NTSC-uk's Scores

  • Games
For 578 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Samba de Amigo
Lowest review score: 10 Damnation
Score distribution:
  1. Negative: 69 out of 578
578 game reviews
    • 88 Metascore
    • 60 Critic Score
    It's disappointing that a bad engine and rushed execution detract from the overall experience, leaving it with nothing really remarkable.
    • 64 Metascore
    • 60 Critic Score
    It's not a bad game at all, it just feels rather uninspired.
    • 78 Metascore
    • 60 Critic Score
    Whilst the idea behind Eyetoy Kinetic is brilliant, the execution is flawed, with the technology requiring detailed setup that many people may not be able to achieve.
    • 66 Metascore
    • 60 Critic Score
    If you are willing to forgive some of the niggles with the engine, then underneath lurks a program full of idea, invention, wit and life (although the motorcycle section seems somewhat out of place).
    • 76 Metascore
    • 60 Critic Score
    Extremely fun to pick up and play with now and then, but ultimately somewhat limited; its final destination gathering dust in a cupboard next to Hungry Hungry Hippos is all but assured.
    • 66 Metascore
    • 60 Critic Score
    The game oozes style out of every orifice; the problem lies with the repetitive nature of the game. It’s not something you can play for great lengths at a time, though these short periods can indeed be fun.
    • 82 Metascore
    • 60 Critic Score
    Colourful, charming, frequently funny and most importantly, fun to play. It’s not the biggest or hardest game, but the good controls, pleasing visuals and wonderful monkeys make it worth any platform fans time.
    • 62 Metascore
    • 60 Critic Score
    The time limit is incredibly harsh on some levels and sometimes the computer seems to have an unlimited supply of men at its disposal. More problematic is the overly complex nature of the controls and the necessity to remember to use the microphone while keeping an eye on three different things at once.
    • 83 Metascore
    • 60 Critic Score
    Monotonous it can be, but it’s rarely frustrating or difficult to play. That said, if it was released in 1998 it could have been genre-defining, in 2006 it is merely genre-filling.
    • 73 Metascore
    • 60 Critic Score
    There is a limit placed on the skills you can develop, where speed and multi-tasking are the only real requirements, after which there isn't much else to explore.
    • 75 Metascore
    • 60 Critic Score
    As lacklustre as Vice City Stories is, there’s no denying that it effectively replicates the core genius of the GTA series in a way no other sandbox action title can. Presumably the last GTA on the PS2, you’ll leave it thinking that it was a missed opportunity rather than a poor experience.
    • 83 Metascore
    • 60 Critic Score
    Rocket Slime is a game which was largely overlooked on release, a shame given that, despite its younger target audience and the departure from the typical Dragon Quest RPG stylings, it’s shamelessly entertaining.
    • 69 Metascore
    • 60 Critic Score
    Although the draw of online leaderboards and achievements is compelling, unfortunately for Pinball FX, the table designs all feel a little mediocre and lack the features of truly great pinball tables like The Addams Family and Star Trek TNG; maybe the future downloadable content will be better. That said, it is a solid pinball simulation that portrays the ball physics with some degree of finesse, and so it's definitely worth checking out the trial game at least.
    • 73 Metascore
    • 60 Critic Score
    While it’s great to see it on the newer generation of systems (and on a Microsoft system at that), it doesn’t feel like it’s progressed very much at all since its first iteration, a problem that dogged even We Love Katamari, but which feels even more apparent here.
    • 62 Metascore
    • 60 Critic Score
    Whilst some recent additions to the post-Neo universe have been shoddy at best (such as the 3D misfire that was KOF: Maximum Impact), the quality control appears to be improving.
    • 73 Metascore
    • 60 Critic Score
    Mini Ninjas is an utterly cute and charming game that may not have the complexity and amount of content ‘hardcore’ gamers look for, but anyone who disparages Mini Ninjas for its simplicity is missing the point.
