God is a Geek's Scores

  • Games
For 484 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Legend of Zelda: A Link Between Worlds
Lowest review score: 20 The Cube
Score distribution:
  1. Negative: 44 out of 484
484 game reviews
    • 50 Metascore
    • 40 Critic Score
    A frustrating, often ugly game that fails to impress on almost every front.
    • 47 Metascore
    • 40 Critic Score
    The addition of the utterly pointless narrative and the run-of-the-mill gameplay just make this game unnecessary. Sure it kills some time and is, on occasion, enjoyable, but if it had dropped the dead weight it could have achieved much more.
    • 56 Metascore
    • 40 Critic Score
    The Secret of Monkey Island: Special Edition showed us that you can completely re-tread an old classic, provided that you update it with some real care and affection. Unfortunately Leisure Suit Larry: Reloaded just doesn’t feel like it has had this same care applied to it.
    • 65 Metascore
    • 40 Critic Score
    Unfortunately the core game underneath the gloss and stacks of features is no better than the first Wii Party – and in many ways is actually worse. 80 minigames had better have a good strike-rate or they become a procession of annoying interludes; there are only so many ways you can throw a dice and move around a track.
    • 71 Metascore
    • 40 Critic Score
    Echo Prime has a nice idea at its core, but it is let down almost every step of the way by run-of-the-mill, uninspired execution.
    • 48 Metascore
    • 40 Critic Score
    Ultimately, Valhalla Knights 3 is a looting, levelling dungeon-crawler and nothing more, and it’s not a great example of the genre.
    • 43 Metascore
    • 40 Critic Score
    The story is clichéd, badly delivered and far too derivative of games like Uncharted. The gameplay is irritating – let down by strange design choices and niggly control issues; sadly, what little the title does well is mired in these basic gameplay complaints.
    • 74 Metascore
    • 40 Critic Score
    Whilst the design of Morphopolis may have won it many fans already, this does seem to be very much a case of style over substance.
    • 63 Metascore
    • 40 Critic Score
    Defense Technica is a bland, run-of-the-mill affair. It brings almost nothing new to the genre and relies on tried and tested mechanics.
    • 23 Metascore
    • 40 Critic Score
    I can only hope that something else comes along soon to show us what Kinect 2.0 is truly capable of, because if this is it, we’re in for another generation of shockingly disappointing movement-controlled video games.
    • 22 Metascore
    • 40 Critic Score
    The problem is not wholly in the execution or even in the intent; the very act itself is questionable. After playing this, I had to ask myself, “What is the point of this?” If I wanted the same experience, I could have easily gone back to Silent Hill or Racoon City for a much richer, nostalgia-filled trip.
    • 36 Metascore
    • 40 Critic Score
    The visuals are a mess and the atmosphere is flat and generates no excitement.
    • 53 Metascore
    • 40 Critic Score
    Spartan Assault takes all the aspects that made the Halo series popular – expansive levels, an epic storyline, cutting edge visuals and inventive gunplay – and throws them all away.
    • 65 Metascore
    • 40 Critic Score
    Other than the new Operation L and Virus Buster modes, there is little in the way of new content that makes this a better deal than the previous (and cheaper) versions.
    • 56 Metascore
    • 40 Critic Score
    Whereas Broken Eagle at least changed the way you play the game, Fallen Angel makes no real attempts to differentiate play style at all. Angel is a one-dimensional protagonist and is unlikely to resonate with players greatly, and the DLC is again woefully short and lacking in content to justify its existence.
    • 34 Metascore
    • 40 Critic Score
    There’s no getting around the fact that on-rails shooters just feel restrictive, and Rambo is a score-attack game that’s gotten a bit lost in time.
    • 43 Metascore
    • 40 Critic Score
    Yaiba: Ninja Gaiden Z is putrid, crass and brash. It makes no apologies for this, and if you’re in tune with the kamikaze ninja protagonist then the game’s style will carry you much of the way. Unfortunately, though, Yaiba’s chaotic nature has led to a combat system that throws away the usual finesse of its father franchise for something so anarchic it frequently borders on unplayable. At times this direction is inspired, but it’s often just frustrating to the point where you have to wonder if it’s deliberate.
    • 56 Metascore
    • 40 Critic Score
    The concept is admittedly a pretty great one (who doesn’t want to be a flying squirrel?) but sadly the game design and mechanics just aren’t strong enough to make the experience enjoyable.
    • 57 Metascore
    • 40 Critic Score
    Mugen Souls Z is a bland, generic JRPG. The only thing that makes it stand out from the crowd is the rampant sex that runs through it. Personally I found it distasteful; games are better than this, and Mugen Souls Z is the precise reason why the entire medium gets viewed as juvenile. If you like JRPGs you could probably do worse – nothing about it is broken – but you could also do a hell of a lot better.
    • 50 Metascore
    • 40 Critic Score
    Sacred 3 is not an Action-RPG, although it wears the uniform. It’s an outright hack ‘n’ slash adventure game with a throwaway story, barely-developed characters, and a once-rich fantasy world now so washed-out it’s become almost nondescript.
    • 52 Metascore
    • 30 Critic Score
    Point and click adventures have a hard enough time drawing new players in without games like this tainting their waning reputation. This is definitely not the saviour of the genre; it’s sadly just one to avoid.
    • 42 Metascore
    • 30 Critic Score
    Structurally it’s a mess, with most missions playing out as grind-fests through dull-as-dishwater locales, and with the kind of misogynistic portrayal of supposedly-strong female characters that gives the genre a bad name, this is the very worst that JRPGs have to offer, and we can only recommend that you divorce yourself from any thoughts of shelling out your hard-earned cash on it.
    • 51 Metascore
    • 30 Critic Score
    It is just sad that when the sport is on the crest of a wave of popularity, Cyanide couldn’t have done something to make their simulation more appealing to the general populace.
    • 38 Metascore
    • 30 Critic Score
    Inexcusable glitches, unresponsive controls, broken combat, bizarre gameplay design (hacking games, really?), unfair enemies and completely unnecessary loading times make for a monumental disappointment.
    • 35 Metascore
    • 30 Critic Score
    The gaming equivalent of a knock-off Rolex, Girl Fight takes all the concepts and themes of Dead or Alive, imitates its combat’s mechanics with no idea how to make them enjoyable, plays up its more repulsive features, and pretends to be the real deal when it’s nothing more than a cheap, tacky, disposable imitation.
    • 48 Metascore
    • 30 Critic Score
    Aggressively un-enjoyable. Senseless level design, poor hit detection, and cheap deaths combine for a wholly repellent experience.
    • 40 Metascore
    • 30 Critic Score
    The authenticity to the series shown in the cutscenes and the general presentation would be enough to make an average game a little more attractive to fans – but, sadly, this is way below an average game.
    • 55 Metascore
    • 30 Critic Score
    There are a lot of characters here, and the game covers quite a bit of narrative ground, but the presentation and combat engine are just so clumsy that it’s impossible to recommend Saint Seiya: Brave Soldiers to anyone but the most desperate fans of the anime.
    • 32 Metascore
    • 30 Critic Score
    Rekoil is a banal title with poorly implemented features, confusing UI and ugly aesthetics. I can appreciate what Plastic Piranha tried to do, but sadly they have failed to deliver on promises of balanced, competitive gameplay – and even on some of the basic core mechanics of a competent FPS.
    • 50 Metascore
    • 30 Critic Score
    Invizimals: The Lost Kingdom is not only a bad game, it’s also the sort of lazy, badly-executed tripe that you would have seen during the last days of the original PlayStation.