NintendoWorldReport's Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Mario Tennis: Power Tour
Lowest review score: 10 Charlie's Angels
Score distribution:
1,736 game reviews
    • 60 Metascore
    • 60 Critic Score
    The Spiderwick Chronicles is a wolf in sheep’s clothing. While its children’s book license and wealth of tutorials clearly mark it as a game intended for younger players, its frustratingly difficult battles, annoying checkpoint system, and lack of level mapping make it a tough nut for even experienced gamers to crack.
    • 64 Metascore
    • 60 Critic Score
    Cranium Kabookii is fun for a time, but only if you've got a large group of people or big family to play it with. That makes it a good rental game, but not much else.
    • 77 Metascore
    • 60 Critic Score
    Sadly, Square-Enix still hasn't nailed the multiplayer component, and the obvious faults in its single-player gameplay will turn off most everyone else.
    • 68 Metascore
    • 60 Critic Score
    It's nice to revisit some of those wonderful Twilight Princess environments, but don't expect the disc to live in your Wii for very long.
    • 61 Metascore
    • 60 Critic Score
    Graded on the "it's only a DS game" scale, it's not a bad effort. But where is the track editor? Where is the online play? Why is the main single-player game so repetitive and soulless?
    • 50 Metascore
    • 60 Critic Score
    Deca Sports offers an efficient interface and a couple of high points during gameplay… but only that.
    • 73 Metascore
    • 60 Critic Score
    Though an amicable attempt, Monster Lab is plagued by a number of issues. Monster creation falls flat, not feeling truly creative or interesting. Mini-games are excessive and as one would expect, entirely Wii Remote feature-based. Battling is unfulfilling as well because getting into a fight does nothing but net creation parts that are neither unique nor hard to come by.
    • 68 Metascore
    • 60 Critic Score
    However, the constant whining from Emil, a party that never feels like it has a foundation, and poor pacing and flow make waiting for the good stuff an exercise in patience, where it should be an exercise in fun.
    • 70 Metascore
    • 60 Critic Score
    The game comes with four cards, but at no point did the two-hour tutorial tell me how to upload the card data. Honestly, that’s one more fetch-quest I could do without anyway.
    • 76 Metascore
    • 60 Critic Score
    A missed opportunity. Its gameplay is quite solid and forces the player to use tact and thought to complete all of the dungeons in the game; however, the randomly-generated dungeons really detract from its otherwise engaging gameplay.
    • 74 Metascore
    • 60 Critic Score
    Sam & Max: Season One is a strikingly niche title very much in love with its PC predecessors from LucasArts and Sierra.
    • 65 Metascore
    • 60 Critic Score
    I’m not a fan of the presentation or the ridiculous grinding required for success.
    • 70 Metascore
    • 60 Critic Score
    The charming story and genuine humor are far overshadowed by the shallow gameplay.
    • 60 Metascore
    • 60 Critic Score
    When it comes down to it, Harry Potter and the Half-Blood Prince is just a pretty looking sandbox game with three mini-games. These games are interesting, but gameplay variety is a second thought, and so is the story.
    • 72 Metascore
    • 60 Critic Score
    The online mode works great but adds nothing to the experience, and the demo-sharing feature is a wonderful idea crushed by Nintendo's online architecture.
    • 47 Metascore
    • 60 Critic Score
    Only fellow Pokémon fanatics will get a similar level of enjoyment.
    • 68 Metascore
    • 60 Critic Score
    On the whole, Doodle Hex is a fundamentally solid game that sadly fails to capitalise on its strengths in a number of crucial ways.
    • 56 Metascore
    • 60 Critic Score
    The game's sound is also underwhelming.
    • 62 Metascore
    • 60 Critic Score
    Despite the appealing online component, I can’t recommend Path of the Ninja 2 to anyone mildly interested in Naruto or portable RPG’s, as there are better examples of both on the DS.
    • 65 Metascore
    • 60 Critic Score
    This is an “I Spy” game. If you like such things, you might like this, and if not, you can safely ignore it.
    • 67 Metascore
    • 60 Critic Score
    The lack of identity and direction is unfulfilling, and while a select group of mini-games are entertaining and original, many of them feel generic and bland. But in the end, it's the lack of simultaneous multiplayer that makes the game nearly pointless.
    • 54 Metascore
    • 60 Critic Score
    Something like Metroid Prime 3 offers a better single-player experience (with far better visual appeal), and there are better online Wii games. Quantum of Solace is ultimately a passable shooter that, as a package, has been done better elsewhere.
    • 61 Metascore
    • 60 Critic Score
    The many changes made to the original formula in order to use the Resident Evil 4: Wii Edition engine totally transforms the game into something new. Limited controls and technology, as well as the sandbox-less gameplay, have made the title into an average, linear zombie-killing experience.
    • 74 Metascore
    • 60 Critic Score
    The storyline, art direction, and world exploration are top-notch here, but the tiresome combat sucks the life out of an otherwise enjoyable adventure.
    • 66 Metascore
    • 60 Critic Score
    Unsolved Crimes is not a terrible title, but it always feels lacking in some way across each aspect of the game.
    • 71 Metascore
    • 60 Critic Score
    Avalon Code has high production values and heart, but element-swapping really saps the fun out of the experience. There are better RPGs out there.
    • 63 Metascore
    • 60 Critic Score
    The difficulty gets brutal, but the game is relatively forgiving. If you're interested in a short, fun puzzle game for DS, you could do much better, but you could also do worse.
    • 64 Metascore
    • 60 Critic Score
    Exit DS has some likeable aspects, but the tedious control scheme keeps it from greatness.
    • 66 Metascore
    • 60 Critic Score
    In the end, We Ski & Snowboard reminds me how much more awesome real skiing is. It's fun at first, but with a lack of challenge, mediocre graphics, and no real sense of speed, it gets old quickly.
    • 73 Metascore
    • 60 Critic Score
    Cubello is definitely shallower and less sublime than Orbient, with at least one glaring design flaw and unfortunate sound design. Nevertheless, it can still be a fun diversion, and it does manage to present a unique sort of puzzle gameplay.