Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 PaRappa the Rapper
Lowest review score: 10 Charlie and the Chocolate Factory
Score distribution:
1415 game reviews
    • 75 Metascore
    • 80 Critic Score
    Additionally, there's a ton of extra stuff you can unlock ranging from art to music, so there's no question that, like the last collection, Reloaded will keep you glued to your PSP for quite some time. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    While technologically astounding and generally satisfying in terms of gameplay, Area 51 could have used a deeper, clearer story and another five to 10 hours of play time. [March 2005, p.86]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    Ty 2 seems to have it all: a huge open environment, gorgeous graphics, superb production values, myriad fluffy animals with Australian accents, and a ton of different gameplay styles. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    2K Sports still offers the best hockey at the best price. All that's needed now is a face-lift. [Dec 2005, p.115]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    The game's real improvement, which gives it a jump on the competition, is the fast break. [Dec 2002, p.171]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 80 Critic Score
    A great game, but most of the new features don't really feel like they're all that new. [Aug 2005, p.82]
    • 80 Metascore
    • 80 Critic Score
    I love it...The greatest thing about this game is the shot interface. [Apr 2002, p.107]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    More challenge than "Sled Storm," but more frustrating too...I still had a blast. [August 2002, p.108]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 80 Critic Score
    If you have always intended to buy a collection of classic arcade games, then this is as comprehensive as you're going to get. [Nov 2005, p.93]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    It may not be the deepest (or longest) PS2 shooter, but it's definitely one of the most entertaining. [July 2004, p.98]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    These new features add plenty of replay value. [Jan 2003, p.120]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    An extremely solid - if uninspired - port of the Tiger franchise that's every bit as addictive as its PS2 counterparts. [June 2005, p.99]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 80 Critic Score
    When you have something that's this cool to start with, even a fairly average gameplay experience is enough to hold the torch.
    • 71 Metascore
    • 80 Critic Score
    Rogue's greatest asset is its variety, which constantly refreshes the experience before that "new game" smell wears off. [June 2006, p.93]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The controls are solid and versatile, and the whole experience seems appropriately majestic. [Feb 2002, p.106]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    It never stops being either stylish or fun, though, and how many games can you say that about that feature a goofy-looking yellow alien? Just one.
    • 74 Metascore
    • 80 Critic Score
    A paradox in game form. It's both a technical marvel and a technical disaster. It's a great game, but it's also just a port. You're going to have to decide which of these aspects is most important to you, but one thing is certain: Midnight Club 3 absolutely wipes the floor with other street racing games currently available for the PSP in both multiplayer and single-player options.
    • 74 Metascore
    • 80 Critic Score
    A more exciting, more involving boxing experience than this year's PS2 game. [Apr 2006, p.90]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    Of all of Zin's improvements the most marked is the fun factor. A big part of this has to do with the toned-down difficulty - instead of being next to impossible, Zin is merely <I>really freaking tough</I>. [Feb 2004, p.100]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 80 Critic Score
    An excellent action-strategy fix for the "Dynasty" and "Samurai Warriors" fan. [Apr 2006, p.94]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    If you're looking for a finely crafted, thought-provoking story to go with your psychic phenomena, look no further than Second Sight. [Nov 2004, p.128]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Despite .hack's inarguable flaws (it's repetitive, kinda ugly, and...er, <I>really</I> repetitive), the game remains one of the freshest concepts of this console generation. [Jan 2004, p.132]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    Out of all the releases that have come out in the past few years, Mega Man Maverick Hunter X stands as an example of what every developer should do--actually take advantage of the new hardware and seize the opportunity to add something new. [Mar 2006, p.94]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    There's a whole other world of unlockables for anyone who digs '80s nostalgia: commercials. Oh yeah, we're talking pure '80s here. [Jan 2003, p.120]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Offers tons of new things to see and do, but relative newcomers to the game may want to hold off...for now. [Dec 2004, p.102]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 80 Critic Score
    Phantasy Star Universe brings the classic lineage to the PS2 for the first time, in both offline and online modes. [Jan. 2007, p.76]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    This is one of the best wrestling games created to date. [Mar 2006, p.93]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 80 Critic Score
    The wonderful visual and aural stylings make it a first-rate experience. [Nov 2001, p.46]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    It's hard to hit with finesse, not much outside of deep world tour mode. [Dec 2005, p.138]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Despite the terribly repetitive combat (broken up by an absolutely terrific trio of boss battles), I still had lots of fun - although it was largely due to the way I played the game. [Oct 2003, p.115]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Grandia III is a game filled with polish, slick visuals, and a fantastic battle system. It just happens to be bogged down by a fairly mediocre story.
