Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Golden Sun
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 48 Metascore
    • 50 Critic Score
    Star Wars The Clone Wars: Republic Heroes, the latest faceplant for the once-storied franchise, obviously and shamefully relies more on name value than actual value. [Holiday 2009, p.90]
    • Nintendo Power
    • 66 Metascore
    • 50 Critic Score
    There's a lot to unlock. [Jan 2002, p.134]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    Stiff control and limited moves make Power Rangers: Dino Thunder a very frustrating play. [Dec 2004, p.154]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    Mostly feels like material found in the bargain bin. [Dec 2010, p.86]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    Unfortunately, virtually everything else about the game has issues: the story is virtually non-existent, the action is repetitive and boring, and the puzzle elements are condescendingly simple. [Jan. 2007, p.108]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    Anyone who already has Namco Museum Remix should steer clear. [Dec 2010, p.87]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    A scream for very young players. [Feb 2002, p.153]
    • Nintendo Power
    • 67 Metascore
    • 50 Critic Score
    More variety...might have made a big difference, but unfortunately, only Sid the sloth makes a playable guest appearance, and it's in a single minigame at that. [May 2006, p.88]
    • Nintendo Power
    • 41 Metascore
    • 50 Critic Score
    Unfortunately, the game itself isn't very good. [Jan. 2007, p.106]
    • Nintendo Power
    • 52 Metascore
    • 50 Critic Score
    But for those hoping for a solid third-person action game on Wii or an experience that goes beyond that of the GameCube game, Bionicle Heroes doesn't fit the bill. [June 2007, p.101]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    The controls are a tad slow to respond and some of the jumps are tricky, resulting in a frustrating play at times. If you stick with it, you'll delight in the sci-fi fun. [Nov 2004, p.132]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    Most of the enemies attack very quickly at close range, giving Dredd the advantage from a distance but making contact combat unnecessarily difficult. [June 2004, p.121]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    The overall game is less inspired and more repetitive than previous outings with Timmy and his fairy godparents. [Dec 2004, p.150]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    Repetitive and shallow. [Dec 2005, p.116]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    You can find much better fighting games for Wii. [Dec 2008, p.93]
    • Nintendo Power
    • 52 Metascore
    • 50 Critic Score
    The background graphics and lighting effects can be impressive--though such work is wasted on mediocre gameplay. [April 2011, p.86]
    • Nintendo Power
    • 50 Metascore
    • 50 Critic Score
    It suffers from lackluster visuals, sluggish controls and an overabundance of fetch quests. [Sept 2003, p.135]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    The Driver series is traveling the same road, to its detriment. [Sep 2007, p.86]
    • Nintendo Power
    • 68 Metascore
    • 50 Critic Score
    The game is short at about five or six hours, though I suppose it doesn't matter when you tire of the proceedings after 15 minutes. [Holiday 2007, p.82]
    • Nintendo Power
    • 57 Metascore
    • 50 Critic Score
    And would it have been that hard to include direct character control instead of using a remote-only point-and-click interface? [Mar 2008, p.86]
    • Nintendo Power
    • 79 Metascore
    • 48 Critic Score
    Since some of the titles, such as the window-treatment simulation Venetian Blinds, have no rules or scoring systems, it would be difficult to qualify them as games. [Mar 2004, p.119]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    The premise is fun and the play control is good, but the driving physics are so incredibly unrealistic that the game loses its edge once the action begins. [June 2003, p.137]
    • Nintendo Power
    • 65 Metascore
    • 48 Critic Score
    A nonintuitive interface combined with difficult-to-decipher puzzles will frustrate everyone but boy geniuses. [Dec 2004, p.144]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    Offers action and thrills of the 3-D platformer variety. [Feb 2003, p.159]
    • Nintendo Power
    • 49 Metascore
    • 48 Critic Score
    The adventure's pace is slow, but the pak is loaded with features. [Dec 2004, p.154]
    • Nintendo Power
    • tbd Metascore
    • 48 Critic Score
    As with the GCN version, tricks are limited to twists and flips. [Feb 2004, p.153]
    • Nintendo Power
    • 68 Metascore
    • 48 Critic Score
    The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]
    • Nintendo Power
    • 56 Metascore
    • 48 Critic Score
    Although your jet fighter naturally stays at one altitude, the game's unusual control scheme allows you to dive for a moment by pressing Up on the Control Pad. [Apr 2005, p.100]
    • Nintendo Power
    • 57 Metascore
    • 48 Critic Score
    The graphics are rich and the dinos are wily, but the play control is lacking. [Jan 2002, p.136]
    • Nintendo Power
    • 58 Metascore
    • 48 Critic Score
    Not hot enough to melt the snow. [Jan 2002, p.134]
    • Nintendo Power

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