Kikizo's Scores

  • Games
For 160 reviews, this publication has graded:
  • 40% higher than the average critic
  • 3% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 4.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Metal Gear Solid 4: Guns of the Patriots
Lowest review score: 30 Dead or Alive Paradise
Score distribution:
  1. Negative: 4 out of 160
160 game reviews
    • 84 Metascore
    • 80 Critic Score
    What PD have delivered is unquestionably a phenomenal achievement and will represent countless lost hours for petrolheads the world over, but the GT series is no longer the gold standard for driving games. If it takes Yamauchi and his team another five years (or more) to better GT5, the brand runs the risk of being left in the past.
    • 78 Metascore
    • 80 Critic Score
    It's taken multiple console generations, various rebuilds of Sonic Team and more miserably failed experiments than Eggman's R&D department, but it's finally here: a Sonic game worthy of genuine praise.
    • 87 Metascore
    • 80 Critic Score
    Black Ops reveals a franchise travelling in two directions at once, simultaneously more relevant than ever and among the most redundant of shooters.
    • 81 Metascore
    • 80 Critic Score
    It's damn good, and not just in a "good for the Wii" kind of way. Of course it doesn't match the likes of Modern Warfare 2 and Halo Reach shot for shot, but it provides a thrilling eight hours worth campaign that offers a worthy diversion from any current HD alternative.
    • 87 Metascore
    • 80 Critic Score
    In a generation where Nintendo seem ever-more preoccupied with hardware innovation and its expanded audience, Retro's dependable high-quality output bodes well for the future.
    • 88 Metascore
    • 80 Critic Score
    Still, an opportunity has been missed. EA has the resources, and DICE has the talent, to put together a fantastic Vietnam game, one that delves rather deeper into the setting than weapon rosters and track lists. Instead, the pair have treated Vietnam as a Flavour of the Month.
    • 90 Metascore
    • 80 Critic Score
    Patently unterrifying, Dead Space 2 is nonetheless a feat of paradigm-splicing worthy of Frankenstein himself. The scars of creation are visible on its flanks, repurposed muscles and organs bulging through the skin, but somehow everything works in harmony. All told, Isaac Clarke can do without his day job.
    • 89 Metascore
    • 80 Critic Score
    Patently unterrifying, Dead Space 2 is nonetheless a feat of paradigm-splicing worthy of Frankenstein himself. The scars of creation are visible on its flanks, repurposed muscles and organs bulging through the skin, but somehow everything works in harmony. All told, Isaac Clarke can do without his day job.
    • 76 Metascore
    • 80 Critic Score
    Who's That Flying?! zests up an arcade formula so familiar we practically have it etched across the insides of our eyelids, and it doesn't make you pay through the nose for the privilege.
    • 63 Metascore
    • 75 Critic Score
    On one hand you have a bright, colorful, highly addictive shooter that'll flex those twitch gaming muscles a bit. On the other hand the game is very short, and if you're not a hardcore fan of the genre, and don't care about leaderboard rankings and hunting down Achievement points, then there won't be any incentive for you to bother with the game after completing it once.
    • 75 Metascore
    • 75 Critic Score
    With a little more originality, and gunnery to match Lara's athletic prowess, Tomb Raider: Underworld would rank among the best the genre has to offer.
    • 74 Metascore
    • 70 Critic Score
    It’s a graceful, carefully contained experience, heavy on finesse and features but oddly short on competitive spirit.
    • 84 Metascore
    • 70 Critic Score
    Spore was meant to be everything to everyone; casual, hardcore, old, young, fat, thin, ugly, uglier. But it isn't.
    • 76 Metascore
    • 70 Critic Score
    A diverting tactical shooter curbed by ageing design principles, flawed story-telling and run-of-the-mill tech. Easily the best Brothers in Arms title so far, but after three years in development we were expecting something more evolutionary.
    • 69 Metascore
    • 70 Critic Score
    Ghost Squad is fairly recent game, however it lives on past glories. There's not much game here compared to House of the Dead 2 & 3, but with 4 friends Ghost Squad provides hours of entertainment normally only available for a pound a time each in Alton Towers.
    • 77 Metascore
    • 70 Critic Score
    That most damning of all things - neither memorably awful, nor memorably brilliant, but simply decent. The sureness with which Monolith revisits the original game's themes and dual gameplay structure is commendable, but the spark isn't quite there.