    • 70 Metascore
    • 60 Critic Score
    As a complete package Still Life is a very enjoyable adventure game, its lack of engaging puzzles does sometimes make it feel more like an interactive novel than a game but that in no way detracts from the quality of the product.
    • 79 Metascore
    • 60 Critic Score
    With games like "Final Fantasy XII" pushing the genre forward, it’s disappointing to see a game with so much talent behind it not attempt to try anything new. [JPN Import]
    • 70 Metascore
    • 60 Critic Score
    Though the many tracks on offer (which amusingly take inspiration both from reality as well as other racing games), varying weather conditions and racing styles (including rallying, desert-crossing and touge racing) offer a lot of variety, the Enthusia Life format itself proves to be a little too simple and short, as reaching higher ranks does not involve as long a road as possibly it ought to. [JPN Import]
    • 64 Metascore
    • 60 Critic Score
    Whilst not suited to tournament play in the slightest, there’s plenty of scope for having fun juggling opponents and letting rip with massive combos. Let's hope The King of Fighters: Neowave will take up the tournament reins sometime soon.
    • 74 Metascore
    • 60 Critic Score
    Tourist Trophy is far from the real riding simulator it claims to be; it misses out on one of the most fundamental things of riding bikes: fun. There may be some hardcore racing fans out there that will get some satisfaction from this game, but for the majority it will be a very frustrating experience.
    • 70 Metascore
    • 60 Critic Score
    Approach GripShift with realistic expectations, and a pleasant, if not revelatory, experience will be forthcoming.
    • 80 Metascore
    • 60 Critic Score
    Dipping into the unlocked levels on their own in quick-launch seems without purpose, but the campaign mode scores highly during its first run through, even if there’s not quite enough game to make you want to face the challenge again.
    • 77 Metascore
    • 60 Critic Score
    Black is great fun, to be sure – it's just not some divine revelation. Instead, it has nothing to show you that you won't see within two days, at the outside.
    • 73 Metascore
    • 60 Critic Score
    The pickup-and-play nature of the Checkmate mode lends itself perfectly to the portable medium, but it's no more than a simple puzzle experience that can be found on millions of Desktop PCs. [JPN Import]
    • 73 Metascore
    • 60 Critic Score
    An enjoyable, though fairly standard platformer, but one that has a great amount of charm to it. You’ll spend an average of 15 or so hours running around, collecting power-ups and items, jumping from high ledges to other high ledges, and fending off beasties along the way. That isn’t very long.
    • 75 Metascore
    • 60 Critic Score
    Two things ruin it though; the first is that the seeming blank refusal of the designers to refit the game's format so that it works as a card game. The second is that it's simply dogged by so many wincingly schoolboyish mistakes that it would be unconscionable to score it higher than that "Buy by all means but be forewarned" number six. [JPN Import]
    • 70 Metascore
    • 60 Critic Score
    A rather inconsistent experience, in difficulty, enjoyment and general polish, but one that is saved by the core arcade simplicity that is occasionally given a chance to truly shine.
    • 67 Metascore
    • 60 Critic Score
    Derivative and flawed mechanically, it is nonetheless a superlative tie-in. By integrating into its source material rather than paying homage, it enriches the franchise as a whole – something a great many similar efforts have failed to even attempt.
    • 62 Metascore
    • 60 Critic Score
    Combining last-generation visuals with next-generation control is never going to result in a satisfactory outcome.
    • 84 Metascore
    • 60 Critic Score
    DEFCON’s main issue is the lack of depth.
    • 74 Metascore
    • 60 Critic Score
    It is just a crying shame that the online capabilities of the console were not properly harnessed, and that there is a shocking lack of any real extras for those who already own the original versions.
    • 85 Metascore
    • 60 Critic Score
    While single player offers enough to keep things new, the same cannot be said for multiplayer.
