Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1415 game reviews
    • 73 Metascore
    • 75 Critic Score
    Features fun, arcadey action and an impressive amount of destruction - with a slightly irritating interface. [Sept 2006, p.76]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    Also, these types of games are generally better suited for the PSP to begin with. Don't get the wrong idea; it's still a very good collection of games. [Nov. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    But if you can get through that, you'll find fun beat-em-ups that serve as a testament to the greatness of simplicity in games. [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 75 Critic Score
    They're all solid and they're all fun, with just the perfect difficulty curve for the younger set, while featuring enough challenge and mass destruction to keep parents interests. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 75 Critic Score
    The game is much too hard for a younger player to get through, but still doesn't offer the challenge required for an older gamer to enjoy the entire experience. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 75 Critic Score
    What's pretty refreshing is that Lego Star Wars II makes a damn nice jump from the hefty console down to the wee portable. [Nov. 2006, p. 122]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 75 Critic Score
    The game is much too hard for a younger player to get through, but still doesn't offer the challenge required for an older gamer to enjoy the entire experience. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 75 Critic Score
    It's a second round of hardware launches for Tiger Woods PGA Tour and the results of Tiger's Playstation 3 debut are much more respectable than those of his last outing. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    Some slowdown and an oddly inconsistent trick system hurt the game, but it's still good, clean fun. [Aug 2003, p.101]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 70 Critic Score
    But it all starts to falter with the gameplay, which generically mimics the sport and ultimately falls short of feeling like an actual college basketball game.
    • 66 Metascore
    • 70 Critic Score
    Boy, did we get screwed. Why? Guess what kind of multiplayer mode RtCW has on PS2? Go ahead, guess! Give up? NONE. [Aug 2003, p.102]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    The graphics need work, but no other game lets you really play as <I>you</I>. [May 2004, p.99]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    A solid but uninspired game that never really grabbed me. [Oct 2002, p.138]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    It's just too bad that such an intricate--albeit slightly flawed--game is covered in a beautiful wrapper that you can't explore beyond a 2D plane. [Oct. 2006, p.84]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    For the first time in I can't remember how long, the yearly WWE game is actually fun to play! [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Does what it does very well, offering a decent challenge, a few hearty chuckles, and plenty of personality. Unfortunately, I-Ninja doesn't do a heckuva lot of, well...anything. You can easily beat this game in a few short sessions, and you'll quickly forget about it afterward. [Dec 2003, p.162]
    • 67 Metascore
    • 70 Critic Score
    It feels to me like a kind of Pokemon on wheels. [Nov 2001, p.154]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Riddled with some clunky and stiff gameplay that can lead to plenty of button mashing. [Apr 2002, p.109]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    Still, for the most part, the better games in this collection outweigh the terrible ones and some still hold up quite well. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    SuperNOVA is also the most friendly DDR for newbies and most advanced for veterans. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    Unless you're into cartoony characters and an overdose of wackiness, there really isn't much here beyond simple competence. [Oct 2004, p.98]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    To put it bluntly, this game's graphics are a mess...still a great RPG. [Feb 2002, p.107]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    The combat is still simplistic, but choices like team-based super attacks, plenty of cool skills, and your Chosen One special powers mix it up. [Dec. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    Do you like "Monopoly" but wish it featured more fantasy trappings and colorful cards? Well, has NEC got a deal for you with Culdcept. [Dec 2003, p.156]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    But if you're looking for a somewhat new angle on the old platforming formula with a little taste of Pikmin thrown in, then Tokobot is worth checking out.
    • 76 Metascore
    • 70 Critic Score
    With intense, yet user-friendly, action and a full complement of online modes, Heroes of the Pacific is actually worth checking out. It's not going to blow "Ace Combat" out of the sky, but this game's got wings.
    • 73 Metascore
    • 70 Critic Score
    Still, God Hand is a guilty pleasure in that it's so embarrassingly poor in its basic design, yet totally awesome in its combat. [Nov. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    A surprisingly rewarding and polished adaptation of the show. [Mar 2004, p.98]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    It just could've gone a little further to include additional games from the era. [Dec 2005, p.132]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    It's definitely worth playing, but it could have been better with more mission variety and more powerful hardware. [Dec. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    Beyond the online component, Outbreak essentially plays like any other Resident Evil, only with a lesser story, better (though still imperfect) controls, and improved voice acting.
