasks like "destroy four generators without being spotted" sound familiar?) and lack the thrill found in similarly themed games, like "GoldenEye 007" (N64). Worse yet, your opponents are unbelievably excellent shots who almost never miss.
    • 72 Metascore
    • 60 Critic Score
    GT Online's price merely makes it attractive in a low-budget, disposable way. [Jan 2004, p.90]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    These brief spurts of action are entertaining, but between them lie only painfully simple puzzles and, as previously mentioned, lots of running around, avoiding your idiotic pursuers with the same tricks over and over again. [June 2003, p.71]
    • GMR Magazine
    • 77 Metascore
    • 60 Critic Score
    Although there are plenty of missions to complete and monsters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game.
    • 56 Metascore
    • 60 Critic Score
    It's competently done, but fairly dull.
    • 63 Metascore
    • 60 Critic Score
    If you're a fan of firefights, Core Combat gives you access to the complete PlanetSide experience, but if you've already got the original, the expansion isn't really necessary.
    • 64 Metascore
    • 60 Critic Score
    A competent and, at times, genuinely fun platformer, but it will have to rely heavily on its license for a successful run. [Feb 2005, p.99]
    • GMR Magazine
    • 78 Metascore
    • 60 Critic Score
    Imagine the leap a game like "Dead or Alive 2" made when it became "3," and you can see the potential being wasted here. [May 2003, p.63]
    • GMR Magazine
    • 84 Metascore
    • 60 Critic Score
    The glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]
    • GMR Magazine
    • 54 Metascore
    • 60 Critic Score
    Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]
    • GMR Magazine
    • 66 Metascore
    • 60 Critic Score
    A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.
    • 60 Metascore
    • 60 Critic Score
    Does nothing extraordinarily special, nor is the DS hardware exploited beyond a map. [Feb 2005, p.110]
    • GMR Magazine
    • 63 Metascore
    • 60 Critic Score
    Once all the moves are unlocked, this is a rather decent game. But since thye're not immediately available, the monotony will have you bailing before the second level. [Nov 2003, p.78]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    It's not very polished. [Aug 2004, p.93]
    • GMR Magazine
    • 46 Metascore
    • 60 Critic Score
    Takes advantage of the new lease on life by endangering the lives of its onscreen combatants in much better fashion than before. [Feb 2005, p.84]
    • GMR Magazine
    • 67 Metascore
    • 60 Critic Score
    It arrives on Xbox as both a has-been and simultaneously a never-ran. [Oct 2004, p.120]
    • GMR Magazine
    • 62 Metascore
    • 60 Critic Score
    The game doesn't handle nearly as well as games like "Mario Kart: Super Circuit." This is especially frustrating when paired with a track that blends a bit too well into the surrounding environment, and there are quite a few of those tracks. [Apr 2004, p.90]
    • GMR Magazine
    • 77 Metascore
    • 60 Critic Score
    It's a good game, but it lacks the qualities that make the greats - the Marios, Castlevanias, and Metroids - absolute must-haves. [June 2003, p.79]
    • GMR Magazine
    • 78 Metascore
    • 60 Critic Score
    47 doesn't interact smoothly with his world. His movements come right out of the Max Payne School of Character Animation, with the antihero sliding and gliding across surfaces rather than running...None of this feels right. [June 2004, p.84]
    • GMR Magazine
    • 78 Metascore
    • 60 Critic Score
    Although there are plenty of missions to complete and mosters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game. [Mar 2004, p.84]

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