IGN UK's Scores

  • Games
For 231 reviews, this publication has graded:
  • 72% higher than the average critic
  • 6% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 9.4 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Halo: Reach
Lowest review score: 47 Pro Evolution Soccer 2008
Score distribution:
  1. Negative: 1 out of 231
231 game reviews
    • 81 Metascore
    • 70 Critic Score
    If you take it on its own terms it is a solid enough title, hampered only by the PSP’s lack of a second analog stick and the terrible script. Whether that’s enough depends on whether you’re a PSP-owner looking for an uncomplicated bit of fun, or whether you’re a massive corporation trying to revive the fortunes of an increasingly overlooked bit of hardware.
    • 81 Metascore
    • 65 Critic Score
    That sense of freedom offered aside, its design is hopelessly outdated at best and laborious to the point of perpetual boredom at worst. Once the initial lustre of Assassin’s Creed’s world wears off after a few hours, what’s left is a flimsy, soulless gameplay experience, struggling under the weight of a painfully ponderous, woefully hackneyed narrative which only serves to drag things down further.
    • 81 Metascore
    • 70 Critic Score
    In creating a sequel bursting with new features, Studio Japan has lost some of the essence that made Patapon such a simple, fun game. Sure, the core gameplay remains fundamentally unchanged and therefore there’s a lot of enjoyment to be had, whether you’re fresh to the series or an experienced pro.
    • 79 Metascore
    • 65 Critic Score
    There’s a great idea at the core of Nuts & Bolts and, from superb construction tools right through to lavish presentation, there are plenty of individual elements worthy of praise. When it fails though, Banjo fails badly and the lack of any fundamentally engaging framework to support the game’s creative elements renders the game pretty much obsolete for anyone looking for something to appreciate beyond the incredibly flexible building component in isolation.
    • 76 Metascore
    • 72 Critic Score
    You play The Club not because it's a great action game, but because you want to become better at playing The Club. Running and shooting: that is all it is.
    • 75 Metascore
    • 70 Critic Score
    Stalker was made so much more of by patches and mods because it was such an impressive skeleton of a game. Clear Sky, though, has so much decaying flesh attached to it that cutting through to the admittedly very healthy bone below may prove too tall an order.
    • 75 Metascore
    • 70 Critic Score
    Ultimately, our issue is simple - if you’re going to shamelessly riff on a formula popularised and pretty much perfected by another massive game title - yes, God of War in this instance - you better be damn sure you do it better. And, sadly, aside from its excellent combat system, Dante’s Inferno misses the mark in almost every way.
    • 73 Metascore
    • 62 Critic Score
    Unfortunately the reality is something that harks back to the darker days of open world games, its individual elements uninspiring and its story a poor patchwork of clichés sewn together with juvenile smut and swearing - and it's a melancholy swansong for the once brilliant Pandemic.
    • 73 Metascore
    • 70 Critic Score
    Ultimately, our issue is simple - if you’re going to shamelessly riff on a formula popularised and pretty much perfected by another massive game title - yes, God of War in this instance - you better be damn sure you do it better. And, sadly, aside from its excellent combat system, Dante’s Inferno misses the mark in almost every way.
    • 72 Metascore
    • 62 Critic Score
    Unfortunately the reality is something that harks back to the darker days of open world games, its individual elements uninspiring and its story a poor patchwork of clichés sewn together with juvenile smut and swearing - and it's a melancholy swansong for the once brilliant Pandemic.
    • 72 Metascore
    • 72 Critic Score
    It’s a one-off that mostly succeeds, but by concentrating only on function and never on form, it denies itself greatness. If the Club 2, should there be one, can stop to laugh at itself occasionally, it’ll be a far finer game.
    • 71 Metascore
    • 70 Critic Score
    Taken on its own merits it is a solid if unspectacular third-person action game, and about the unkindest thing you could say about it is that it is bland and inoffensive.
    • 71 Metascore
    • 70 Critic Score
    Scary it mightn’t be, but it’s compelling, unsettling and engaging in its own familiar, anachronistic way.
    • 70 Metascore
    • 70 Critic Score
    Taken on its own merits it is a solid if unspectacular third-person action game, and about the unkindest thing you could say about it is that it is bland and inoffensive.