    • 66 Metascore
    • 70 Critic Score
    There's a surreal sweetness to Spanx and Redmond that makes everything in this game very enjoyable. [Jan 2004, p.113]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    While the game may not fully reach its heroic potential, it does competently adapt the greatest sword-and-sorcery epic of all time. [Dec 2002, p.162]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    The lack of a quick-continue option is annoying, as is the aiming system, which uses a confusing combination of the R1 trigger and the right analog stick. [Nov 2005, p.108]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    Some will find this as addictive as "Lumines", but due to the increased difficulty level and lack of accessibility, Every Extend Extra lacks the broad appeal of Q Entertainment's prior titles. [Nov, 2006, p.124]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 70 Critic Score
    It's minaturized, astonishingly deep, and loads of fun. It's also super cheap. [Mar 2003, p.114]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    A blast to play - it's just that you're likely to spend as much time watching cinemas, storyboards, and loading screens as actually <I>playing</I> the game. For a six-to-eight-hour game, that's just not right. [Feb 2004, p.104]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    Besides the shocking, desensitizing violence that borders on being pornographic (there's no actual sex, but there is plenty of penetration and spraying of bodily fluids, all viewed from lurid camera angles), Manhunt turns out to be a pretty solid game.
    • 73 Metascore
    • 70 Critic Score
    What really sets this Gundam apart from the rest is that it actually controls pretty well. [Oct 2002, p.149]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 70 Critic Score
    Besides a few special items, the replay factor offered more repetition even in the additional tag and trial modes. [Nov 2004, p.130]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    An eminently playable actionfest in which you play what seems to be a descendant of Dante&#151;a thousand or so years in the future.
    • 77 Metascore
    • 70 Critic Score
    It still has all of the stuff that makes it a nice diversion from the typical baseball title. But that stuff hasn't changed enough to warrant a purchase.
    • 76 Metascore
    • 70 Critic Score
    Wins points for originality, and the gameplay works well, but it lacks a compelling narrative (the disjointed mission objectives don't cut it), and it rarely made me feel as tense as I thought it should. [Nov 2005, p.117]
    • 69 Metascore
    • 70 Critic Score
    It seems Vicarious Visions did all it could to emulate the Naughty Dog classic ["CTR"] and just added a PS2 coat of paint. [Jan 2004, p.114]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    It can be really exciting - or really frustrating. It all depends on whether luck is with you. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    While at times a throwback to the last generation of RPGs, it's surprisingly full-featured and charming; fans of the item crafting in "Star Ocean" will be in heaven. [July 2005, p.75]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    It&#146;s actually better than its pretty PS2 twin. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    MLB
    Great graphics...Unreliable controls. [July 2005, p.79]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    So, basically, TRL is a good game that kind of lost its way when it came over to the PSP. [July 2006, p.80]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Easily the best-ever portrayal of the Man of Steel in a video game. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    Die-hard fans wresting fans will love this game. [Jan 2002, p.142]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    The story for this survival-horror game will have you hooked. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    Load times and controls are excellent by PSP standards. [Sept 2006, p.85; Score corrected in Oct issue]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 70 Critic Score
    While I have to give the developers credit for trying out a whole bunch of new ideas, I'd much rather play last year's version. But if you like your golf painfully realistic, maybe you'll prefer it this way. [Nov 2005, p.114]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    Strictly in terms of gameplay, it's a work of art...Unfortunately, Shinobi stumbles in its level and enemy design. [Dec 2002, p.152]
    • 86 Metascore
    • 70 Critic Score
    For the online play, it basically comes down to this - College Hoops 2K5 has all the features that "March Madness 2005" has and more. [Jan 2005, p.100]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    Dynasty Warriors maniacs (i.e., people like me) will love it. The rest of you should only bother if you'd rather pay 20 bucks less for a stripped-down version of what the full game has to offer. [Dec 2003, p.156]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Buy it knowing that you'll be getting a solid chunk of action hijinks, but nothing more and nothing less. [June 2005, p.92]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Surprisingly inoffensive and actually decent. If you don't have lofty expectations and just want some interactive B-movie thrills, this game certainly fits the bill.