    • 78 Metascore
    • 70 Critic Score
    Ghostbusters is a good game because it's everything it should have been.
    • 50 Metascore
    • 70 Critic Score
    Wall-E is a much better game than many could have hoped for.
    • 70 Metascore
    • 70 Critic Score
    If I had the option, though, I'd still prefer to simply buy the songs I like rather than buy the full retail disc.
    • 60 Metascore
    • 70 Critic Score
    Diehard fans will once again enjoy this title, but for the Sonic franchise, it's another missed opportunity.
    • 72 Metascore
    • 70 Critic Score
    Yep, it's a fun game. Nothing earth-shattering, but more of the same fun and frolics you would associate with a Ratchet and Clank game.
    • 65 Metascore
    • 70 Critic Score
    Relentlessly unoriginal but well turned out.
    • 78 Metascore
    • 70 Critic Score
    An intriguing marriage of direct and indirect control plus a serviceable gather-build-annihilate template don't quite redeem Robocalypse from a sheer lack of substance.
    • 77 Metascore
    • 70 Critic Score
    Bound in Blood is a slow but steady cowboy crowd-pleaser which rides close to the beaten track. An excellent story is left to shoulder much of the entertainment value while the gunplay sits back in the saddle. Never less than competent, but not essential.
    • 68 Metascore
    • 70 Critic Score
    Ninja Blade is certainly a game with two different sides, but fortunately each side has enough to recommend it - the glamour of the QTEs, the workmanlike derivativeness of the combat - that you can forgive this rather jarring division.
    • 70 Metascore
    • 70 Critic Score
    A good tennis game, let down by a frustrating slow campaign and terrible loading times.
    • 75 Metascore
    • 70 Critic Score
    Darkside Chronicles is a vast improvement on its predecessor and offers the dedicated RE follower an archive of unlockable memories, reading materials and fan service in an especially well-presented package.
    • 79 Metascore
    • 70 Critic Score
    My biggest objection to Arctic Edge is also what I most like about the game: it’s the same old Motorstorm in pocket-sized form, a solid “diet” reissue of a sensationally stupid racer.
    • 73 Metascore
    • 70 Critic Score
    Given this and a stab at serious inventiveness, Mini Ninjas might have drawn abreast with LEGO Star Wars, rather than sidling warily around the perimeter of essential purchase.
    • 61 Metascore
    • 70 Critic Score
    It’s a good purchase if you loathe intricacy, enjoy reliving foreign policy quandries in sci-fi guise and are eager to get to grips with Cameron’s universe, but the Next Big Thing it most certainly is not.
    • 87 Metascore
    • 70 Critic Score
    Ratchet and Clank might be living on borrowed time, but between the gags and the glitz we’re happy to forgo collecting a little longer.
    • 75 Metascore
    • 70 Critic Score
    There’s nothing broken about Dante’s Inferno, and much that’s enjoyable, but it’s more an act of homage than a game in its own right. Like the shade of the Roman poet Virgil, the Ghost of Sparta keeps Visceral company throughout its underworld adventure, but unlike the former, Kratos casts a very long shadow.
    • 79 Metascore
    • 70 Critic Score
    Never bring a chainsaw bayonet to a game of cloaks and daggers. The new maps are great, but that stealth sequence should have stayed dead.
    • 75 Metascore
    • 70 Critic Score
    In the end, though, there's only so much we can praise an exercise in teaching old dogs old tricks. Forgotten Sands is exactly one step back for one step forward. Let's hope a flying leap is on the way.
    • 93 Metascore
    • 65 Critic Score
    It's certainly a game that can kill a bit of time between a group of friends, and it's not like there'll be many negative memories associated with the game afterwards, but I just don't feel it's that good.
    • 72 Metascore
    • 65 Critic Score
    There's no real need for repeat playthroughs, nor will the urge be there once you've finished it the first time. Multiplayer is a great addition, but it surely won't attract the crowds that Halo and CoD consistently pull in, thus making it a (most likely) unfortunate dud.
    • 65 Metascore
    • 65 Critic Score
    An offer we can probably refuse, despite the great script and solid sim-management blueprint.
    • 73 Metascore
    • 60 Critic Score
    It's not what I wanted, it's not what I expected and it's fundamentally broken in many different ways. It's a callous cheat of a game, it's shallow, short and has a man doing a crap Darth Vader impression.
