IGN's Scores

  • TV
  • Games
For 12,843 reviews, this publication has graded:
  • 60% higher than the average critic
  • 7% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 8 Action Girlz Racing
Score distribution:
12,843 game reviews
    • 46 Metascore
    • 45 Critic Score
    Ultimately, Woody Woodpecker is an off-target choice of character that doesn't do much to help offset the noted shortcomings. Scooby-Doo, the Flintstones or Ren & Stimpy would have made a much more interesting and compelling racing title.
    • tbd Metascore
    • 45 Critic Score
    Over the past few years I’ve taken a lot of Pilates classes (both mat and using the Reformer) and I’ve always really enjoyed it... until I played this game.
    • 37 Metascore
    • 45 Critic Score
    As a game based on a movie, it tarnishes any good memory of the exceptional 1999 anti-materialist work thanks to poor presentation, sloppy story-telling, and well, missing the point.
    • 43 Metascore
    • 45 Critic Score
    A pretty typical bad movie game. The plot is muddled and glossed over, the gameplay is shallow and stifling, and the difficulty is needlessly hard for a handheld game based on a summer blockbuster.
    • 56 Metascore
    • 45 Critic Score
    Unpolished gameplay mixes with weak presentation and seemingly unfinished mini-games to create yet another lackluster Shrek product.
    • 44 Metascore
    • 45 Critic Score
    This isn’t the game mah jong players were waiting for on XBLA, but it works as advertised and will tide people over until something better comes along. The lack of avatar support is disappointing, as is the poor presentation and sub-par tutorial. But the online works, and that’s all many players will require.
    • 35 Metascore
    • 45 Critic Score
    Some good, some bad. It all washes out to be somewhere around mediocre. (Just under mediocre, actually. The negatives outweigh the positives in the end, since no game should be so dark and drab that it forces you to have to crank your TV up to brightness level 99.)
    • 48 Metascore
    • 45 Critic Score
    The hard truth of the matter is that there is a rival game out there that schools 2K13 on every conceivable level. MLB 2K13, by comparison, is an embarrassing use of the MLB license, feeling more like a half-assed attempt to rake in a few bucks off fans who haven't read reviews than any real attempt to make a fun baseball game.
    • 59 Metascore
    • 45 Critic Score
    There is nothing new in this game that wasn't in its PlayStation predecessor. But it does feature all of the same flaws, right down to a disjointed camera system, insulting control scheme, naked graphics and poorly mixed elements from the action and RPG genres.
    • 59 Metascore
    • 45 Critic Score
    Gates to Infinity fails as both a Pokémon and a Mystery Dungeon game, and reaching its meatiest content requires playing through hours and hours of tedium.
    • 53 Metascore
    • 45 Critic Score
    I’d happily grind for hours and hours if Akaneiro had fun combat, entertaining enemies or a great skill system. Unfortunately, it doesn’t, and in place is a barebones action-RPG that feels determined to make me spend money on a game that feels threadbare.
    • 74 Metascore
    • 45 Critic Score
    The game's controls were the reason I hated it so much; I'm sorry I come back to this so much, but the controls are just so bad! Combined with the drunk cameraman, it made this game hard, not in the challenging fun way.
    • 39 Metascore
    • 45 Critic Score
    It's a bland and lifeless arcade shooter with repetitive gameplay and unnecessary 3D effects.
    • tbd Metascore
    • 45 Critic Score
    It's an action game with lots of bad guys to blow up, but the overall package just lacks creative direction and simply ends up falling flat.
    • 57 Metascore
    • 45 Critic Score
    Idiotic police AI, an extremely short story mode, useless collectables, weak on-foot combat and appalling load times all conspire to make this the weakest installment in the franchise.
    • 51 Metascore
    • 45 Critic Score
    A poor change of pace for the franchise. Taking the story into modern times seems to have robbed it of its passion and charm, replacing it with asinine characters and more cuss words than an Al Pacino flick.
    • 54 Metascore
    • 45 Critic Score
    We've played and reviewed lots of "bad" games on Wii, but unlike those before it Quantum of Solace feels like a title that has a real soul to it, and somewhere in the mess of unprecedented frame issues, visual bugs, and sloppy port code is a game that really could have been a blast to play. Instead, it's one you want to avoid at all costs.
    • 60 Metascore
    • 45 Critic Score
    The game they built around this engine is terrible.
    • 55 Metascore
    • 45 Critic Score
    Haze does not live up to the company's reputation thanks to a horrible plot, weak gameplay mechanics and visuals that are truly underwhelming. While playing with friends is enjoyable, not even those are enough to bring this lackluster title around.
    • 59 Metascore
    • 45 Critic Score
    The menus are clean, and other elements of presentation are sufficient, but anything dependent on technical finesse -- such as computer AI, framerate, and precision controls -- is seriously lacking.
    • 51 Metascore
    • 45 Critic Score
    I do not want to Escape to Plastic Beach. I want to escape from Plastic Beach.
    • tbd Metascore
    • 45 Critic Score
    I know this is a kid's game and I'm not the target audience but the gameplay is still joyless.
    • 50 Metascore
    • 45 Critic Score
    There's certainly room for a tactical isometric shooter, but that game is going to have to be at least half as good as the high water mark set by Killzone: Liberation, and this game doesn't even come close.
    • tbd Metascore
    • 45 Critic Score
    I honestly hope that the film version of Robots isn't as dreadfully dull an adventure as the franchise's handheld exploits.
    • tbd Metascore
    • 45 Critic Score
    The fact of the matter is that most of the features are just not that useful. The games aren’t that fun, the chat is redundant and the diary feature is less useful and more effort than just physically writing in a diary.
    • 39 Metascore
    • 45 Critic Score
    The vast majority of players just need to skip right past this latest bit of digital leisure, though, because it doesn't really offer anything you couldn't already experience with a pencil, a stopwatch and a 99 cent book of puzzles from the Barnes & Noble bargain bin.
    • 47 Metascore
    • 45 Critic Score
    But Dragon's Lair is a fish-out-of-water in today's gaming market, and its appeal is entirely historical.
    • tbd Metascore
    • 45 Critic Score
    Offshore Tycoon is a pretty mediocre casual game, but at least on the PC it worked a little better. On the Wii the controls are not fined tuned enough to play the game as well as you need to.
    • 48 Metascore
    • 45 Critic Score
    The game plays as if the developers had some idea of what an RTS is all about but failed to dig deep enough to find out what makes for a great one.
    • 26 Metascore
    • 45 Critic Score
    While this isn't among the worst movie video game tie-ins, it certainly doesn’t buck the trend of mediocrity. It’s simply… not arresting.

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