    • 62 Metascore
    • 70 Critic Score
    Don't be too put off by the T-rating, if you're fine with your kids seeing the movie, the game is safe. [Jan 2005, p.105]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    There always seems to be a slight disconnect between the controls and the onscreen action, making it difficult to really get your timing down. [Oct 2005, p.106]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The average player will struggle with the utterly unintuitive fighting system. [August 2002, p.111]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    Only if you really, really liked the first one - or if you didn't buy it at all. [Feb 2005, p.84]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    Good practice for aspiring Final Fantasizers. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    A fun distraction for the PSP, [but] slow and repetitive, sometimes to the point of boredom. Just keep the sessions short. [Apr 2006, p.90]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    This is a kid game, so don't even bother with it if you're an adult. But do pick this up for your child. [Aug 2002, p.111]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    The most fun I've had with a Resident Evil game in years. [July 2003, p.98]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The campaign mode could be just a little more robust. [Dec 2005, p.109]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's rather like cotton candy - fun if insubstantial, without any redeeming nutritional value. But there are times when cotton candy hits the spot just fine. [Jan 2005, p.102]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    You're basically getting two games in one here, and both are a lot of fun, not to mention loaded with replay value. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    The game feels rushed in so many ways, and it really detracts from the overall experience. [June 2002, p.98]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    A decent kids' game, but only if you've got at least two people playing. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    We're still waiting for the definitive poker game, but World Poker Tour is certainly moving in the right direction. [July 2006, p.84]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 70 Critic Score
    The levels are huge, but you don't feel like there's much freedom because the game very strictly controls where you can and can't go. [Feb 2003, p.109]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    Please don't think this is one of those games you can just pick up as you go along. It isn't. Trust me... This is work. [Nov 2003, p.144]
    • 61 Metascore
    • 70 Critic Score
    A great fill-in during the lockout. [June 2005, p.98]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    You'll be surprised how the 2D backgrounds still hold up despite being 10 years old. [Nov 2001, p.166]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    The action might draw fighting-game fans, but Dynasty Warriors has no real back-and-forth. [May 2005, p.89]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    A thoroughly solid, if short, spin on the franchise. [June 2005, p.100]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    A really solid racer that feels a tad dated and features way too much load time. [Aug 2006, p.82]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    As long as you and yours can stand some frustration, it's a solid purchase. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 70 Critic Score
    A shot in the arm that makes me enthusiastic about a PS2 ShootOut prospect. [Nov 2001, p.166]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    Surprisingly good. [March 2005, p.100]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    When it comes to baserunning, controlling one runner works fine; any more it's a mess. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    It's pretty elementary and it won't take you very long, but at $20 it's a good starter option for the young race fans in your life, who should get quite a few hours of enjoyment from it. [Feb 2005, p.83]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    Easily the best compilation of quality classics ever seen on a console. [Feb 2002, p.108]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    With this much style oozing from the game, it saddens me to find it wrapped around something so average... Strip away the gorgeous visage and you have a typical shooter with some good tweaks. [Dec 2003, p.174]
    • 76 Metascore
    • 70 Critic Score
    The way it controls, which, in my opinion is like crap. [May 2003, p.93]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    If you want to impart the important skills of twitchily thwaking bad dudes in dungeons on to a younger sibling, SD Gundam Force: Showdown! is a good start. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    It'll take some getting used to, but but for the first time, a game has made pitching as much fun as hitting. [Apr 2003, p.96]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    A nice puzzle compilation for those who are dexterous of hand rather than mind. [July 2005, p.78]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    There's no denying its fun gameplay and flat-out likability. [Dec 2001, p.172]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 70 Critic Score
    This is the best of its genre. [June 2002, p.100]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    If it had been out a year or so ago, it would have rocked our worlds much harder. [July 2005, p.76]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    This is the best "pure" boxing you'll find on the PS2. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    Pretty much a Diablo clone with so-so graphics, but a solid action/RPG. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    That storyline is absolutely ridiculous. [Feb 2002, p.112]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 70 Critic Score
    The first game in the series that tries to accommodate both sides by combining quick action with the technical elements of wrestling, and it works -- almost. [Jan 2004, p.132]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 70 Critic Score
    For me, it became much more enjoyable as something to pick up and play for five or 10 minutes at a time rather than for prolonged sessions, but this is somewhat contrary to the way it's designed. [Nov 2004, p.130]
    • Official U.S. Playstation Magazine

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