Nintendophiles' Scores

  • Games
For 461 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Advance Wars: Dual Strike
Lowest review score: 8 Mucha Lucha! Mascaritas of the Lost Code
Score distribution:
  1. Negative: 56 out of 461
461 game reviews
    • 67 Metascore
    • 65 Critic Score
    Jango Fett is quite possibly my favorite character in the current trilogy, and I think it was an absolute genius idea to formulate a game around him... The game, on the other hand, just kind of wallows in mediocrity.
    • 62 Metascore
    • 65 Critic Score
    Just be warned that it can get very frustrating.
    • 84 Metascore
    • 65 Critic Score
    Street mode play feels like the same thing over and over again, and the franchise mode also lacks spice. It’s hard to play this game and have unique experiences.
    • 71 Metascore
    • 65 Critic Score
    It's not bad, it's just too short and without enough substance.
    • 75 Metascore
    • 65 Critic Score
    A tedious adventure ridden with pointless, almost "Resident Evil"-esque puzzles.
    • 72 Metascore
    • 65 Critic Score
    Disappointing considering NHL Hitz has a solid franchise mode where you can build a team from the ground up, and then play a series of games against other fantasy teams and eventually real NHL teams.
    • 70 Metascore
    • 65 Critic Score
    The worst part of the sound, though, is the soundtrack.
    • 59 Metascore
    • 65 Critic Score
    A game that has aged and rusted, some visual and technical enhancements would have raised the game value.
    • 56 Metascore
    • 65 Critic Score
    Camera problems and lack of opponents turned me away from the overall good gameplay.
    • 58 Metascore
    • 65 Critic Score
    With how quick the missions move, the whole thing gets glazed over. Having the graphics of the Xbox game could have really benefited this port. Multiplayer mode does not save the title, only hurts its image.
    • 60 Metascore
    • 65 Critic Score
    Not the greatest adventure experience, and some shoddy controls make platforming sections a real nuisance.
    • 69 Metascore
    • 64 Critic Score
    The hit or miss of long-range weapons is a back breaker, especially in the single player against a computer opponent that knows how to judge everything perfectly.
    • 49 Metascore
    • 63 Critic Score
    Able to separate itself form the pack through its simple control scheme and fast action gameplay. If you are looking for a racer for the kid who always crashes into the wall in other racing games, then Slot Car Thunder is the perfect choice.
    • 78 Metascore
    • 62 Critic Score
    Little variety in the gameplay coupled with a mere four hour timespan would probably make Max Payne a bad idea for a purchase, but if you can find it cheap, it's decent fun.
    • 69 Metascore
    • 62 Critic Score
    Seems like a step back for the franchise. XG3 had a weapon system based on powerups that were bought, XGRA is sort of random. The tracks don't entice the way XG3's did either.
    • 63 Metascore
    • 62 Critic Score
    I’ve never seen better vocal acting and cut-scenes in a videogame. It’s just like the cartoon show, only more mature.
    • 53 Metascore
    • 60 Critic Score
    Meets my expectations in many areas, but it completely fails when it comes to lastability.
    • 55 Metascore
    • 60 Critic Score
    Not that bad. Salt Lake 2002’s main problem is in the number of events provided, as six just do not last long enough and the events do not really lend themselves for much replay value anyway.
    • 48 Metascore
    • 60 Critic Score
    I’m not saying Catch a Ride is bad, because it does the best job that Crazy Taxi could possibly do on a Game Boy. There are just certain places that the GBA should not go, and a full-out 3D port of a 128-bit game is one of them.
    • 61 Metascore
    • 60 Critic Score
    If not for the accursed password system, the wonky controls, and collecting, I would've said, "Great job."
    • 56 Metascore
    • 60 Critic Score
    A surprisingly decent game. But that’s what it is: decent. It’s not magnificent on any account, but it’s not horrible. It just fails to utilize any of its franchise’s qualities.
    • 57 Metascore
    • 60 Critic Score
    The level design becomes ho-hum after a few levels and there isn’t anything in the gameplay that breaks up all the sameness of it.
    • tbd Metascore
    • 60 Critic Score
    Just a slightly above-average, simple platformer containing Disney characters.
    • 65 Metascore
    • 60 Critic Score
    The majority of the famous Muppets were used for the game and password save is not a big deal with just a few letters or numbers to remember.
    • 62 Metascore
    • 60 Critic Score
    The Arrangements could have had much better graphics and the sound in the Arrangements is absolutely horrid.
    • 67 Metascore
    • 60 Critic Score
    Gets very boring after a while. There isn’t enough strategy or different battle methods to keep most people interested.
    • 66 Metascore
    • 60 Critic Score
    A slow-moving game. Most of everything you do in it is platform jumping and the jumping is not exact enough. It was also tiresome; I didn’t want to have to do any part of the level over.
    • 62 Metascore
    • 60 Critic Score
    The courses don’t strike me as highly creative, and there aren’t any things like shortcuts. Tube Slider isn’t an impressive game, but there is still quality that can be found in it.
    • 73 Metascore
    • 58 Critic Score
    If you’re a fan of brain teasers, then the game’s 100 puzzles are definitely worth the price of admission (even though it is a little steep). If, on the other hand, you tend to enjoy the more traditional puzzle games that involve making falling objects disappear, you might want to skip Polarium.
    • 65 Metascore
    • 58 Critic Score
    It would almost be a extraordinary game to play if only it weren't for the game's bouncy difficulty levels, slightly sluggish gameplay when groups of enemies are present and the requirement of all players having separate game cards.