    • 72 Metascore
    • 60 Critic Score
    A big brash bully of an open world shooter which rarely shines.
    • 63 Metascore
    • 60 Critic Score
    Fracture has staked its reputation on one main mechanic of making the earth move and for that, it doesn't deliver.
    • 70 Metascore
    • 60 Critic Score
    Not so much Silent Hill returning home as Silent Hill rooting through its own garbage. A polished but utterly complacent slab of survival horror.
    • 73 Metascore
    • 60 Critic Score
    Very much the well turned-out but unremarkable flight sim we first thought it was, despite mid-development flashes of promise.
    • 64 Metascore
    • 60 Critic Score
    Brainless fun in small doses, but so many spare parts in the long run.
    • 76 Metascore
    • 60 Critic Score
    Half Val Kilmer, Half Christian Bale, the formula is looking a tad trite and jaded. Too apathetic for many but fans and kids alike will still find its cute and simplistic ways endearing enough.
    • 82 Metascore
    • 60 Critic Score
    Drop-in local multiplayer, though a decent laugh on higher difficulty settings, can’t quite save Dead Space: Extraction from solid rental status.
    • 73 Metascore
    • 60 Critic Score
    The potential is there for a third game to capitalise on the series’ positive features, but until that day, the 40th Day stands as a perfectly competent but ultimately disposable title.
    • 74 Metascore
    • 60 Critic Score
    The potential is there for a third game to capitalise on the series’ positive features, but until that day, the 40th Day stands as a perfectly competent but ultimately disposable title.
    • 59 Metascore
    • 60 Critic Score
    Ultimately your purchasing decision rests on your comfort with the Wii Remote as control method. If you are a die hard SMB professional that truly mastered the Wii Remote and you’re longing for 70 plus levels of challenge, the main game will satisfy that.
    • 70 Metascore
    • 60 Critic Score
    It still feels like a budget project, a slice of throwaway fun jury-rigged to a more significant release, but this time there's no Halo 3 to hide behind, and the downsides are too conspicuous to ignore.
    • 55 Metascore
    • 50 Critic Score
    What could have been so good and what - according to the hype - was going to be so great has proven to be nothing more than a complete and total let down, tied together with some decent ideas but coming out as nothing but totally, completely and utterly shonky.
    • 53 Metascore
    • 50 Critic Score
    Good for a laugh, hurts your arms, Ghost Squad is better, Samurai/Dynasty series still haven't convinced me, good god it hurts your arms.
    • 62 Metascore
    • 50 Critic Score
    When it's ripped, forcefully, from its original home and forced into the alien territory of the home console the title just dies on its arse, becomes pointless, and doesn't even raise a smirk. I hate you, Size Matters, I really do.
    • 60 Metascore
    • 50 Critic Score
    From the off, Shaun White Snowboarding is an easy game to hate, thanks to a combination of counterintuitive controls, broken physics and the fact that it almost refuses to give you any guidance as you learn the basics.
    • 68 Metascore
    • 50 Critic Score
    The last thing the unloved flight combat genre needs is a specimen that sticks to its guns.
    • 62 Metascore
    • 50 Critic Score
    It's quite dreadfully competent, sufficiently more-ish that you're in danger of forgetting that you could do better, like a packet of supermarket brand tortillas.
    • 57 Metascore
    • 50 Critic Score
    There's a workmanlike shooter dug in behind the bugs and blandness, but why bother unearthing it, when you could be playing Shadow Complex or Costume Quest? Best avoided.
    • 54 Metascore
    • 40 Critic Score
    Insultingly easy, repetitive, unfunny, strained, shallower than it thinks it is and certain to sell loads, simply because it's got Sonic on it and it's advertised on TV. If you care about what you play, don't play this.
    • 64 Metascore
    • 40 Critic Score
    On the whole, Need for Speed Undercover is way below par and very disappointing.
    • 63 Metascore
    • 40 Critic Score
    Controlling armies of the undead really shouldn’t be this dreary.
    • 38 Metascore
    • 30 Critic Score
    Paradise fails on every level. As a collection of minigames it’s woefully inept. As an adult Animal Crossing-style gift-swap holiday it’s devoid of personality and any sense of interaction. As a pervert’s plaything, it’s about as arousing as a Chanel 5 softcore skin flick – the PSP supports MP4s, download the real thing if that’s what you want.