    • 81 Metascore
    • 80 Critic Score
    Even though the improvements are minimal, no other hoops title gives such gravity to every possession. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    A surprisingly stirring, entertaining experience. [Feb 2005, p.82]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    Already one of the best games on Sony's handheld. [Sept 2006, p.85]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    Includes almost everything we loved in the first game and takes it all to the next level. [Sept 2002, p.113]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    That constant activity is one of the series' greatest strengths since it allows objectives and plans to change as battlefield conditions shift. More than most strategy games, the Growlanser games make you feel that what goes on in the skirmishes is the plot, rather than something that happens between the story sections.
    • 69 Metascore
    • 80 Critic Score
    Phenom plays like a refined version of its predecessor, but this time there's a far cooler, more engrossing story line to follow. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    The game's story, written by the show's writers, is also top-notch, with the requisite last-second plot twists. [Apr 2006, p.81]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    A robust fighting experience. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    You've never before experienced speed like this in a game. [Nov 2001, p.154]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    But most of all, Suikoden II is a game easily enjoyed by both RPG newbies and veterans alike. [Nov 2001, p.52]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    We don't have to worry about the Hitman franchise feeling like a sports-game series with incremental updates, as Hitman: Blood Money adds three features that make it feel like a real sequel: money, notoriety, and publicity. [June 2006, p.90]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    Charming, deep, and astonishingly addictive. [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    The game looks so freaking pretty, it blows away past version. [July 2002, p.99]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    Battlecry also looks friggin' amazing - here's yet another game where cel-shading does wonders. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 80 Critic Score
    Though absurd, the story is one of Blood Will Tell's best features. [Dec 2004, p.114]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    A deep, long (70 hours!), story-driven RPG that tackles some of the weightier issues out there... Yet another winner from Squaresoft. [Nov 2001, p.54]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    A nice simulation of horse racing and alll the decisions and action associated with it. [Oct 2004, p.108]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    I can't think of a more enjoyable puzzle-based adventure since "Ico." Though not without faults, Primal does so much right, you never really want to put it down. [May 2003, p.93]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    If I bought one golf game this year, this would be it, hands down. [Nov 2005, p.123]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    Saves itself from mediocrity through sheer force of its oddity. I honestly don't know what to expect next from Nautilus. [Nov 2004, p.138]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    It's a bit unfortunate, though, that after a few missions the game starts to feel monotonous.
    • 87 Metascore
    • 80 Critic Score
    Mechanically, a solid game. But somehow, it lacks the one intangible element "High Heat" has managed to capture: urgency. There's no tension here. [Apr 2003, p.97]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    Remix is a damn fine port of a very solid gameā€”it's better than anyone had any right to expect on a handheld and a pretty impressive showcase of what the PSP is capable of.
    • 81 Metascore
    • 80 Critic Score
    It's cotton candy: full of fluffy, sugary goodness but utterly devoid of nutritional value. [Dec 2005, p.110]
    • 79 Metascore
    • 80 Critic Score
    Your key characters do much more duing battle than just attack the enemy. [June 2004, p.84]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    I'm no prude, but the thing that spoiled Road Kill for me was the fact that it tries too hard with the adult content. I'm fine with swearing in games, but here, it seems gratuitous. [Nov 2003, p.138]
    • 73 Metascore
    • 80 Critic Score
    Most Guilty Gear fans will enjoy thse new features, but the incessant manual turning will undoubtedly prove irksome to some, as will the chaos of four-player battles. [Nov 2004, p.142]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    You've seen all of this stuff in at least a dozen other games, but the whole package is well put together and surprisingly enjoyable.
    • 74 Metascore
    • 80 Critic Score
    Beyond seriously creeping me out, Fatal Frame made me feel like a wuss of a gamer: Put simply, it gets tough. [Apr 2002, p.102]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    The vehicles are fairly well balanced, with bikes being able to grab more air while the ATVs have easier landings. In fact, that's the biggest issue with Unleashed: It's often difficult to judge where your bike wheels are lined up, which leads to a multitude of crashes.
