Joystiq's Scores

  • Games
For 767 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dragon Age: Inquisition
Lowest review score: 20 Harry Potter and the Deathly Hallows, Part 1
Score distribution:
  1. Negative: 68 out of 767
767 game reviews
    • 57 Metascore
    • 60 Critic Score
    I actually wish I had stopped playing after about, oh, five hours. Up to that point, Army Corps of Hell is a novel experience. After that, it burns out all that novelty. And not in awesome heavy metal hellfire, either.
    • 65 Metascore
    • 60 Critic Score
    Darkspore doesn't exactly redefine RPGs as we know it, but there's no other action RPG around that allows this much control over the look of your characters. There's a lot of room for improvement, but the living loot system and Hero Editor help Darkspore stand out among other hack-and-slash games.
    • 67 Metascore
    • 60 Critic Score
    There are parts of me that are objectively bad, yes. But there are also things that are just obtuse or antiquated, and if people can look past that stuff or even embrace it, there's absolute merit to me.
    • 87 Metascore
    • 60 Critic Score
    Tearaway is cheerful, clever, and colorful, but never quite attains the masterful blend of art and gameplay exhibited by developer Media Molecule's previous efforts, the LittleBigPlanet games.
    • 76 Metascore
    • 60 Critic Score
    Any game with such a premise is inevitably, and unconsciously, drawn into comparison with Katamari Damacy, which is pretty much universally beloved. Having to be measured against something like that makes any game seem worse. And from that perspective, the not-bad About a Blob seems bland.
    • 78 Metascore
    • 60 Critic Score
    Not particularly great. There's fun to be had with its flashy battles and who's-who roster of familiar faces, but if you're looking for depth or longevity, you'll want to start kicking up dirt elsewhere. Make no mistake: this is the best Dissidia's ever been. Problem is, it could still be much better.
    • 70 Metascore
    • 60 Critic Score
    It's this grind, more than anything else, which drags down Rainbow Moon, dividing your time almost equally between genuinely enjoyable dungeon-crawling and frustrating, level-building slog. It's a real shame, as the game has great ideas and a lot of retro charm to it, but it's hard to justify investing so much time into it when you're not really enjoying yourself.
    • 59 Metascore
    • 60 Critic Score
    Entwined has clear objectives and an overall goal, but the reward for "beating" it isn't points or a trophy, it's a sense of serenity and peace. It's certainly not for everyone, but to those who find the idea appealing, it utterly succeeds.
    • 73 Metascore
    • 60 Critic Score
    Harmoknight isn't a bad little tune, but its simple melody just doesn't have the strength to carry a truly memorable song.
    • 61 Metascore
    • 60 Critic Score
    For huge fans of experimental gameplay, the skateboarding genre or Shaun, it still comes recommended. For everyone else, maybe catch the Flying Tomato where he's still best -- on the slopes.
    • 67 Metascore
    • 60 Critic Score
    The complicated controls and frustrating difficulty make Shoot Many Robots tough to enjoy on your own and only slightly less so in a group. If you're really craving the next Alien Hominid then this one might do for a quick fix.
    • 77 Metascore
    • 60 Critic Score
    MotorStorm Apocalypse really nails the whole apocalypse thing, no question. It's the actual racing that's taken the back seat. There are moments when the planets align and the experience becomes pure arcade racing magic -- but they're only moments. The rest of the time you're just an angsty, glorified crash test dummy.
    • 68 Metascore
    • 60 Critic Score
    Deadlight shines in its detailed world-building: The art direction, IDs, diary entries and pieces of hidden lore are glorious. It's the gameplay that fails to live up to the standard of these beautiful fragments, with unresponsive controls and frustrating scenarios that can't decide if they want to be puzzles or action sequences.
    • 81 Metascore
    • 60 Critic Score
    Renegade Ops is adequate for what it attempts to be, but it's more conformist than the title suggests.
    • 62 Metascore
    • 60 Critic Score
    What ultimately brings down Conception 2, however, is that none of its elements manage to rise above a general feeling of mediocrity. The combat is too dull and repetitious to ever be addictive. The dating sim, jiggly boobs and all, is interesting, but too limited to carry the game on its own.
