Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 58 Metascore
    • 49 Critic Score
    Not every game (or player) needs a riveting story, sometimes some fun gameplay is all it (and the player) needs. Unfortunately nobody told Visceral en EA that. The Devil's Cartel is nothing more than “Duck, Shoot and Reload”, until the end of times. [May 2013, p.80]
    • 40 Metascore
    • 48 Critic Score
    To convert us city boys to diehard farmers you are going to need some preparation or at least some decent tutorials. After eleven lengthy and mind numbingly boring tutorials however, we knew … absolutely nothing. [October 2013 p.93]
    • 42 Metascore
    • 47 Critic Score
    Looking at just some still images from the game, you would have to be blind, not to call it beautiful. However once you see it in motion, you realize that producing manga or anime is not the same as making a game. The lively animations do not match with the static backgrounds. [September p.86]
    • 33 Metascore
    • 46 Critic Score
    Despite a familiar control scheme, movement is very "floaty" and will get you seasick within seconds. The best tactic to counter these controls is to find a nice hiding spot, step sideways out of cover and shoot and shoot and shoot. And shoot. [January 2013, p.97]
    • 40 Metascore
    • 45 Critic Score
    The only thing Painkiller gets right (sort of) are the original weapons. Everything else is a complete mess. The game looks better than the original, but that is about the only good thing you can say about the graphics. Blurry textures, horrible screen tearing and slow loading details ruin the experience even further. [September p.88]
    • 34 Metascore
    • 44 Critic Score
    Another videogame based on a popular motion picture, another bad review score. Even though it has no shortage of bullets, The Expendables 2: The Videogame fails to hit the bulls-eye. This 4 player co-op shooter is no action hero.[October 2012, p.79]
    • 41 Metascore
    • 43 Critic Score
    Based on the movie. In 2020 boxing is no longer practiced by humans. Matches are fought by huge robots controlled by humans outside of the ring. You build your own robot and gradually unlock more parts. It's a shame that the fighting system sucks. [January 2012, p.84]
    • 53 Metascore
    • 42 Critic Score
    We're pretty sure the guys over at Gaijin Entertainment mean well. They have genuinely tried to improve the mediocre X-Blades, but that game didn't exactly raise the bar for the genre. This time Ayumi (now with more clothes on) travels to - wait for it - Dragonland. [May 2012, p.85]
    • 40 Metascore
    • 41 Critic Score
    Unfortunately for Back To The Multiverse, success is not always inherited. Whereas Family Guy consistently delivers quality (except for a few hiccups here and there), the game starts exploring the deepest regions of abysmal pretty fast. [January 2013, p.82]
    • 52 Metascore
    • 40 Critic Score
    Voltron is an anime series from the eighties in which a team of fighters controls tiger-shaped (we 're not making this up) vehicles that can combine with each other to form a huge robot. The sad news? We've waited 20 years for this and the result is rubbish. [January 2012, p.85]
    • 44 Metascore
    • 40 Critic Score
    It's not just the ball that will be rolling when you're playing Chronovolt, your eyes will be clocking in overtime too. It might be free if you're subscribed to PlayStation Plus, but you won't be doing yourself any favours by downloading it. It's boring. It's got a ton of bugs. It sucks balls. [January 2013, p.94]
    • 59 Metascore
    • 40 Critic Score
    The moronic AI is not the only thing which takes us back to the good old days of the PlayStation 2. Defiance looks horrible with its blurry textures, wooden animations and an all-devouring grey mist that swallows up the horizon. [May 2013, p.82]
    • 34 Metascore
    • 40 Critic Score
    You can send out fellow survivors on scavenging missions, the downside of this is that they can fail or , even worse, die. Unfortunately the number of goods they collect is so abysmal you won't care if they make it back or not. [May 2013, p.88]
    • 42 Metascore
    • 40 Critic Score
    At the beginning of the game there is a gut wrenching choice to be made of whether you want to be a mage, a hunter or a fighter. We have played racing games with more original RPG-elements than this utterly dull game. [June 2013, p.86]
    • 50 Metascore
    • 37 Critic Score
    After surprisingly decent superhero games like X-Men Origins: Wolverine and Spider-Man: Shattered Dimensions, it's a major disappointment that Silicon Knights can't do better than this rubbish. We're amazed that Marvel and Activision let this one through. [Nov 2011, p.37]
    • 47 Metascore
    • 37 Critic Score
    Besides the graphics, which look like they are from the early 2000's, and the horrible voice work (both Javier and his buddy Carlos sound like they were born and raised in Buckinghamshire), the compass and map marking system barely work and collision detection simply doesn't exist. [September 2012, p.82]
    • 57 Metascore
    • 35 Critic Score
    We don't want to offend the longtime fans of the series, but we honestly can't understand why anybody would want to play an archaic RPG like Wizardry when there are fantastic games like Skyrim around. Being nostalgic is one thing, being ignorant another. [January 2012, p.85]
    • 44 Metascore
    • 35 Critic Score
    Instead of focusing on Ridge Racer's strengths, Namco Bandai decided to try out a bizarre new business model. The game ships with just a measly five cars and three tracks. Yes, you read those numbers correctly. [March 2012, p.64]
    • 45 Metascore
    • 34 Critic Score
    Barely ten minutes after we booted up the game, our AI-partner managed to get himself stuck in some godforsaken corner of a godforsaken space station. Restart. This time Spock does not want to go down a ladder, not even after encouraging him with a few Phaser beams to the face. Restart. [June 2013, p.76]
    • 39 Metascore
    • 33 Critic Score
    If you're a fan of the television show, you might feel an irresistible urge to buy the official game. Especially since the voice acting, music and motion capturing are all wonderfully executed. Unfortunately those are the only things this buggy platformer does right. [July 2012, p.93]
    • 33 Metascore
    • 25 Critic Score
    AMY
    With the exception of a few scary moments Amy is anything but frightening. The puzzles are uninspired, the controls awkward, the voice acting horrible and the checkpoint system is one the worst we've ever encountered. [February 2012, p.100]
    • 31 Metascore
    • 25 Critic Score
    The game is stitched together like a ragged doll, leaves it up to player to figure out what the hell he or she is supposed to do, lacks any notion of originality and looks like a first generation PSone game. Avoid this one at all costs. [April 2012, p.10]
    • 11 Metascore
    • 14 Critic Score
    Lets test that Uncharted-clone Unearthed, they said. It will be hilarious, they said. And it is. If you find mental torment to be “hilarious”. We simple cannot decide which part of the varied gameplay we hate the most. [July 2013, p.94]