Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 59 Metascore
    • 70 Critic Score
    If you can force your eyes to adjust, you'll have a good time. [Nov 2012, p.78]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    It's arcade-style excellence. [Nov 2001, p.148]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Assassin's Creed II: Discovery does an admirable job of tying together platforming, combat, and stealth without having any of those game styles feel like a particular weakness. [Jan 2010, p.89]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    As with the original " Sonic Riders", a large segment of the gaming populace will likely fine Zero Gravity immensely frustrating. [Feb 2008, p.90]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Single-player action is packed with minigames. Multiplayer action presents classic Bomberman play with a host of new selectable characters. [Apr 2004, p.122]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The Battle Network game to get. [Dec 2005, p.124]
    • Nintendo Power
    • 74 Metascore
    • 70 Critic Score
    Harvest Moon 3D is a nice addition to the long-running franchise, and should please both existing fans and anyone else interested in virtual agriculture. Nov 2012, p.84]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    Nevertheless, the title is a good choice for zoo enthusiasts and as a first step for players new to Tycoon sims. [Mar 2008, p.88]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game doesn't puch the DS; the graphics are so-so, the top screen isn't used for anything special, and the Control Pad usually works better than the stylus control. [Dec 2007, p.85]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    If you can preserve through one world, though, the rest of Dewy's Adventure offers a pretty good time. [Nov 2007, p.99]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The action does get a bit repetitive after a while, but this is still an enjoyable adventure. [Mar 2009, p.89]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Just as Garfield is not a very ambitious cat, the game does not try to reach far. But what it does do, it does well. [Oct 2007, p.89]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    This series may be clinging tightly to Final Fantasy Tactic's coattails, but at least it's doing a better job of it. [Holiday 2008, p.88]
    • Nintendo Power
    • 54 Metascore
    • 70 Critic Score
    In stark contrast to its Wii counterpart, the handheld version of Despicable Me is an enjoyable experience all around. [Sept 2010, p.90]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    The game's not too much to look at andmost of the track designs are pretty uninspired. [Dec 2005, p.120]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Solid production values and a highly polished presentation(including an excellent soundtrack)round out the fun-but-understated package. [May 2007, p.87
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    From its voice acting to its boss battles, War for Cybertron is totally for the fans--but it will also satisfy anyone who wants a good action game on the go. [Sept 2010, p.90]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    For better and for worse, Mario Tennis Open is clearly meant to be a very accessible console-style experience on a handheld. [May 2012, p.84]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    From its voice acting to its boss battles, War for Cybertron is totally for the fans--but it will also satisfy anyone who wants a good action game on the go. [Sept 2010, p.90]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    The challenges are generally more difficult than those of Mario games - and sometimes more frustrating. [April 2002, p.150]
    • Nintendo Power
    • tbd Metascore
    • 70 Critic Score
    If you don't have a DS, this game is a sweet alternative. [Dec 2005, p.121]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    It's not for everyone, but Pac-Man & Galaga Dimensions is certainly worth checking out if you haven;t tried Pac-Man Championship Edition or Galaga Legions yet. [July 2011, p.90]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    And like Mario Kart Wii, Cars 2 is at its best when you're playing with pals. [July 2011, p.89]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    The near-exclusive use of the touch screen to control every aspect of farm life is a questionable decision--it doesn't feel very accurate or intutitive. [Aug 2008, p.87]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    Additionally, Decades doesn't build much upon the first On Tour game; the main attraction is the new batch of songs. [Jan 2009, p.91]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    The gameplay changes hardly justify a sequel so soon after the first Star Force, but series fans should have fun regardless. [July 2008, p.87]
    • Nintendo Power
    • 45 Metascore
    • 70 Critic Score
    Tournament of Legends won't immediately appeal to Soulcalibur crowd--the controls won't come naturally, but once you learn the ropes(or lack thereof, given that matches don't take place in a ring)you'll find a challenging, well-balanced game that can be a whole lot of fun with friends. [Aug 2010, p.90]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Powerful Hyper mode and Force Metals make the turn-based battling fun. [Dec 2004, p.144]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    What makes the game frustrating is that the viruses appear onscreen randomly and start congealing quickly, so you don't have a lot of time to plan ahead for chaining opportunities--which can be a problem when you're tasked with performing three chains of seven in three minutes. [May 2008, p.88]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Although a fixed overhead view makes control awkward on the green, the rest of the controls are intuitive. [Feb 2004, p.155]
    • Nintendo Power

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