Nintendophiles' Scores

  • Games
For 445 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Puyo Pop Fever
Lowest review score: 8 Mucha Lucha! Mascaritas of the Lost Code
Score distribution:
  1. Negative: 54 out of 445
445 game reviews
    • 62 Metascore
    • 65 Critic Score
    Just be warned that it can get very frustrating.
    • 69 Metascore
    • 64 Critic Score
    The hit or miss of long-range weapons is a back breaker, especially in the single player against a computer opponent that knows how to judge everything perfectly.
    • 49 Metascore
    • 63 Critic Score
    Able to separate itself form the pack through its simple control scheme and fast action gameplay. If you are looking for a racer for the kid who always crashes into the wall in other racing games, then Slot Car Thunder is the perfect choice.
    • 63 Metascore
    • 62 Critic Score
    I’ve never seen better vocal acting and cut-scenes in a videogame. It’s just like the cartoon show, only more mature.
    • 78 Metascore
    • 62 Critic Score
    Little variety in the gameplay coupled with a mere four hour timespan would probably make Max Payne a bad idea for a purchase, but if you can find it cheap, it's decent fun.
    • 69 Metascore
    • 62 Critic Score
    Seems like a step back for the franchise. XG3 had a weapon system based on powerups that were bought, XGRA is sort of random. The tracks don't entice the way XG3's did either.
    • 56 Metascore
    • 60 Critic Score
    A surprisingly decent game. But that’s what it is: decent. It’s not magnificent on any account, but it’s not horrible. It just fails to utilize any of its franchise’s qualities.
    • 53 Metascore
    • 60 Critic Score
    Meets my expectations in many areas, but it completely fails when it comes to lastability.
    • 65 Metascore
    • 60 Critic Score
    The majority of the famous Muppets were used for the game and password save is not a big deal with just a few letters or numbers to remember.
    • 61 Metascore
    • 60 Critic Score
    If not for the accursed password system, the wonky controls, and collecting, I would've said, "Great job."
    • 62 Metascore
    • 60 Critic Score
    The courses don’t strike me as highly creative, and there aren’t any things like shortcuts. Tube Slider isn’t an impressive game, but there is still quality that can be found in it.
    • 67 Metascore
    • 60 Critic Score
    Gets very boring after a while. There isn’t enough strategy or different battle methods to keep most people interested.
    • 62 Metascore
    • 60 Critic Score
    The Arrangements could have had much better graphics and the sound in the Arrangements is absolutely horrid.
    • tbd Metascore
    • 60 Critic Score
    Just a slightly above-average, simple platformer containing Disney characters.
    • 66 Metascore
    • 60 Critic Score
    A slow-moving game. Most of everything you do in it is platform jumping and the jumping is not exact enough. It was also tiresome; I didn’t want to have to do any part of the level over.
    • 57 Metascore
    • 60 Critic Score
    The level design becomes ho-hum after a few levels and there isn’t anything in the gameplay that breaks up all the sameness of it.
    • 55 Metascore
    • 60 Critic Score
    Not that bad. Salt Lake 2002’s main problem is in the number of events provided, as six just do not last long enough and the events do not really lend themselves for much replay value anyway.
    • 48 Metascore
    • 60 Critic Score
    I’m not saying Catch a Ride is bad, because it does the best job that Crazy Taxi could possibly do on a Game Boy. There are just certain places that the GBA should not go, and a full-out 3D port of a 128-bit game is one of them.
    • 69 Metascore
    • 58 Critic Score
    Starts by presenting a strong mood and setting, but the feeling wears off soon. The best ideas for rooms and puzzles seem to be used at the beginning of the game, and everything comes together more suitably in the first half of the game.
    • 59 Metascore
    • 58 Critic Score
    To be blunt, if you played this game to death on the Super Nintendo, there really is no convincing reason to revisit it on the GBA. The bonus levels don't give it enough of a rationale to verify a purchase. With no multiplayer and literally no replay value, you'll be done with this game within a day if you try.
    • 65 Metascore
    • 58 Critic Score
    It would almost be a extraordinary game to play if only it weren't for the game's bouncy difficulty levels, slightly sluggish gameplay when groups of enemies are present and the requirement of all players having separate game cards.
    • 76 Metascore
    • 58 Critic Score
    A fun game that's worth a play through but is brought down by a lack of variety in the game play.
    • 69 Metascore
    • 58 Critic Score
    Donkey Konga 2's main mode Street Performance is just as fun as the original's, even though it has no good music what-so-ever (well, not counting the REM songs).
    • 76 Metascore
    • 58 Critic Score
    A great experience for a niche crowd, but you'll just have to figure out for yourself whether or not you're part of that niche.
    • 73 Metascore
    • 58 Critic Score
    If you’re a fan of brain teasers, then the game’s 100 puzzles are definitely worth the price of admission (even though it is a little steep). If, on the other hand, you tend to enjoy the more traditional puzzle games that involve making falling objects disappear, you might want to skip Polarium.
    • 64 Metascore
    • 58 Critic Score
    Not enough work was put in to the GCN version, which only helps to hinder a game that is ultimately mediocre in its execution anyway.
    • 66 Metascore
    • 58 Critic Score
    Despite its admirable music and noteworthy play control, Pac 3 is too bland for the common gamer to take notice. It's pleasant for a while, but you'll quickly grow tired of it.
    • 72 Metascore
    • 57 Critic Score
    It can be fun, quick, breathtaking, and all sorts of great things. However, the bad control problems pop up too often, and just ruin the entire experience. It comes down to five or ten minutes of great gameplay ruined by the game not working where and when it should.
    • 55 Metascore
    • 55 Critic Score
    No fun to play, no fun to watch, and no fun to listen to.
    • 58 Metascore
    • 55 Critic Score
    Nothing special, and unless you really want to try out the arcade mode and multiplayer mode, you should stay out of the way of this one.