GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Snake Eater
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 84 Metascore
    • 80 Critic Score
    Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    The most socially relevant videogame in recent memory and should be played not just by fans of the genre, but by anyone desiring a deeper understanding of what it must be like to participate in urban warfare. [Aug 2004, p.98]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    The cohesion between 007's on-foot mission and driving excursions further adds to the cinematic feel, which is Everthing or Nothing's strongest trait. [Apr 2004, p.86]
    • 84 Metascore
    • 80 Critic Score
    Jak 3 doesn't break much new ground, but it is head and shoulders above most of its ilk and is a fitting - and make no mistake, good-looking - send-off for this beloved trilogy. [Dec 2004, p.124]
    • 84 Metascore
    • 80 Critic Score
    Highly addictive and highly cute. [Feb 2003, p.97]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    While the stealth formula has been done to death, Psi-Ops is saved from mediocrity by the sheer versatility of its mind-over-matter approach. [Aug 2004, p.92]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • 83 Metascore
    • 80 Critic Score
    This one is actually a brand new game, with significant changes. [Feb 2003, p.96]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    The only compelling reason for Halo fans to buy this version is for multiplayer, which is so much better than playing split-screen on your television. Otherwise, it's the same old space opera. [Dec 2003, p.80]
    • 83 Metascore
    • 80 Critic Score
    It's a close one, but ESPN bows to "Live 2005" on the final shot. [Dec 2004, p.118]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    A beautiful-looking Dungeons & Dragons-based hack-and-slash that can be played cooperatively with another player. [Feb 2003, p.95]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    The the story for Homeworld 2 is a rehash of old themes, this spaced-based RTS plays far better than the story deserves. [Dec 2003, p.80]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    This Greek mythology-based action game is an update of the arcade and NES classic in name only. Fun combat and great music. [Feb 2003, p.93]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    If you've ever played "Jagged Alliance 2" and thought "Hot diggity, if this took place in World War II and was in 3D, it would rock," here is your dream game.
    • 83 Metascore
    • 70 Critic Score
    For newbies, this is still a great game, but for veterans of previous iterations, there's no reason to switch. [July 2003, p.75]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of "Burnout" with the neon-tipped street culture of Fast and the Furious (and, more specifically, "Midnight Club II"), Underground is the new definition of white-knuckle.
    • 83 Metascore
    • 90 Critic Score
    THUG2 may not match "THUG's" charm and novelty, but it's still one of the most addictive and satisfying experiences out there. [Dec 2004, p.116]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    While lacking the sheer depth of either "Virtua Fighter" or "Soul Calibur," DOA's fighting system offers the fastest 3D fighting around with a slick reversal system tuned for players of all abilities. [Oct 2004, p.108]
    • 83 Metascore
    • 80 Critic Score
    It's not always realistic, but the proven mechanics ensure that it's fun...even when bling is no longer in. [June 2004, p.90]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    If you found "RalliSport 2" addictive, think of Colin 2005 as the same game with the difficulty switched over to "realistic." [Jan 2005, p.100]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    Still the best baseball sim there is. [Apr 2003, p.65]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of Burnout with the neon-tipped street culture of Fast and the Furious (and, more specifically, Midnight Club II), Underground is the new definition of white-knuckle.
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
    • 83 Metascore
    • 80 Critic Score
    It's the shiny A.I. upgrade that's the game's biggest improvement (though it's still not perfect). [May 2003, p.64]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    As complete and comprehensive an epic as we have ever seen, and it succeeds on all levels, both plot-wise and game-wise. [Mar 2003, p.55]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    The best damn puzzle game of the last 10 years has finally made it, in perfect form, to GBA... The game is, however, excruciatingly difficult, so consider yourself warned. [Apr 2003, p.73]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    This game looks as good as it can, and the gameplay still offers a few tricks you won't find in your average RPG. [Aug 2004, p.103]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    THUG2 may not match THUG's charm and novelty, but it's still one of the most addictive and satisfying experiences out there.
    • 83 Metascore
    • 80 Critic Score
    Not nearly as embarrassing as "DDR", Karaoke Revolution is perfect for parties and tribal gatherings. [Dec 2003, p.67]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.

Top Trailers