    • 70 Metascore
    • 70 Critic Score
    Scary it mightn’t be, but it’s compelling, unsettling and engaging in its own familiar, anachronistic way.
    • 69 Metascore
    • 74 Critic Score
    Delicious handling and a palpable sense of speed combine to make a game that's unique on the Wii, and while there's a feeling of an opportunity missed with the licence, for fans of the sport deprived of an F1 game for so many years this does just enough to satiate the thirst.
    • 69 Metascore
    • 70 Critic Score
    While Invizimals' technology can't quite deliver on its ambition, it works enough of the time avoid condemnation. The real issue is the restrictiveness of the mission structure and ultimate lack of real depth to the critter combat.
    • 69 Metascore
    • 70 Critic Score
    It's The Conduit’s beautifully tactile control set-up that proves to be the star of the show here. Take it away and you’re left with a single-player game that’s consistently bland but, more damningly, consistently boring.
    • 69 Metascore
    • 67 Critic Score
    Such problems are not enough to detract from MotoGP 09/10’s successes, and there are enough of these to make it just about worthwhile for anyone desperately itching for some authentic action.
    • 68 Metascore
    • 70 Critic Score
    Succumb to its infectiously deliberate pace and there's plenty to uncover in Doodle Hex. However, if it's immediate gratification you're after, with the minimum of endeavour, then there's perhaps just a bit too much here to suit your fancy.
    • 68 Metascore
    • 68 Critic Score
    At its core it's a potentially great action game and it's very good-looking, but it explains itself so incredibly poorly and has such an awkward structure and poor checkpointing that a lot of the fun is ruined by interminable frustration – not to mention the fact that it's basically unplayable as a single-player game.
    • 68 Metascore
    • 68 Critic Score
    At its core it's a potentially great action game and it's very good-looking, but it explains itself so incredibly poorly and has such an awkward structure and poor checkpointing that a lot of the fun is ruined by interminable frustration – not to mention the fact that it's basically unplayable as a single-player game.
    • 68 Metascore
    • 60 Critic Score
    Ultimately, our main issue with Buzz! Master Quiz is that it's an almost completely redundant package. Solo mode isn't substantial enough to maintain your interest for long and multiplayer options are so peculiarly arranged that the real meat of the series is pretty much lost.
    • 65 Metascore
    • 69 Critic Score
    A true blockbuster of a game, Quantum of Solace is loud, dumb but sadly all-too-forgettable. The Bond licence goes a good way to hiding the game’s lack of ideas and for the four hours the single-player campaign lasts there’s no denying it’s a solid blast, but ultimately there’s better ways to spend your money this autumn.
    • 65 Metascore
    • 70 Critic Score
    For everything it gets right – the gritty storyline, adrenalin-fuelled firefights and epic set-pieces – it falls flat on its face in other areas, like the stupid AI, disappointing co-op and occasionally by-the-numbers level design. Visually, it’s equally as unbalanced.
    • 63 Metascore
    • 57 Critic Score
    Though the game enthralls in short bursts it’s hard to see anyone sticking with it for more than a couple of plays before moving on to more substantial fare – and as such we wouldn’t recommend anyone paying out for the full-fat asking price.
    • 63 Metascore
    • 57 Critic Score
    Though the game enthralls in short bursts it’s hard to see anyone sticking with it for more than a couple of plays before moving on to more substantial fare – and as such we wouldn’t recommend anyone paying out for the full-fat asking price.
    • 63 Metascore
    • 70 Critic Score
    More than any other ‘Wii’-branded Nintendo offering, Wii Music truly demands an open mind to appreciate. Join the party with too many expectations – in either direction – and you’re likely to walk away either bewildered, disappointed or disgusted.
    • 61 Metascore
    • 60 Critic Score
    It does little to endorse Ubisoft's claim that it's been in development for years, as underneath the admittedly high-detail visuals it's a pretty rudimentary thing. It's a long way better than bilge like the Quantum of Solace, but it's certainly got no sense of a landmark pop-cultural moment, in the way we're repeatedly told the film will.
    • 60 Metascore
    • 60 Critic Score
    It does little to endorse Ubisoft's claim that it's been in development for years, as underneath the admittedly high-detail visuals it's a pretty rudimentary thing. It's a long way better than bilge like the Quantum of Solace, but it's certainly got no sense of a landmark pop-cultural moment, in the way we're repeatedly told the film will.