    • 79 Metascore
    • 60 Critic Score
    Whenever the player is required to utilise aerial combat within an enclosed space the camera blithely decides to exhibit erroneous behaviour, and offers no rhyme or reason as to how it can be controlled in its new form. This is utterly catastrophic for any kind of action game because it inhibits the player from interacting with the in-game environment, and means having to battle with the game system instead.
    • 67 Metascore
    • 60 Critic Score
    Without the burden of the name, it would be looked upon as an above-average mix of air and land combat; however Namco had a lot to live up to and haven't quite delivered the quality expected.
    • 71 Metascore
    • 60 Critic Score
    But, in the short time it takes to reach the end, it will have already become old hat and it doesn't hold up to repeated playing, even on the frustrating higher difficulty setting. This makes it only essential for the more hardcore Jason Bourne fan.
    • 81 Metascore
    • 60 Critic Score
    LSW2 is a quality title, but it suffers the same problem as the films it parodies.
    • 68 Metascore
    • 60 Critic Score
    Cases of repetitious dialogue occur far too frequently, as does the odd graphical glitch. Plus the somewhat childlike visuals and script may turn off those who fell in love with the more mature humour of the early LucasArts titles.
    • 73 Metascore
    • 60 Critic Score
    Those looking for an RPG-lite experience to ease them into or even help them return the world of RPGs, or looking for a chunk of throwaway fun, will no doubt enjoy Contact as an easygoing romp.
    • 73 Metascore
    • 60 Critic Score
    A hybrid of a game that, whilst doing nothing outstandingly original, is still enjoyable, especially when joined by a fellow human player.
    • 71 Metascore
    • 60 Critic Score
    A decent-enough third-person shooter, then, rendered considerably more appealing if an admirer of the strip. If so, the score below can safely have a [+10] Fanboy Modifier (to hit) applied to it.
    • 74 Metascore
    • 60 Critic Score
    Big Brain Academy is a lot of fun, but its ability to improve brain power is probably a little more contrived than with Brain Training.
    • 66 Metascore
    • 60 Critic Score
    It's great fun in the two-player mode and, like any other lightgun game, is a good laugh for post-pub blasting. It's just a shame that Sega didn't make more of an effort with this release.
    • 61 Metascore
    • 60 Critic Score
    The tracks are well designed, but with such simplistic gameplay it can get repetitive quickly. The greatest sin, though, is the lack of tournament or tally within the multiplayer game.
    • 54 Metascore
    • 60 Critic Score
    Fans of the original will no doubt like it more simply because it's based on Rainbow Islands and shares many of its virtues, but newcomers may find it somewhat lacking. [JPN Import]
    • 85 Metascore
    • 60 Critic Score
    The core mechanics have barely changed since the days of Symphony of the Night and as we pointed out in no uncertain terms when we reviewed Dawn of Sorrow , the format is growing stale now.
    • 78 Metascore
    • 60 Critic Score
    Those thus far unacquainted with Koei’s output, but well versed in the likes of "Advance Wars" and "Final Fantasy Tactics," will find much to enjoy here.
    • 50 Metascore
    • 60 Critic Score
    Soldier of Fortune: Payback is not a bad game, it's just not one with universal appeal.
    • 79 Metascore
    • 60 Critic Score
    For those willing to spend the time to discover the subtleties of the handling model, lower their record times by milliseconds, attain Triple-A standard in all the mission modes, they will find a game which will satisfy their craving for a good arcade racer for quite some time.
    • 69 Metascore
    • 60 Critic Score
    Players expecting a cerebral horror that gets under the skin and with plenty of frights (a la Silent Hill) will be sorely disappointed. Ghosthunter's roots are firmly action-based, with its graphics, plot and overall presentation providing an enjoyable one-off gaming experience with little replay value.
    • 81 Metascore
    • 60 Critic Score
    Toy Soldiers just tries too hard to be different, in the end.