    • 66 Metascore
    • 80 Critic Score
    A quirky, lighthearted third-person action-adventure that's a fun and engaging diversion - ideal for the PSP. [Oct 2005, p.109]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    It looks beautifully weird, and almost all of the(mostly)excellent songs--complete with vocal parts that change depending on which of the LocoRoco friends you're playing as--wedged themselves deep into my consciousness for days on end. [Oct. 2006, p.90]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The finest accomplishment is the stirring fighting system. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 80 Critic Score
    Gamers took to the hero Gabe Logan with such enthusiasm that the mere mention of the franchise name still gets folks excited. [Nov 2001, p.52]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    A brilliant drama that's only slightly damaged by irritating controls and a messy ending. [Nov 2005, p.108]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    One hell of a party game. If you like music and you have friends who like music, don't even think about it - buy this... But if you're looking for a real challenge, you won't find it here. [Dec 2003, p.162]
    • 78 Metascore
    • 80 Critic Score
    Oh man, General Grievous is a cool boss. He has four lightsabers! Four!
    • 77 Metascore
    • 80 Critic Score
    Really, it doesn't get much better than this for 2D fighting fans. [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    I have never seen water this realistic in a video game. [Jan 2002, p.136]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    It does such a great job of mimicking the flow and feel (albeit a little faster) of basketball that you really can't go wrong. [Nov 2004, p.140]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    Better than its predecessor, improving both the story (significantly) and the gameplay (incrementally). [Nov 2005, p.100]
    • 79 Metascore
    • 80 Critic Score
    Just an all-around great collection, and fighting fans should be thrilled that Capcom was willing to give these great fighting games the treatment that they deserve. [Aug 2006, p.75]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Realistic? Nope. But it makes for a nail-bitingly dramatic pitcher/batter interface - something everyone's been dying to capture since NES's "Baseball Stars." [August 2002, p.109]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 80 Critic Score
    The online implementation is the best I've seen in a PS2 game. [May 2003, p.90]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The visuals, gameplay, and essentially everything else that makes the "THPS" series so great is evident here. [Oct 2003, p.116]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    Simple prebattle strategy does a lot to enhance an already strong gameplay formula, more addictive than ever. [Oct 2004, p.110]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 80 Critic Score
    Britney's likeness and her songs lend themselves especially well to this style of game. [July 2002, p.99]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    And one thing Round 3 does very well is pounding home this message: Bringing a good defense into the fight is just as important as bringing a good offense. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    It's really good. Midway conjured up some surprisingly deep gameplay mechanics that take the idea of 1-on-1 basketball to another level. [May 2004, p.101]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    It's easy to play, but it's got remarkable depth and tons of replayability. [Apr 2002, p.104]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    Easily the best DDR yet released. [June 2002, p.102]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    The trouble is, all this story is presented with some of the most god-awful writing and voice work I've ever heard. [Dec 2004, p.112]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    EA's desire to reinvent is admirable, but given that this is the fourth outing for a franchise beloved for being different, the move toward the conventional does nothing but hurt it. [Dec 2005, p.114]
    • 78 Metascore
    • 80 Critic Score
    A pretty quick AI that takes advantage of give-and-go's, pick-and-rolls, and backdoor cuts. [Nov 2005, p.115]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Really, if Naruto's your thing, then this game is right up your alley--but even the most hardcore fighting-game fanatics will get a kick out of it as well. [July 2006, p.75]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 80 Critic Score
    As for the rest of the game, the structure is still the same as before, but for Sims fans, the pet aspect will add plenty of new entertainment to make this worth picking up. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    Bullet Time&#133;just looks so friggin&#146; neat. [Feb 2002, p.110]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    For me, the simple combat takes a backseat to turning everything I love into a videogame character. [June 2005, p.95]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    One thing I can guarantee: If you like to be scared, you owe it to yourself to play this game. [Feb 2004, p.102]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    It simply looks and works great on the PS2. [Oct 2001, p.134]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Though flawed, Rainbow Six 3 is simply the finest simulation of Close-Quarters-Battle (CQB) on PS2. [May 2004, p.94]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    It's not perfect, and if you don't have the ability to play online, it's a little brief, but all in all, it's a very competent game. [Mar 2004, p.99]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 80 Critic Score
    Tekken 5 is great because it not only refines the wall-attack system and other skills like counters, but it also remains totally accessible to even the most novice fighting-game fans.
    • 80 Metascore
    • 80 Critic Score
    It's not an "FF" title for the PSP, but it is a port of one of the better and rarer games in the company's history. [Aug 2006, p.80]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    Surprisingly polished. [Aug 2006, p.76]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    In spite of its goofy, vulgar, utterly over-the-top style...the game's damn addictive. [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    It's a good time - just not as much fun as "ESPN NHL" down on the ice. But it's easily the most full-featured hockey game ever to come along. [Oct 2003, p.121]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    As solid as the turn-based gameplay is, I still have to warn you that your brain might fold in half as it comprehends how the game works. [May 2005, p.114]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    • Official U.S. Playstation Magazine

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