Nintendo Power's Scores

  • Games
For 2,204 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Mario Kart: Double Dash!!
Lowest review score: 20 Fantastic Four: Rise of the Silver Surfer
Score distribution:
2,204 game reviews
    • 77 Metascore
    • 88 Critic Score
    Fans of "Fire Emblem" and "Final Fantasy Tactics Advance" will jump right into Shining Force. [July 2004, p.120]
    • 69 Metascore
    • 88 Critic Score
    Though the inventory and menu systems need polishing, this RPG is a dream come true for Harry Potter fans. [July 2004, p.119]
    • 70 Metascore
    • 88 Critic Score
    Action fans will love it for its excellent platformer fun. [Aug 2002, p.146]
    • 82 Metascore
    • 88 Critic Score
    There are some clever puzzles to figure out, plenty of space combat and the usual almost-maddening-but-ultimately-very-rewarding level of difficulty that we've come to expect from Rare. [Oct 2002, p.192]
    • 87 Metascore
    • 88 Critic Score
    You could play this game for years and still see new and different things. [Oct 2002, p.193]
    • 80 Metascore
    • 88 Critic Score
    Smooth movement, great music and a captivating story line will keep Bond fans coming back for more. [Jan 2003, p.170]
    • 77 Metascore
    • 88 Critic Score
    Drawing strongly from the look and feel of the movie, Chamber of Secrets is a richly designed, wonderfully immersive experience. [Dec 2002, p.211]
    • 83 Metascore
    • 88 Critic Score
    Gorgeous graphics and beautifully orchestrated music set the perfect mood for this amazing game. The open mission layout forces you to strategize, rather than simply running in with guns blazing. [Sept 2003, p.135]
    • 83 Metascore
    • 88 Critic Score
    The game doesn't make any giant advances, but why mess with perfection? [Feb 2004, p.149]
    • 84 Metascore
    • 88 Critic Score
    The third-person perspective is ideal for James Bond. The game has amazing replay value - tons of levels including unique co-op missions and multiplayer arena modes. [May 2004, p.119]
    • 82 Metascore
    • 88 Critic Score
    The lack of jumping is the missing piece in an otherwise perfect title. [May 2005, p.89]
    • 76 Metascore
    • 86 Critic Score
    The multiplayer option is perhaps the coolest thing ever for GBA fans with a taste for covert operations. [Mar 2002, p.135]
    • 77 Metascore
    • 86 Critic Score
    Mixing driving challenges with RPG depth, Car Battler Joe is a one-of-a-kind adventure. [Feb 2003, p.158]
    • 75 Metascore
    • 86 Critic Score
    Acrobatic moves and inventive traps have never been as free-flowing as they are in Prince of Persia: The Sands of Time. [Feb 2004, p.151]
    • 70 Metascore
    • 86 Critic Score
    Hard-core RPG fans will enjoy the game's nonlinear depth and detail. [Nov 2003, p.152]
    • 81 Metascore
    • 86 Critic Score
    Equally stunning is the dual color commentary, which seamlessly strings together on-the-fly play-by-plays without ever skipping a beat or sounding choppy. [Jan 2002, p.127]
    • 73 Metascore
    • 86 Critic Score
    As revolutionary as "SSX" was, now 1080: Avalanche is the one that hits the slopes with style and innovation. The extreme-survival angle puts the edge back in snowboarding. [Jan 2004, p.155]
    • 63 Metascore
    • 86 Critic Score
    It's a lot of fun but somewhat repetitive. [Nov 2002, p.220]
    • 88 Metascore
    • 86 Critic Score
    The enormous levels and innovative tricks make for endless game play. [Oct 2002, p.194]
    • 78 Metascore
    • 86 Critic Score
    The matches all feel important, which is totally cool in a World Cup setting. [May 2002, p.133]
    • 77 Metascore
    • 86 Critic Score
    At times, the camera shows the action at awkward angles, but for the most aprt it's spot on. [Apr 2003, p.134]
    • 73 Metascore
    • 86 Critic Score
    The difficulty level is high, but not frustratingly so. [Feb 2004, p.151]
    • 82 Metascore
    • 86 Critic Score
    A slow starter, but once you're on your way, it turns out to be an excellent strategy RPG. [Dec 2003, p.139]
    • 80 Metascore
    • 86 Critic Score
    The D-Day mission is one of the most intense and awesome levels I've played in a long time. [Jan 2003, p.171]
    • 77 Metascore
    • 86 Critic Score
    The controls are tight, the gameplay is varied and the whole experience feels polished. [Feb 2004, p.147]
    • 68 Metascore
    • 86 Critic Score
    Although it is easy to battle using sommoned monsters and attack cards, the system is somewhat limiting. [June 2003, p.137]
    • 92 Metascore
    • 86 Critic Score
    The game's 10 snowboarders are over the top, and the action is crazy fun. [Jan 2004, p.158]
    • 81 Metascore
    • 86 Critic Score
    Refines control, adds personality to character appearance and interaction, fills up on customization details and goes hog-wild with connectivity. [Feb 2004, p.146]
    • 70 Metascore
    • 85 Critic Score
    Trace Memory does not take much time to play, but a second run through results in a few story nuances and a slightly different ending. [Nov 2005, p.109]
    • 71 Metascore
    • 85 Critic Score
    The only flaw is that once you've played a little Electroplankton, you'll want more. Ten kinds of musical creatures, especially such little masterpieces, can stimulate you for only so long. [Feb 2006, p.99]