    • 77 Metascore
    • 60 Critic Score
    What is so frustrating about Endwar is that underneath everything, it is a brilliant game. The designers have just made it extremely difficult to get at this by wrapping the core gameplay with a number of ill-conceived modes.
    • 66 Metascore
    • 60 Critic Score
    This title falls into the trap of merely satisfying fans, and refusing to even attempt to encourage the less hardcore to play. [JPN Import]
    • 72 Metascore
    • 60 Critic Score
    The experience is refreshing and for the most part enjoyable, so long as you're prepared to endure the first hour or so of the game.
    • 87 Metascore
    • 50 Critic Score
    Sadly, Dark Cloud 2’s shining moments are outweighed by the mediocre inclusion of the random dungeon, and the tragic design decisions the developers chose to implement.
    • 63 Metascore
    • 50 Critic Score
    This isn’t a high-def interactive movie or a massive leap forward for all things Marvel – but it is a fun distraction and perfect for a casual or younger, superhero-mad gamer.
    • 80 Metascore
    • 50 Critic Score
    Overall, Condemned 2 starts off brilliantly and has much potential, but ends up a crushing disappointment. Not only does it pail into comparison to its predecessor, but it also fails to stand up against other games in the FPS genre.
    • 68 Metascore
    • 50 Critic Score
    Whereas FIFA and WE make slow but sure progress with each successive year, the second-party Sony outfit have half-heartedly fiddled with a few aspects of the game instead of improving the general quality of it.
    • 72 Metascore
    • 50 Critic Score
    The one thing left nagging in the back of your mind is that it could have been so much more.
    • 55 Metascore
    • 50 Critic Score
    Bullet Witch gets by on the fun nature of the physics and occasionally spectacular setpieces (the Up in Flames at 10,000 Feet boss encounter on the back of a jumbo jet, or downing multiple enemy Chinooks with a Tornado) but the incessant dourness and spartan environments can become rather depressing simply on an aesthetic level without bringing frustrating game mechanics into it.
    • 79 Metascore
    • 50 Critic Score
    Seeing Konami’s premier Horror franchise rendered in such bland brushstrokes leaves a sour taste in the mouth, which is intensified by the fact that the game engine and combat mechanics are so well-tuned.
    • 80 Metascore
    • 50 Critic Score
    Trauma Center Second Opinion feels like exactly what it is: a port of an existing game that should have stayed on its original platform. Lack of extra content once finished also leaves it feeling very lightweight.
    • 74 Metascore
    • 50 Critic Score
    As an RPG, Atelier Iris undoubtedly fails. As competently constructed as it is, as bright its script and characterisation may be, its principal design elements simply do not offer enough to consistently provide much beyond a standard role playing experience.
    • 66 Metascore
    • 50 Critic Score
    On the one hand SNK Playmore should be applauded for attempting to develop the King of Fighters series beyond its traditional 2D heritage and to take it somewhere new, but on the other it is difficult to see exactly who SNKP expects actually to buy the game.
    • 75 Metascore
    • 50 Critic Score
    The inclusion of the entirety of the previous title, Rogue Leader, in co-operative multiplayer form is unquestionably a generous addition but, whilst great fun, it simply serves to highlight the fact that the slightly easier and less-focused missions of Rebel Strike are a step down from the earlier titles.
    • 60 Metascore
    • 50 Critic Score
    Wario's a greedy so-and-so, and he goes to a lot of trouble to get what he wants. Master of Disguise is an enjoyable diversion which some will enjoy, but you have to question whether Wario's elaborate scheme was really worth bothering with in the first place.
    • 66 Metascore
    • 50 Critic Score
    Plenty of fun in short bursts, but with nothing to bring you back after the first few days and nothing to keep you playing for more than a few minutes at a time, it's all but impossible to recommend Point Blank DS, at full price at least, over the rest of the DS's ever-impressive catalogue of games.
    • 71 Metascore
    • 50 Critic Score
    It's cheap, it's easy, there’s no death, severed limbs or even blood, it's great for wowing hammered friends with a motion sensitive controller. In fact, it's simply ornamental.
