GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Halo 2
Lowest review score: 0 Ping Pals
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 83 Metascore
    • 90 Critic Score
    While lacking the sheer depth of either "Virtua Fighter" or "Soul Calibur," DOA's fighting system offers the fastest 3D fighting around with a slick reversal system tuned for players of all abilities. [Oct 2004, p.108]
    • 84 Metascore
    • 80 Critic Score
    Boasts ideal handling and control, near photo-realistic graphics, and digital surround sound. Where the game staggers is in its defiantly single-player focus. [Jan 2005, p.86]
    • GMR Magazine
    • 79 Metascore
    • 70 Critic Score
    The disappointing lack of traffic [online] means you'll need at least four competitors on a course to prevent boredom. [Dec 2004, p.123]
    • GMR Magazine
    • 79 Metascore
    • 90 Critic Score
    Your enjoyment of this game will correlate directly to whether you dig the highly Japanese flourishes and style...If this is your bag, Otogi 2 offers some of the most lavish ass-kicking destruction around. [Nov 2004, p.124]
    • 65 Metascore
    • 70 Critic Score
    The fact that Jaguar's flame katana - a standard weapon - can take down most bosses in less than five slashes...well, that just shouldn't be possible. [Dec 2004, p.128]
    • GMR Magazine
    • 66 Metascore
    • 70 Critic Score
    Short, linear, and in its best moments, incredibly difficult. But for those who long to feel their hands cramp up around the cold, hard plastic, that might be enough. [Nov 2004, p.108]
    • GMR Magazine
    • 47 Metascore
    • 50 Critic Score
    In most ways an improvement upon its predecessor, but it's still a far cry from the awesome arcade game that came out in the late '80s...A highly mediocre experience. [Nov 2004, p.121]
    • 78 Metascore
    • 90 Critic Score
    This more expansive and finely tuned sequel takes all that was great about its predecessor and finesses the formula while losing none of the charm. [Dec 2004, p.108]
    • GMR Magazine
    • 73 Metascore
    • 70 Critic Score
    An Oliver-Stone-directed theme-park ride. [Dec 2004, p.102]
    • GMR Magazine
    • 48 Metascore
    • 50 Critic Score
    A highly mediocre experience.
    • 49 Metascore
    • 50 Critic Score
    A highly mediocre experience.
    • 80 Metascore
    • 70 Critic Score
    Has Kirby on the right track and, for the first time in years, starts to evolve the series. It just doesn't quite live up to its ambitions. [Nov 2004, p.118]
    • GMR Magazine
    • 83 Metascore
    • 70 Critic Score
    Offers a more simplified, newbie-friendly version of traditional Tribes gameplay. [Jan 2005, p.92]
    • GMR Magazine
    • 64 Metascore
    • 70 Critic Score
    Maximum Impact is trapped in a weird place. It got most of its soul from the series' 2D legacy, but elements of the latest in 3D fighters have been sprinkled liberally on it. [Dec 2004, p.133]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    The design is impeccable and completely distinctive. Though the gameplay can be conventional, there's not chance you've ever played a game quite like Nocturne. You should. It's a stunning, mature fantasy. [Nov 2004, p.114]
    • GMR Magazine
    • 55 Metascore
    • 50 Critic Score
    A good concept with fun trappings, but it doesn't quite have enough going on under teh surface. [Nov 2004, p.108]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    In Premiership terms: FIFA is Manchester United - polished and predictable. "Winning Eleven" plays like Chelsea - maverick with panache and flair. Which would you rather play? [Dec 2004, p.119]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    Although combination attacks and special strikes are possible, battles come straight from the "Warriors" playbook - and fights, no matter how lopsided, are all too easily won by locating an enemy leader and killing him or her. [Dec 2004, p.127]
    • GMR Magazine
    • 71 Metascore
    • 40 Critic Score
    Merely an average action game featuring an overly sexy protagonist and an entertaining combat engine held back by myriad game-breaking glitches. [Jan 2005, p.106]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    It's difficult to describe any element of the game as anything but simply "good." [Jan 2005, p.106]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    There's solid ground on which to build a game, but compared to what Insomniac is doing, much work remains. [Dec 2004, p.126]
    • GMR Magazine
    • 74 Metascore
    • 60 Critic Score
    Though the nostalgia of playing wears off quickly, for only 20 bucks, you really can't go wrong. [Dec 2004, p.104]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    The mix of 2D characters on a 3D plane not only looks appealing, the gameplay that's designed around the concept (Mario's transformation skills in particular) is a creative fusion of art and design. [Nov 2004, p.105]
    • GMR Magazine
    • 60 Metascore
    • 50 Critic Score
    It's this constant barrage of humor, both cliched and well written, that saves Larry from flunking out. [Dec 2004, p.122]
    • GMR Magazine
    • 49 Metascore
    • 30 Critic Score
    Even if players know a song front to back, the pace is awkward and destroys a sense of rhythm. [Dec 2004, p.104]
    • GMR Magazine
    • 57 Metascore
    • 50 Critic Score
    Without the cel-shaded aesthetic to bolster what's an otherwise mediocre shooter, even those seeking simply to relive their glory days of after-school anime and protoculture will find this sorely disappointing.
    • 58 Metascore
    • 70 Critic Score
    On its own, it's a good, solid action game with a compelling story, nonstop action, and a deep, dark jungle atmosphere that's easy to get lost in. [Nov 2004, p.121]
    • GMR Magazine
    • 77 Metascore
    • 60 Critic Score
    And again, boss encounters are both overwhelming and plodding. [Nov 2004, p.127]
    • GMR Magazine
    • 59 Metascore
    • 50 Critic Score
    The controls are just dandy, and there's plenty of shooting to be done, but no single aspect of this Invasion makes the game particularly notable - it looks plain, sounds plain, and pretty much plays plain, too. [Nov 2004, p.112]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    THUG2 may not match "THUG's" charm and novelty, but it's still one of the most addictive and satisfying experiences out there. [Dec 2004, p.116]
    • GMR Magazine

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