Nintendo Power's Scores

  • Games
For 2,204 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 SoulCalibur II
Lowest review score: 20 Ant Nation
Score distribution:
2,204 game reviews
    • 81 Metascore
    • 90 Critic Score
    It's incredible that a game about farming could be so enthralling. [Jan 2004, p.157]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    More than just a GBA makeover, the new Pokemon Pinball is an evolution in game play, offering livelier Pokemon to catch and Pokemon ecosystems clevery built into table designs. Pokemaniacs will be mesmerized. [Nov 2003, p.150]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    The difficulty curve is perfect, and the game is constantly introducing new concepts to keep things fresh. [July 2004, p.119]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    The innovative connectivity features really take Pokemon to the next level of gaming and promote Pokemon community. [Oct 2004, p.123]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    The innovative connectivity features really take Pokemon to the next level of gaming and promote Pokemon community. [Oct 2004, p.123]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    Play control is responsive, the weapons are powerful and an RPG-like sould-collecting system is creative and cool. [Oct 2004, p.124]
    • Nintendo Power
    • 84 Metascore
    • 90 Critic Score
    The graphics show the game's age (released in 1987), but the Legend of Zelda's gameplay stands the test of time, showing why the adventure that introduced Link continues to be a huge influence on game design. [July 2004, p.121]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    Sacred Stones brilliantly treads the line between depth and accessibility, and Intelligent Systems has bone to great lengths with the difficulty settings to please gamers of all skill levels. [July 2005, p.100]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    One of the best platformers to hit the GBA in a long time, and definitely not one to miss. [Mar 2006, p.88]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    One of the best RPGs of all time gets even better. [Feb 2006, p.101]
    • Nintendo Power
    • 86 Metascore
    • 90 Critic Score
    If you enjoyed "Dawn of Sorrow" for the DS but haven't had the chance to play this pair of adventure side-scrollers, you gotta pick this up. [Apr 2006, p.86]
    • Nintendo Power
    • 89 Metascore
    • 90 Critic Score
    It's so comfortable! When I fire up the PS2 version, I find myself wishing there was a way to connect the GCN Controller. [Nov 2001, p.141]
    • Nintendo Power
    • 87 Metascore
    • 90 Critic Score
    Wonderfully addictive. [Dec 2001, p.168]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    It does for baseketball what "SSX Tricky" does for snowboarding. [Mar 2002, p.133]
    • Nintendo Power
    • 90 Metascore
    • 90 Critic Score
    Great AI. It is the standard by which all basketball games should be judged. [May 2002, p.136]
    • Nintendo Power
    • 84 Metascore
    • 90 Critic Score
    The monstrous length of the game is an RPG fanatic's dream. [Feb 2003, p.154]
    • Nintendo Power
    • 78 Metascore
    • 90 Critic Score
    A very intense experience. [May 2002, p.131]
    • Nintendo Power
    • 89 Metascore
    • 90 Critic Score
    Perfectly calibrated controls, realistic graphics and an incredible sense of speed and danger make Burnout 2: Point of Impact the most satisfying driving experience on the GCN. [June 2003, p.137]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    Quite possibly the greatest entry in one of gaming's oldest genres, Ikaruga is brilliantly innovative, visually stunning and one heck of a challenge. [May 2003, p.136]
    • Nintendo Power
    • 71 Metascore
    • 90 Critic Score
    Gamers who like platformers served sunny-side up will be utterly won over by Billy's upbeat energy and infectious music. [Nov 2003, p.150]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    Style points and Gamebreakers add to the intense action. [Mar 2004, p.118]
    • Nintendo Power
    • 76 Metascore
    • 90 Critic Score
    Its simple, old-school game mechanics give the game a nostalgic feel, while the humor adds hilarious twists. [June 2004, p.119]
    • Nintendo Power
    • 90 Metascore
    • 90 Critic Score
    A few minor AI quibbles keep it from being a five-star affair, but it's still one of the best and deepest sports titles on the market. [Oct 2004, p.123]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    The game's graphics have never looked better - especially the stadiums and close-ups of the fans who sport pained faces, funny hats and celebration animations in the name of team spirit. [Sept 2004, p.115]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    The lighting effects are truly stunning. The sound is also top-notch. [Feb 2006, p.96]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    If you play single-player modes primarily, the 2005 version is worth the upgrade. [May 2005, p.91]
    • Nintendo Power
    • 76 Metascore
    • 90 Critic Score
    The game's controls are top-notch, especially the arcade-style pitching and hitting. [Oct 2005, p.99]
    • Nintendo Power
    • 86 Metascore
    • 90 Critic Score
    Despite my curmudgeonly grumblings, the good far outweighs the bad. In addition to the vastly improved passing game, there are tons of new player animations, the AI is smarter than ever, and there are even more ways to adjust each play before the snap. [Sept 2005, p.82]
    • Nintendo Power
    • 80 Metascore
    • 90 Critic Score
    Attacking and formation options require time to appreciate, but the game's overall look, feel and flow make it time well spent. [Nov 2005, p.106]
    • Nintendo Power
    • 76 Metascore
    • 90 Critic Score
    It takes what was great from the Underground games and strips out all the lame antics. [Dec 2005, p.115]
    • Nintendo Power