    • 58 Metascore
    • 50 Critic Score
    If the stylish 3D graphics had been paired with a resolutely 2D game, with further time spent on level design, the end result could have been much greater than the uninspiring package present here. [Japan Import]
    • 62 Metascore
    • 50 Critic Score
    It's more the case that despite cramming an auspicious set of variables into its equation, Alter Echo’s efforts result in a diminutive single unit which doesn’t entirely work.
    • 80 Metascore
    • 50 Critic Score
    With the amazingly rich heritage that Star Wars has, it's confusing that the music isn't used quite as effectively as it should. Without the context-sensitive moments of the cinematic Star Wars the impact is lost, replenishing health to the dramatic rumblings of the Imperial Death March doesn't really do it and sometimes the music just disappears.
    • 56 Metascore
    • 50 Critic Score
    If nothing else, Vanguard serves as a pretty good indication of how well suited the Wii’s control setup is for this kind of game and one can only hope that future releases, most notably Metroid Prime 3, will succeed in adding what Vanguard lacks – a decent videogame to back up the inventive controls.
    • 67 Metascore
    • 50 Critic Score
    With a tweaked combat system and more balance to the boss battles Blood Will Tell could have been a magnificent game. However as it stands the core mechanics are too regimented to elevate it above an enjoyable fantasy romp. An opportunity squandered.
    • 57 Metascore
    • 50 Critic Score
    The frame rate issues are annoying as is the menu system. The handling, which doesn’t feel right initially, isn’t so bad once you get the hang of it. However, the driving genre is a particularly tough market, especially when the game at the top of league is so good.
    • 65 Metascore
    • 50 Critic Score
    A vaguely solid effort, and strides ahead of most emetic licences, but still crushingly repetitive and disappointingly dull, considering the generally well-regarded imagination of the film.
    • 75 Metascore
    • 50 Critic Score
    So, to summarise, Mugen Kouro is an odd and unique mix of elements. The story holds the interest of the player even if the mundane battles don't. The customisation aspects provide a refreshing break and a more immediate goal. And the spaceships almost look like they're straight out of Star Wars! [JPN Import]
    • 68 Metascore
    • 50 Critic Score
    As it stands, it's a short-term adrenaline spike that sometimes lags under the weight of its enhancements. [JPN Import]
    • 76 Metascore
    • 50 Critic Score
    There is nothing to recommend within this game cart to anyone who isn’t an uber-fan of the series, when there is much better fun to be had on both the DS and the GBA already – and for a much cheaper price.
    • 83 Metascore
    • 50 Critic Score
    Battlefield 1943 is technically very well made, with high production values and a solid online infrastructure that can easily host 24 players without any problems. Great as this is for the first 3-4 hours, though, it’s not long before the monotony sets in. There simply isn’t enough variety here to keep you coming back, and being an Xbox Live Arcade release is no excuse.
    • 61 Metascore
    • 50 Critic Score
    Overall, Eyetoy: Play 3 gets credit for the multiplayer mayhem and attempts at innovation, but it lets itself down with the inclusion of some quite weak games in amongst the better ones.
    • 80 Metascore
    • 50 Critic Score
    Whilst Capcom vs SNK Millenium Fight doesn't set the 2D fighting world alight, it's a fun, slightly flawed, yet visually impressive bundle of joy in an orange case. Can we say fairer than that?
    • 61 Metascore
    • 50 Critic Score
    Essentially, much like a Chuck Norris film, NNN isn’t bad enough to stop you enjoying the red red kroovy on offer and even on occasion manages to add some poignancy and pathos to the various narratives through some well-executed cutscenes; there are just too many niggles and not enough imagination involved to recommend it, even at second-hand pricepoints.
    • 79 Metascore
    • 50 Critic Score
    While the main ingredients are all there, the final product certainly feels less than the sum of its parts, resulting in a distinctly hollow-feeling and average game.
