IGN's Scores

  • TV
  • Games
For 12,937 reviews, this publication has graded:
  • 60% higher than the average critic
  • 7% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Infinity Blade II
Lowest review score: 8 Action Girlz Racing
Score distribution:
12,937 game reviews
    • 41 Metascore
    • 45 Critic Score
    I see absolutely no point to this game. If you're playing Athens for an enjoyable gameplay experience, prepare to absorb a sack of bricks to the wrists.
    • 39 Metascore
    • 45 Critic Score
    The Brain Boost games ride the success of Big Brain Academy and Brain Age, but fail to actually understand why they were successful to begin with. And that's just not smart.
    • tbd Metascore
    • 45 Critic Score
    Tom and Jerry Tales is a minigame collection gone wrong. By making players do poor excuses for platforming levels between the games, and not offering the ability to save, any fun in the game is destroyed.
    • 51 Metascore
    • 45 Critic Score
    Wall-E falls into that unfortunate category of weak film to game adaptation. With tons of visual issues, a horrible camera and gameplay that isn't particularly striking or innovative, Wall-E does a disservice to the little robot that falls in love.
    • 46 Metascore
    • 45 Critic Score
    Since Family Pirate Party is, essentially, Mario Party without its mini-games, it doesn't work.
    • tbd Metascore
    • 45 Critic Score
    If you love to spell or really feel like testing your vocabulary on the bus ride to work, Spelling Challenges and More! has the possibility of being something you might enjoy. The games are simple enough to understand, the 100 difficulties will give you a mountain to climb, and there seems to be a fair share of words to peruse. However, there's nothing that makes this title stand out or be a worthwhile purchase.
    • tbd Metascore
    • 45 Critic Score
    It's a poor effort that needed a lot more polish, and less last-minute presentation changes. I really wish they'd stuck with that original art.
    • 36 Metascore
    • 45 Critic Score
    The History Channel: Battle for the Pacific isn't necessarily an atrocious game, but it just isn't that fun and brings so very little to the table.
    • tbd Metascore
    • 45 Critic Score
    More swinging without restriction and less mediocre combat would have taken this game a lot further.
    • 56 Metascore
    • 45 Critic Score
    Next Life’s story gets more…intriguing? as you go, but the animation and gameplay continue to be a slow drip of super-clunk tempered only a little by a sprinkle of more action-oriented mini-games.
    • 46 Metascore
    • 45 Critic Score
    If DK Barrel Blast would have released well over a year ago on GameCube like it was supposed to the title might have had a chance at being remotely entertaining. After some seriously basic motion control, the removal of bongo support (even for those that already invested in the accessory), and some quick Mii integration the game has become a garbled mess of slow racing, shallow gameplay, and an overall boring experience.
    • 49 Metascore
    • 45 Critic Score
    This game is not what Ghost Rider fans are looking for in an action title. The combat is repetitive and clunky, the driving is horrid, and the plot is completely useless.
    • 47 Metascore
    • 45 Critic Score
    The gameplay is absolutely textbook in its design, and while a few of the games can be pretty entertaining, the sheer amount of variety is far too small.
    • 61 Metascore
    • 45 Critic Score
    Whether it comes on the Xbox or PlayStation, just avoid the game and try something that looks better, plays better and sounds better. Try "Lego Star Wars."
    • 43 Metascore
    • 45 Critic Score
    For the most part, the game is just boring with lackluster gameplay and reused environments, and then it gets frustrating. Toss in issues I didn't even mention such as unresponsive weapons and repetitive music, and I know I wouldn't want to suit up for this one.
    • 68 Metascore
    • 45 Critic Score
    Its particular brand of physics and car mechanics are tedious, annoying, challenging, and out-of-control, and most folks will feel that they'll need to return this if they were silly enough to buy it in the first place.
    • 61 Metascore
    • 45 Critic Score
    The Paddle Controller was the only thing this title had going for it in its Japanese release, and with it taken away in the US version you can see that Arkanoid DS just doesn't have what it takes to be the true Breakout clone.
    • 40 Metascore
    • 45 Critic Score
    Not liking Brain Boost has nothing to do with Majesco "copying" Nintendo and has everything to do with Majesco not copying what made Nintendo's Brain games good.
    • 50 Metascore
    • 45 Critic Score
    Not bad technically, but it just seems pointless.
    • 36 Metascore
    • 45 Critic Score
    Dead Space Ignition is a cool idea -- a prologue that bears fruit in the real game -- but it's just so poorly executed.
    • 48 Metascore
    • 45 Critic Score
    The single player is more a trial of frustration than anything else. Players don't behave the way they should. Ball physics are ridiculous. The whole gang turf war theme is absurd.
    • 58 Metascore
    • 45 Critic Score
    While Manhattan has been beautifully realised (at least by mobile standards), it’s been weighed down by clumsy controls, and random drops in frame rate. The combat had potential, but it lacks the depth necessary to fully realise it. In-app purchases are thankfully unnecessary, but their existence is still troublesome, and the internet connection requirement is an unnecessary nuisance.
    • 45 Metascore
    • 45 Critic Score
    For the most part, the game is just boring with lackluster gameplay and reused environments, and then it gets frustrating. Toss in issues I didn't even mention such as unresponsive weapons and repetitive music, and I know I wouldn't want to suit up for this one.
    • 42 Metascore
    • 45 Critic Score
    For the most part, the game is just boring with lackluster gameplay and reused environments, and then it gets frustrating. Toss in issues I didn't even mention such as unresponsive weapons and repetitive music, and I know I wouldn't want to suit up for this one.
    • 52 Metascore
    • 45 Critic Score
    There's something to be said for slow-burn strategy games that require precise tweaks and purchases to gain the edge in battle. Unfortunately, Defenders of Ardania lacks these nuances and insists on wasting the player's time with needless limitations and wave after wave of opposing forces that result in an ongoing stalemate.
    • 48 Metascore
    • 45 Critic Score
    Interpol is good for a few short bursts of seek-and-find fun, but it's just not a game that's very well suited to the console.
    • 58 Metascore
    • 45 Critic Score
    There's something to be said for slow-burn strategy games that require precise tweaks and purchases to gain the edge in battle. Unfortunately, Defenders of Ardania lacks these nuances and insists on wasting the player's time with needless limitations and wave after wave of opposing forces that result in an ongoing stalemate.
    • 59 Metascore
    • 45 Critic Score
    Visuals and music are identical to the GBA games, failing to take advantage of what the DS can offer, and menus are oddly confusing this time. Lack of single-cart multiplayer really hurts, as does the inability to shout "Uno!"
    • 50 Metascore
    • 45 Critic Score
    It’s a traditional adventure game that mucks up all the traditional reasons for playing.
    • 44 Metascore
    • 45 Critic Score
    There are some morsels of mildly amusing gameplay, but for the most part it is a long, tiring, frustrating process.