    • 81 Metascore
    • 60 Critic Score
    There's just not a lot of "there" there - my first playthrough, which included every side-mission and several job board assignments, took me 9 hours and 15 minutes. My second, where I completed every side-mission, every job board assignment, every courier mission, and most of the races, took eight hours and 50 minutes. RAGE ends so abruptly that I didn't realize it was over until the final cutscene began. I was left wondering what had happened.
    • 68 Metascore
    • 60 Critic Score
    It feels like a decent downloadable game trying desperately to stretch itself into a full retail suit that doesn't quite fit. As it is, its joys are like its formless protagonist: ephemeral.
    • 70 Metascore
    • 60 Critic Score
    If players walk into this game wanting a simple multiplayer game with Ratchet qualities, and not a Ratchet game with co-op, they will get exactly what Ratchet and Clank: All 4 One is trying to deliver. It's a standard, linear action game with high production values.
    • 79 Metascore
    • 60 Critic Score
    Ultimately, if Final Fantasy XIII took the series five steps back, Final Fantasy XIII-2 takes it one hesitant step forward. Features like non-linear dungeons, optional side quests and NPC-populated towns are wonderful and all, but they were RPG staples twenty years ago. While Final Fantasy XIII-2 does quite a bit to fix the mistakes of its predecessor, it does very little to stand out on its own merits. It's enjoyable, but it's also disappointing in many ways. Final Fantasy deserves better.
    • 71 Metascore
    • 60 Critic Score
    While not thoroughly original, it's at least consistently enjoyable during its short ride.
    • 72 Metascore
    • 60 Critic Score
    Frankly, Majin and the Forsaken Kingdom might have been better off with no combat at all. In about 15 hours of playtime, the puzzles stay fresh, while the fighting feels stale from the start.
    • 60 Metascore
    • 60 Critic Score
    A hell of a single-player challenge, which should only be taken on by the sort of sadist who one-credit-clears Cave shooters. For the time being, however, even as Moon Diver hardly feels like a modern-day Big Damn Deal, it is at its best when posing as the over-serious side-scrolling equivalent of a party game.
    • 74 Metascore
    • 60 Critic Score
    How much you get out of Prototype 2 depends on how much you enjoy its wonderful mobility and its particular brand of mass destruction, and how much you're willing to forgive its more brain-dead moments – both in terms of repetition and witless dialogue.
    • 55 Metascore
    • 60 Critic Score
    Crimson Dragon isn't bad, and there's plenty to do if you simply must unlock and evolve every dragon, but it runs out of ideas long before it runs out of missions.
    • 62 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 simply doesn't live up to its predecessor. Side by side, Rearmed looks more like the sequel, packed with bigger, better iterations of the concepts in Rearmed 2.
    • 70 Metascore
    • 60 Critic Score
    Perhaps, considering the industry's rampant "borrowing," it's a little unfair to complain about Puzzle Agent feeling gratingly uninspired. But Telltale forgot one of the most basic rules: If you're going to crib enough to be compared to a franchise as solid and beloved as Professor Layton, that's got to be a comparison you want to invite, and one to which you can stack up well. Poor Nelson Tethers just can't.
    • 76 Metascore
    • 60 Critic Score
    I think it's fair to say that it's an acquired taste. Most people will know whether or not like they like it from the first moment that they get a good look at the art, which is extremely rough. Crimson Shroud really isn't interested in fancy pyrotechnics or other frills. Its storytelling, combat, and exploration are about as raw as it gets.
    • 77 Metascore
    • 60 Critic Score
    Compared to Colors, Sonic Generations is a weaker, above average effort. Even taken as fan-service, the game's wavering quality, apparent lack of creativity and meandering filler feels like it's stalling until next year's birthday, and next year's game.
    • 81 Metascore
    • 60 Critic Score
    Push through its uneven beginning and you'll be rewarded with clever level layouts that stretch a solid mechanical framework to its limits. Getting to that point may be more frustrating than you'd like, though, thanks to its sharp difficulty curve.
    • 80 Metascore
    • 60 Critic Score
    Without much positive innovation to give it momentum, it's becoming increasingly difficult to resist the temptation to bail out.