Metro GameCentral's Scores

  • Games
For 1,914 reviews, this publication has graded:
  • 14% higher than the average critic
  • 3% same as the average critic
  • 83% lower than the average critic
On average, this publication grades 10.7 points lower than other critics. (0-100 point scale)
Average Game review score: 62
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Dungeon Keeper
Score distribution:
1,914 game reviews
    • 85 Metascore
    • 70 Critic Score
    The best portable Castlevania yet, with a long needed change of structure and a new focus on combat.
    • 74 Metascore
    • 70 Critic Score
    It's still the best graphic adventure of the modern age, but the Xbox controls do it no favours.
    • 82 Metascore
    • 70 Critic Score
    Not the most obvious portable game to bring to the PlayStation Network but it makes good use of Move and the gameplay remains as mesmerising as always.
    • 77 Metascore
    • 70 Critic Score
    Easily the best of the series so far, but the actual driving is still nowhere near as much fun as the tracks and the stunning 3D visuals.
    • 77 Metascore
    • 70 Critic Score
    The pinnacle of arcade scrolling beat ‘em-ups and still amongst the best the genre can offer today, despite some change-chomping difficulty spikes.
    • 78 Metascore
    • 70 Critic Score
    A pointless rehash for series regulars, but if you've never experienced the joys of being a totalitarian dictator this is still good clean city-building fun.
    • 70 Metascore
    • 70 Critic Score
    By no means the lazy cash-in you might expect, although neither is it the complete reinvention needed.
    • 87 Metascore
    • 70 Critic Score
    Perhaps the closest there’ll ever be to a portable version of Dark Souls, but the unreliable controls make the punishing difficulty harder to bare.
    • 74 Metascore
    • 70 Critic Score
    A football sim and role-playing game may be one of the oddest genre mix-ups ever attempted but this shoots and scores with surprising accuracy.
    • 82 Metascore
    • 70 Critic Score
    A slightly disappointing sequel that abandons much of the mellow charm of the original in favour of more action and a lot more aggravation.
    • 76 Metascore
    • 70 Critic Score
    Consistently surprising, technically accomplished and instantly likeable, this portable adventure has more good ideas than it seems to know what to do with.
    • 79 Metascore
    • 70 Critic Score
    A great showcase for the PS Vita and at times as good as WipEout has ever been, despite a few questionable options and graphical issues.
    • 79 Metascore
    • 70 Critic Score
    Japanese role-player that massages the usual formula into an unusually nuanced and exciting epic.
    • 79 Metascore
    • 70 Critic Score
    Neither rip-off nor bargain, but Treyarch and Activision are clearly playing things safe - despite the excesses of Call Of The Dead.
    • 77 Metascore
    • 70 Critic Score
    Viewing this simply as a re-release it's still a hugely enjoyable game, overshadowed only by its own sequel - with its longer, more complex missions, no time limit and multiplayer modes. Since it's getting the New Play Control treatment too it makes this a little harder to recommend... but not much.
    • 79 Metascore
    • 70 Critic Score
    It's Tekken with better graphics, again. And yet it's still hard to dislike a fighter this good.
    • 74 Metascore
    • 70 Critic Score
    Not nearly as uninspiring or derivative as it first appears, but instead one of the most engrossing and thoughtful puzzlers of the year.
    • 72 Metascore
    • 70 Critic Score
    One of the oldest games to be revamped for the PS Vita's launch, but still an impressive, if frustratingly difficult, third person actioner.
    • 82 Metascore
    • 70 Critic Score
    Dungeon Master is finally reborn, as a role-playing game that mixes the best conventions of old and new in a refreshingly different kind of first person adventure.
    • 84 Metascore
    • 70 Critic Score
    An unsatisfying facsimile of Resident Evil 4 with none of the style or excitement, just more bugbears.
    • 72 Metascore
    • 70 Critic Score
    Many will argue as to whether it’s a ‘real’ game or not, but Proteus’ ability to stimulate your imagination and your senses makes it a more satisfyingly interactive experience than many.
    • 81 Metascore
    • 70 Critic Score
    Clever, funny, and beautiful to look at, but this is a game of two halves and the second one is such a peculiar tonal shift in terms of gameplay that even the story suffers as a result.
    • 82 Metascore
    • 70 Critic Score
    One of the best Tower Defence games of the year, with fast-paced action and deep, addictive strategy.
    • 69 Metascore
    • 70 Critic Score
    Top Spin 4 wins this year's tennis trophy but this more arcade style alternative is still a valid alternative with some great gimmicks.
    • 74 Metascore
    • 70 Critic Score
    Not necessarily an essential experience, but despite the repetitive elements the game’s co-op thrills and winning humour ensure entertainment for both new fans and old.
    • 77 Metascore
    • 70 Critic Score
    Simpler, shallower but more accessible, this will divide fans but should engage the less committed.
    • 81 Metascore
    • 70 Critic Score
    Unsophisticated and sloppily made but there’s a heart of gold beneath the game’s erratic exterior, as it successfully skewers some of gaming’s more pompous franchises.
    • 79 Metascore
    • 70 Critic Score
    On consoles it's merely good, but with a full complement of 64 players this is the best, and biggest, that Battlefield has ever been.
    • 79 Metascore
    • 70 Critic Score
    Still an object lesson in how to make a kids' game, even with added complexity and some confusing puzzles.
    • 82 Metascore
    • 70 Critic Score
    It may not be a great game but even card-carrying metal haters will get drawn into this gutsy homage.