Joystiq's Scores

  • Games
For 767 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
  1. Negative: 68 out of 767
767 game reviews
    • 75 Metascore
    • 90 Critic Score
    What I'm saying to you is that Shank is so fun that it's actually a cure for murder, and if that's not worth 4.5 stars, what is?
    • 89 Metascore
    • 90 Critic Score
    L.A. Noire may not always be "fun" in the traditional sense, but it's also unsatisfied with being "merely fun," and the result of that aspiration is something that no one who cares about video games should miss.
    • 78 Metascore
    • 90 Critic Score
    The action sequences in the premiere episode are well-paced and fraught with tension. They're streamlined from the first season's experiments, offering a mix of timed clicks, button mashes and swipes, alongside a frantic search for the right weapon in the surrounding area.
    • 85 Metascore
    • 90 Critic Score
    As good as any portable Street Fighter game can be. The touchscreen implementation, in fact, makes it a little better than that baseline, by adding an exclusive input method that actually works. It's no replacement for a genuine arcade button layout -- and you'll never forget that for a minute -- but it's a unique, and differently effective, way to interact with the game.
    • 83 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 82 Metascore
    • 90 Critic Score
    Though it may seem standoffish and esoteric at first, patience and perseverance will reveal the charming eccentricities and personality quirks that make it so special. Like any relationship worth having, Catherine takes effort, but the end result is worth it.
    • 84 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 86 Metascore
    • 90 Critic Score
    Titanfall isn't tuned to perfection for everyone yet, but it starts as a smart, swift and startling movement in well-traveled space.
    • 83 Metascore
    • 90 Critic Score
    I already know reactions to this game will be polarized, and it basically comes down to whether people can get used to those (again, admittedly) uncomfortable controls... But I can't help but be glad I stuck it out through the overlong adjustment period. The upbeat, funny, deep action game that comes after is totally worth the investment.
    • 81 Metascore
    • 90 Critic Score
    A brilliantly executed, whirling dervish of a game that all but demands to be ripped open and played to death. Grab your kitty-cat, gas up your chainsaw-arm and sharpen your blades. It's gonna be a bloodbath.
    • 85 Metascore
    • 90 Critic Score
    Telltale needs to retain a modicum of control over such an intense, intricate plot. In doing so, it has found the balance between personalized gaming and coherent drama. Enjoy the journey.
    • 89 Metascore
    • 90 Critic Score
    If solo play is your primary motivator, then it's hard to recommend Battlefield 3 as anything more than an audio-visual treat. The times where Battlefield 3 does its damnedest to go toe-to-toe with Call of Duty are the times it stumbles the hardest. But when DICE is doing what it's always done best, Battlefield 3 is a uniquely mesmerizing multiplayer game with a seemingly endless number of ways to feel like a success. It's not revolutionary, but it's the best Battlefield game, and that's saying a lot.
    • 83 Metascore
    • 90 Critic Score
    The core mechanics of Pokemon remain immensely addictive, and Game Freak's latest coat of polish only enhances an already captivating adventure.
    • 86 Metascore
    • 90 Critic Score
    In a genre where "improvement" is typically defined by how many new elements can be introduced between sequels, DJ Hero 2 relies on building upon the fundamentals of what made the first game so great. That's a pretty risky decision -- after all, it would be easier to sell the game on its newness if it came bundled with a theremin attachment -- but in terms of raw enjoyment, it's a decision that pays big, big dividends.
    • 78 Metascore
    • 90 Critic Score
    Speaking as someone firmly on the casual end of the flight spectrum, I've never had more fun in the Wild Blue Yonder.
    • 82 Metascore
    • 90 Critic Score
    The core mechanics of Pokemon remain immensely addictive, and Game Freak's latest coat of polish only enhances an already captivating adventure.
    • 84 Metascore
    • 90 Critic Score
    At the end of six hours, I was feeling as rough as Sam's voice from the challenge, but also coursing with adrenaline -- and a profound desire to walk around high-fiving everyone in sight. Vanquish is a supremely fun and polished action game that makes even Gears of War look like a leisurely stroll, and you simply must not miss it.
    • 92 Metascore
    • 90 Critic Score
    Most importantly, though, Fire Emblem: Awakening resembles a soap opera in how thoroughly addictive it can be. Once you get hooked on the combat and these characters and their stories, you'll feel the overpowering need to keep checking in on them. Instead of an hour a day, though, you can visit Fire Emblem at any time, pulling out your 3DS on the bus or on your lunch break or before dozing off at night.
    • 83 Metascore
    • 90 Critic Score
    My time playing Lumines has been the only time in the last week during which I wasn't panicking. I come out of a 45-minute session feeling rested and kind of euphoric. How's that for an endorsement?
    • 81 Metascore
    • 90 Critic Score
    This is the episode where it all starts to come together.
    • 68 Metascore
    • 90 Critic Score
    A Golden Wake interprets a rich history in its chapters and paints an image of the best and worst of the 1920s, and while its overly-easy puzzles didn't really add to the story, I felt a stronger appreciation for that era after playing through it.
    • 81 Metascore
    • 90 Critic Score
    Incredible storytelling and fantastically executed single-player modes. Even its online offerings, which may not be NetherRealm's best work, are worlds better than the majority of other solutions being floated by Capcom and Namco Bandai.
    • 77 Metascore
    • 90 Critic Score
    These minor problems, however, rarely interfere with the pulse-quickening thrill of diving into a mass of infected and coming out alive on the other side. ZombiU isn't for everyone, but those who stick with it, through its unforgiving and occasionally frustrating difficulty, there's a an exhilarating experience to be had.
    • 80 Metascore
    • 90 Critic Score
    Ubisoft Reflections has pruned the dead weight from Driver's branches, and the result is a pure, focused experience, unencumbered by redundant mechanics and "me too" design choices.
    • 82 Metascore
    • 90 Critic Score
    While it scales back the complexity that defined Princess Crown and Odin Sphere, its focus on deep, varied fighting mechanics make it one of the best beat-em-ups released for any platform in recent years.
    • 83 Metascore
    • 90 Critic Score
    Curtain Call outclasses its predecessor to such an extreme degree that it makes the original Theatrhythm obsolete. It's a solid purchase for Final Fantasy fans and rhythm game veterans alike, and it explores the Theatrhythm concept to its fullest.
    • 93 Metascore
    • 90 Critic Score
    It is a game punctuated by near-constant moments of genuine exhiliration, dishing out a stream of physical and mental satisfaction which moves between taxing and rewarding the player with an almost flawless equipoise. It is, however, a stream that's tragically interrupted by the filler which has reared its ugly head in so many of the series' past iterations.
    • 69 Metascore
    • 90 Critic Score
    I don't even think those skulls, or the brutal scoring system, were needed to encourage replayability. Bloodrayne Betrayal has enough style, substance and butter-smooth combat to pull me in for a sweet reprise.
    • 80 Metascore
    • 90 Critic Score
    Puppeteer is an excellent example of the 2D platform genre, but it wouldn't be nearly as memorable or enjoyable if it weren't for the way it so fully commits to its puppet show aesthetic.
    • 88 Metascore
    • 90 Critic Score
    What makes Dishonored great are the mechanics made possible by the universe in which it exists. There is a level of replayability and creativity available here that isn't seen in most stealth action games. You aren't just figuring out how you need to get from point A to point B, but how you want to get there.