    • 69 Metascore
    • 50 Critic Score
    Wet
    Wet has a great story with some excellent voice acting from the main players – the people behind Pelham, Ackers and Rubi all manage to carry off that dark, menacing vibe without straying into comic book territory. It’s just that the game lacks any real staying power – the scoring mechanic isn’t strong enough and the inconsistent pacing will fail to draw many players back after the initial playthrough.
    • 59 Metascore
    • 50 Critic Score
    While not the best example of the genre, "Silent Hill" and "Haunting Ground" fans would certainly find the story appealing and the gorgeous cut-scenes instil the chilling atmosphere that every horror game needs. It’s just a shame that the gameplay is what ultimately lets Rule of Rose down.
    • 61 Metascore
    • 50 Critic Score
    The graphics are very attractive but there are much better games of this style such as Sega’s own "Shining Soul II." Shining Tears is one for the die-hard fans and 2D enthusiasts only. [JPN Import]
    • 77 Metascore
    • 50 Critic Score
    Ends up feeling distinctly average in terms of design and implementation.
    • 66 Metascore
    • 50 Critic Score
    It does, however, have a certain charm to its style and quirks, and those lightgun fanatics looking for something extra to test their abilities on would be well served by this offering. Anyone else is advised to look to Time Crisis 2 or Vampire Night, as both are much better showcases for the genre.
    • 77 Metascore
    • 50 Critic Score
    Field Commander is the Ford Focus of the genre; it's solid, reliable and enjoyable but nothing new or all that exciting and it will leave you wanting that little bit more.
    • 61 Metascore
    • 50 Critic Score
    High levels of patience and acceptance of the mediocrity that fills so much of the early sections are necessary to find some of the highlights that Future Tactics has to offer.
    • 47 Metascore
    • 50 Critic Score
    A very different experience from all the driving games released recently, which might well be its saving grace.
    • 69 Metascore
    • 50 Critic Score
    And so Mario Party 5 continues the series’ yearly update without breaking the mould. A few extras here, a lick of paint there, a fresh repertoire of minigames and that’s about it.
    • 82 Metascore
    • 50 Critic Score
    Rainbow Six Vegas 2 is a let-down in as much as it caters for its target audience, but does little to refresh or invigorate the series as a whole.
    • 71 Metascore
    • 50 Critic Score
    In its current form the game is an enjoyable and visually accomplished, but ultimately forgettable experience which plays like little more than a prequel to the next in the series.
    • 60 Metascore
    • 50 Critic Score
    It’s difficult to be too hard on Spiderman: Friend or Foe because of its targeted age group. Even with its highly repetitive and simplistic nature, it ultimately wins out over the drivel of Spiderman 3 (the game) with its photography and bomb diffusing missions and boring plot.
    • 75 Metascore
    • 50 Critic Score
    True tennis fans will probably find some mileage in Top Spin, even if only against similarly minded friends, but for most this will go down as a bland and ultimately disappointing game that takes realism a step too far and squashes any concept of fun in the process.
    • 62 Metascore
    • 50 Critic Score
    With the furore objectively moved aside, Manhunt 2 is left a game which has tremendous atmosphere but that unfortunately counts for nothing when hampered by sloppy controls and poor implementation.
    • 74 Metascore
    • 50 Critic Score
    Those who are not immediately drawn to it or enamoured with its subject matter will doubtless find very little to sway their mind towards purchasing or maintain their interest, with Infected's repetitive nature and lack of longevity doing little in the way of making it a standout title.
    • 73 Metascore
    • 50 Critic Score
    Fun, then, in moderate doses and more a tantalising promise of things to come rather than an essential early entry in the 360 canon.
    • 63 Metascore
    • 50 Critic Score
    Deep down, Jericho clearly has the right idea. However, the implementation - which feels half-hearted at times - really lets it down.